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Talent priority in Genshin Impact means deciding which of a character’s three abilities — Normal Attack, Elemental Skill, Elemental Burst — actually earns your resin, because leveling all three at the same pace is almost never the efficient move. Priority is set by role, not by rarity: what matters for a main damage dealer is whichever talent carries most of their damage formula, while support characters live and die by their Skill and Burst, often with the Normal Attack left untouched. Someone who spends a month evenly raising all three talents on a five-star support usually ends up with a gain they will not notice in combat.

TL;DR

  • Priority comes from role, not character rarity — a 5-star support and a 4-star support follow the same logic
  • Main DPS: level whatever talent does the most damage in their kit, which isn’t always Normal Attack
  • Support and Sub-DPS: Skill and Burst almost always come first, Normal Attack often last or skipped
  • Talent books rotate by weekday across domains, but Sunday opens every group at once
  • Finishing one character’s talents beats spreading resin thin across four

What Are Talents in Genshin Impact?

Talents are the three combat abilities every playable character has — Normal Attack, Elemental Skill, and Elemental Burst — each leveled independently from 1 up to 10. Leveling a talent increases its damage multiplier, healing amount, or utility scaling depending on what that ability does, and the process runs on a separate material track from character ascension. Talent materials are the reason the process gets expensive: three tiers of talent books, weekly boss drops for the top levels, and eventually a rare crown-type item for pushing a talent all the way to 10.

10max talent level
3talents per character
3:1book craft ratio
Talent TypeWhat It Usually GovernsWho Cares Most
Normal AttackAuto-attack and charged-attack damage, sometimes plunge damageOn-field main DPS characters who auto-attack frequently
Elemental SkillBuffs, shields, off-field damage, or the ability that triggers reactionsSub-DPS and support characters almost universally
Elemental BurstUltimate ability — often the single biggest source of team value or damageNearly everyone, but especially Burst-reliant supports and Sub-DPS

Where to Get Talent Level-Up Materials in Genshin Impact

Talent books drop from Domains of Mastery, one per region, each offering three book series that rotate by weekday.

Teachings, Guide, and Philosophies talent materials come from domains, and the series dropped and rarity depend both on the day of the week and domain level. Teachings take a talent from level 1 to 2, Guide books cover levels 3 through 6, and Philosophies handle the expensive climb from level 7 to 10. Beyond domains, weekly bosses drop essential materials required to level talents to level 7 and above, which is why pushing a talent past level 6 always means fitting in a weekly-boss run alongside your domain farming. Common enemies also drop the lowest tier ingredient used across every level, and it costs no resin to collect while exploring. For anyone still deciding which character to build toward this system in the first place, the new and returning player priority guide covers what to unlock before you start pouring resin into talents at all.

Tip

Check a character’s kit before farming a single book. If their damage or utility barely scales past level 8 on a given talent, that’s the one to leave alone rather than pushing to 10.

SourceWhat You GetRequirementWho It Suits
Domains of MasteryTeachings, Guide, Philosophies books on a weekday rotationOriginal or Condensed ResinAnyone actively leveling talents past level 2
Weekly Boss dropsRare tier materials gating levels 7 – 10Boss unlocked via quest, resin per attemptPlayers pushing a talent to its final levels
Common enemy dropsBase-tier materials used at every levelNone — free open-world farmingEarly-game and F2P players stocking up ahead
Material craftingConverts lower-tier books upward at a lossExisting books plus a 3-to-1 conversionFilling a small gap, not a main strategy

Step-by-Step: Planning Your Talent Farming Week from Sunday

Follow this sequence to get it done fast.

  1. 1

    Start on Sunday

    since all talent books become available on Sundays, this is the day to farm any missing materials your priority character still needs, regardless of the normal rotation.

  2. 2

    Clear weekly bosses before the reset

    the rare drops gating levels 7 through 10 only come from these fights, and they don't carry over once the week resets.

  3. 3

    Map the coming week's rotation

    write down which weekday set (Monday/Thursday, Tuesday/Friday, or Wednesday/Saturday) covers your character's remaining tiers so you aren't guessing daily.

  4. 4

    Farm common-enemy drops on off days

    these base-tier materials cost no resin, so clear them while doing anything else in the open world.

  5. 5

    Treat conversion as a last resort

    the crafting system exists to plug a small shortfall, not to replace a proper farming plan, since it burns extra books at a loss.

Best Talent Farming Methods Compared

MethodSpeedEffortBest For
Sunday catch-up runFast for filling gapsLowCovering multiple characters' outstanding tiers in one day
Scheduled weekday rotationSteady, predictableMediumPlanning weeks ahead around one priority character
Condensed Resin double-clearMore output per resin spentLow once unlockedPlayers sitting on a resin stockpile
Co-op domain runsAccess to domains from regions you haven't unlocked yetMedium — needs a teamNew or returning players catching up on early materials

What this actually costs you. Taking one character’s three talents to 10/10/10 runs roughly seven to eight weeks of focused farming at World Level 8 — not because the materials are rare, but because the weekly boss drop is weekly and the domains only open on their days. A support taken to 6/8/8, which is where most of them stop being the limiting factor, lands closer to two or three weeks. That gap is the whole argument for picking your priority before you spend the first Resin: the difference between choosing well and spreading thin is measured in months, not evenings.

