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9 services

Space Marine 2 Boosting & Carries

Classes Maxed

Warhammer 40,000: Space Marine 2 boosting by operatives who run Ruthless and Lethal every week: class levelling across all seven Operations classes (Techmarine included), weapon mastery, Operations completions and armoury data. Each class levels on its own track, so a maxed Bulwark does nothing for your Sniper — which is why the packs are priced by how much of the roster they cover.

  • We boost on PC
Starting price
From $5.49
Avg ETA
20–60 min
Payment methods
Card · USDT
Delivery type
Manual
Payment
Held till you confirm

Most Wanted Space Marine 2 services

  • PvE: every class at 4th Prestige and level 25, every class perk
  • Every weapon and its perks, every armour set — Siege mode included
  • All heraldry, including DLC (the DLC must be owned to show)

Full Unlock

Nothing left locked: every class at 4th Prestige and level 25, every weapon and its perks, every armour set and heraldry, Data Slates, Ordeals and the Research Center at 100%, all currencies maxed, every operation cleared on Absolute — plus PvP at Veteran 50 on every class with all Chaos skins. Content up to the Capes update.

  • Classes: All Six To Level 25 With Every Perk
  • Weapons: 100% Mastery, Ready To Upgrade
  • Arsenal Data: 20 Workshop · 20 Artifact · 20 Relic · 2,000

Warhammer 40,000: Space Marine 2

Standard-issue kit for a new Astartes. Includes: Classes: All Six To Level 25 With Every Perk; Weapons: 100% Mastery, Ready To Upgrade; Arsenal Data: 20 Workshop · 20 Artifact · 20 Relic · 2,000; Research Data: 100,000; Armour: Every Set Except DLC And Prestige; Heraldry: Everything Except DLC.

  • One class at 4th (maximum) Prestige
  • Optional: the class levelled to 25 after the last Prestige
  • Name the class after checkout
From $16.99
Configure

Single Class

One class pushed to the 4th and maximum Prestige — Bulwark, Assault, Vanguard, Tactical, Heavy, Sniper or Techmarine, named after checkout. Add level 25 on top if you want the class finished as well.

Service catalogue

Starting prices — the final total depends on your progress and the options you pick in the configurator.

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5 / 5 · 1,047 reviews · EpicNPC

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Very quick response time and service time, so far used them twice and have been responsive and helpful with the service.
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About Space Marine 2 boosting

Space Marine 2 boosting — classes, prestige and unlocks

Read the full brief

9 services on 3 shelves, and the whole catalogue is organised around one decision: whether you want one class taken all the way or every class taken all the way. Almost everything else on this page follows from that answer, and getting it right is worth more than any discount — on an account that already has half the work done there is usually a cheaper combination than the bundle.

Which Space Marine 2 service to pick

  • You play one class and want it finished. Single class to 4th prestige. The cheapest route to a character that is actually done.
  • You want to be useful in any squad slot. Class Leveling to 25 + Perks — one class or all six — every class usable, none of them maxed. This is the middle option and the one most players actually need, because Operations asks for a spread rather than a specialist.
  • You want the account finished. The full unlock covers classes, weapons, armour and currency as one order.

Ask before you buy the largest one. If the levels are already there and only the arsenal is missing, the unlock shelves below cost less than the bundle that repeats work you have done.

Class leveling and prestige

  • Single class to 4th prestige — the maximum, on the one class you play.
  • Class Leveling to 25 + Perks — one class ($3.99) or all six ($15.99): every class playable, which is a different product from every class maxed and priced accordingly.

Prestige is where the time goes. The climb to 25 is the part most players finish on their own; the prestige ranks after it are the part that quietly stops being fun, and they are the reason this shelf exists.

Unlocks and arsenal

The unlock shelf covers what leveling on its own does not hand you. Techmarine class unlock is sold separately because it is a separate gate rather than a level. Unlock all armour runs the cosmetic set across every class in one order. All weapons plus currency pairs the arsenal with the currency to actually use it, and the picker lets you shape that order rather than forcing one configuration.

Currency on its own — all currency and Armoury Data — sits on its own shelf, for accounts that have the levels and only need the spend.

The bundles

Two packages sit above the single services: Battle-Brother and Chapter Master; the Full Unlock is the top of the ladder. They are combinations of the shelves below, priced under the sum of their parts. They earn that discount only if you need all of what is in them — which is why the honest advice on this page is to tell us where your account stands first.

Played

Every order here is played in real Operations runs on your account, on a connection matched to your region. That is slower than the alternative and it is the only version that survives a patch.

How an order runs

Pickup is usually inside about fifteen minutes of payment clearing, and orders close between 1 and 48h depending on size — a single class unlock is short, the full account is at the far end. We hold your payment until you sign in, check the classes and the arsenal and confirm, and if we cannot deliver what was promised the held payment is never collected.

Space Marine 2

Ready to play Space Marine 2?

Pick a service, configure the run, hand it off. 9 Space Marine 2 services, one cart, one live order chat from checkout to confirmation.

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