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The Path to Doomsday: Avengers: Age of Ultron PvE mode went live in Marvel Rivals today, July 30, and it’s a co-op-against-AI mode where you and up to a small squad play Avengers heroes fighting through a corrupted Avengers Tower and Ultron’s Data Space. This guide covers exactly where the mode sits in the menu, how it differs from normal matches, which heroes you’re stuck with and why, how the run itself plays out, the new health kit resource layer, and the one platform question everyone is typing into search right now.
TL;DR
- Age of Ultron is a co-op PvE mode against AI-controlled Ultron drones, not a PvP mode — no enemy players involved
- It sits alongside Blood Hunt in the Events tab, not in the standard PvP queue
- Confirmed playable heroes so far: Captain America, Iron Man, Hulk (Bruce Banner), Black Widow, and Scarlet Witch
- Runs take you through two stages: Avengers Tower, then Ultron’s Data Space
- The mode adds a health kit system to the HUD, a new resource layer PvP never had
- Confirmed by patch notes: the mode does not work on PS4 at launch
What Is the Age of Ultron PvE Mode in Marvel Rivals
At San Diego Comic-Con on July 24, 2026, NetEase Games and Marvel Games announced that Marvel Rivals‘ next Path to Doomsday chapter — a PvE mode pitting Avengers characters against Ultron’s drone army — will launch July 30. It’s the second chapter of the game’s ongoing Path to Doomsday content line, and it continues Marvel Rivals’ run of special events based on Marvel Studios’ Avengers films, including content tied to The Avengers and Avengers: Endgame. The pitch is simple: a corrupted F.R.I.D.A.Y. floods Avengers Tower with sentries, and you play as the Avengers pushing back. The tower that once protected the world now blares with alarms, teetering on the edge of collapse, and the Avengers assemble once more, swearing to fend off Ultron’s invasion. If you’ve played the game’s earlier Blood Hunt event, the format will feel familiar — story missions with rewritten dialogue standing in for standard competitive queues.
Where to Find It and How to Start a Run
The mode lives outside the normal PvP queue entirely. It sits alongside Blood Hunt, the other PvE mode currently running in the Events tab. That’s the key thing to know if you’ve been clicking through the ranked or quick-match menus and not finding it — Age of Ultron isn’t a map variant inside those, it’s its own listing under Events, launched with today’s build. The update rolled out as the final patch of Season 9, at 9 AM UTC on July 30, 2026, and since it’s a minor update there was no server downtime, so there’s no need to wait for maintenance to clear before jumping in. The mode runs on its own dedicated map too: the Avengers Tower map was specially designed for this PvE mode, so you won’t be able to play regular PvP modes like Convoy on it.

How Age of Ultron PvE Differs From Standard PvP
The biggest change is who you’re fighting. There’s no enemy team of players here — every threat on screen is AI. Because PvE encounters throw massive hordes of enemies at the team rather than precise 6v6 PvP skirmishes, character viability shifts completely, and high area-of-effect damage, crowd control, and self-sustain dominate the meta. That single fact reshapes how team-ups and hero picks matter — pairs built around single-target burst in ranked PvP can fall flat against a horde, while abilities that clear groups suddenly look far stronger. If you’re trying to figure out which duos actually hold up when the enemy count spikes into double digits, our breakdown of Marvel Rivals team-ups and the best pairings to build around is worth checking before you queue, since co-op synergy doesn’t map cleanly onto competitive synergy.
Kits also change on a mechanical level. Heroes get new character-specific abilities for this mode — Iron Man, for instance, is shown firing a barrage of rockets at countless waves of Ultron forces, suggesting abilities are tailored to the encounter rather than pulled directly from the standard kit. Expect some of your ranked muscle memory to not translate one-to-one here.
Playable Heroes and Why the Roster Is Locked to the Avengers
You don’t get to bring your full main-menu roster into this one. The confirmed trailer starts with Captain America before jumping between Black Widow, Iron Man, and Bruce Banner, ending on Scarlet Witch — these are the confirmed playable heroes, and more may surface as players work through the mode. The reason the cast is capped is baked into the premise: this is a movie-accurate retelling of Avengers: Age of Ultron, and the mode integrates the new storyline inspired by the movie into the game, with players using Avengers heroes to battle Ultron’s army across Avengers Tower and his Data Space. That’s a narrative restriction, not a technical one — the mission is telling a specific story, so the roster mirrors who was actually in that fight on screen.
One thing that’s already been shot down: don’t expect to play Ultron himself. Unlike the previous Marvel Rivals Avengers mode where players could pick the villain Loki because it was PvP, in this PvE mode you can only choose from the available Avengers heroes.
Step-by-Step: How a Path to Doomsday Age of Ultron Run Plays Out
Follow this sequence to get it done fast.