Talent Priority by Role: The Logic, Not a List

Lists of “always level this talent first” go stale every patch because new characters keep breaking the pattern. The logic underneath doesn’t: figure out which talent actually moves the damage or utility number that matters for that character’s job, and start there.

Why Sub-DPS Characters Lean on Burst Uptime

If a character’s elemental burst keeps dealing damage after you switch off them, that burst is worth prioritizing, since the goal for a Sub-DPS is maximizing damage while they aren’t your active character. That single fact explains why so many Sub-DPS talent priorities land on Burst over Skill, and Skill over Normal Attack almost every time.

Why Some Supports Skip Elemental Mastery-Heavy Talent Investment

There’s a real exception buried in the support category: characters built around Elemental Mastery, most notably Anemo supports, get a much bigger priority boost from a strong artifact set than from talent levels. For that specific build type, resin is often better spent elsewhere first. Since artifact substats and set bonuses are their own separate rabbit hole with their own RNG, the artifact guide is the better place to work through that decision — this article stays focused on talents.

RoleWhat to Level FirstWhat Can Wait
Main DPS (on-field)Whichever combination of Normal/Charged Attack and Elemental Skill/Burst does the most damage in that specific kitThe one talent contributing least to the damage formula
Sub-DPS (off-field damage)Elemental Skill and Burst first, since these deal damage while the character is off the fieldNormal Attack, usually left for last
Support / bufferElemental Skill and Burst, since Normal Attacks aren't typically useful for this roleNormal Attack, frequently skipped entirely
HealerThe healing-based skill first, with damage talents treated as secondaryWhichever talent isn't tied to the heal

Common Misconceptions About Talent Priority

Myth: Every Talent Deserves Equal Levels

The instinct to keep all three talents at the same number feels tidy, but it ignores that most kits weight one or two abilities far more heavily than the third. A support with an unused Normal Attack at level 10 represents weeks of resin spent on a stat the game barely reads in combat.

Myth: Rarity Decides Priority

A five-star character doesn’t automatically deserve maxed talents any more than a four-star one does. Priority tracks role and kit design, not the pull banner a character came from — a four-star Sub-DPS with a lingering Burst can justify the same Burst-first order as a five-star doing the identical job.

Myth: Talent Levels Always Beat Artifacts

Leveling talents is generally a bigger priority than artifacts because it’s an immediate, guaranteed damage boost compared to artifact RNG, but that ranking flips for Elemental Mastery-scaling supports, where set bonuses matter more than one extra talent level.

Why Finishing One Character Beats Half-Leveling Four

Talent materials scale hard toward the top: the jump from level 6 to 7 introduces weekly-boss gating, and the climb from 8 to 10 is where the material cost per level rises sharply. Splitting that investment across four characters means none of them ever clear the threshold where the higher levels actually start changing rotations, clear times, or Abyss/Theater performance. Taking one priority character all the way to their final talent level, then moving to the next, produces a usable power spike far sooner than spreading the same resin four ways and feeling nothing change on any of them. This matters most once you’re building toward harder content — the Spiral Abyss versus Imaginarium Theater endgame guide is a good next stop for seeing where that finished talent kit actually pays off.

Warning

Talent book costs, the exact number of Philosophies needed per level, and the crown-item requirement for level 10 all get adjusted across updates. This guide is written against the Version 7.0 Snezhnaya patch that launched August 12, 2026 — check current in-game numbers before committing resin, since exact figures aren’t stable enough to quote as fixed facts.

Our Take: Is Maxing Every Talent Worth It?

Our Take

Maxing every talent on every character isn’t worth it — maxing the right one or two talents on your actual team is.

The role-first approach holds up better than any static list because new characters keep arriving with kits that break old assumptions — Version 7.0’s Snezhnaya cast and the new Stellar Swirl reaction interactions are proof the meta keeps moving under a fixed list’s feet, which the Stellar Swirl reaction breakdown gets into if you’re building around the newer Cryo kits. Resin is the actual bottleneck in this game, and the fastest way to waste it is leveling a talent nobody’s damage formula rewards.

FAQ

Do I need to level all three talents to 10 on every character?
No. Most characters have one or two talents that dominate their damage or utility output, and the third can sit at a low level indefinitely without a noticeable loss in performance.
Why is Sunday the best day for talent farming?
On Sundays all talent book domains offer all their rewards, making it the best day to farm materials you need from different weekday rotations. Planning your week around Sunday, rather than squeezing in farming whenever you have time, is the single biggest scheduling change this system rewards.
Should I prioritize talents or artifacts first?
Talents generally come first since the damage gain is guaranteed rather than RNG-dependent, with the notable exception of Elemental Mastery-focused Anemo supports, where a strong artifact set outweighs extra talent levels.
What are Teachings, Guide, and Philosophies books?
They're the three rarity tiers of talent book, each tied to a level range — the lowest tier gets a talent from level 1 to 2, the mid tier covers levels 3 through 6, and the top tier is needed for the expensive final push to level 10.
Does talent level matter for Spiral Abyss or Imaginarium Theater?
Yes — both modes run on tight timers or point systems where consistent damage or utility scaling from properly leveled talents makes a measurable difference, more so than in open-world content where under-leveled talents are easier to brute-force through.
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