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Expertise is the endgame system that lets you permanently push a weapon or piece of gear past its base stats by spending materials and combat time on it. It sits on top of an item’s own rolls as a second progression layer at max level, and it’s why a max-roll item can still keep getting stronger long after you stop finding upgrades from drops. Developer Massive Entertainment and publisher Ubisoft built it as a long-term sink for high-end resources, tied into the same Tinkering Station you already use for crafting and recalibration.

The confusion starts because the system uses three terms that sound like synonyms and aren’t. Here’s what each one actually controls.

Expertise Level is the agent’s level with the Expertise feature, while Proficiency Rank is how proficient you are with a specific type of items, maxing out at 10 ranks. Grade covers individual item upgrades and displays on your item, for example “Lady Death, Grade 2.”

En resumen

  • Expertise Level is your account-wide cap on how high any item can go; it currently tops out at 30 and rises with Proficiency ranks across all item types
  • Proficiency Rank is per item type and tops out at 10 — hit it and the item becomes upgradeable
  • Grade is the actual upgrade tier stamped on one specific item, and each Grade point is permanent
  • You raise Proficiency by using an item in combat or by donating to research it, including types you never equip, which still count toward Expertise Level
  • Everything routes through the same menu: Tinkering Station, Expertise, category, item, Research
  • Max Expertise is also the entry ticket for Prototype Gear, and Ubisoft says the Season 4 Prototype rework will touch Expertise
TermWhat It MeansCapWhat It Affects
Expertise LevelYour agent's overall level in the Expertise feature30How high you're allowed to raise any item's Grade
Proficiency RankHow practiced you are with one specific item, brand or gear set10Whether that item type can be upgraded at all
GradoThe upgrade tier printed directly on one specific itemEqual to your current Expertise LevelThat exact item's weapon damage or armor value, permanently
Rank 10 on every item type The Division 2

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Expertise levelled on your account across the item types you own, with progress posted in the order chat.

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Where to Get Expertise Progress in The Division 2

Getting the most out of your gear takes planning, and to earn Expertise Level you need to gain Proficiency Ranks by using an item, brand or gear set in combat, or by investing resources into researching them. Both routes feed the same bar. Playing with a weapon equipped ticks its Proficiency up passively while you do whatever you were already doing — story missions, Countdown, control point runs. Donating materials through Research does the same thing without requiring you to actually carry the item, which matters for weapon types or gear sets you never plan to use in a real loadout. Once you reach the maximum Proficiency Rank for a piece of equipment you become Proficient with it, and you may only improve the Grade of items, brands and gear sets you are Proficient with.

There’s a third, quieter route: donating spare copies of the same weapon or gear piece you’re farming, and Ubisoft’s Intelligence Annex on Expertise confirms you can donate any item that matches the one you want Proficiency with. Duplicates from high-value target loops, control points or a Classified Assignment such as McMillan Reservoir Assault are worth feeding in.

If you’ve spent time away from the game, the current season, Red Horizon, is a good moment to check where your Proficiency ranks landed. Expertise is not frozen: Ubisoft has said Season 4 will change it again (see below).

Note

Keep two spends apart. Researching an item type, even one you never equip, adds Proficiency ranks, and per the Intelligence Annex your Expertise Level rises with ranks cumulated across all items available to you, so that research is not wasted. Grade upgrades are different: they cost materials per item and only improve the copy you upgrade, so keep those for the weapons and gear you actually run.

ConseguirWhat You GetRequirementWho It Suits
Using the item in combatPassive Proficiency progress on that itemHave it equipped and play normallyAnyone already running that build
Donating materials via ResearchProficiency progress with no item equippedMaterials, at the Tinkering StationTypes you don't enjoy playing but still want maxed
Donating duplicate dropsProficiency progress from spare copiesYou need actual duplicates of that itemFarmers pulling repeat loot from the same source
Upgrading a Proficient itemA permanent Grade increase on that copyMaterials plus Expertise Level headroomPlayers locking in a finished loadout

Step-by-Step: Raising an Item's Grade at the Tinkering Station

Sigue estos pasos para hacerlo rápidamente.

  1. 1

    Open the Tinkering Station

    accessible from your Base of Operations or any major settlement hub.

  2. 2

    Select Expertise

    this opens the separate tab from crafting and recalibration.

  3. 3

    Pick the category, then the item

    weapons, gear pieces, brand sets and skill variants each sit in their own list.

