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Deadlock‘s leaderboards are the ranked ladder’s top display case, and Eternus is the highest of the ladder’s tiers, sitting above Ascendant and Phantom. A July 30 matchmaking update tightened who gets to appear on those boards and made the climb to the very top behave differently from everything below it: instead of one set of rules for the whole ladder, Eternus now runs on a daily recalculated percentile system with its own party restrictions. This guide covers exactly what changed in the requirements, why Eternus is harder to hold than to hit, and what the practical path there looks like.

Deadlock‘s competitive ladder runs twelve tiers deep counting the uncalibrated placement state, and each tier below Eternus splits into six subranks numbered I through VI. Below is the full ladder for reference, since the terminology matters once you start reading requirement tables.

There are two separate boards worth knowing: a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero, per region. Getting your name on either now takes noticeably more recent play than it used to.

TL;DR

  • Global leaderboard eligibility jumped from 50 to 75 games played in the past 30 days.
  • Hero-specific leaderboards now need 30 recent games (up from 20) plus a new 100 lifetime wins gate on that hero.
  • Eternus subrank thresholds recalculate every day by percentile, not by a fixed point total like every rank below it.
  • Eternus players can only party with other Eternus players within three subranks of their own.
  • Your highest rank from Beta Season 1 is saved to your history permanently, even after the season resets on October 7, 2026.
TierPosition on the ladderProgression system
ObscurusPlacement / uncalibratedCalibration matches only
Initiate through AscendantNine ranked tiers, each split into 6 subranksFixed Rank Points per subrank
PhantomSecond-highest tierFixed Rank Points per subrank
EternusTop of the ladderPercentile-based, not a fixed point total

What Changed in Deadlock's Leaderboard Requirements

The July 30 update didn’t touch the ladder’s tier names or subrank structure — it changed who is even eligible to show up on the board. Three things moved at once, and the new hero-specific lifetime-wins gate is the one that quietly cuts the most people, since it can’t be farmed in a short burst the way a 30-day game count can.

75games/30d for global board
30games/30d for hero board
100lifetime wins on hero

Warning

These are activity floors on a rolling 30-day window, not one-time unlocks. Slow down for a few weeks and you can drop off the global board even if your rank badge hasn’t moved.

RequirementBeforeNowWho it cuts
Global leaderboard eligibility50 games / 30 days75 matches in the past 30 daysCasual and part-time ranked players
Hero-specific leaderboard, recent games20 games / 30 days30 games on that hero in the past 30 daysPlayers who rotate heroes often
Hero-specific leaderboard, lifetime winsNo requirementAt least 100 lifetime wins with that heroNewer one-tricks and anyone chasing a fresh pick

Why Eternus Works Differently From Every Rank Below It

Every rank from Initiate through Ascendant runs on a fixed point ladder: wins and losses shift your Rank Points by roughly 250 on average, with 1,000 needed for a subrank promotion and 2,000 for the final subrank before a new rank. That’s a stable target — hit the number, get promoted, done.

Eternus throws that out. Once you cross into Eternus I, there is no longer a fixed amount of points needed to progress from one subrank to the other, since thresholds are dynamically updated daily to segment the subranks on a percentile basis. In practice this means your subrank inside Eternus is a statement about where you sit relative to everyone else currently at the top on that day, not a number you can bank and forget. A quiet week where other Eternus players push harder can knock you down a subrank without you losing a single game.

250avg points per win/loss
1000points per subrank below Eternus
2000points for rank-up subrank
Deadlock — in-game screenshot

Eternus Party Restrictions: Who You Can Queue With

Party rules tighten the higher you climb, and Eternus has the strictest version on the entire ladder. Below Eternus, duo party members must be at most one rank away from each other — a Mystic can queue with a Ritualist. At Eternus that grace disappears: Eternus players can only queue with another Eternus player within three subranks of their own. Combined with the smaller Eternus population, this is part of why queue times get noticeably longer near the top of the ladder.

Rank tierMax party sizeSkill spread allowed
CalibrationSolo onlyYou cannot be in a party during calibration
Below EternusSolo or duoOne full rank apart
EternusSolo or duoOnly with another Eternus player, within three subranks

How to Reach Eternus and the Leaderboards

Follow this sequence to get it done fast.

