Skip to content
7 services

Crimson Moon Boosting & Carries

Launch day services

Crimson Moon is ProbablyMonsters' gothic action RPG, out 1 September 2026. Solo or co-op incursions through the besieged city of Gildenarch. Seven services live, all delivered by account access.

  • We boost on PC
Starting price
From $25.99
Avg ETA
20–35 min
Payment methods
Card · USDT
Delivery type
Manual
Payment
Held till you confirm

Most Wanted Crimson Moon services

  • Your Nephilim levelled to the target you set, up to the cap
  • Gear, materials and War Table progress found on the way stay on the account
  • Done when the character shows the target level

Crimson Moon Character Leveling

Your Nephilim taken to the level you name, up to the cap. Gear, materials and War Table progress found on the way stay on the account.

  • Currency and crafting materials farmed to the amount you pick
  • Done when your balance shows the ordered amount added

Crimson Moon Currency & Materials Farming

In-game currency and crafting materials farmed to the amount you pick, along routes chosen for efficiency rather than for scenery.

  • Every weapon, armour piece and trinket the game gates, unlocked on your account — all nine equipment slots
  • Done when the full pool is available in your inventory

Crimson Moon Full Gear Unlock

Every weapon, armour piece and trinket in the game opened on your account — the whole pool a build can be assembled from, not one drop at a time.

Recent Neonsect reviews

Verified runs — recent Neonsect reviews across all games

5 / 5 · 1,047 reviews · EpicNPC

All reviews →
Very quick response time and service time, so far used them twice and have been responsive and helpful with the service.
Abdul Zahid EpicNPC
About Crimson Moon boosting

Crimson Moon boosting on PC

Read the full brief

Crimson Moon is ProbablyMonsters’ action RPG, released on Steam on 1 September 2026 and Windows-only. You play a Nephilim — a human-angel hybrid — alone or with one other player in online co-op, and the game’s own pitch is what our orders run into: relentless melée combat, demons, and bosses that are meant to be brutal. That is a game where the wall is a fight you cannot out-schedule, which is exactly the kind of wall a boost is for.

What we run

Four things, and they map to the 4 shelves above. Character leveling — your Nephilim taken to the level you name, with the gear and materials that turn up on the way. Currency and materials, farmed, including Soul delivery.Gear, either a full unlock or targeted artifact and weapon farming when you only want the two pieces that are missing. And story — the campaign and side quests, or a single mission you have been stuck on, completed and handed back. Prices and delivery windows are on each card; they change with the ladder, so the card is the one place they are always current.

How an order runs

Through account access: a booster from your region plays on your account by hand, offline where the game allows it. The order chat is open the whole run, and the payment is escrow-protected — it reaches the booster only after you have logged in and checked the result yourself.

What we will not promise

Anything the game does not let a second pair of hands do for you: Steam achievements tied to your own play, and co-op progress that only counts on the session you were in. If a request falls on that side of the line, we say so in chat instead of taking the order and explaining afterwards.

Crimson Moon

Ready to play Crimson Moon?

Pick a service, configure the run, hand it off. 7 Crimson Moon services, one cart, one live order chat from checkout to confirmation.

View services