6 services, and the catalogue is narrow because the game is still in closed testing. What is on sale is what actually exists to sell: position on the ladder, hero progression, coaching, and the access that gates both.
Rank boost and net wins
Rank boost runs on a span picker with options inside it — you set where the account is and where it should end up, and the price follows that distance rather than an hour count. Net wins is the other shape of the same thing: sold by the number of wins ahead rather than by tier, which is what actually moves at the top of a ladder where a tier can be an unknown number of games.
Hero mastery
Sold per hero, with the target picked inside the order. It is the track that rewards depth rather than breadth, and it is worth buying on the hero you already intend to play rather than spreading it across a pool.
Access
- Ranked access — the gate that has to be cleared before any of the boosting above applies to your account.
- Invite — for the closed test itself.
These two are the reason to read the shelf before buying anything else on this page: a rank order on an account without access is an order that cannot start.
Coaching
A guided session, configurable to what you want out of it, and it never asks for your login. You play your own account and keep your own match history.