Crimson Moon is ProbablyMonsters’ action RPG, released on Steam on 1 September 2026 and Windows-only. You play a Nephilim — a human-angel hybrid — alone or with one other player in online co-op, and the game’s own pitch is what our orders run into: relentless melée combat, demons, and bosses that are meant to be brutal. That is a game where the wall is a fight you cannot out-schedule, which is exactly the kind of wall a boost is for.
What we run
Four things, and they map to the 4 shelves above. Character leveling — your Nephilim taken to the level you name, with the gear and materials that turn up on the way. Currency and materials, farmed, including Soul delivery.Gear, either a full unlock or targeted artifact and weapon farming when you only want the two pieces that are missing. And story — the campaign and side quests, or a single mission you have been stuck on, completed and handed back. Prices and delivery windows are on each card; they change with the ladder, so the card is the one place they are always current.
How an order runs
Through account access: a booster from your region plays on your account by hand, offline where the game allows it. The order chat is open the whole run, and the payment is escrow-protected — it reaches the booster only after you have logged in and checked the result yourself.
What we will not promise
Anything the game does not let a second pair of hands do for you: Steam achievements tied to your own play, and co-op progress that only counts on the session you were in. If a request falls on that side of the line, we say so in chat instead of taking the order and explaining afterwards.