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Expertise is the endgame system that lets you permanently push a weapon or piece of gear past its base stats by spending materials and combat time on it. It sits alongside gear score as a second progression layer at max level, and it’s why a max-roll item can still keep getting stronger long after you stop finding upgrades from drops. Developer Massive Entertainment and publisher Ubisoft built it as a long-term sink for high-end resources, tied into the same Tinkering Station you already use for crafting and recalibration.

The confusion starts because the system uses three terms that sound like synonyms and aren’t. Here’s what each one actually controls.

Expertise Level is the agent’s level with the Expertise feature, while Proficiency Rank is how proficient you are with a specific type of items, maxing out at 10 ranks. Grade covers individual item upgrades and displays on your item, for example “Lady Death, Grade 2.”

TL;DR

  • Expertise Level is your account-wide cap on how high any item can go, and it tops out at 30
  • Proficiency Rank is per item type and tops out at 10 — hit it and the item becomes upgradeable
  • Grade is the actual upgrade tier stamped on one specific item, and each Grade point is permanent
  • You raise Proficiency by using an item in combat or by donating materials to research it
  • Everything routes through the same menu: Tinkering Station, Expertise, category, item, Research
TermWhat It MeansCapWhat It Affects
Expertise LevelYour agent's overall level in the Expertise feature30How high you're allowed to raise any item's Grade
Proficiency RankHow practiced you are with one specific item, brand or gear set10Whether that item type can be upgraded at all
GradeThe upgrade tier printed directly on one specific itemEqual to your current Expertise LevelThat exact item's weapon damage or armor value, permanently

Where to Get Expertise Progress in The Division 2

Getting the most out of your gear takes planning, and to earn Expertise Level you need to gain Proficiency Ranks by using an item, brand or gear set in combat, or by investing resources into researching them. Both routes feed the same bar. Playing with a weapon equipped ticks its Proficiency up passively while you do whatever you were already doing — story missions, Countdown, control point runs. Donating materials through Research does the same thing without requiring you to actually carry the item, which matters for weapon types or gear sets you never plan to use in a real loadout. Once you reach the maximum Proficiency Rank for a piece of equipment you become Proficient with it, and you may only improve the Grade of items, brands and gear sets you are Proficient with.

There’s a third, quieter route: donating spare copies of the same weapon or gear piece you’re farming, which some patches have streamlined with a bulk junk-donation option in the Expertise menu — useful if you’re running high-value target loops or a control point clear list like the one in the McMillan Reservoir Assault walkthrough and pulling duplicate drops anyway.

If you’ve spent time away from the game, the Expertise menu itself hasn’t changed shape, and the current season, Red Horizon, is as good a reason as any to log back in and check where your Proficiency ranks landed.

Warning

Because Proficiency Rank is tracked per item type, donating materials to a weapon or gear set you don’t actually plan to keep using wastes resources that could have gone toward something you’ll run at endgame. Check the table above before you commit anything through Research.

SourceWhat You GetRequirementWho It Suits
Using the item in combatPassive Proficiency progress on that itemHave it equipped and play normallyAnyone already running that build
Donating materials via ResearchProficiency progress with no item equippedMaterials, at the Tinkering StationTypes you don't enjoy playing but still want maxed
Donating duplicate dropsProficiency progress from spare copiesYou need actual duplicates of that itemFarmers pulling repeat loot from the same source
Upgrading a Proficient itemA permanent Grade increase on that copyMaterials plus Expertise Level headroomPlayers locking in a finished loadout

Not everyone has the evenings for this — The Division 2 boosting covers the same ground with someone else on the keys.

Step-by-Step: Raising an Item's Grade at the Tinkering Station

Follow this sequence to get it done fast.

  1. 1

    Open the Tinkering Station

    accessible from your Base of Operations or any major settlement hub.

  2. 2

    Select Expertise

    this opens the separate tab from crafting and recalibration.

  3. 3

    Pick the category, then the item

    weapons, gear pieces, brand sets and skill variants each sit in their own list.

  4. 4

    Choose Research, then Donate Materials

    this is the exact menu path Ubisoft documents: access the Tinkering Station, select Expertise, choose the category and item, then select Research followed by Donate Materials, and finally choose the resource to donate.

  5. 5

    Reach Proficiency Rank 10

    at Rank 10 you're considered proficient with that item, and you can upgrade it with resources.

  6. 6

    Select Upgrade to raise Grade

    back in the Expertise tab, select the category, choose the item, then choose Upgrade to spend materials and raise its Grade.

Best Expertise Farming Methods

Nobody at Ubisoft has published a materials-cost table for any of this, so the honest way to size the grind is in the system’s own units rather than made-up hour counts: every item type needs its own climb from Proficiency Rank 0 to 10 before it can even be upgraded, and every single item you care about then needs its Grade pushed up separately, all the way toward the Expertise Level 30 ceiling. Treat 30 as the ceiling today rather than a permanent one: Ubisoft’s own description ties the maximum to how many items exist to become proficient with, and it has moved upward as seasons added gear. There is no official total hour figure for finishing this account-wide — treat any number you see elsewhere as a guess, not a published fact.

