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Updated 8 October 2026 with Update 0.1.2 and the 2 October hotfix (Havoc, CIWS, IR Rangefinders). Rewritten 29 September 2026. Rewritten against BULKHEAD’s Early Access posts: the Season 1 changelog of 9 September 2026 for levels, track prices and XP, the Patch 0.11 notes of 12 September for the rules on XP farming, and the Season 02 teaser of 22 September for the next change of item order. Pre-release test-build figures are gone.

WARDOGS gates its vehicles behind three separate ladders: the Driver and Pilot role tracks and the account-wide Career level. This guide covers which ladder owns which seat, how much XP and cash each unlock takes in Season 1, what BULKHEAD has said about helicopters and tanks, and what it hasn’t published yet.

TL;DR

  • Land vehicles and, since Season 1, the Heavy Tank sit on the Driver track; the Little Bird with miniguns and the Z20 Lakota on Pilot; the Artillery Tank on Career (Wardog) level 90
  • The level only opens the purchase. The Season 1 changelog lists a price under each track, for example URAL $35,000, Little Bird with miniguns $50,000 and Artillery Tank $500,000, and the store page says you buy your loadout, vehicles included, each life
  • The Heavy Tank at Driver 35 means 500,000 XP on the Season 1 role-track curve; BULKHEAD expects its median player to be around level 20 after 20 to 25 hours
  • A player kill from an air vehicle pays 250 XP, down from 300. BULKHEAD hasn’t published flight controls or the Pilot levels of its helicopters
  • Time on XP-farm servers means a permanent ban (Patch 0.11), and Season 02 on 15 October 2026 brings a new XP curve and item order
  • Since the 2 October hotfix the CIWS destroys a Havoc in about 6 seconds instead of 12, and IR Rangefinders are out of the vendor until Season 02, where they will need batteries
The cash half of a vehicle unlock WARDOGS

Cash Farming

Cash Farming

Cash Farming builds your WARDOGS balance by hand, in the amount you pick, so the one-time track price is covered when the vendor opens the purchase.

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What Are Driver, Pilot and Wardog Levels in WARDOGS

WARDOGS is a 100-player combined-arms shooter from developer BULKHEAD, published by Team17, where three teams fight over a moving Control Zone on a large map. Vehicles aren’t handed out through one universal rank: the three-team Control Zone format is backed by separate unlock ladders, two of them role tracks (Driver and Pilot) and one the account-wide Career level.

These are full progression tracks with real unlock ladders, not cosmetic titles — a maxed-out Driver level buys nothing in the air, and vice versa. Career — the account-wide level our catalogue calls Wardog level — is the third ladder, and BULKHEAD has not published how it relates to the role tracks: the Season 1 changelog gives Career unlock levels (Deagle 85, Artillery Tank 90) and a role-track XP curve, and no formula joining them. Any claim that Career is the sum of the tracks, or that driving does or does not raise it, is unverified either way.

TrackGatesWhat levels it up
DriverLand vehicles and, since Season 1, the Heavy TankRole XP from item usage, per BULKHEAD’s 15 September launch stats; which action pays how much isn’t published
PilotAircraft: the Little Bird with miniguns and the Z20 LakotaSame rule. The one published air figure: a player kill from an air vehicle pays 250 XP
Wardog (Career)The Artillery Tank at level 90; the Heavy Tank moved to Driver in Season 1Not published — BULKHEAD gives Career unlock levels but no rule for how Career XP is earned relative to the tracks

The Career row is the one that trips people up. Driver and Pilot are role tracks with their own unlock lists in the Season 1 changelog. Career is the account-wide level (“Wardog level” in our catalogue): the changelog puts the Deagle at Career 85 and the Artillery Tank at Career 90, and says nothing about how Career XP is earned or whether it derives from the tracks. Formulas you will see elsewhere — “Career is the sum of six role levels”, “vehicles do not raise it” — are not from BULKHEAD, and we do not repeat them. What matters for armour: the Heavy Tank is a Driver unlock (Driver 35) since Season 1, so the Driver track is the one to level; only the Artillery Tank sits on Career.

Where the grind outlasts the interest, WARDOGS boosting picks it up from wherever the account already stands.

