WARDOGS Cash Farming Services
- We boost on PC
Every WARDOGS player drops in on the same $10,000 and buys their own loadout out of it, so cash is not a scoreboard — it is whether you can afford to play the way you want. Lose an expensive kit on a bad push and the next few matches go on free gear, earning it back. These orders rebuild the balance in normal matches, played by hand, so nothing about it depends on a season staying open.
- Starting price
- From $6.99
- Services on this page
- 1 option
Starting prices — the final total depends on your progress and the options you pick in the configurator.
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Same game, different objective — the same crew and the same order rules.
WARDOGS Cash Farming includes 1 service from $6.99: WARDOGS Cash Farming. Open a service to see exactly what is included, how it is fulfilled, the current price, and any available ETA.
Services on this page are piloted. The work is completed on your account during the agreed session, and the exact requirements are shown before you order.
Need something that is not listed? Ask in chat and we will confirm whether it is available before you order.
Wardogs cash farming
The in-game money, farmed by the amount you name. This is the one category on the page that is already open, and the reason it is first out of the gate is that cash is the thing you can be short of before you are short of anything else.
Spent, not banked
Cash in this game buys the loadout you take into a deployment rather than sitting on the account as a balance. That changes what buying it is for: you are not building a fortune, you are making sure the next drop is not the one where you go in under-equipped.
Why it is sold by the hour
A farm on an open map is worth what the map gives that day. Selling a fixed amount would mean either padding the price to cover the bad runs or arguing about the good ones — an hour is the honest unit, and it is the unit the rest of this shelf will follow.
What comes next
Levelling, class progress and hourly booster time are all listed alongside this and open as we learn the game. Cash was first because it needed the least knowledge to price.