On this page

Requisition Points and Armoury Data are the two currencies that run the entire progression economy in Warhammer 40,000: Space Marine 2, and the single fact most players miss is that Requisition has a hard cap — anything earned past it just disappears. This guide breaks down what each currency actually pays for, where the real early-game scarcity is, and the spending order that runs backwards from what most new players assume.

TL;DR

  • Requisition Points cap out and overflow is lost — the real question is when to spend, not how to hoard.
  • Armoury Data comes in three rarities tied to Operations difficulty, and the rare tiers are useless until you can survive those difficulties.
  • The two currencies are not interchangeable in practice, even though a conversion path exists.
  • New players are usually Requisition-starved, not Armoury Data-starved, which is the opposite of what the currency names imply.
  • Buying cosmetics before class perks is the most common way players waste Requisition early on.
Most wanted Space Marine 2

Full Unlock

Everything in the Game Unlocks

PvE: every class at 4th Prestige and level 25, every class perk

Payment held until you confirm

What Are Requisition and Armoury Data in Space Marine 2?

Requisition Points are the general-purpose currency you earn from almost everything you do. Requisition Points are rewarded through playing PvE or PvP, or by completing Class Trail challenges in the Armoury, and are used to unlock new versions of weapons, class perks, or Heraldry armour customization. Armoury Data is narrower and more restrictive: it comes in three rarities – Master-Crafted, Artificer, and Relic – each corresponding with the different weapon rarity tiers in Space Marine 2, and you’ll want as many of each type as possible to unlock new weapon versions and upgrade your armaments, helping you battle Tyranids and Chaos at the highest difficulty levels. Two more currencies sit next to them and are easy to confuse with Requisition: Accolades, earned from weekly Stratagems and Siege targets (and, since Patch 14, from weekly Eternal War participation), which buy Heroic weapons and Heroic armour pieces; and Research Data, earned from Datavault Ordeals, which buys Datavault cosmetics. Both are covered below. One more thing the currency screen does not tell you: Operations, Stratagems and Siege all pay into the same PvE pool — class XP, weapon XP, Requisition and Armoury Data are shared across the three, while Eternal War keeps its own progress.

2,000Requisition point cap
20Cap per Armoury Data rarity
3:1Data Refinement trade rate

That Requisition figure matters more than it looks. The amount of points you can store is limited to a maximum of 2000 Requisition Points — with Patch 6.0, the cap was raised from 990 to 2000. A community currency-cap breakdown circulated as of Patch 12.1 confirmed Requisition hard caps at 2,000 pts, and a feature-request thread from more recently still references the same ceiling, asking developers to remove the max capacity of requisition points from 2000 and armoury data from 20 each — so as of the current patch cycle (this piece is written against Patch 14), both numbers appear to still be live, though caps in this game have moved before and could move again.

CurrencyWhere it dropsWhat it buysHard cap
Requisition PointsOperations, Stratagems, Siege (PvE); Eternal War (PvP); Class Trials; selling Armoury Data; eventsWeapon versions once a tier is unlocked, class perks, Heraldry, Prestige (100 per rank)2,000 — community-reported, not in patch notes
Armoury Data (Master-Crafted / Artificer / Relic)Operations loot (Servo-Skulls, Terminus bosses; rarity by Threat Level), Class Trial top ratings, Siege wave milestones (community)Unlocking the matching weapon rarity tier — one chip per unlock, plus weapon XP20 per rarity — community-reported
AccoladesStratagems dailies and weeklies (125 Normal / 175 Hard weekly, Patch 13), Siege weekly at wave 15 (50 Normal / 100 Hard), weekly PvP participation (Patch 14), eventsHeroic weapons and Heroic armour piecesWeekly total 450 excluding dailies (Patch 13)
Research DataDatavault Ordeals (Patch 6)Datavault cosmetics: pauldron markings, weapon skins, armour piecesNot published

Players short on time can put Space Marine 2 boosting alongside a normal playthrough rather than in place of one.

Where to Get Requisition Points and Armoury Data

Requisition is the easier of the two to earn because nearly every activity pays it out. Completing an Operation, a Stratagem or a Siege run, winning or losing an Eternal War match, and clearing a Class Trial all contribute, though the amount scales with difficulty and mode; timed events add lump sums (the late-August Chaos event paid 150 Requisition and 100 Accolades for three Chaos PvE missions). Armoury Data is gated harder: it comes from PvE only — Operations drops (Servo-Skulls, Terminus bosses) whose rarity follows the Threat Level you play at, Class Trials (one Master-Crafted chip per Trial at the required rating) and, by community reports, Siege wave milestones — which is exactly why high-rarity Armoury Data is a late-game currency whether you like it or not.

