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Progression in Elden Ring Nightreign carries between runs through relics only — character levels and weapon upgrades reset the moment an expedition ends, and the third layer, your own game knowledge, never shows up on a stat sheet but matters more than either. This guide breaks down exactly which of the three layers survives a run, where relics actually come from, and the unlock order for Duchess and Revenant that saves you from wasting entire evenings on the wrong sequence.
Nightreign is not the open-world Elden Ring with a new coat of paint — it is a separate, session-based roguelike spin-off from the same team, and treating it like the mainline game’s leveling system is the single most common mistake new players make. Nightlord boss mechanics and the roster of Nightfarers overlap with the base game’s world, but the progression math underneath is completely different.
A run in Nightreign is a single expedition through Limveld: you level up in-run using runes, find and upgrade weapons at smithing tables, and build toward a Nightlord fight — but in Elden Ring, progression is mostly permanent, you gain runes, level your character, upgrade weapons, and keep your power forever, which is exactly the assumption that breaks in Nightreign. Upgrades aren’t permanent here, and the same is true of your character level. Everything you build inside an expedition belongs to that expedition alone.
TL;DR
- Character levels and weapon upgrades are run-only — both vanish the second an expedition ends, win or lose
- Relics are the one permanent layer: they carry stat boosts and unique effects between expeditions
- Skill (boss patterns, relic synergy knowledge) is the invisible third layer and it beats a bigger account almost every time
- Duchess unlocks from a Tricephalos expedition drop, and Revenant is locked behind Duchess — the order is not optional
- Relics come from expedition rewards, Small Jar Bazaar purchases, Nightlord kills, and Remembrance questlines
| Progression Layer | What It Gives You | Survives the Run? |
|---|---|---|
| Run power (character level, weapon upgrades) | In-run stat growth, upgraded weapon damage, temporary buffs | No — resets at end of expedition |
| Relics | Permanent stat boosts, unique effects, build-defining synergies | Yes — equipped from Roundtable Hold before every run |
| Player skill | Boss pattern knowledge, relic synergy understanding, positioning | Always — it's not tied to the save file at all |
Where to Get Relics in Elden Ring Nightreign
Relics are earned two main ways: by taking part in expeditions and by spending the currency those expeditions generate. Relics are acquired through taking part in your hunts for the Nightlord and through purchases at the Small Jar Bazaar. You don’t need to win a run to walk away with something — you do not lose Relics at the end of each run, instead, you are rewarded with Relics at the end of each Expedition, whether you are successful in killing the Nightlord or not. The currency behind bazaar purchases is Murk, which accumulates quietly during a run and only shows up once the expedition is over.
The rarest relics don’t come from the shop at all. Powerful unique Relics can be obtained by defeating Nightlords or completing Remembrance questlines, and these come with fixed, often build-defining stats rather than the randomized rolls you get from common drops. Fextralife’s wiki splits the full relic pool into three buckets: scene relics that drop randomly or come from a bazaar purchase, Nightfarer-specific relics tied to Remembrance quests, and Nightlord relics earned from a first-time boss kill.
Tip
Because relics survive between runs but weapon upgrades don’t, prioritize finishing expeditions over perfecting a single run’s gear — a completed run banks a relic and Murk even on a loss.
| Source | What You Get | Requirement | Who It Suits |
|---|---|---|---|
| Expedition completion (win or lose) | Random common relic + Murk | Finish any expedition | Everyone, every run |
| Small Jar Bazaar purchase | Targeted relics, Vessels, Goblets | Murk currency | Players who want a specific slot filled |
| Nightlord first-time kill | Fixed unique relic | Defeat that Nightlord once | Players chasing account-wide power spikes |
| Remembrance questline | Character-tailored unique relic | Complete the quest chapter | Players building around one Nightfarer |
Character Unlocks in Order: Duchess Before Revenant
Six of the eight Nightfarers are available immediately after the prologue. The other two — Duchess and Revenant — are gated behind a fixed sequence, and getting the order wrong means backtracking through content you’ve already cleared. The agile and dextrous Duchess unlocks after you complete a major story objective at the end of a Nightreign run, specifically the Tricephalos expedition against Gladius, Beast of Night.
To unlock the Duchess, you first have to defeat Gladius, Beast of Night at the end of the Tricephalos Expedition, and you’ll get the Old Pocket-watch item; back at the Roundtable Hold, give this item to the Priestess and a cutscene will play. Notably, you don’t strictly need to land the kill yourself — you can also receive the Old Pocketwatch if you group with a player who has defeated Gladius, Beast of Night, and you do not need to kill the boss yourself to receive it in your Expedition Rewards, though the source guide flags that interaction as possibly unintended and subject to a future fix.
Revenant is locked behind Duchess specifically, not just “progress the game” in general. The Besmirched Frame is the most important item available at the Small Jar Bazaar. It can be bought for 1500 Murk after unlocking the Duchess and is mainly used to unlock the Revenant as a playable Nightfarer. After buying it, you still have to fight the Revenant’s spirit and her summons before she joins the roster.
Follow this sequence to get it done fast.
