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Rerolling in Arknights: Endfield is the process of starting a brand-new account, pushing through the early campaign until the gacha unlocks, spending your free pulls, and deciding on the spot whether to keep that account or wipe it and try again. Rerolling is a common tactic used in Gacha games, which typically involves creating a new account, or redownloading the game entirely. The pull here is that it lets you rig your opening roster instead of leaving your first pulls to whatever the standard rates hand you. Where it gets messy in Endfield specifically is the setup cost: there’s no shortcut account type, so every attempt means a full account from scratch.
TL;DR
- No guest accounts exist, so every reroll needs a brand-new account tied to a new email or login.
- Each attempt takes roughly 20 – 45 minutes: you make a new account and play the main questline until you reach the Valley Reboot quest and encounter the first TP Point, depending on how much dialogue you skip.
- The standard banner guarantees a 6-star Operator within a set pull count, so normal progression already gets you there eventually.
- Version 1.4 (“Homecoming”) went live July 16, 2026, with Arcane and Liino as the headline pulls — reroll targets should be judged against whoever is actually running when you read this.
- Set a hard cap on attempts before you start, or the reroll grind eats more time than it saves you.
How Rerolling Actually Works in Arknights: Endfield
The mechanic itself is simple even if the execution is a slog. You create a fresh account, run through the opening story beats, and the game gates its gacha system — called Headhunting — behind an early main mission. Once you clear that gate and hit your first Tele-Protocol Point, you get access to pulls on the beginner banner, the permanent standard banner, and whatever limited banner is currently running. This involves playing tutorials and introductory missions multiple times and is really time consuming, especially in Arknights: Endfield, which has a story heavy epilogue that you can’t skip. That’s the entire bottleneck: there’s no way to bypass the narrative setup, and there’s no guest login to fall back on, so every single attempt costs real account-creation overhead on top of the playtime.
Because rerolling requires a distinct login each time, most players batch multiple email addresses ahead of time rather than making one, testing it, and repeating the signup process from scratch each round. It’s tedious logistics more than difficult mechanics — the actual gameplay loop to reach your first pulls doesn’t change between attempts.
Warning
If you’re planning to play on console eventually, reroll on PC or mobile first. Linking a Gryphline account to your PSN ID will bind that save for good to your PS5, so don’t burn a console-linked account on a reroll attempt you might not keep.
Step-by-Step: Arknights Endfield Reroll Walkthrough
Follow this sequence to get it done fast.
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1
Prep a batch of logins
line up several email addresses beforehand so you're not stopping mid-session to make a new one every time.
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2
Create a fresh account
sign up with one of your prepped emails and start a new save file.
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3
Skip dialogue where you can
cutscenes can be skipped to shorten the run, but the story-heavy sections leading up to the first TP Point cannot be bypassed entirely.
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4
Push to the Valley Reboot quest
this is the checkpoint that unlocks your first Tele-Protocol Point and, with it, the Headhunting gacha.
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5
Spend every pull across the available banners
beginner banner, standard banner, and whatever limited banner is live, plus any pulls from active redeem codes.
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6
Judge the account immediately
if you landed your target, stop and keep playing on that account; if not, log out and repeat.
Best Reroll Methods Compared
How you structure each attempt changes how many reroll cycles you can realistically get through in an evening. The table below breaks down the common approaches by time investment.
That pity figure matters more than it looks: on this banner, you’re guaranteed to get at least one six-star operator every 80 pulls, which is why a lot of players skip rerolling entirely and just play forward.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Speed-run (skip everything skippable) | about 20 min | Low | Grinding many attempts for a specific unit |
| Balanced skip (skip most cutscenes) | about 30 min | Medium | Players who want some story context without full replays |
| Full story reroll (read everything) | about 45 min | High | Players who don't mind the campaign on repeat |
| Batched multi-email queue | Varies | Medium | Serial rerollers doing 10+ attempts in a sitting |
Who's Worth Rerolling For in Arknights: Endfield (July 2026)
Character value in a gacha this young rotates fast, so treat anything below as dated to late July 2026, not permanent gospel. As of Pocket Tactics’ banner tracker, Version 1.4 (“Homecoming”) is live, having gone out on July 16, 2026, and it’s currently the biggest content drop of the year for the game.
Arcane — the current headliner
Arcane is the featured 6-star of the current limited banner, running as Phase 1 of Version 1.4. She’s built around a dual-form kit that reportedly swaps between an INT-focused damage role and a WILL-focused support role, which is unusual enough in Endfield’s system that she’s widely considered one of the strongest reroll targets while her banner is live. If you’re going to burn reroll attempts on anyone right now, she’s the name to check first — just confirm her banner is still active before you commit, since Arcane’s banner, North Yearns the Rift Vigile, is now available during the first phase of Version 1.4, from July 16, 2026 until August 9, 2026 11:59 PM (Server Time).
Liino — worth waiting for, not rerolling for yet
Liino is the next 6-star in the pipeline, an Electric Supporter slated for Phase 2 of the current update. Liino’s banner, Good Morning From Your Dawnstar, will be available during Phase 2 of Version 1.4 on August 9, 2026 (UTC+8), with Arcane and Camille as the limited off-rates. If your reroll window lands before that date, you can’t actually pull her yet — factor that into your stopping rule rather than grinding attempts hoping she shows up early.
Camille and Mi Fu — solid, but not reroll-tier alone
Both are currently riding as off-rate 5-star pulls alongside Arcane’s banner. They’re genuinely useful additions to a roster, but neither is generally considered worth resetting dozens of accounts for on their own — they’re the kind of unit you’re happy to pick up as a bonus during a reroll aimed at Arcane, not the reason to start one.
Common Misconceptions About Endfield Rerolling
“There’s a guest account shortcut”
There isn’t. It is unfortunately a tedious process because of the lack of a guest system, but you can at least skip cutscenes to make the process faster. Any guide describing a one-tap guest reroll is either describing a different game or outdated information — Endfield requires a full account every time.
“More rerolls always means a better account”
Diminishing returns kick in fast. After a handful of attempts you’re mostly burning time for marginal upside, especially once you remember that the standard banner’s pity system already guarantees a 6-star without any resetting at all. Treat rerolling as a bounded experiment, not an open-ended grind.
“You need a 6-star or the reroll was wasted”
Not really — a strong 5-star lineup plus a favorable early banner position can outperform an account that spent thirty resets chasing one specific unit. If an account gives you a workable team and you’re already tired of the opening missions, that’s a legitimate stopping point, not a failure.
Our Take: Is Rerolling in Arknights: Endfield Worth It?
Our Take
For most players, no — the math doesn’t favor it, and the game is generous enough on its own.
The core problem isn’t the concept of rerolling, it’s Endfield’s execution of it. A 20 – 45 minute setup with no guest account and a story section that can’t be skipped means five or six attempts already costs you two to four hours before you’ve made a single real decision about your account. The answer depends on how much time you’re willing to spend doing it and how much you want a specific character, but for most players, we do not recommend rerolling. It takes too long to go through the initial missions to unlock the Gacha System. That time is arguably better spent progressing one account through the campaign, where the standard banner’s guaranteed pity and the beginner banner’s built-in pulls will get you a strong 6-star anyway without any account juggling.
Where rerolling still makes sense: you have a genuinely narrow target (right now, that’s Arcane while her banner is live), you enjoy the campaign opening enough that repeating it isn’t a chore, and you’re willing to set a hard cap — say, five or ten attempts — before you commit to whatever you’ve got. Going in with no stopping rule is how a twenty-minute reroll turns into a wasted evening.