Requisition Points can be earned and farmed from the Eternal War PVP multiplayer modes, and playing this mode can be faster compared to Operations since you still earn Requisition Points even when losing, with a match usually lasting several minutes. Class Trials are a one-off boost rather than a farm: these are fixed rewards you cannot earn again, and Requisition is awarded once for completing the objective at ranks B or C, with rank A rewarding a Master-Crafted Armoury Point. If you want the full breakdown of which Operations difficulties drop which Armoury Data rarity and how to route a Ruthless run without dying, the Armoury Data farming guide covers that ground in more depth than this piece needs to repeat.

SourceWhat you getRequirementWho it suits
Operations (PvE)Requisition + Armoury Data (rarity depends on Threat Level) + class and weapon XPComplete the mission; higher Threat Level pays moreAnyone progressing the PvE ladder
Siege and Stratagems (PvE)Requisition + the same class and weapon XP as Operations; Accolades at the weekly targetsSiege: reach wave 15 once a week for the Accolade payout; Stratagems: the daily and weekly cardsPlayers who want Accolades on top of the normal PvE income
Eternal War (PvP)Requisition + weekly participation Accolades (Patch 14)Play a match; Requisition pays out even on a lossPlayers who want faster, shorter sessions
Class TrialsRequisition (B/C rating) or Master-Crafted Armoury Data (top rating)One-time reward per Trial, per classNew players clearing early currency deficits
Data Refinement (Tech-Priest, Patch 6)Higher-rarity Armoury Data from lower-rarity stock, or Requisition (40 / 60 / 90 per chip, press-reported)3 lower-tier chips per 1 higher-tier chipPlayers sitting on unused Master-Crafted or Artificer data
Warhammer Space Marine 2 — in-game screenshot

Step-by-Step: Spending Order Walkthrough

Tip

If you’re capped on Master-Crafted or Artificer Armoury Data with nothing left to spend it on, the Data Refinement Tech-Priest in the Arming Hall converts three lower-tier chips into one higher-tier chip, which is a better use than letting them sit at the cap.

Follow this sequence to get it done fast.

  1. 1

    Clear Class Trials first

    they're one-time Requisition and Master-Crafted Armoury Data that cost you nothing to collect, so bank them before doing anything else.

  2. 2

    Unlock core class perks before touching cosmetics

    perks change how your class plays; Heraldry and skins change how it looks, and only one of those affects survivability.

  3. 3

    Spend Requisition down toward the low hundreds once you're

    sitting at 2,000 means every extra Operation or Eternal War win is earning you nothing.

  4. 4

    Unlock the next weapon version with Requisition as soon as

    new versions are cheap relative to the cap and give you something to actually farm XP on.

  5. 5

    Only push into Substantial or Ruthless Operations once your

    going in early to chase purple or gold Armoury Data before you're geared for it usually ends in more failed extractions than useful drops.

  6. 6

    Use Data Refinement to convert excess low-rarity Armoury

    once you've capped Master-Crafted or Artificer stacks and have nothing left to unlock at that tier.

Best Ways to Earn Requisition Points Fast

Because Requisition is the currency most new players actually run short of, the methods below are ranked by how quickly they refill it rather than by total output, since output past the cap is meaningless anyway.

Players can choose to farm Requisition Points fast by speedrunning Operations missions on Ruthless Threat Level, though that assumes a build that can actually clear Ruthless without wiping, which most fresh accounts can’t yet.

MethodSpeedEffortBest for
Eternal War matches (Annihilation, Seize Ground, Capture & Control)FastLowTopping off Requisition in short sessions
Speedrunning a high-Threat OperationFast per runMediumPlayers comfortable with Ruthless difficulty
Siege to wave 15 (Normal)Moderate; adds the weekly AccoladesMediumPlayers who want Requisition and Accolades from one session
Standard Operations at recommended Threat LevelModerateLowNew players still learning classes
Class TrialsOne-time onlyLowEarly-game currency floor, not ongoing farming

Currency Rewards and What You Unlock

Warning

Buying cosmetics and Heraldry before finishing class perk unlocks is the single most common way players waste Requisition early on. Cosmetics don’t expire and can be bought any time you have spare points sitting near the cap; perks and weapon tiers actually change how you perform, so they should come first every time.

High-Rarity Armoury Data Is Useless at Launch

A gold Relic-tier Armoury Data chip looks like the best currency in the game, but it does nothing for a new account: it just sits unused until your loadout and skill can actually survive the mission tier that makes use of it. Which difficulty drops which rarity is in the Armoury Data farming guide.

Requisition and Armoury Data Are Not Interchangeable

There’s technically a conversion path, but it’s one-directional and lossy. A Master-Crafted Armoury Data will get you 40 Requisition, an Artificer is worth 60, and a Relic is worth 90 (figures reported by outlet coverage rather than an official patch note, so treat the exact numbers as approximate and confirm in-game before relying on them). That’s a poor trade compared to what the same chip does spent on its intended weapon tier, which is why treating the two currencies as one pool is a mistake.

