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18 services

Far Far West Boosting & Carries

Prestige, Gold & Souls

Far Far West carries run on the account, mission by mission: heroes taken to level 100 and through the prestige cycles, every weapon pushed to prestige 15, Joker rarities completed at the Gamba Machine, and souls and gold farmed in the missions that actually pay. Pickup starts within 15 minutes and most orders close between 1 and 48 hours.

  • We boost on PC
Starting price
From $4.99
Avg ETA
25-45 min
Payment methods
Card · USDT
Delivery type
Manual
Payment
Held till you confirm

Most Wanted Far Far West services

  • All 21 Normal-rarity Jokers collected on your account
  • Obtained in the normal way, through the Gamba Machine and the Wandering Trader

All Normal Jokers

Every Joker of Normal rarity collected — the twenty-one cards most builds are quietly missing.

Service catalogue

Showing the 10 most popular of 18 Far Far West services — the rest are under the category tabs above. Starting prices — the final total depends on your progress and the options you pick in the configurator.

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Recent Neonsect reviews

Verified runs — recent Neonsect reviews across all games

5 / 5 · 1,047 reviews · EpicNPC

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Very quick response time and service time, so far used them twice and have been responsive and helpful with the service.
Abdul Zahid EpicNPC

Answered — Far Far West FAQ

Far Far West FAQ

Questions specific to Far Far West. Anything else — live chat or Discord, we answer 24/7.

01 How long does a Far Far West order take?
It depends on the order. Souls and gold usually land within 24 hours. A hero to level 100 is a couple of evenings of missions; a full Joker rarity or every weapon to prestige 15 runs across several days, because both are gated by drop rates rather than by effort. We quote the honest hours before starting.
02 Which platforms do you support?
Far Far West is on PC through Steam, and that is what we run. If it reaches other platforms we will support them then rather than promise now.
03 I already own some of the Jokers. Do I pay full price?
No. Send the collection screen and we price only the cards that are missing. Most orders in the Joker categories are for a partial gap.

Why us in Far Far West

MISSIONS, PLAYED THROUGH

Every order is played: fly in, work the objectives, kill the boss, extract.

About Far Far West boosting

Far Far West boosting: prestige, Jokers, souls and gold

Read the full brief

Far Far West is a co-op roguelike shooter with an unusually forgiving loop — you fly in on a train, work the objectives, kill the boss and extract, and your hero and weapon experience persist whether or not you make it out. What it is not forgiving about is collection. Jokers arrive from the Gamba Machine at 250 souls a pull, spread across six rarities and ninety-four cards, and no amount of skill changes that rate.

That split is why the services on this page look the way they do. Levelling and prestige is time you could spend yourself and probably enjoy; Joker rarities and souls and gold are the parts where hours buy chances rather than progress. We run both, on your own account, mission by mission.

The difficulty ladder matters more than most players realise. Missions run from Easy through Nightmare, and the Wandering Trader — the only way to buy a Joker outright instead of gambling for it — does not appear on Easy at all. An account locked to the lower difficulties is farming a worse economy, which is why unlocking all five is the first order we recommend when someone buys several.

Every order’s payment is held: it is released when you have logged in and read the level, the collection or the balance yourself.

Far Far West

Ready to play Far Far West?

Pick a service, configure the run, hand it off. 18 Far Far West services, one cart, one live order chat from checkout to confirmation.

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