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The M-103 Supply FRV is going permanent in October 2026, and it will cost Requisition Slips instead of a Major Order grind — which makes Requisition Slips, not the vehicle, the thing actually worth planning around. Arrowhead confirmed the change in a July 23 update, and the practical question for most players isn’t “how do I drive it” but “how much of this currency do I need sitting in the bank by the time October rolls around.” This guide covers where Requisition Slips come from fastest, what else drains them, and exactly what Arrowhead has and hasn’t said about cost and timing.
TL;DR
- The M-103 Supply FRV becomes unlockable for all players in October 2026, purchased with Requisition Slips instead of a repeat campaign grind.
- Arrowhead has not announced an exact October date or a Slip cost — anyone quoting a number right now is guessing.
- Eradication missions are the most efficient known way to stack Requisition Slips, especially at difficulty 5 and up.
- Requisition Slips already fund stratagem unlocks and ship upgrades, so banking now protects you from a shortfall later.
- The Warhammer 40,000 Legendary Warbond drops July 30 — a separate Super Credits cost, covered in its own guide.
Where to Get Requisition Slips in Helldivers 2
Super Earth High Command confirmed the M-103 Supply FRV, the resupply-slinging cousin of the Fast Recon Vehicle whose full-scale production was enabled by the bravery of Helldivers during the Census Thunder Campaign, is being made permanently available in October 2026, and it will be unlockable with Requisition Slips. The Supply FRV was originally made available as a stratagem to players who participated in June’s Census Thunder campaign, which saw players battling hordes of Illuminate Voteless spewing from voids opening across the galaxy. That means anyone who already earned it in June keeps it for free, while everyone else starts from zero once October opens the storefront.
Requisition Slips already flow from ordinary play — completing missions, clearing minor points of interest, and finishing Operations all drop them passively — but the rate varies wildly by mission type. Eradication contracts, where a squad holds a compact zone and clears waves of enemies, consistently outperform standard missions per minute spent, which is why they’re the backbone of most farming routines covered in our sample and medal farming guide. Full Operations on higher difficulties pay out more in total but take longer, so which method wins depends on whether you’re optimizing for total haul or Slips-per-hour.
Step-by-Step: Requisition Slips Farm Walkthrough
Follow this sequence to get it done fast.
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1
Pick an Eradication mission
queue an Eradicate contract rather than a standard objective mission; the compact map and wave-clear format burns far less time per completion.
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2
Set difficulty to your squad's ceiling
prioritize Automaton Eradication missions and push to the highest difficulty your team can clear reliably, since payout scales with difficulty.
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3
Load mortar-based sentries
Mortar Sentries, particularly the A/M-12 Mortar or A/M-23 EMS Mortar Sentries, are effective in dense, compact Eradication arenas, especially when every squad member can deploy one.
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4
Clear the kill count and extract fast
don't linger for loose Samples or Medals once the enemy quota is hit; extraction speed is what turns this into a repeatable loop.
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5
Requeue immediately
back out to orbit and pick a fresh Eradication contract rather than replaying the same one, since a new instance resets the timer and rewards.
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6
Sweep points of interest between runs
Supply Depots and Weapon Caches can contain Medals or Requisition Slip crates, so a quick detour on the way to extraction adds free Slips on top of the mission reward.

Best Requisition Slips Farming Methods
Not every method scales the same way, and squad size changes the math too. A full four-player squad can finish missions faster, take on higher difficulties, and complete secondary tasks simultaneously, and with better efficiency and fewer mission failures, Requisition Slip earnings per hour can climb sharply. Here’s how the main options compare for someone specifically trying to stack Slips before October, rather than chasing Medals or Samples.
Eradication missions are quick to complete because of their smaller map sizes and straightforward objectives, and at difficulty 5 a successful run nets around 4 Medals, 2,000 Requisition Slips, and 400 XP. Payouts climb from there at higher difficulties, though exact numbers reported by players vary run to run, so treat that figure as a baseline rather than a guarantee. If you’re already grinding for the loadouts that make these clears fast, the Super Helldive guide covers squad roles and stratagem picks that carry over directly to Eradication farming.