  4. 4

    Choose Research, then Donate Materials

    this is the exact menu path Ubisoft documents: access the Tinkering Station, select Expertise, choose the category and item, then select Research followed by Donate Materials, and finally choose the resource to donate.

  5. 5

    Reach Proficiency Rank 10

    at Rank 10 you're considered proficient with that item, and you can upgrade it with resources.

  6. 6

    Select Upgrade to raise Grade

    back in the Expertise tab, select the category, choose the item, then choose Upgrade to spend materials and raise its Grade.

Best Expertise Farming Methods

Nobody at Ubisoft has published a materials-cost table for any of this, so the honest way to size the grind is in the system’s own units rather than made-up hour counts: every item type needs its own climb from Proficiency Rank 0 to 10 before it can even be upgraded, and every single item you care about then needs its Grade pushed up separately, all the way toward the Expertise Level 30 ceiling. Treat 30 as the ceiling hoy rather than a permanent one: Ubisoft’s own description ties the maximum to how many items exist to become proficient with, and it has moved upward as seasons added gear. There is no official total hour figure for finishing this account-wide — treat any number you see elsewhere as a guess, not a published fact.

MethodSpeedEffortBest For
Running normal content with the item equippedSteady, passiveLowLeveling proficiency while doing missions or Countdown you'd play anyway
Donating research materialsConsistent, resource-limitedLow effort, high material costTypes you refuse to actually play
Farming duplicate drops in the Dark Zone or on control pointsBursty, loot-dependentMedium to highPlayers already running a PvE Dark Zone farming loop
Focusing one item at a time instead of spreading materials thinEfficient per material spentRequires disciplineAnyone trying to clear the next Expertise Level threshold fast

Not everyone has the evenings for this — Boosting de The Division 2 covers the same ground with someone else on the keys.

Expertise in Year 8: Prototype Gear, Blackout and Season 4

Year 8 tied Expertise to its newest gear tier. Ubisoft’s Rise Up season post (April 2026) says an item can be converted to Prototype Gear only at Level 40 and at maximum Expertise level, for 1 Prototype Core, and that reaching Expertise Level 30 was made less demanding by a lower upgrade cost. The post gives no percentages, and per the same post a Prototype item can no longer be optimized or recalibrated, so finish the base item first.

Expertise also decides how strong you are in the Dark Zone. Since Red Horizon the Blackout Dark Zone removes stat normalization, so your Expertise upgrades apply in full, while the Balanced Dark Zone switches them off. The variant-by-variant table is in our SHD Watch guide.

More change is announced but not dated. At Gamescom on 26 August 2026 Ubisoft said Season 4 reworks Prototype Gear to rely less on RNG and that “the changes will touch Expertise, Augments”. No details or date as of 11 October 2026.

Expertise Rewards and What You Unlock

Lv. 30Expertise Level cap
10Proficiency Rank cap
All typescount toward Expertise Level

Why Grade Upgrades Never Wear Off

A Grade point applied to a specific weapon or gear piece stays on that item. It isn’t a consumable buff or a seasonal bonus: it is a stat on that copy, which is why the game prints the Grade number on the item’s name. Ubisoft’s 2021 Intelligence Annex gave each Grade +1% base damage on weapons and +1% base armor on gear, flagged as work-in-progress values; no 2026 post restates them.

Why Expertise Level Is the Shared Bottleneck

Even if a weapon is fully Proficient and you’ve stockpiled every material it needs, you cannot Grade it past your current Expertise Level. That’s the part that trips people up: Proficiency tells you an item is eligible, but Expertise Level tells you the actual ceiling, and it’s shared across your whole account rather than tracked per item.

RewardHow You Get ItWhy It Matters
Higher weapon damage on one specific gunGrade upgrades on a Proficient weapon, paid in materialsPermanent DPS increase on that exact copy
Higher armor value on one specific pieceGrade upgrades on a Proficient gear piecePermanent survivability increase on that exact copy
A higher Grade ceiling account-wideRaising your overall Expertise LevelRaises the cap for every item you'll ever upgrade, not just one
Freedom to swap builds without losing progressBecoming Proficient across more item typesProgress is account-wide, so trying a new loadout doesn't reset anything you already earned
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Common Misconceptions About Expertise

Grade Is Not the Same as Rarity

Grade is a separate axis from an item’s color rarity; Gear Score itself no longer exists in The Division 2. A high-rarity drop with no Grade upgrades performs at its base stats until you actually spend materials on it through the Tinkering Station — the loot rarity and the Expertise Grade don’t move together automatically.

