On this page
Path of Exile’s Curse of the Allflame league (patch 3.29, live on PC since July 24, 2026) ties four free cosmetic rewards to a set of 40 new league challenges, with the milestones landing at 12, 24, 32 and 36 challenges completed (2, 4, 6 and 8 in Ruthless). This guide walks through exactly what Grinding Gear Games confirmed in its own announcement, what’s realistic to chase solo, and what happens to those rewards once you touch Path of Exile 2.
TL;DR
- 40 new challenges, four free cosmetics at 12/24/32/36 (2/4/6/8 in Ruthless)
- Every unlocked reward can also be used in Path of Exile 2 — cosmetics only, no power
- Challenges also drip pieces of the Allflame Challenger Trophy hideout decoration
- 36 unlocks all four milestone rewards; the challenges past 36 add only Allflame Challenger Trophy pieces
- GGG hasn’t published the full 40-challenge list or a league end date
What Are the Curse of the Allflame Challenge Rewards in Path of Exile?
League challenges are a recurring Path of Exile system: a checklist of objectives tied to the current league that unlocks free cosmetic microtransactions as you clear them. GGG’s own post does not describe what the 40 challenges cover; third-party compilations suggest they touch the Voyage mechanic, Abyss, Legion and endgame bosses, but this is a community reading, not an official list. GGG’s own announcement is short and specific about the milestones themselves, which is the part that actually matters if you’re deciding how far to push: in the Curse of the Allflame league you’ll be able to earn four new free cosmetic rewards by completing 40 new challenges, and every reward you unlock can also be used in Path of Exile 2.
In Ruthless mode you’ll receive these same four microtransactions at 2, 4, 6, and 8 challenges completed instead of 12, 24, 32, and 36. Alongside the four named rewards, completing challenges also grants pieces of the Allflame Challenger Trophy hideout decoration, and GGG states these cosmetic rewards are purely visual and do not affect character power or progression.
| Milestone (non-Ruthless challenge league) | Milestone (Ruthless) | Reward |
|---|---|---|
| 12 challenges | 2 challenges | Oceanic Weapon Effect |
| 24 challenges | 4 challenges | Fangtooth Moray Pet |
| 32 challenges | 6 challenges | Captain's Wheel Back Attachment |
| 36 challenges | 8 challenges | Oceanic Portal Effect |
Anyone who would rather not spend the evenings on it can hand Path of Exile boosting to our crew instead — same account, same progress, played by hand.
Where to Get Challenge Rewards in Path of Exile
Challenge rewards aren’t bought or dropped — they’re granted automatically as your account-wide challenge counter crosses each threshold, and every source of progress feeds the same counter. Players who complete challenges receive a symbol beside their username indicating the number of challenges completed, visible both in-game and on the official Path of Exile website, which is the easiest way to sanity-check your own count without digging through a menu. The league’s own systems do most of the heavy lifting here: the site’s Voyages and chart placement guide covers the Lost Charts and Allflame Lantern loop; community compilations of the in-client list say a share of the early challenges are built around it, and GGG has not published the list, so treat that as a reading rather than a rule.
| Source | What you get | Requirement | Who it suits |
|---|---|---|---|
| Normal campaign and mapping | Early-tier challenges toward the 12/24 rewards | No extra setup | Anyone playing the league normally |
| Voyage/Chart mechanic | Mid-tier challenge progress | Access to The Sovereign via Valerie | Players engaging the league's core mechanic |
| Endgame bosses and Atlas content | Later-tier challenges toward 32/36 | Mapped Atlas progress, boss-capable gear | Players with a working endgame build |
Challenge Rewards and What You Unlock
What “Also Usable in Path of Exile 2” Actually Means
GGG’s own line is that every reward you unlock can also be used in Path of Exile 2, but the forum post doesn’t describe the mechanism — it doesn’t say whether the cosmetic appears on your Path of Exile 2 account automatically or needs a manual claim step. This is absent from the primary source, which only says rewards “can also be used” in Path of Exile 2 without describing the process. The wider pattern, as the Path of Exile 2 community wiki describes it, is that microtransactions bought in Path of Exile 1 appear in Path of Exile 2 where a port exists, with the rest showing as unavailable in the cosmetics tab — a wiki reading, not the forum post. Either way the carryover is cosmetic-only, matching GGG’s power-neutral framing of the challenge rewards themselves. Older Path of Exile 2 early access material from before this league also noted that not all microtransactions were available to use yet, with many marked “unavailable” in the cosmetics tab while the backlog was worked through — that’s a Path of Exile 2 Early Access-era note rather than a statement about 3.29 specifically, so whether it still applies to these four Allflame rewards isn’t something this article can confirm.
