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The Windrose ship build order runs boat, then Ketch through the main story, then Brigantine around the midpoint of the game, then Frigate once your reputation and Piastre stash catch up. This guide covers the exact requirements for each step, clears up the Wharf-versus-Workshop confusion that stalls a lot of new captains, and gives an honest read on whether the Frigate is worth building if naval combat isn’t your thing. Everything below reflects the current early access state of the game, and Windrose‘s economy and reputation numbers have already shifted once since launch, so treat specific costs as a snapshot rather than a permanent rule.

TL;DR

  • Ships get built at the Wharf. The Shipwright’s Workshop only upgrades gear in four slots.
  • Path is boat, then Ketch through story, then Brigantine at Brethren reputation level 2, then Frigate at level 4.
  • The Frigate needs reputation level 4 and 3,000 Piastre for the blueprint alone, on top of materials.
  • Cannon choice depends on the target: hull damage, sail damage, or armor penetration are three different jobs.
  • Reputation grind, not material farming, is usually the real bottleneck for the Brigantine and Frigate.
StationWhat it doesWhat it can't do
WharfBuilds new ships from a blueprint and materials, docks and manages your fleetCannot craft or upgrade cannons, hull bracing, tactics, or boarding gear
Shipwright's WorkshopCrafts and upgrades the four equipment slots on a ship you already ownCannot construct a new hull, no matter what materials you have

Windrose Ship Build Order: Boat to Ketch to Brigantine to Frigate

You don’t buy or craft your first ship. The Ketch is the first proper ship you unlock in Windrose, received during the early main quest “I Need A Bigger Boat,” and instead of building a brand-new ship you repair a damaged vessel washed up on shore. From there the Brigantine becomes available once you’ve built a Wharf and a Workshop and put in faction work: you need to reach Brethren of the Coast Reputation Level 2, defeat the pirate boss guarding that milestone, then buy the Brigantine blueprint from the Brethren vendor for 1,000 Piastre. The Frigate sits at the far end of the same faction, but the bar is much higher: you buy the plans from the Brethren of the Coast vendor in Tortuga, and the blueprints cost 3,000 Piastre and require Reputation Level 4 with the faction before they’re even available.

Warning

Reputation thresholds and Piastre costs get touched by patches during early access. Treat the numbers above as accurate for the current build and double-check the vendor listing in Tortuga before you commit a farming session around a specific total.

ShipWhen availableWhat it requires
BoatFrom the opening hoursNothing — comes with the tutorial
KetchEarly main storyComplete the story quest chain, then repair/build the hull at the Wharf
BrigantineMid-gameBrethren of the Coast reputation level 2, blueprint (around 1,000 Piastre), plus hull materials
FrigateLate gameBrethren of the Coast reputation level 4, blueprint (3,000 Piastre), plus heavier late-game materials

Step-by-Step: Windrose Ship Progression Walkthrough

Follow this sequence to get it done fast.

  1. 1

    Finish the early story quest

    the Ketch isn't crafted from scratch, it comes from completing the main quest chain that hands you your first real hull.

  2. 2

    Build the Wharf and the Shipwright's Workshop

    do both as soon as the story unlocks them so you're not stuck crafting gear later with no station to use.

  3. 3

    Grind Brethren of the Coast reputation to Level 2

    this comes from faction quests and naval encounters, not just generic piracy.

  4. 4

    Buy and build the Brigantine

    pick up the blueprint, farm the hull materials, and construct it at the Wharf once you have both.

  5. 5

    Push reputation to Level 4 while stockpiling Piastre

    the Frigate blueprint becomes purchasable the moment you cross the threshold, so having the full amount ready saves a second grind.

  6. 6

    Farm late-game materials and build the Frigate

    expect a noticeably heavier material list than the Brigantine required.

Windrose — in-game screenshot

The Frigate: Windrose's Heaviest Warship, and Whether You Actually Need One

The Frigate is the ceiling of the current ship tree. It carries eight cannons per broadside, the heaviest hull bracing available, and the largest crew capacity of any hull in the game — but none of that comes cheap, and reputation level 4 takes a significant amount of time, earned through faction quests and naval combat in the Tortuga area, on top of the 3,000 Piastre blueprint cost. That mass also affects handling: a heavier hull turns and accelerates slower against the wind, which matters more once you actually understand how the Windrose wind system moves your ship through open water.