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1
Open the Events tab from the main menu
Age of Ultron sits here alongside Blood Hunt, separate from the PvP mode select screen.
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2
Pick your hero from the confirmed Avengers lineup
Captain America, Iron Man, Hulk, Black Widow, or Scarlet Witch, since Ultron isn't playable.
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3
Load into Avengers Tower
the mode's opening stage, where corrupted sentries and drones swarm the building as F.R.I.D.A.Y. is compromised.
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4
Clear waves using encounter-tailored abilities
expect kit tweaks built for horde damage rather than 1v1 duels.
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5
Push into Ultron's Data Space
the second stage of the run, described as the follow-up location after the Tower assault.
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6
Reach the Ultron confrontation
trailers close on Ultron himself, pointing to him as the mode's final boss encounter.
Solo vs Co-op: Managing Health Kits and the New HUD Layer
The interface changed for this mode in a way regular matches never needed. A health kit counter now sits in the HUD, and you go into a run carrying at least three of them — a resource-management layer the standard hero-shooter loop simply doesn’t have. In PvP, sustain comes entirely from Strategist healers; here, you’re also managing a personal consumable stock, which changes how aggressively you can play a squishier damage hero versus how carefully a support needs to ration cooldowns.
Tip
Since PvE viability leans on AoE and crowd control rather than single-target burst, pick a hero whose kit already scales into groups before you queue, rather than defaulting to whoever you main in ranked.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Solo queue with matchmaking fill | Moderate | Low coordination needed | Players who just want to see the story cinematics |
| Pre-made squad with mixed roles | Fastest clears | Requires setting up a group beforehand | Players optimizing for smooth wave-clear against hordes |
| Random public matchmaking, repeat runs | Slower, inconsistent | None, just queue repeatedly | Casual players not chasing a specific outcome |
What's Not Announced Yet — Difficulty, Rewards, and PS4 Availability
Here’s the honest part: NetEase has not published a difficulty tier structure or a detailed rewards breakdown for this mode as of launch day. There’s no confirmed list of difficulty levels, no confirmed token or currency payout, and no confirmed cosmetic-unlock ladder tied specifically to clearing the mode. Anyone stating specific numbers for rewards right now is guessing — treat any such claim you see elsewhere as unconfirmed until NetEase posts an official breakdown.
Warning
Avengers: Age of Ultron mode won’t be available on PS4 with the July 30 update, according to the official patch notes. Some outlets have described the mode as launching “across all platforms,” but that conflicts directly with the patch notes, and the patch notes are the more reliable source here — if you’re on PS4, don’t expect access on day one.
Marvel Rivals is currently available on PlayStation 4, PlayStation 5, Xbox Series, and PC via Steam for its standard PvP content, so this PS4 gap is specific to the new PvE mode, not the base game.
Common Misconceptions About the Age of Ultron PvE Mode
“It’s just Blood Hunt with a new skin”
The mode differs from Blood Hunt in that heroes get new character-specific abilities tailored to this encounter, rather than reusing the standard PvP kit wholesale. Treating it as a reskin of the earlier PvE event will leave you unprepared for how differently some heroes play here.
“You can play as Ultron since he’s the star of the trailer”
It’s highly unlikely you’ll ever pilot Ultron in this mode — since it’s PvE rather than PvP, players can only choose from the available Avengers heroes. Save that expectation for a future PvP-focused event if one ever brings him in as playable.
“The roster will expand mid-run based on your loadout”
The hero list is fixed to the movie’s cast for this chapter, not to your account’s unlocked roster. There could be more heroes revealed before the mode fully settles, but it isn’t a pick-anyone free-for-all like standard Quick Match.
Our Take: Is the Age of Ultron PvE Mode Worth Playing
Our Take
Worth a run for the spectacle and the kit changes; go in with zero expectations about rewards.
The hero-locked, story-first format is the right call for a mode built around recreating a specific movie beat by beat — it wouldn’t make sense to let you bring Storm or Namor into an Age of Ultron retelling, and the encounter-specific ability tweaks (that Iron Man rocket barrage in particular) suggest NetEase actually built new toolkits rather than just throwing existing heroes at a horde of bots.
Where this gets genuinely grindy is unclear until the reward structure is confirmed. A health kit economy layered on top of horde combat is a meaningfully different loop than anything Marvel Rivals has shipped before, and if difficulty tiers turn out to scale hard, that resource management could become the actual skill test rather than the boss fight itself. Until NetEase publishes the difficulty and reward breakdown, the safest read is to treat this as a story mode worth clearing once for the cinematics, and reassess whether it’s worth repeat runs once the numbers are public. If you’re deciding whether your composition even holds up in a horde setting, it’s worth cross-referencing our rank and RP breakdown from Bronze to One Above All to understand how the game’s core progression systems sit alongside this new PvE track, since the two are running in parallel, not replacing each other.