Where you play. Crossplay means our booster joins your lobby and plays it with you — we never need your account.
What opens up: everything rank-gated arrives below 25 — stratagems, ship modules and warbond gear are all available well before 150. 1 → 50 clears the gates; 1 → 100 is comfortable footing for the top difficulties; 1 → 150 is the old cap; 150 → 300 is titles and icons only, and about twice the climb again.
Leave it blank and we match your region from the account — pick one only if you want a specific side of the world.
Your order skips the queue: a booster takes it the moment you check out and starts right away, instead of the usual start window. Adds 25% to the total.
Order
Set where you are now and where you want to be, then check out.
Match
A senior Helldiver on your platform and in your region takes it.
Play
Our Helldiver joins your squad and you play the missions side by side — no login, nothing handed over. The levels are earned in normal missions — no cheats, no edited game data.
Confirm
You check the level and the unlocks in game, and you confirm in the order chat.
More in Leveling All →
Very quick response time and service time, so far used them twice and have been responsive and helpful with the service.
What you get

Character and weapon levelling in your own squad, with no account handover. Level gates which stratagems you may call in at all, and weapon progression decides whether the ones you have are worth calling — two tracks that look similar and unlock different things.
Neither is difficult. Both are missions, repeated, at a difficulty that pays enough experience to be worth the time. That is exactly why it is the most reasonable thing here to have a booster help with.
Played together in your squad. Say the level you want reached and whether weapon progression should run alongside it.
We hold your payment until the level is on the character and you have confirmed it.
Levels are earned in real missions rather than edited in, so the account's medal and sample totals move alongside them.
Say if you want a specific stratagem unlocked and the run is aimed at the level that opens it.
Normally within 24 hours.
What we need from you
- Account access optional — only for the signed-in option: the login is shared in the order chat and changed back when the order closes
More Leveling services
Why us in Helldivers 2
Who plays your order
Boosters from our own roster, vetted on real orders across the 60+ games we run — not recruited per job.
What decides the price of Helldivers 2 Leveling
Extras are added on top of that, each priced on its own so you pay only for what you tick:
- 1 weapon to 25+$4.99
- 5 weapons to 25+$19.99
- Every primary to 25+$89
12-24 hours is the working time we quote for this service. You choose at checkout: the booster joins your squad with no login, or we sign in and play while you are away.
Do you need access to my account for Helldivers 2 Leveling?
Only if you choose it. At checkout you pick how the order is played: together — you stay in the game and the booster joins your squad, so no login changes hands — or signed in, where we play while you are away with your status set to offline, you share the login in the order chat and change the password when the order closes.
How long does Helldivers 2 Leveling take?
We quote 12-24 hours of working time for this service. That is the time the order itself takes once a booster has picked it up, not a queue estimate — and if we cannot start on time, you are told rather than left waiting.
What exactly do I get?
This order delivers: Your level and primary weapons pushed together; Unlocks gear and ship slots as it goes; Ground out in live operations. You check it on your own account and confirm in the order chat.
Need something else for Helldivers 2?
Browse every service we cover or talk to a pro — custom orders welcome.