Tip
Bring an AOE support weapon alongside your sentries — Autocannon or Railgun-type picks clear armored targets fast enough that you’re rarely waiting on the kill counter.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Eradication, difficulty 5+ | Sub-5-minute runs, repeatable | Low once loadout is dialed in | Players who want the fastest Slips-per-hour |
| Full Operations, high difficulty | Slower, multi-mission | Higher, needs a coordinated squad | Players stacking Medals and Samples at the same time |
| Casual mission play with POI sweeps | Slow, passive | Minimal | Players who don't want a dedicated farming session |
| Solo Eradication runs | Moderate, no squad coordination needed | Higher personal workload | Players without a regular group |
What Requisition Slips Unlock
Requisition Slips aren’t a side currency — they’re the toll for a chunk of your loadout. Before spending down for the FRV, it’s worth remembering everything else this resource already gates.
Stratagem unlocks
Stratagems earned through Major Order campaigns typically enter full production and become available for purchase through the Ship Management terminal’s Hangar section using Requisition Slips. That’s the same mechanism the Supply FRV will use in October — it’s not a special exception, it’s the standard path every campaign reward eventually takes.
Ship module upgrades
Requisition Slips also fund the passive upgrades tied to your ship’s modules, from resupply tweaks to stratagem cooldown reductions. These are permanent, account-wide improvements, which is part of why players burn through Slips faster than they expect once they start actually building a loadout instead of just running default gear.
The Supply FRV itself
The vanilla FRV is equipped with a mounted machinegun, while the Supply FRV comes equipped with both an automated turret and a supply rack at the rear good for eight full restocks of Helldiver ammo and equipment. Functionally it trades the standard FRV’s firepower for a mobile resupply station — useful on long objectives where calling in stratagem resupply isn’t an option, but it’s still one more line item competing for the same currency pool as everything above.
Common Misconceptions About the Supply FRV Unlock
Myth: Arrowhead announced a Slip price
No cost figure has been published anywhere in the official messaging. Any specific number you see floating around right now — whether it’s a few hundred or several thousand Slips — is a guess, not a confirmed figure, and treating it as fact is how people either under-save or panic-farm for nothing.
Myth: There’s a confirmed date in October
Super Earth High Command’s update only specifies the month, saying the vehicle is being made permanently available in October 2026 without naming a day. Until Arrowhead posts a patch note with a specific date, “October” is the entire window you have to work with.
Myth: You can still earn it free through Census Thunder
Census Thunder concluded on 06-30-2186 with Basquine VIII liberated first, and all Helldivers who participated were granted a permanent Stratagem permit for the M-103 Supply FRV. That campaign is over — replaying old missions or waiting for a rerun won’t grant the free version; October’s Requisition Slip purchase is the only route left for anyone who missed it.
Our Take: Is Banking Requisition Slips Now Worth It
Our Take
Start the habit now, but don’t overcommit to a number nobody’s confirmed.
The smart move here isn’t to panic-farm a specific total, because there isn’t one yet. It’s to fold Eradication runs into your normal rotation for the next couple months so that whatever the price turns out to be, you’re not starting from zero in October while also trying to afford whatever stratagem or ship upgrade you’d normally be saving for. Requisition Slips get spent constantly in the background of normal play — on stratagems, on ship modules — so a surplus never goes to waste even if the FRV ends up cheaper than people assume.
What’s genuinely annoying is the lack of specifics. Arrowhead named a month with no day and a currency with no number, which is the same pattern seen with other Galactic Campaign rewards rolling into permanent unlocks. It’s a reasonable way to reward June’s participants without punishing everyone else forever, but it also means anyone budgeting Slips right now is doing it on faith. Bank a comfortable cushion through repeatable Eradication runs, keep an eye on official channels for the actual date and price, and don’t let a rumored number talk you into over-farming a currency that’s already useful for a dozen other things. One line worth flagging while you’re at it: the Warhammer 40,000 Legendary Warbond lands July 30 and runs on Super Credits, a completely separate currency track from this one, so don’t let FRV prep eat into that budget either.