11 services, and nine of them are currency. That is the honest weighting for this game: the ladder matters to a few people, the store matters to most, and pretending otherwise would mean a catalogue nobody buys from.
Coins
Seven fixed amounts rather than a slider, running from the smallest top-up to the largest pack, with the biggest sold as a bundle. Fixed amounts exist because the store prices things in fixed amounts — a slider would leave you buying a number that does not match what you are trying to afford.
Subscription
- One month — the trial length.
- Twelve months — the long form, for an account that is going to be played anyway.
Rank boosting
Three orders. Any rank to any rank runs on a span picker, so the price follows the distance rather than an hour count. Bronze to Silver is the fixed order at the bottom of the ladder and Master 5 to Master 1 the one at the top, where the climb stops being about placement and becomes about points.
Unlocks
Battle pass leveling is on a span picker — buy the levels you are short of, not a whole pass. Ranked unlock at account level 30 is the gate that has to be cleared before any of the boosting above can apply to your account, which makes it worth checking first.
Delivered or played
Coins and subscriptions are deliveries and close quickly, because nothing has to be played for them. Rank and pass orders are played by hand on your account by a person. Credentials move through a private channel, are used for that order only, and the session ends when the work does.