-
1
Run the Tricephalos expedition
this is the game's first available expedition, so there's nothing to unlock beforehand.
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2
Defeat Gladius, Beast of Night
the Tricephalos Nightlord fight; this is what drops the Old Pocketwatch.
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3
Return to Roundtable Hold and find the Priestess
she stands near the central expedition table.
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4
Hand over the Old Pocketwatch
this triggers the reveal cutscene and unlocks Duchess as a playable Nightfarer.
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5
Visit the Small Jar Bazaar and buy the Besmirched Frame
this item only appears in stock once Duchess is unlocked.
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6
Find and defeat the Revenant's spirit in Roundtable Hold
clearing this fight adds Revenant to your roster.

Best Relic Farming Methods in Elden Ring Nightreign
There’s no separate “farming mode” — every method for stacking relics runs through completing expeditions, so the real question is which expeditions to repeat and when to spend versus save Murk. Early on, the bazaar’s stock is thin, so hoarding Murk instead of spending it on early relics tends to pay off once the shop expands.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Repeating cleared expeditions for Murk | Steady, not fast | Low — familiar bosses | New players banking Murk before spending |
| Chasing first-time Nightlord kills | Slow but high-value | High — new boss patterns each time | Players wanting the strongest fixed-stat relics |
| Completing Remembrance questlines | Moderate | Moderate — quest-specific objectives | Players committed to one main Nightfarer |
| Buying the Scenic Flatstone repeatedly | Fast, RNG-heavy | Low, but costly in Murk | Players who already have core relics and want variety |
Relic Rewards and What They Actually Unlock
Beyond raw stat boosts, some bazaar purchases unlock entire new systems rather than a single number going up. To get new Vessels with different color slots, Nightreign players have two options: purchase new Vessels from the Small Jar Bazaar or earn them as a reward for certain Remembrance quests. More Vessel slots mean more relic combinations per character, which matters more than any individual relic’s power once you’re a few expeditions deep.
Relic Rites and the Roundtable Hold
All of this equipping happens outside expeditions, at the Relic Rites table in Roundtable Hold, not inside a run. You swap loadouts per character between expeditions, and the slots you have access to depend on which Vessels and Goblets you’ve already unlocked.
Why Goblets Beat a Single Good Relic Early
A Goblet doesn’t hit as hard on paper as a strong unique relic, but it changes how many relics you can equip at once. Buying the first character Goblets right after clearing Tricephalos is consistently flagged as a priority purchase over more relics, precisely because it multiplies what every future relic can do for that character.
| Reward | How You Get It | Why It Matters |
|---|---|---|
| Character Goblets | Buy at Small Jar Bazaar after first Nightlord kill, 1200 Murk each | Unlocks a new Relic Rite / slot layout for that character |
| Unique Nightfarer relic | Complete that character's Remembrance quest | Fixed stats tailored to that Nightfarer's kit, unlike random drops |
| Nightlord-specific relic | Defeat a given Nightlord for the first time | Fixed, powerful effect not available from any other source |
| Scenic Flatstone | 600 Murk purchase, any time | Generates a random relic — useful once your core loadout is set |
Why a Relic Set Beats One Strong Relic
The instinct to chase a single powerful relic misses how the system actually scales. Relics are color-coded into slots, and a Vessel’s layout determines which combinations are even possible — each Relic is associated with a certain color, red, blue, green, yellow, or colorless, and can only be slotted into a Vessel slot of a matching color. That means a loadout of three merely decent relics that all synergize with a character’s kit routinely outperforms one big relic sitting next to two wasted slots. Passive effects can also stack in ways that change how a skill functions entirely, not just how hard it hits, which is why players building around a specific Deep of Night boss strategy tend to prioritize a coherent relic set over any single standout item.
Common Misconceptions About Nightreign Progression
“Leveling up now helps my next run”
It doesn’t. Character level and weapon upgrades gained inside an expedition are wiped the moment that expedition ends, regardless of whether you won or lost. The only things that persist are relics, Murk, and unlocks like new characters or bazaar stock.
“A high account level or big relic collection means a better player”
Relics are permanent stat power, but they don’t replace knowing boss attack patterns or which relic combinations actually synergize. An experienced player on a thin relic collection regularly outperforms a stacked account piloted by someone still learning the fights.
“You have to beat Gladius yourself to unlock Duchess”
Not necessarily. Grouping with a teammate who lands the kill can also trigger the Old Pocketwatch drop for you, though this has been noted as possibly unintended, so treat it as a nice-to-have rather than a guaranteed method.
Our Take
Relics are the only currency of long-term power here, and treating this like mainline Elden Ring’s rune-leveling loop will waste your time.
The three-layer split is the whole mental model you need: chase relics for permanent gains, accept that in-run levels and gear are disposable, and put real effort into learning fights, because that layer never resets and never gets patched away. The Duchess-to-Revenant unlock order is the one place a wrong assumption costs you actual hours, so lock that sequence in before your first serious session. Note that relic pools and bazaar stock get adjusted as the game is patched, so treat exact effects and costs as current at the time of writing rather than permanent.