Your level and primary weapons pushed together through live operations, unlocking gear and ship slots as they go.
- Payment protected until you confirm delivery
- We hold the payment ourselves from checkout. Nothing reaches the booster until you have signed in, looked at the result and confirmed it — and if we cannot deliver what was promised, it comes back to you.
Where you play. Crossplay means our booster joins your lobby and plays it with you — we never need your account.
What opens up: everything rank-gated arrives below 25 — stratagems, ship modules and warbond gear are all available well before 150. 1 → 50 clears the gates; 1 → 100 is comfortable footing for the top difficulties; 1 → 150 is the old cap; 150 → 300 is titles and icons only, and about twice the climb again.
Leave it blank and we match your region from the account — pick one only if you want a specific side of the world.
More in Character & Weapon Leveling All →
What you get
Character and weapon levelling on your account. Level gates which stratagems you may call in at all, and weapon progression decides whether the ones you have are worth calling — two tracks that look similar and unlock different things.
Neither is difficult. Both are missions, repeated, at a difficulty that pays enough experience to be worth the time. That is exactly why it is the most reasonable thing here to hand over.
Delivered on your account. Say the level you want reached and whether weapon progression should run alongside it.
We hold your payment until the level is on the character and you have confirmed it.
Levels are earned in real missions rather than edited in, so the account's medal and sample totals move alongside them.
Say if you want a specific stratagem unlocked and the run is aimed at the level that opens it.
Normally inside a day.
How it works
- OrderSet where you are now and where you want to be, then check out. We hold the money until you confirm.
- MatchA senior Helldiver on your platform and in your region takes it.
- PlayThe levels are played, not edited. He joins your squad and you play them together, or signs in and runs them while you are away — your call at checkout.
- ConfirmYou check the level and the unlocks in game, and the payment is released.
More Character & Weapon Leveling services
Why us in Helldivers 2
SINCE 2016
A decade of boosting. 60+ games on the menu. Players who actually log the hours in Helldivers 2, not resellers parked on a Discord.
MANUAL PLAY
Every Helldivers 2 order is hands-on keyboard. No exploits, no save edits, no third-party tools — just clean drops and clean clears.
MONEY-BACK GUARANTEE
If we can't start your Helldivers 2 order on time or a Major Order closes before we finish, you get a refund on the unfinished portion. No fine-print.
What decides the price of Helldivers 2 Leveling
Extras are added on top of that, each priced on its own so you pay only for what you tick:
- +$4.99 1 weapon to 25
- +$19.99 5 weapons to 25
- +$89 Every primary to 25
We play on your account while you are away, from a session matched to your region. We hold your payment from checkout and release it only once you have seen the result and confirmed it.
Do you need access to my account for Helldivers 2 Leveling?
Yes. We play on your account while you are away, from a session matched to the region your account plays in, with your status set to offline. The credentials are used for this order and nothing else.
What exactly do I get?
This order delivers: Your level and primary weapons pushed together; Unlocks gear and ship slots as it goes; Ground out in live operations. We hold your payment until you have seen that on your own account and confirmed it.
Need something else for Helldivers 2?
Browse every service we cover or talk to a pro — custom orders welcome.