The Allflame Challenger Trophy: What’s Confirmed vs What Isn’t
GGG confirms the trophy exists, that completing challenges grants pieces of it, and that it is purely visual. What the post does not give is the schedule. Two third-party guides agree on a tiered one — variants unlocked in steps from 19 to 40 challenges (1 to 8 in Ruthless), which is the same thing as the “eight milestones” another guide counts. The real disagreement is a third guide’s “roughly one piece per challenge”. The tiered reading is the more specific and the better supported of the two; neither is GGG’s, so treat the schedule as a community reading until you see it in the client.
Warning
The trophy schedule is a community reading (tiers from 19 to 40), not a GGG statement — the milestones that matter for the four rewards are the official 12/24/32/36.
| Reward | How you get it | Why it matters |
|---|---|---|
| Oceanic Weapon Effect | 12 challenges (2 in Ruthless) | First cosmetic milestone, usually cleared through normal play |
| Fangtooth Moray Pet | 24 challenges (4 in Ruthless) | Cosmetic companion, no combat effect |
| Captain's Wheel Back Attachment | 32 challenges (6 in Ruthless) | Requires touching endgame content, not just the campaign |
| Oceanic Portal Effect | 36 challenges (8 in Ruthless) | Completes the full free cosmetic set |
| Allflame Challenger Trophy pieces | Awarded alongside challenge progress | Hideout decoration built up over the league |
Common Misconceptions About the Allflame Challenges
“You need all 40 challenges to get every reward”
Not for the four milestone rewards — they unlock at 12, 24, 32 and 36 challenges. What the challenges beyond 36 add is trophy-decoration pieces, which is a cosmetic reward too, just a different one.
“Challenge progress carries into the next league or Standard”
Not the counter. League challenges are tied to their league and, per the PoE wiki’s Challenge page (the 3.29 post does not restate it), stop progressing once that league ends. The cosmetic rewards you’ve already unlocked stay on your account permanently, but your progress counter for Curse of the Allflame won’t continue once the league is over. GGG hasn’t published when that will be — the site’s own 3.30 endgame changes overview covers what’s known about the following patch, but no end date for 3.29 has been announced.
“The forum post lists all 40 challenges”
It doesn’t — the full list of the 40 Curse of the Allflame challenges is absent from the official GGG forum announcement post, which only names the four milestone reward items and the trophy, not individual challenge objectives. Third-party sites have published their own reconstructed lists pulled from the in-game client, but those are community compilations, not a GGG-published document.
Our Take: Are the Allflame Challenges Worth Finishing?
Our Take
The reward maths stops at 36; past it you are buying trophy pieces.
Which four challenges you leave undone is a per-build decision that needs the in-client list — GGG does not publish it and this article does not pretend to name them. What the official post does settle is the cutoff: all four milestone rewards by 36, trophy pieces only beyond it. If endgame bosses are what stands between you and a threshold, the site’s Voidstones and pinnacle boss order guide and the catch-up leveling guide are the relevant reading; the challenge list itself you read in the client.
Sources and Confidence
This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Each claim below is tied to the post and the game version it describes.
| Claim | Where it comes from | Status |
|---|---|---|
| 40 new challenges grant four free cosmetics, usable in PoE 2 | Path of Exile official forum (Grinding Gear Games) | Official |
| Milestones sit at 12/24/32/36 challenges (2/4/6/8 in Ruthless) | Path of Exile official forum (Grinding Gear Games) | Official |
| Trophy pieces and cosmetics are purely visual, no power effect | Path of Exile official forum (Grinding Gear Games) | Official |
| League challenges cannot progress once the league ends (standing rule of every league; not restated in the 3.29 post) | PoE Wiki, ‘Challenge’ page | Community report |
| Some PoE 1 cosmetics carry to PoE 2 but some are marked unavailable | Path of Exile 2 Wiki (Fextralife), Cosmetics page | Community report |
| Trophy’s piece schedule is described differently across guides (per-challenge vs tiers 19-40 vs 8 milestones) | aoeah.com, PoE 3.29 Challenge Rewards guide | Community report — sources conflict |
Was this guide useful?
Path of Exile services
Challenge League · Leveling
Powerleveling — Custom Range (1-100)
Pick your start and target level, 1 to 100 · Full act completion and three Labyrinths
Standard · Atlas & Bosses
Full Atlas Completion — All 118 Maps
All 118 Atlas maps completed · Unlocks the full Atlas passive tree and bonuses
Challenge League · Atlas & Bosses
Voidstone — Single
One Voidstone acquired and socketed on your Atlas · The biggest single jump in endgame reward density
