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No Man’s Sky COSMOS (7.0) is Hello Games’ free 10th-anniversary update, released 9 September 2026, and it rebuilds space itself around salvageable space hulks, free-floating orbital bases, and — for the first time since the game’s 2016 launch — a space station a player can actually own. Hello Games calls it “one of our biggest and craziest” updates, and confirms “it’s our 7.0 update and it’s free to download now for all existing players across every platform.” The update covers a star map of new points of interest, derelict hulks, trading outposts, biological hazard sites, buildable asteroids, orbital bases, station directorship, player alliances, and a tie-in expedition marking 40 updates since launch.
TL;DR
- Cosmos 7.0 launched 9 September 2026, free for all existing players on every platform Hello Games lists.
- Space gets a real overhaul: star map, salvageable hulks, outposts, bio-wrecks, asteroid bases, free-floating orbital bases, station ownership and alliances.
- Expedition Twenty-Three, “Our Journey Continues!”, is announced to “begin shortly” after Cosmos and run about six weeks — 40 milestones, one per major update since 2016. As of 15 September 2026 Hello Games has not posted a start date.
- Station ownership costs and exact resource numbers are not in the official patch notes — only in unverified community guides.
- Two follow-up patches so far: 7.01 on 10 September and 7.02 on 15 September (Steam first) — the second one matters if you build or salvage.
Everything Cosmos adds to space, item by item
Warping into a system now typically starts with a scan of the new star map, which reveals a spread of space points of interest that unlock fresh mission and exploration threads. The official patch notes elaborate that this map adds rocky and icy asteroid belts, inhabited and infested deep-space outposts, procedurally-generated hulks, debris fields, and asteroid platforms as discoverable markers.
Warning
Space hulks aren’t a passive loot pile — Hello Games states outright that stripping too much metal from one “may begin to meltdown and explode,” so scanning for the highest-value parts before you tear into everything is the safer approach.
| Feature | What it does | Status |
|---|---|---|
| Space Hulks | Colossal derelicts stripped on foot and hauled with the Corvette Tractor Beam, a Corvette part from the Corvette Workshop; over-stripping risks meltdown and explosion. Since 7.02 you can return to the remains of a completed hulk. | Official |
| Outposts | Trade with alien lifeforms, buy maps, get area info, and take new missions from inhabitants. | Official |
| Bio-wrecks | Facilities overwhelmed by biological hazards that must be cleared and reclaimed carefully. | Official |
| Asteroid Belts | Crystal resource fields; some rare asteroids are large enough to land on and build a star base. | Official |
| Orbital Bases | Free-floating modular bases built anywhere in space via a deep-space base computer, from a truck stop to a military outpost. | Official |
| Space Station Ownership | Prove yourself to local authorities to become station director, decorate the lobby and exterior, and add ancillary rooms. | Official |
| Alliances | Directors found alliances players can join; up to three alliances per player, graded and ranked on a leaderboard at the station core. | Official |
| Reach Stars | A new perilous journey lets players fly to the center of their own star system. | Official |
Cost, platforms, and how to actually start
Cosmos costs nothing on top of owning the game: it’s a free download for every existing player. Hello Games’ own Cosmos page lists the full platform spread as PC, PS4, PS5, Xbox One, Xbox Series X/S, Switch 1, Switch 2, Mac, PSVR 1&2, PC VR, and Xbox Game Pass, and the game’s baseline cross-play and cross-save carries across all of them.
There’s no separate download beyond the platform’s usual update, but the new space content does not simply appear when you warp. Per the patch notes, points of interest begin to appear on the star system map once a save has reached the Space Anomaly for the first time — so on a save that has never summoned the Anomaly, do that first. The map itself opens from the Quick Menu and shows the local celestial bodies, the space station and the deep-space points of interest; a light tutorial mission, Signals, introduces the map and navigation between them. From there: pick a marker in any system and fly to it.
Two things to have before the first salvage run. Hulk work happens outside the ship, and spacewalking drains the exosuit’s cold-protection technology unless you happen to be next to another hazard, so top it up before an EVA. Hauling the physical cargo home needs the Tractor Beam — a Corvette utility part bought at the Corvette Workshop in space stations, not a fitting for a regular starship, so a Corvette is part of the kit.
The anniversary expedition is a separate thing to wait for. Expedition Twenty-Three, “Our Journey Continues!”, ties each of its 40 milestones to a major update since 2016, with a spacelog and developer commentary read by Sean Murray at every stop. The official notes say it “will begin shortly and run for approximately six weeks”; as of 15 September 2026 there is no start announcement on nomanssky.com, and players in the first days after launch found the terminus still showing the prior season. Announced, not live, until Hello Games posts the date.
