20 services on 3 shelves, and the split matters more here than in most games: Premier and FACEIT are separate ladders, and a rating bought on one does nothing for the other. Pick the shelf that matches where you actually play.
Premier rating
Sold per thousand rating rather than as a jump between tiers, in bands from the bottom of the ladder up to twenty thousand. Pricing by the thousand is the honest way to do it: the same tier can be a very different distance depending on where in it you sit, and a flat per-tier price charges the unlucky player twice. The shelf also carries an account level 10 boost for accounts not yet eligible, and weekly mission completion.
FACEIT ELO
Seven bands, from the run to level 9 at 1,750 – 2,000 all the way to 3,500 – 4,000. Same principle as Premier — you buy the band you are in, not a level number — and the bands narrow as they climb, because the games do too.
Coaching, where nobody touches your account
- Individual session with a 4,000 ELO coach — live, on whatever is currently costing you rounds.
- Aim and movement training — the mechanical half, configurable to what you want out of it.
- Demo review and mistake breakdown — your own games, gone through, so the notes are about your habits.
- Utility lineups, any map and full map breakdown, any map — the map-specific knowledge, sold per map rather than as a course.
- Complete skill training program and the week-long individual program — the long forms, for players who want a plan rather than an hour.
How a boost is played
By hand, on your account, by a player who already holds the rating you are buying. Credentials move through a private channel, are used for that order only, and the session ends when the work does. Coaching orders never ask for them.