4Reputation level needed
3,000Piastre for the blueprint
8Cannons per broadside

The honest question is whether you need it at all. If you’re mostly exploring, trading, or running story content, a well-geared Brigantine covers almost everything the map throws at you. The Frigate earns its cost specifically in sustained naval combat against factions or bosses that outgun a mid-tier hull — outside of that, it’s a resource sink with diminishing returns.

RequirementDetail
ReputationBrethren of the Coast, Level 4
Piastre cost3,000 for the blueprint alone, materials on top
BroadsideEight cannons per side
ArmorHeaviest hull bracing tier in the game
CrewLargest crew capacity of any current hull

Best Cannons in Windrose: Matching Ammo Type to the Target

Cannon choice in Windrose isn’t just about raw power. The game runs three calibers: 12, 24, and 36 pounds, and within those calibers the ammunition type decides what actually happens on impact. Standard shot chips away at the hull directly, chain-style shot is built to shred sails and rigging rather than the hull itself, and heavier shot is meant to punch through armor plating that regular rounds bounce off. Picking the wrong one for the fight in front of you wastes a broadside more often than picking a weaker caliber does.

Cannon calibers by weight

36-pounder36lb
24-pounder24lb
12-pounder12lb

Tip

Save Piastre before you hit a reputation threshold rather than after. Blueprints and named gear tend to unlock the moment you rank up, so having the total ready means you’re building immediately instead of grinding a second currency wall on top of the reputation one.

Shot typeBest againstWhat it does
Standard round shotHull, general damageBalanced, default choice for straightforward broadsides
Chain-style shotSails and riggingCripples mobility instead of raw damage — useful if you want to board rather than sink
Heavy shot (24lb/36lb)Armored hullsPunches through reinforced plating, best for finishing tough, well-defended targets

Common Misconceptions About Windrose Ship Building

Myth: The Shipwright’s Workshop Can Build a New Ship

It can’t, no matter how many materials are sitting in your inventory. The Workshop only touches the four gear slots on a hull you already own — cannons, hull bracing, naval tactics, and boarding party gear. New hulls only ever come out of the Wharf.

Myth: A Bigger Class Automatically Wins the Fight

Class tier and build quality aren’t the same thing. A fast, cannon-heavy Brigantine build can pack six 24-pound cannons and hit 22 knots, but because of its lower health pool, positioning and movement matter more in naval battles than they would on a slower, tankier hull. A well-built Brigantine can outperform a poorly geared Frigate in the situations it’s actually suited for.

Myth: You Need a Frigate to See the Rest of the Game

Most of Windrose’s systems — trading, exploration, faction questlines, even naval tactics like Ambush and Silence the Guns that unlock through the Smugglers faction — work fine on a Brigantine. The Frigate is an endgame combat investment, not a story gate.

Our Take: Is the Frigate Worth Building If You're Not Fighting?

Our Take

Build the Frigate when combat demands it, not because it’s the last item on the tree.

The build order itself isn’t optional — you can’t skip the Ketch or the Brigantine to rush a Frigate, since the blueprint sits behind a reputation wall that takes real time regardless of how fast you farm materials. What is optional is whether you push for it at all. If your Windrose sessions are mostly exploration and trading, a geared Brigantine will carry you through the late game without the extra Piastre and material sink, and the reputation grind is better spent on faction perks that pay off immediately. Frigate is worth it the moment sustained naval combat becomes a real part of your routine, and a lower priority everywhere else.

FAQ

Can you build a new ship at the Shipwright's Workshop?
No. The Workshop only upgrades equipment on a ship you already own. New hulls are built at the Wharf, which is the source of most of the early confusion around ship progression.
What do you need to unlock the Frigate in Windrose?
Brethren of the Coast reputation level 4 and 3,000 Piastre for the blueprint, on top of the material cost to actually build it once purchased.
Is the Brigantine or Ketch better for early solo play?
The Ketch is your only option early on and is fine through the first zones. Once the Brigantine unlocks at reputation level 2, it becomes the better all-around choice for solo runs since it trades very little survivability for meaningfully more speed and firepower.
Do I need heavy cannons if I'm not planning to fight much?
Not really. Standard round shot handles most incidental encounters fine. Heavier calibers and specialized shot types only pay off once you're deliberately hunting armored targets or engaging in sustained naval combat.
Does building a bigger ship waste the materials I spent on the smaller one?
The materials that went into your current hull and its equipped gear don't carry over automatically into a new ship, so it's worth checking your Workshop upgrades before committing resources to a build you're about to replace.
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