Nine services, each sold in packages rather than as one open-ended boost. That structure is the point: on this account almost everything is long rather than hard, so what you are buying back is evenings, and it should be priced by how many.
Exploration and regions
Region exploration is sold in packages by area. It is the content that pays out once and never again, which makes it the most sensible thing on the account to hand over — nothing is lost by not doing it yourself, because there is nothing to repeat.
Quests and adventure rank
- Quests — the story and side content, in packages.
- Adventure rank — the account-wide track that gates most of the rest, which is why it is usually the first order that makes the others worth buying.
Talents and endgame
Talent upgrade covers the material grind behind a character actually working, rather than a character existing. Endgame is the repeatable content sold in packages, for players who want the rewards without the reset every cycle.
Events
The event package covers timed content — the one thing on this page where waiting has a real cost, because it stops being available whether or not you got to it.
Account maintenance
Dailies and recurring work kept up over a stretch of days, so the account does not fall behind while you are away from it. Sold in packages by length rather than by task.