8 services, and more than half of them are bundles. That is unusual for this site and it is the right shape here: the content divides into a few large blocks that most people want whole rather than in pieces.
The bundles
- Starter bundle — the cheapest way in, for an account that is not far enough along to buy anything else usefully.
- Story bundle — the campaign side, which is also what gates most of the rest.
- Exploration bundle — the map work, which pays out once and never again.
- All content bundle — the lot, in one order, and the largest job on this page.
Bundles beat the single orders only when you need most of what is in them. On a part-finished account the separate services below are usually cheaper, so it is worth saying what is already done.
The single services
Quests and exploration are sold on their own for players who want one and not the other. Events and endgame covers the timed content that stops being available whether you got to it or not, which makes it the one order here where waiting costs something. Currency farming is the resource side.
Hourly farming
One order is sold as time rather than as an outcome. That is the honest unit for open farming: what an hour returns depends on where it is spent and what is up that day, and pricing it as a guaranteed yield would be selling something that is not ours to promise.