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Season 30, “Marked,” lands with no new Legend — the headline changes are a nighttime World’s Edge with three new points of interest, a full energy weapon overhaul, and a new Corrupted Attachments system that adds risk to looting. This guide covers everything except Bloodhound, whose full ability rework already has its own breakdown linked below, so the focus here is the map, the guns, and what to actually do with them on launch night.
TL;DR
- No new Legend this season — Bloodhound gets the full rework, Loba and Rampart get smaller buffs
- World’s Edge shifts to a nighttime, aurora-lit version with three new or rebuilt POIs
- Energy weapons drop ground ammo pickups for a regenerating stockpile system
- Corrupted Attachments replace Gold attachments with one-per-gun buff/tradeoff mods
- Support Bins, Assault Bins, Explosive Holds, and wildlife loot are all removed
No New Legend in Season 30 — Here's What Actually Changed
If you’re only checking one thing before you log in: Bloodhound’s rework is the closest thing to a “new character” this patch has, and even that is a full retool of an existing kit, not an addition. Season 30 does not add a new Legend, new weapon, or new map, with Respawn focusing Marked on reworks and systems instead. The next new Legend is targeted for Season 32 in February 2027.
Loba and Rampart both got attention too, though nothing on Bloodhound’s scale. Loba’s Black Market Ultimate gets a reduced cooldown, letting aggressive support players cycle it far more often, and her Tactical bracelet moves faster and covers more distance. Rampart now moves faster while carrying Sheila, and her Amped Cover walls build faster and absorb more damage before breaking. Neither buff changes how you play the game on its own — the map and the loot economy do that.
World's Edge at Night: The Three New POIs and Why Rotations Change
World’s Edge returns with a darker, colder look tied to Bloodhound’s tribe — a nighttime aesthetic with an aurora borealis filling the sky and old-god visuals throughout. That’s not a cosmetic footnote. Night lighting changes how far you can spot squads across open ground, how loud your rotations feel, and which sightlines actually hold up compared to the daytime version you’ve memorized for years. Bloodhound’s tribe has claimed Climatizer, which now features East Village-style architecture and a massive Longhouse at its center; Survey Camp has been replaced by War Camp, built as a tight arena showdown space; and Tree Settlement brings vertical movement gameplay to a map that has traditionally been fairly flat.
The returning locations matter just as much for rotations. Lava Siphon has been removed to make way for the return of Sorting Factory, and this iteration is a hybrid that integrates modern rotation pathways and adjusted choke points rather than a direct replica of the original. The heavily contested Five Stack building is returning to its original location within Fragment to help distribute player landing densities — which is the part that actually touches early fights, since Fragment has been a single-building brawl for a while and now has a second contested structure pulling squads apart. Big Maude is relocating to the center of the map at Landslide. If you play ranked, this is also the moment to relearn your rotation guide rather than trust muscle memory — the ranked climb guide is worth a re-read once you’ve seen the new layout in a few matches.
| POI | Status | What it brings |
|---|---|---|
| Climatizer | Rebuilt | Bloodhound's tribe settlement with East Village-style architecture and a central Longhouse |
| War Camp | New (replaces Survey Camp) | Tight arena-style space built for close, messy fights |
| Tree Settlement | New | Vertical movement on a map that's usually flat |
| Sorting Factory | Returning (replaces Lava Siphon) | Reworked layout with new rotation paths and choke points |
| Five Stack / Construction Stacks | Returning to Fragment | Splits landing density so Fragment isn't a single-building fight |
| Big Maude | Relocated to Landslide | Moves toward the center of the map |

Energy Weapon Overhaul: Which Guns Win and Which Lose
The biggest mechanical change to guns this season has nothing to do with damage numbers. Energy Weapons switch from ground ammo to regenerating internal batteries. All firearms that use energy ammunition will now regenerate ammo over time, so if you run out mid-fight, you just have to wait before engaging again. That kills the old problem of energy weapons feeling clunky because ground loot skewed light or heavy in a given match — the ammo economy is now self-contained per weapon instead of dependent on what’s on the floor.
The clearest confirmed example of how deep this goes is the Nemesis. Energy weapons get a complete overhaul, with guns like the Nemesis moving from a fixed ammo count to a percentage-based model. That’s a structural shift, not a number tweak — magazine size, reload logic, and how “empty” even reads on your HUD all change for weapons on this system. What that means gun-by-gun for other energy weapons hasn’t been fully detailed. The Season 30 blog is an early preview rather than the complete patch notes, so expect finer balance numbers to land closer to launch. Treat any “S-tier energy loadout” claim you see on day one with suspicion until you’ve actually felt the regen rate in a real fight.
| System | Before | After |
|---|---|---|
| Energy ammo | Picked up as ground loot, could run dry mid-match | Regenerates automatically over time, no ground pickups needed |
| Nemesis (confirmed example) | Fixed ammo count per magazine | Percentage-based ammo model |
| Other energy weapons | Standard ammo pool shared with the rest of the loadout | Unclear per-weapon specifics — hedge until patch notes confirm at launch |
Corrupted Attachments Explained: What They Add to Looting
Corrupted Attachments are the headline weapon feature, and each one is a trade-off — it raises one stat on a gun in a big way while lowering another to compensate, and you can only fit one Corrupted Attachment per weapon. They effectively replace the old top-tier attachment tier: Gold attachments are replaced by Corrupted Attachments that offer significant tactical tradeoffs, arriving alongside early game loot progression that’s intentionally slowed by removing extended supply bins and initial armory access.
