Rocket League boosting by Grand Champion and Supersonic Legend players: rank climbs priced by the divisions actually crossed, Rocket Pass tiers including the Pro range, tournament wins, party boosts played alongside you, and coaching on any mechanic or on your own rotations. Rotation is the widest gap between ranks and the easiest to close once somebody shows it to you.
Starting prices — the final total depends on your progress and the options you pick in the configurator.
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Rank boost
Rocket League Rank Boost
Rocket League rank boosting up to Supersonic Legend, in standard playlists and the extra modes. Diamond is the first rank that genuinely filters players; Grand Champion is where most consider their ceiling; Supersonic Legend is held by a fraction of a percent and needs a booster who is SSL themselves. Extra-mode playlists — Hoops, Rumble, Dropshot, Snow Day — have far smaller populations, which makes those ranks both faster to move and harder to find opponents in. Solo carries and party boosts both available, the latter at a much lower rate since you play alongside us.
The ladder runs Bronze I through Supersonic Legend — 22 tiers in all. You set your current tier and your target one in the configurator, and the quote is built from the distance between them, at $1.00 per tier. The shortest order we take is a single tier, so a boost can be one rank or the whole climb.
Rating moves per match, not per order: there is no switch that sets a tier. A booster plays your queue until the wins carry the rating over the threshold you paid to, which is why the span you pick — not the hours — is what the price follows and why a Rocket League rank boost starts at $0.20.
Rocket League rank boosting, tournaments and credits
Read the full brief
9 services on 3 shelves. Three of the four are about the rank next to your name and one is about what you spend, so the page splits neatly depending on whether you are here to climb or here to buy.
Rank boosting
Any rank to any rank — the picker takes where you are and where you want to be, and the price follows that span rather than an hour count.
Platinum 1 to Diamond 1 — the same job as a fixed order, for the most-bought stretch on the ladder.
Party boost — you are in the car, we are in the game, at any rank.
Tournaments and the pass
Tournament wins are sold by tier — Champion, Grand Champion and Supersonic Legend — because what a win is worth depends entirely on the bracket it was won in. Rocket Pass leveling sits on the same shelf with a span picker, so you buy the levels you are short of rather than a whole pass.
Credits
Three fixed amounts rather than a slider, delivered rather than played. Nothing has to be earned for these and they are the quickest orders on the page.
Coaching
Two sessions, and neither asks for your login. Any mechanic, one hour is the live session on the thing you cannot do yet. Rotation and mistake analysis is the other half of the same problem: the games you lose without being outplayed mechanically.
Rocket League
Ready to play Rocket League?
Pick a service, configure the run, hand it off. 9 Rocket League services, one cart, one live order chat from checkout to confirmation.