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The short answer: the launch-week farms that printed currency fast are getting saturated, crafting-adjacent materials are climbing because everyone who finished a league starter is now gearing up, and Grinding Gear Games’ own hotfixes have already reshuffled which mechanics are worth running. This is the second-week read on Curse of the Allflame, the league that launched on July 24 and is now deep into its second week, past the point where league-start guides stop being useful and players start asking what actually pays right now.

TL;DR

  • Early money-maker mechanics from launch week are producing more supply than demand, pushing their byproducts down
  • A hotfix on July 27 already changed loot behavior on Allflame Lanterns, which shifts what week-one farming guides said
  • Crafting-linked materials are trending up as players move from leveling into gearing
  • Mirage-era farms are gone entirely, so anything that leaned on them has no replacement price to anchor to
  • Numbers below are directional — check live prices before committing currency

Where the Currency and Crafting Shifts Are Coming From

Most of what moves a league economy in its second week traces back to one simple mechanic: supply catching up to whatever was scarce on day one. Grinding Gear Games, the New Zealand studio that develops Path of Exile as a free online-only action RPG and publishes it directly, pushed a balance pass just three days after launch specifically because early drops felt too thin. That patch was released on July 27th, making urgent optimizations and updates to address player feedback and the league mechanics, and it directly touched the loot behind the new league mechanic: the update increases the range of lootable items that can be pointed to by Allflame Lanterns in Charts and Voyages from 20% to 40%, depending on the specific Chart used. That single change means anything week-one guides said about Chart or Voyage yield is already partly outdated — supply from that mechanic went up mid-week, not gradually.

On top of that, the league’s structural overhaul removed several farms that used to anchor prices. The 3.29 patch removes Mirage entirely, taking with it every Mirage-specific farm, Ambush scarab farming, Beyond daily boss rushing, Mirage map farming, Black Barya farming, high-end incubators, high-end catalysts, empowered essence farming, and more, and separately Breach, the number one farm of last league, was hit hard across the board. With those two gone, currency that used to flow through them has nowhere to land, which is part of why the early meta looks more spread out this time. Meanwhile Abyss got a full rework, Legion received a rewards overhaul, Mercenaries returned as a farmable mechanic, and all three are absorbing the players who used to run the removed content. If you haven’t read the mechanic breakdown yet, the Voyages guide covering Charts, placement and Allflame Lanterns explains how the new pointer system actually works, which matters here because that pointer accuracy is exactly what the July 27 hotfix changed.

Best Farming Methods for Week Two of Curse of the Allflame

Community tier lists built around the patch notes rather than last league’s habits are converging on a similar order for the early weeks. One widely cited projection puts Week 1: Legion ≈ Strongbox > Harvest > Abyss > Expedition, shifting toward Week 3+: Legion (if crystals pop) > Abyss (if vises hold) > Harvest > Strongbox > Essence. The logic behind the shift is simple: Legion and Strongbox are cheap to set up and reliable, so they got flooded fast, while Abyss and Harvest need more Atlas investment and are only now paying off for players who committed early.

Charts deserve a specific mention because they behave differently from a normal drop: Charts are fully tradable and can be stockpiled while mapping, and each Voyage is assembled from nine Charts. That tradability is exactly why Chart prices move independently of drop rate — even if the drop rate stays flat, Chart prices can crash simply because everyone stockpiled instead of assembling.

40%Lantern loot pointer range
9Charts needed per Voyage
-60%Lantern phase 1 slowdown
MethodSpeedEffortBest For
LegionFastLowEarly currency, low setup cost
StrongboxFastLowFilling gaps between other farms
HarvestModerateMediumCrafting-focused players
AbyssVariableMediumPlayers chasing bigger swings
Voyages / ChartsModerateMediumPlayers stockpiling for later Voyage assembly
Path Of Exile — in-game screenshot

Step-by-Step: How to Track Weekly Price Shifts

Warning

Prices in a fresh league move daily and hotfixes can invalidate a guide within seventy-two hours of it going live, exactly as happened with the July 27 Lantern loot change. Treat every number here as a direction, not a locked-in price to trade against.

Follow this sequence to get it done fast.

  1. 1

    Check the chaos-to-divine ratio daily

    this baseline number moves first and signals whether overall currency supply is loosening or tightening.

  2. 2

    Watch your mechanic's signature currency

    for Legion-heavy players that means keeping an eye on crystal-type drops, since community trackers point to Enshrouding Crystal prices as a real signal for where the league's wealth is concentrating.

  3. 3

    Re-check patch notes before trusting a week-one guide

    the July 27 hotfix already changed Lantern loot ranges, so anything written before that date needs a second look.

  4. 4

    Price Charts before dismantling them into a Voyage

    since Charts are tradable, sometimes selling one is worth more than using it.

  5. 5

    Compare crafting base prices against last week

    a rising base price usually means crafters are competing for the same few good rolls, not that the base itself got rarer.