RewardHow you get itWhy it matters
New weapon versionsSpent with Requisition once the tier is unlockedDirect combat upgrades, cheapest way to spend Requisition
Weapon rarity tier unlock (Master-Crafted / Artificer / Relic)One matching Armoury Data chip + enough weapon XPGates access to stronger weapon stats at higher Operations difficulty
Class perksRequisition, once the class level is reachedChanges how a class plays; higher long-term value than cosmetics
Heraldry, colours and standard armour partsRequisition (Heraldry tiles); armour parts unlock through class play, not purchaseVisual only — no combat effect
Heroic weapons and Heroic armourAccoladesVariant weapons with their own perks; the only thing Accolades buy
Datavault cosmeticsResearch Data from OrdealsVisual only; separate wallet from everything above
Related service Space Marine 2

Warhammer 40,000: Space Marine 2

Battle-Brother Bundles

Classes: All Six To Level 25 With Every Perk

Payment held until you confirm

Common Misconceptions About Space Marine 2 Currencies

Myth: You Should Hoard Requisition Until You Need Something Big

The cap makes hoarding actively counterproductive. Sitting at or near 2,000 Requisition means every mission or match you complete after that point earns nothing extra, so spending down to make room for future income is the correct move, not saving up for a single big purchase.

Myth: Farming High-Difficulty Operations Early Saves Time

Rushing Ruthless missions for Relic-tier Armoury Data before your gear or weapon XP supports it usually means more failed extractions and fewer completed missions overall, which costs more time than just progressing through the difficulty ladder in order.

Our Take: Is the Requisition Cap Actually a Problem?

Our Take

The cap isn’t the design flaw players think it is — the real issue is that the game never tells you it exists.

A 2,000-point ceiling is generous enough that most players hit it by accident rather than by planning, and the fix is simply spending regularly instead of banking. Where the economy genuinely frustrates is the mismatch between what Armoury Data promises (better weapons) and when you can actually use the good tiers — that gap is a pacing choice, not a currency bug, and it’s worth knowing about before you burn Requisition on cosmetics you’ll wish you’d spent on perks instead.

Was this guide useful?

SKIP THE GRIND

Space Marine 2 services

ALL 9 SERVICES →

Class Leveling

Class Leveling to 25 + Perks

One class or all classes at level 25 · Every class perk unlocked

Class Leveling to 25 + Perks

Unlocks

All Weapons + Currency

100% Weapon Mastery on every weapon · 20 Workshop Arsenal Data · 20 Artifact Arsenal Data · 20 Relic Arsenal Data

All Weapons + Currency

Unlocks

Techmarine Class Unlock

Techmarine class unlocked and taken to max Prestige · All new heroic weapons and armour sets

Techmarine Class Unlock
10% off your first orderCopy the code, paste it at checkout
Use on Space Marine 2 boosting →

Frequently Asked Questions

What is the Requisition Points cap in Space Marine 2?
2,000 by community reporting — the number has been quoted since Patch 6.0 raised it from 990 and still appears in player threads written against Patch 14. Saber has not published the cap in patch notes, so check the counter in your own Armoury before planning around it.
What is the Armoury Data cap?
Armoury Data caps at 20 per rarity tier, meaning 20 Master-Crafted, 20 Artificer, and 20 Relic separately, based on community reporting that has held since shortly after launch through recent patches.
Can I convert Armoury Data into Requisition, or the other way around?
You can trade Armoury Data for Requisition at reported rates around 40/60/90 depending on rarity, but there's no reverse path from Requisition into Armoury Data — the two currencies flow one direction only, and spending Armoury Data on its intended weapon tier is almost always better value than converting it.
Why does it feel like I never have enough Requisition, even though Armoury Data sounds rarer?
Because new players are unlocking classes, perks, weapon versions, and cosmetics all at once, all of which pull from the same Requisition pool, while high-rarity Armoury Data literally cannot drop until you're playing difficulties you likely haven't unlocked yet. The scarcity is backwards from what the currency names suggest.
Should I spend Requisition on cosmetics or gameplay perks first?
Perks and weapon tiers first, every time. Cosmetics and Heraldry don't expire or get removed from the store, so there's no urgency to buy them before your character's actual performance is where you want it.
Where do Accolades come from, and what do they buy?
Accolades are the Heroic-gear currency: weekly Stratagem cards (125 on Normal, 175 on Hard since Patch 13), Siege weekly payouts for reaching wave 15 (50 Normal, 100 Hard), daily Stratagems (community-reported 10 and 15), weekly Eternal War participation since Patch 14, and timed events. They buy Heroic weapons and Heroic armour pieces only; they do not buy weapon tiers or Heraldry. Progress shows on the Lectern of Oaths, and Hotfix 14.2 fixed a bug where weekly Siege and Eternal War Accolades were counted there but not paid.