Where to Get Vehicles in WARDOGS

BULKHEAD’s store page sets the base rules: every player starts with $10,000, each life you buy a loadout from weapons, gear, utility and vehicles, and cash carries over from match to match. On top of that, each vehicle sits behind a level on its track. The Season 1 changelog lists vehicle prices under the track name (“Driver, URAL”, “Career, Artillery Tank”), separately from vendor prices. We read those as the price of the unlock; the changelog doesn’t spell that out, and the unlock screen in game settles it.

BULKHEAD hasn’t published a complete vehicle list for Early Access. The table below holds the 11 vehicles its Season 1 changelog names, with the level, XP and price where the changelog gives them; any other vehicle stays out of this guide until an official post lists it. BULKHEAD says it rebuilt the Driver ladder “to give a satisfying escalation through attack vehicles”: it now runs from the URAL at level 3 to the Heavy Tank at level 35.

Warning

Hitting the required Driver, Pilot or Career level doesn’t give you the vehicle. The purchase still costs cash, and the price listed under the track runs up to $500,000 for the Artillery Tank.

$10Kstarting cash per player
11vehicles named in the Season 1 changelog
500KXP for the Heavy Tank at Driver 35
VehicleTypeTrack and level (Season 1)Role-track XP at that levelPrice listed under the track
URALLandDriver 3 (was 4)Below level 6, not listed$35,000 (was $50,000)
Kodiak AssaultLandDriver 6 (was 8)9,250Not listed
Dune BuggyLandDriver 8 (was 10)Not listed$25,000 (was $35,000)
Kodiak FlatbedLandDriver 10 (was 2)35,000$35,000 (was $15,000)
URAL CoveredLandDriver 18 (was 30)Not listedNot listed
URAL AttackLandDriver 25 (was 40)325,000Not listed
Humvee with minigunLandDriver 30 (was 35)400,000Not listed
Heavy TankTankDriver 35 (moved from Career 35)500,000Not listed
Little Bird with minigunsHelicopterPilot, level not listedNot listed$50,000 (was $25,000)
Z20 LakotaAircraftPilot, level not listedNot listed$35,000 (was $50,000)
Artillery TankArtillery tankCareer 90 (was 55)Career curve not published$500,000 (was $400,000)
WARDOGS — driver, pilot and wardog vehicle levels

How to Unlock a Helicopter, the Heavy Tank or the Artillery Tank

The order is the same for every seat; only the track and the numbers change.

  1. 1

    Pick the seat, then its track

    the Heavy Tank and every land vehicle in the changelog sit on Driver, the Little Bird with miniguns and the Z20 Lakota on Pilot, and the Artillery Tank on Career level 90.

  2. 2

    Earn XP on that track

    BULKHEAD says role XP is based on item usage, not fixed classes. Which action pays how much is published only for a few events, so your track screen is the readout.

  3. 3

    Check the XP gap

    compare your track XP with the table above. Pilot levels for the two aircraft aren’t listed, so read them off the Pilot unlock list in game.

  4. 4

    Save the price listed under the track

    the changelog gives it for six of the 11 vehicles; it lists none for the Heavy Tank.

  5. 5

    Budget for each life

    the store page says you buy your loadout, vehicles included, each life. Per-life vehicle prices aren’t in the changelog; the vendor screen shows them.

  6. 6

    Stay off XP-farm servers

    Patch 0.11 makes time on them a permanent-ban offence; details in the myths section below.

Should You Grind Driver, Pilot or Wardog First

Driver and Pilot are separate tracks with separate unlock lists, so time split between them moves each one more slowly; where Career fits is not published. BULKHEAD’s own numbers give the scale. It slowed levels 10 to 20 in Season 1 and expects its median player to be around level 20 after 20 to 25 hours, while “those wanting the big ticket items, the top 5%, will need to grind”. Level 20 on the role-track curve is 250,000 XP; the Heavy Tank at Driver 35 is 500,000. The full curve is in our WARDOGS Season 1 XP curve breakdown.

The launch-weekend stats in BULKHEAD’s 2 MILLION COPIES SOLD post (15 September 2026) put Pilot at 9% and Driver at 11% of all role XP earned, against 19 to 21% each for Infantry, Medic, Recon and Support.