The one concrete example Respawn has shown publicly is on the Triple Take. The Corrupted Stock for the Triple Take shows that it will reduce the magazine size by one, meaning more time spent reloading, but it will increase the rate of fire, reload speed, and handling. Only one Corrupted Attachment can be added per weapon, so creating an entirely custom gun isn’t possible yet, and these attachments are rarer, appearing more as the match progresses. To make the tradeoff readable in the heat of a fight, weapons now display visible stat numbers, so you can see exactly how an attachment changes performance instead of guessing from a vague description.
Tip
Check the visible stat numbers on any Corrupted Attachment before you commit — since you can only run one per gun, a stock that looks great on paper might conflict with a scope or mag you’d rather keep.
| Weapon | Corrupted Attachment | Buff | Tradeoff |
|---|---|---|---|
| Triple Take | Corrupted Stock (confirmed example) | Faster rate of fire, reload speed, and handling | Magazine size reduced by one |
| Other weapons | Not yet detailed | Expected to follow the same "one big buff" pattern | Expected to follow the same "one clear debuff" pattern |
Season 30 Change Summary: What Affects What, and Who Benefits
Here’s the whole season condensed into one table. If you only read one section before dropping in tonight, make it this one.
| Change | What it affects | Who benefits |
|---|---|---|
| World's Edge night rework + 3 POIs | Visibility, rotations, and how Fragment fights play out | Players who relearn callouts fast; punishes anyone running old muscle-memory paths |
| Energy weapon regen ammo | Fight sustain and how much inventory space you burn on ammo | Squads running energy-heavy loadouts |
| Corrupted Attachments | Late-game loot decisions and weapon customization | Players who understand their gun's stat sheet, not just its rarity color |
| Loot pool streamline (bins removed) | Early-game loot speed and match pacing | Players who want fights faster and don't miss exhaustive looting |
| Loba and Rampart buffs | Legend pick rate and viability | Loba and Rampart mains specifically |
| Bloodhound full rework | Tracking, information, and stealth repositioning | Everyone who plays or fights against Bloodhound — see the dedicated rework breakdown |
Nintendo Switch Support Ends With Season 30
This one is confirmed and separate from the gameplay changes, but it lands the same day so it’s worth a paragraph. Starting August 4, 2026, Apex Legends will no longer be playable on the original Nintendo Switch system, though players could jump in as normal right up until that date. Players can use any existing balances from Nintendo Switch on Nintendo Switch 2 — everything earned or purchased, including Apex Coins and cosmetics, carries over even if you buy the Switch 2 after August 4, 2026. Beginning that date, in-game premium currency is no longer purchasable on the original Switch, though any existing balance can still be spent before the cutoff.
Warning
If you’re still on an original Nintendo Switch, your account effectively stops receiving updates on that hardware the moment Season 30 goes live. Spend leftover Apex Coins before the cutoff or move to Switch 2, PC, or a console — your progress and purchases follow your EA account either way.
How to Start Season 30 Marked in Your First Evening
Myth: A quiet Legend season means a quiet patch
It doesn’t. The Legend roster stays the same, but the map, the loot economy, and the energy weapon ammo model all changed at once — that’s a bigger shift to your actual gameplay than most single-Legend seasons deliver.
Myth: Energy ammo is now unlimited
It’s regenerating, not unlimited. You still run dry mid-fight if you spray carelessly — the difference is you don’t need to scavenge for more energy cells afterward, you just wait for the stockpile to refill.
Myth: Corrupted Attachments are strictly better than what they replace
They’re a trade, not a straight upgrade. A Corrupted Attachment that boosts fire rate and handling while shrinking your magazine can be worse than a plain attachment if your playstyle depends on mag size — read the visible stats before you slot one.
Follow this sequence to get it done fast.
-
1
Read the Bloodhound rework first
the full breakdown covers the new Ultimate and scans in detail, so you're not relearning it mid-fight.
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2
Drop into World's Edge specifically
Storm Point and E-District haven't changed this season, so your first matches should target the reworked map to learn the new sightlines at night.
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3
Land near one of the three new POIs
Climatizer, War Camp, or Tree Settlement — rather than your old go-to, since the old routes into and out of those areas no longer exist as you remember them.
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4
Test an energy weapon in a live fight
the regen system only makes sense once you've actually run a mag dry and felt how long the wait is before it's usable again.
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5
Loot for a Corrupted Attachment early
they're reportedly rarer and show up more as matches progress, so don't assume you'll see one in every game.
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6
Re-check your ranked rotation habits
Fragment and the Sorting Factory area play differently now, and old third-party timing will be off until you've seen the new layout a few times.
Our Take: Is Season 30 Marked Worth Jumping Into on Day One?
Our Take
The map change outweighs everything else in this patch, and it’s not close.
A buffed Loba or a reworked Nemesis is something you adjust to within a session. A nighttime World’s Edge with three new POIs and two returning ones changes what you can see and where fights actually happen, which means your rotation habits from every previous World’s Edge season are partly obsolete on launch day. Corrupted Attachments and the energy overhaul are genuinely interesting systems, but they’re the kind of thing you learn passively over a week of normal play. The map is the thing that punishes you immediately if you don’t spend an evening relearning it before you queue ranked.