Hitting Proficiency Rank 10 Doesn’t Auto-Upgrade Anything

Reaching max Proficiency Rank only unlocks the option to spend materials on that item — it doesn’t apply any Grade increase by itself. You still have to go back into the Expertise tab and manually choose Upgrade for each Grade point.

This Isn’t the Same System as SHD Watch

SHD Watch and Keener’s Watch are two names for the same system, which turns XP past level 40 into stat points. Expertise is separate: it upgrades individual weapons and gear. They get mixed up because both are long-term account progression tracks. If you’re trying to sort out watch attributes specifically rather than weapon and gear Grades, that’s covered separately in the SHD Watch guide.

Our Take: Is Expertise Worth Grinding?

Nuestra opinión

Worth it for your main loadout, not worth chasing across everything you own.

The permanent stat gain is real and it stacks with everything else in your build, which is exactly why it’s tempting to try to max every weapon type you’ve ever picked up. The smarter play is narrow: get your actual go-to weapons and gear set fully Proficient and Graded first, then decide if the account-wide Expertise Level ceiling is worth chasing for its own sake. The split that saves materials: research item types freely when you have spare donations, since every type’s ranks count toward Expertise Level, but keep paid Grade upgrades for the items you actually run.

Sources and Confidence

This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.

ClaimWhere it comes fromEstado
Expertise Level, Proficiency Rank and Grade are defined as three separate statsUbisoft support for the current cap; the Intelligence Annex explains why it movesOfficial
Proficiency Rank maxes out at 10, and reaching it makes an item eligible for upgradesUbisoft (Intelligence Annex: Expertise)Official
The exact menu path is Tinkering Station, Expertise, category, item, Research, Donate MaterialsUbisoft HelpOfficial
Expertise Level rises with Proficiency ranks cumulated across all items available to you; you can research items you don’t use and donate matching duplicatesUbisoft, Intelligence Annex: Expertise, 30 Nov 2021Official
Each Grade: +1% base damage (weapons), +1% base armor (gear)Intelligence Annex, 2021Official in 2021, flagged work in progress; not restated since
Prototype conversion needs Level 40 and maximum Expertise; reaching Expertise Level 30 was made less demandingUbisoft, “The Division 2: Rise Up”, Steam, April 2026Official
Expertise applies in full in the Blackout Dark Zone and is disabled in BalancedRed Horizon notes, Steam, 26 Aug 2026 y Into the Dark notesOfficial
Season 4 Prototype Gear rework will touch ExpertiseGamescom panel recap, Steam, 26 Aug 2026Official (announced, no date)

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Preguntas frecuentes

What's the difference between Expertise Level and Proficiency Rank?
Expertise Level is your account's overall cap, topping out at 30, and it decides how high you're allowed to Grade any item. Proficiency Rank is tracked separately for each item type, tops out at 10, and just decides whether that specific item is eligible for upgrades at all.
How do I raise Proficiency Rank fast?
Use the item, brand, or gear set in combat, or skip the equipping step entirely and donate materials to it through Research at the Tinkering Station. Donating spare duplicate copies of the same item also counts.
Can I upgrade an item's Grade before it's Proficient?
No. An item has to hit Proficiency Rank 10 first before the Upgrade option becomes available for it in the Expertise tab.
Does Expertise progress carry over between characters?
Progress is account-wide rather than tied to one character slot, so time spent on Proficiency and Expertise Level isn't lost if you switch or add characters.
Is there an official time estimate to max Expertise?
No. Ubisoft has never published a materials or time cost table for the system, so the only honest way to describe the size of the grind is in ranks and levels rather than hours — it's a genuine long-term project, not a weekend task.
Do I need max Expertise for Prototype Gear?
Yes. Per Ubisoft's Rise Up season post (April 2026), an item must be Level 40 and at maximum Expertise level before you spend a Prototype Core to convert it. Ubisoft has said the Season 4 Prototype rework will also touch Expertise, without details yet.
Is researching item types I never use a waste?
Not for your Expertise Level. Ubisoft's Intelligence Annex says Expertise Level rises with Proficiency ranks cumulated across all items available to you, and you can research items you don't use. Grade upgrades are the spend to keep for items you actually run, because they only improve that one copy.