Vehicle Categories and What Each One Unlocks

Helicopters: What BULKHEAD Has Published About Flying

Flying starts on the Pilot track. The Season 1 changelog names two Pilot aircraft, the Little Bird with miniguns and the Z20 Lakota, without their Pilot levels; BULKHEAD’s Supporter Edition list calls the Little Bird a helicopter. The store page gives helicopters a logistics job, “ferry supplies to teammates by helicopter”, and lists transporting friendlies to the zone among the teamplay actions that earn cash.

On handling, the official record is short. BULKHEAD promised “real-world ballistics, audio and flight models” (May 2026), and the Season 1 changelog gave the Z20 Lakota a balance pass and a fix for sluggish pitch, applied helicopter input damping to every input device and cut the Lakota’s chase-camera rattle. No BULKHEAD post lists flight controls or key bindings, so use the controls menu in game rather than a third-party key list.

Heavy Tank and Artillery Tank

The Heavy Tank moved from Career 35 to Driver 35 in Season 1, and the Artillery Tank from Career 55 to Career 90, the highest vehicle gate in the changelog. For crews, the changelog sets a maximum operator rotation speed for vehicle turrets and fixes a DPI issue affecting tank aiming. How many seats each tank has isn’t in BULKHEAD’s posts.

CategoryHow you get itWhy it matters
Land transportDriver level plus the track priceTransporting friendlies to the zone is one of the teamplay actions BULKHEAD says earns cash
HelicoptersPilot level plus the track priceSupply runs and troop transport, per the store page
Artillery (and the Heavy Tank via Driver)Artillery Tank: Career (Wardog) level 90 plus $500,000. Heavy Tank: Driver level 35 plus cashCareer 90 is the highest vehicle gate in the Season 1 changelog
Artillery Tank at Career (Wardog) level 90 WARDOGS

Account Level Boost

Wardog Level

Account Level Boost raises your overall Wardog (Career) level to the number you pick, with the armoury unlocks that come with it. The cash unlock is still paid…

Payment held until you confirm

Update 0.1.2 and the 2 October Hotfix: Havoc, CIWS and IR Rangefinders

Two posts since the Season 1 changelog change how air and anti-air play out. Update 0.1.2 (30 September 2026) and the IR Goggles & CIWS Balance Hotfix (2 October 2026) list these vehicle changes:

  • Havoc: 0.1.2 fixed a bug that made the Havoc take increased damage from 20mm and 30mm cannon fire.
  • CIWS: since the 2 October hotfix it destroys the Havoc in around 6 seconds instead of 12. BULKHEAD says it overcorrected this in the previous patch.
  • IR Rangefinders: disabled in the vendor until Season 02, where they will require batteries. BULKHEAD agreed with players that they were too overpowered.
  • Vehicle fly-through exploit: fixed in 0.1.2, and its rewards are now capped.
  • Throwables: grenades, smoke and C4 can no longer be used from enclosed vehicle seats.

The Havoc is not among the 11 vehicles in the Season 1 changelog: BULKHEAD names it only in these patch notes, so its track, level and price are not published. Neither post lists a vehicle change for Season 02 beyond the IR Rangefinders.

Common Misconceptions About WARDOGS Vehicle Unlocks

Myth: Hitting the Level Gives You the Vehicle

This is the most common misreading. Leveling Driver, Pilot or Career only opens the purchase: the vehicle is still bought with cash, and the store page says loadouts, vehicles included, are bought each life. Check the WARDOGS money guide for how that cash economy works match to match.

Myth: XP-Farm Servers Are a Shortcut to Pilot or Driver Levels

Patch 0.11 puts XP farming at the top of its penalties: BULKHEAD says it tracks every server a player enters and bans the account permanently after more than a few minutes on a known XP-farming server. Abusing cash exploits brings a timed ban and resets cash and XP to 0. Our Patch 0.11 breakdown has the full list.

Myth: One Level Track Covers Everything

Driver and Pilot are separate role tracks with separate unlock lists — time spent driving trucks does not move your Pilot level. How the account-wide Career level accrues relative to those tracks is not published, so neither “driving raises Career” nor “driving does nothing for Career” is a claim we can back.

Our Take: Are WARDOGS Vehicles Worth the Grind

Our Take

Three ladders plus a cash price mean nobody falls into a tank by accident, and Season 1 made the top seats a long climb on purpose.

