5 services, and the catalogue is small on purpose. There is no currency worth trading and no gear to deliver, so what is actually worth selling here is the rank, the games that set it, and the event content that expires.
Rank boosting
Sold as a span rather than as a package: the picker asks where the account is now and where it should end up, and the price follows that distance rather than an hour count. That is the honest way to price a climb — two players at the same rank can be very different distances from the next one, and an hourly rate charges the unlucky one twice.
Placement matches
Sold in packages. Placements matter more than the number of games suggests, because they decide where the season starts rather than where it currently is, and a bad opening evening is expensive to undo later.
Battle pass and the drive event
- Battle pass leveling — a span picker, so you buy the levels you are actually short of rather than a whole pass.
- Drive event boosting — the limited-time track, with the target and the options set inside the order. This is the one thing on the page where waiting has a real cost: it stops being available whether you got to it or not.