13 services, and the deepest shelf is progression — sold in steps rather than as one jump, because the account that needs the third step rarely needs the first.
Deep Night progress
Sold at five points along the track, from level 2 through to the maximum, with two orders at the top end covering different targets. Buying the step you are short of is the point: a flat “max it” price charges the account that is nearly there the same as the one that has not started.
Bosses
- Any DLC boss kill — you name it, it is beaten, and your run continues past it.
- All bosses, full expedition — the complete sweep as a single order.
Currency
Murk and Sovereign Sigils are each delivered by the million, with options inside the order, and a bundle carries both. Currency is handed over rather than played for, which makes these the quickest orders on the page.
Items and completion
The immortal relic set and all skins for the main characters are delivered as sets. Complete remembrances, all characters is the completion order for the narrative side, and the top account order is the one that covers everything unlocked including the expansion — the largest job here, and the one worth telling us about your existing progress before buying.
Delivered or played
Currency and item sets are handovers. Boss kills, progress and remembrances are played by hand on your account. Where an order needs your login the credentials go through a private channel, are used for that order only, and the session ends when the work does. Where it does not, we never ask.