The changelog of 9 September 2026 settled the levels and prices used here. Still unpublished: the Pilot levels of the Little Bird and the Z20 Lakota, a price for the Heavy Tank, per-life vehicle prices and the Career XP rule. BULKHEAD says each season gets its own XP curve and item order, and Season 02 starts on 15 October 2026 (Season 2 release date guide), so every level here is a Season 1 value.

Sources and Confidence

Where each claim comes from, and how far to trust it.

ClaimWhere it comes fromStatus
Vehicle levels and prices by track, role-track XP curve, 250 XP per air-vehicle player kill, helicopter and turret changes, median player around level 20 after 20 to 25 hours, a new XP curve and item order each seasonBULKHEAD, “Pre-Load Live & Season 1 Changelog”, 9 September 2026Official
Permanent ban for XP-farm servers; timed ban and cash/XP reset for cash exploitsBULKHEAD, “Scheduled Maintenance & Patch 0.11”, 12 September 2026Official
Pilot and Driver among six role tracks; role XP based on item usage; launch-weekend XP splitBULKHEAD, “2 MILLION COPIES SOLD”, 15 September 2026 (launch-weekend stats image)Official
Season 02 on 15 October 2026BULKHEAD, “WARDOGS | Season 02 Teaser”, 22 September 2026Official
$10,000 starting cash; loadout, vehicles included, bought each life; cash carries over; transport earns cash; helicopter supply runsBULKHEAD, WARDOGS store page on Steam, checked 29 September 2026Official
Real-world flight modelsBULKHEAD, “WARDOGS – Tactical Depth & Teamplay”, 21 May 2026Official
The Little Bird is a helicopterBULKHEAD, “PRE-ORDER NOW!”, 11 August 2026 (Supporter Edition list)Official
Havoc damage bug from 20mm and 30mm cannon fire fixed; vehicle fly-through rewards capped; no throwables from enclosed vehicle seatsBULKHEAD, “WARDOGS | Update 0.1.2 (Minor Patch)”, 30 September 2026Official
CIWS destroys the Havoc in about 6 seconds instead of 12; IR Rangefinders disabled in the vendor until Season 02, then with batteriesBULKHEAD, “IR Goggles & CIWS Balance Hotfix”, 2 October 2026Official
Prices listed under a track name read as the price of the unlock; XP per vehicle level taken from the role-track curveOur reading of the Season 1 changelogDerived from official
Pilot levels of the Little Bird and the Z20 Lakota, Heavy Tank price, the Havoc’s track, level and price, per-life vehicle prices, Career XP rule, crew seats, flight controlsNot in the BULKHEAD posts checked through 8 October 2026Not yet verified by us

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Frequently Asked Questions

How do I fly a helicopter in WARDOGS?
Level the Pilot track and buy an aircraft: the Season 1 changelog lists the Little Bird with miniguns at $50,000 and the Z20 Lakota at $35,000, but not their Pilot levels. BULKHEAD hasn’t published a controls guide; its changelog says helicopter input damping applies to every input device, and the controls menu in game is the reference for key bindings.
How do I unlock tanks in WARDOGS?
The Heavy Tank sits on the Driver track at level 35, which is 500,000 XP on the Season 1 role-track curve; the changelog lists no price for it. The Artillery Tank needs Career (Wardog) level 90 and costs $500,000.
Do Driver, Pilot and Wardog levels share XP?
Driver and Pilot are separate role tracks with separate unlock lists — driving does not level Pilot and flying does not level Driver. How the account-wide Career (Wardog) level accrues relative to those tracks has not been published by BULKHEAD.
How much XP does a kill from a helicopter give?
A player kill using an air vehicle pays 250 XP in Season 1, down from 300, per BULKHEAD’s Season 1 changelog.
Will vehicle levels change in Season 02?
BULKHEAD says each season has a different XP curve with different item orders, and Season 02 starts on 15 October 2026. Treat every level in this guide as a Season 1 value until the Season 02 changelog is out.
How long does the CIWS take to destroy a Havoc in WARDOGS?
About 6 seconds since BULKHEAD's 2 October 2026 hotfix, down from about 12; the studio says it had overcorrected the CIWS in the previous patch. Update 0.1.2 also fixed a bug that made the Havoc take extra damage from 20mm and 30mm cannon fire.