What Got Cheaper in Week Two (and Why)

Low-value Chart pointers and Crab Nest byproducts

Before the hotfix, some Allflame Lantern hints, while seemingly valuable, offered very limited actual rewards, accompanied by significant resource consumption and chart space consumption. Thousands of players ran into the same low-value nodes in week one, flooding the market with the same handful of common drops. The patch response — the shrinking speed of the first phase after placing an Allflame Lantern is slowed by 60%, providing players with more time to evacuate, while significantly reducing the number of low-value Crab Nests — should thin that supply out again, but the glut from launch week is still working through the market.

Anything tied to removed Mirage-era systems

Items and currency that only existed to feed Mirage-specific loops lost their reason to exist the moment the mechanic left. With high-end incubators, high-end catalysts, empowered essence farming and related systems gone, whatever stock of related materials people were still holding from Standard or early league days has nowhere left to sell, which pushes those niche prices down further.

What Got More Expensive in Week Two (and Why)

Crafting bases and Harvest-adjacent materials

Once players clear a league starter and start actually gearing characters, demand shifts from raw currency to specific crafting inputs. The reported friction is direct: when resource prices rise, experimentation becomes more expensive, and that’s a natural side effect of the whole player base hitting the crafting phase of the league at roughly the same time.

Sulphur and other Voyage-linked trade materials

The new league mechanic created a resource loop that didn’t exist last patch. Sulphur being tradeable creates a secondary economy, where players who enjoy farming Voyages can sell resources while dedicated crafters can purchase materials for their projects. Early on, though, the top end of that loop is thin because Ducat rarity means most players will only interact with them occasionally during the first week, so the majority may not experience the system’s most exciting moments until later in the league — which is exactly why prices on the rarer end of Voyage crafting can look inflated right now compared to where they’ll likely settle.

Common Misconceptions About the Week Two Allflame Market

Myth: The league mechanic killed the old farms

It didn’t remove them, it re-priced them. As one tier-list breakdown put it plainly, Curse of the Allflame did not kill old farms; it re-priced them, and the players who read the patch notes instead of last league’s tier list will own the economy. Legion, Strongbox, and Harvest are all still viable — they just don’t pay the same as they did on day one.

Myth: A hotfix means the meta is settled now

One balance pass rarely closes the book. The July 27 changes addressed loot pointer range and Crab Nest pacing specifically, but any adjustment has far-reaching consequences; increased drops mean changes to gameplay elsewhere in the loop. Expect at least one more round of tuning before the economy stabilizes.

Myth: Cheap Charts mean the whole Voyage system is dead

Falling Chart prices usually mean supply caught up with launch-week demand, not that the mechanic stopped paying. Since Charts are tradable and stockpiled independently of the Voyage they eventually fund, a price dip on common Charts can coexist with strong demand for the rarer ones needed to complete a full nine-Chart Voyage.

Our Take: Is Farming Still Worth It in Week Two?

Our Take

Yes, but chase the crafting side of the economy, not the raw-drop side.

The pattern here isn’t unique to this league: whatever prints currency fastest in the first three days gets run into the ground by hundreds of thousands of players doing the exact same loop, and its byproducts crater. What’s more interesting in week two is the other half of the market — the crafting inputs, the Voyage-linked trade materials, the bases people actually need to finish a character. That side of the economy tends to hold value longer because it’s tied to build progression, not to how many hours someone can spend clicking the same mechanic.

The honest caveat is that none of this is fixed. GGG already proved with the July 27 patch that loot behavior on the league’s core mechanic can change mid-week, and that alone should make anyone treat a currency ratio from three days ago as stale. If you’re deciding where to spend your time, cross-reference whatever tier list you’re reading against the current patch notes before committing an Atlas tree to it, and lean on the efficient farming guide for currency and resources for the mechanics behind why some loops scale better than others regardless of which league they’re running in.

FAQ

Why did prices drop so fast in week two of PoE 3.29?
Mostly because the mechanics that were fastest to farm in launch week got run by the largest share of the player base, flooding the market with the same common drops before crafters had time to absorb them.
What is actually drying up right now instead of getting cheaper?
Crafting-specific materials and Voyage-linked trade resources, since demand for those only ramps up once players finish leveling and start gearing characters seriously.
Did the July 27 hotfix really change the economy?
Yes — it directly altered how far Allflame Lanterns can point toward loot in Charts and Voyages and slowed the first phase after a Lantern goes down, while making low-value Crab Nests rarer — together those change how much value the mechanic produces per run.
Is it too late to start farming in week two?
No. Tier-list projections built around the patch itself, rather than last league's habits, still show Legion, Abyss, and Harvest as viable through the third week and beyond, they just require watching the market instead of copying a launch-day guide.
Where can I read about how the new league mechanic actually works?
The Voyages guide on Charts, placement, and Allflame Lanterns covers the mechanic in detail, and it's worth a re-read now that the loot pointer range has changed since launch.
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