MethodSpeedEffortBest For
Running normal content with the item equippedSteady, passiveLowLeveling proficiency while doing missions or Countdown you'd play anyway
Donating research materialsConsistent, resource-limitedLow effort, high material costTypes you refuse to actually play
Farming duplicate drops in the Dark Zone or on control pointsBursty, loot-dependentMedium to highPlayers already running a PvE Dark Zone farming loop
Focusing one item at a time instead of spreading materials thinEfficient per material spentRequires disciplineAnyone trying to clear the next Expertise Level threshold fast

Expertise Rewards and What You Unlock

Lv. 30Expertise Level cap
10Proficiency Rank cap
1Expertise Lvl per type

Why Grade Upgrades Never Wear Off

A Grade point applied to a specific weapon or gear piece stays on that exact item forever. It isn’t a consumable buff, a seasonal bonus, or something that resets with a new patch — it’s a stat baked into that copy, which is also why the game bothers printing the Grade number directly on the item’s name.

Why Expertise Level Is the Shared Bottleneck

Even if a weapon is fully Proficient and you’ve stockpiled every material it needs, you cannot Grade it past your current Expertise Level. That’s the part that trips people up: Proficiency tells you an item is eligible, but Expertise Level tells you the actual ceiling, and it’s shared across your whole account rather than tracked per item.

RewardHow You Get ItWhy It Matters
Higher weapon damage on one specific gunGrade upgrades on a Proficient weapon, paid in materialsPermanent DPS increase on that exact copy
Higher armor value on one specific pieceGrade upgrades on a Proficient gear piecePermanent survivability increase on that exact copy
A higher Grade ceiling account-wideRaising your overall Expertise LevelRaises the cap for every item you'll ever upgrade, not just one
Freedom to swap builds without losing progressBecoming Proficient across more item typesProgress is account-wide, so trying a new loadout doesn't reset anything you already earned

Common Misconceptions About Expertise

Grade Is Not the Same as Gear Score or Rarity

Grade is a separate axis from an item’s base gear score or color rarity. A high-rarity drop with no Grade upgrades performs at its base stats until you actually spend materials on it through the Tinkering Station — the loot rarity and the Expertise Grade don’t move together automatically.

Hitting Proficiency Rank 10 Doesn’t Auto-Upgrade Anything

Reaching max Proficiency Rank only unlocks the option to spend materials on that item — it doesn’t apply any Grade increase by itself. You still have to go back into the Expertise tab and manually choose Upgrade for each Grade point.

This Isn’t the Same System as SHD Watch

Expertise, SHD Watch and Keener’s Watch all sit in different corners of the endgame menus and get mixed up constantly because they’re all long-term account progression tracks. If you’re trying to sort out watch attributes specifically rather than weapon and gear Grades, that’s covered separately in the SHD Watch guide.

Our Take: Is Expertise Worth Grinding?

Our Take

Worth it for your main loadout, not worth chasing across everything you own.

The permanent stat gain is real and it stacks with everything else in your build, which is exactly why it’s tempting to try to max every weapon type you’ve ever picked up. The smarter play is narrow: get your actual go-to weapons and gear set fully Proficient and Graded first, then decide if the account-wide Expertise Level ceiling is worth chasing for its own sake. Spreading materials thin across dozens of item types you’ll never equip is the single easiest way to feel like you’ve made no progress at all.

Sources and Confidence

This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.

ClaimWhere it comes fromStatus
Expertise Level, Proficiency Rank and Grade are defined as three separate statsUbisoft support for the current cap; the Intelligence Annex explains why it movesOfficial
Proficiency Rank maxes out at 10, and reaching it makes an item eligible for upgradesUbisoft (Intelligence Annex: Expertise)Official
The exact menu path is Tinkering Station, Expertise, category, item, Research, Donate MaterialsUbisoft HelpOfficial
Becoming proficient in a gear or weapon type grants one Expertise Level of that typeUbisoft HelpOfficial
A later update added a bulk ‘Donate All Junk’ option to the Expertise menuGrokipedia (community-compiled reference)Unconfirmed

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FAQ

What's the difference between Expertise Level and Proficiency Rank?
Expertise Level is your account's overall cap, topping out at 30, and it decides how high you're allowed to Grade any item. Proficiency Rank is tracked separately for each item type, tops out at 10, and just decides whether that specific item is eligible for upgrades at all.
How do I raise Proficiency Rank fast?
Use the item, brand, or gear set in combat, or skip the equipping step entirely and donate materials to it through Research at the Tinkering Station. Donating spare duplicate copies of the same item also counts.
Can I upgrade an item's Grade before it's Proficient?
No. An item has to hit Proficiency Rank 10 first before the Upgrade option becomes available for it in the Expertise tab.
Does Expertise progress carry over between characters?
Progress is account-wide rather than tied to one character slot, so time spent on Proficiency and Expertise Level isn't lost if you switch or add characters.
Is there an official time estimate to max Expertise?
No. Ubisoft has never published a materials or time cost table for the system, so the only honest way to describe the size of the grind is in ranks and levels rather than hours — it's a genuine long-term project, not a weekend task.