How orbital bases and station ownership fit what already exists

Orbital construction isn’t a brand-new toolset bolted on top of the game — the full patch notes describe deploying a deep-space base computer to claim a volume of space, then building with the same range of existing base parts already available for redecorating a station’s interior. The parts come through the usual route: the notes say the new station decoration parts are unlockable from the Construction Research Terminal aboard the Space Anomaly, and that terminal takes Salvaged Data per blueprint — so for a builder the real cost of Cosmos is a longer research tree, not the base computer itself. Corvettes, the modular multi-crew ships added in Voyagers on 27 August 2025 and built from hundreds of ship modules, also intersect with the new station system: Cosmos’s patch notes specifically fix Corvettes being unable to land in the Space Station and the Anomaly, alongside ramp-state and pilot-seat exit issues near large space objects.
Becoming a station director requires “proving yourself to the local authorities,” a phrase Hello Games and the fuller patch notes use without spelling out the exact meter behind it. Community guides not affiliated with Hello Games describe that requirement in concrete terms — a set alien race reputation, five deep-space salvage contracts, and roughly 1 billion units — but none of those figures appear in the official patch notes, so they are community reporting, not confirmed numbers, and they are not a basis for estimating how long the claim takes. Until Hello Games publishes the requirement, treat directorship as a goal of unknown length rather than a shopping list.
Anyone who would rather not spend the evenings on it can hand No Man's Sky boosting to our crew instead — same account, same progress, played by hand.
What Cosmos means for the player right now
Update to 7.02 before spending real time on stations, orbital bases or hulks. Patch 7.01, out on 10 September 2026 — the day after Cosmos — fixed geometry issues with new base parts, station decoration going missing in Korvax-controlled stations, and exterior decorations that wouldn’t unlock correctly after purchase. Patch 7.02, posted 15 September and live on Steam first with other platforms pending, fixes the Deep-Space Base Computer being placeable for free, duplicated props inside a claimed station, invisible collision spheres on exterior station decoration, gravity misbehaving on planetary base parts — and, for salvagers, lets you return to the remains of a completed space hulk. Treat both hulk-stripping and bio-wreck clearing as risk mechanics rather than bugs: the meltdown chance on hulks and the hazard warning on bio-wrecks are stated as intended parts of the loop. And because the exact resource quantities for an orbital base beyond the base computer aren’t listed in the official notes, budget salvage runs generously rather than assuming a fixed shopping list.
Our Take: does Cosmos actually make space feel alive?
Our Take
Cosmos is the most structural thing Hello Games has done to space since launch, but the part players wanted most — owning a station — is also the part it’s been vaguest about.
Hulks, outposts, bio-wrecks and orbital bases are described with enough mechanical detail to actually plan around: what tool you use, what the risk is, where the parts come from. Station ownership and alliances get the pitch — director rights, redecoration, a founded alliance, a leaderboard — without Hello Games publishing the price tag, and the numbers filling that gap right now come from community guides, not the studio. That’s not unusual for launch week, but it does mean the headline feature is the one worth waiting on before committing serious time to it.
Sources and Confidence
Four labels. Official — Hello Games’ own patch notes or posts. Checked in-game — we ran it ourselves. Community report — players or third-party guides. Not yet verified — announced, but with nothing to check against yet. No claim in this article has been checked in-game so far.
| Claim | Where it comes from | Status |
|---|---|---|
| Cosmos 7.0 is free for all existing players across every listed platform | nomanssky.com (official Cosmos post) | Official |
| Points of interest appear on the star system map once a save has reached the Space Anomaly; the map opens from the Quick Menu; the Signals mission introduces it | nomanssky.com (Cosmos patch notes) | Official |
| The Tractor Beam is a Corvette part sold at the Corvette Workshop; spacewalking drains cold protection | nomanssky.com (Cosmos patch notes) | Official |
| New station decoration parts unlock at the Construction Research Terminal on the Space Anomaly; orbital bases deploy via a deep-space base computer | nomanssky.com (Cosmos patch notes) | Official |
| Expedition Twenty-Three “will begin shortly and run for approximately six weeks” | nomanssky.com (Cosmos patch notes) | Official (announcement) |
| Expedition Twenty-Three start date | No post on nomanssky.com as of 15 September 2026 | Not yet verified |
| Station ownership needs reputation 30, five salvage contracts and a 1 billion unit payment | gamenguide.com | Community report |
| Patch 7.01 shipped 10 September with station and geometry fixes | nomanssky.com (official) | Official |
| Patch 7.02 (15 September, Steam first) fixes the free base computer, duplicated station props, and lets players return to a completed hulk | nomanssky.com (official) | Official |
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