  1. 1

    Clear the Ranked access gates

    you need 60 Standard Mode wins, 15 Standard wins on each hero you want to use, and at least 3 eligible heroes unlocked before Ranked queue even opens.

  2. 2

    Get through calibration

    an eight-game solo calibration phase with a soft reset of your prior rank decides your starting point, but nobody exits above Oracle VI regardless of how those games go.

  3. 3

    Climb the fixed-point tiers

    grind Rank Points through Initiate up to Ascendant, banking roughly 250 points per game toward each 1,000 or 2,000 point promotion.

  4. 4

    Keep your 30-day activity alive

    stay above 75 recent games for the global board and 30 recent games plus 100 lifetime wins on your main hero if you want to chase that hero's board too.

  5. 5

    Enter Eternus and read the percentile, not the point bar

    once thresholds go daily, consistent performance against the current Eternus pool matters more than any single win streak.

  6. 6

    Find Eternus duo partners inside three subranks

    outside that window you're queuing solo, so lock in a partner near your own standing early.

Best Ways to Climb Fast Toward Eternus

There isn’t one correct path up the ladder, but some approaches consistently move faster given how the point system and leaderboard gates are structured.

Sticking to a small hero pool also interacts with pre-game bans and hero swaps, since a narrower pool means fewer situations where your main gets taken or banned before lock-in.

MethodSpeedEffortBest for
One-hero specializationFast toward hero boardMediumPlayers targeting the 100-win hero leaderboard gate
Standard Mode grinding firstSlow but requiredLowAnyone still clearing the 60-win access gate
Duo queuing with a stable partnerModerateMediumPlayers below Eternus wanting steadier games
Solo grinding near season endFast for peak-chasingHighPlayers aiming to bank a season-high rank

Eternus Rewards and What the Peak Rank Unlocks

Deadlock‘s ranks aren’t a loot pipeline the way a battle pass is — the payoff is standing, not currency.

Your Season Peak Is What Gets Remembered

Because the highest rank you touch during Beta Season 1 is locked into your history at season end, a single strong night at Eternus counts the same on your record as an entire season spent holding it. That single fact changes the calculus for anyone near the top.

Ranks Don’t Give You Cosmetics Directly

The badge and the commemorative hideout item are separate from any cosmetic or currency systems in Deadlock — climbing the ladder buys status, not loot.

RewardHow you get itWhy it matters
Rank badgeReach and hold a tierVisible signal of skill to teammates and opponents
Leaderboard placementMeet the 75/30/100 eligibility floorsPublic top-1000 visibility per region
Permanent season-peak recordHit your highest rank any time during the seasonThe highest rank each player achieved during Beta Season 1 is permanently saved to their rank history, plus an in-game hideout item commemorating that peak

Common Misconceptions About Reaching Eternus

Myth: Eternus Works Like Every Rank Below It

It doesn’t. Every rank up through Ascendant uses a fixed point target you can plan around. Eternus recalculates daily against the current pool of Eternus players, so the same performance that held a subrank last week might not hold it this week.

Myth: You Can Duo With Anyone Once You Hit the Top

Below Eternus, a one-rank spread is generous enough that most friend groups can queue together. At Eternus, that shrinks to three subranks with another Eternus player only — there’s no exception for a friend sitting in Phantom or Ascendant.

Myth: Playing a Hero Casually Gets You on Its Leaderboard

The 30 recent games requirement is only half the gate now. The new 100 lifetime wins condition means a hero you picked up last month, even if you’re playing it constantly, won’t qualify you for that board until the wins accumulate.

Our Take: Is Chasing Eternus and the Leaderboards Worth It?

Our Take

Chasing the peak beats trying to hold it.

Since a season’s highest rank is banked forever regardless of what happens afterward, the smart play is treating Eternus as a target to touch rather than a status to defend. Grinding to hold a daily percentile threshold for weeks is a different kind of effort than pushing hard for a short stretch and letting the record lock in — and only one of those is actually rewarded by how the system works. The tightened leaderboard requirements make the top of the board a genuinely thin space now, which is exactly the point: fewer names, less competition for the intent, and a real filter on who’s actually still active at the top.

FAQ

How many games do I need to appear on Deadlock's global leaderboard?
You need at least 75 matches played in the past 30 days, up from the previous requirement of 50.
What's different about how Eternus subranks work?
Every rank below Eternus uses fixed Rank Point totals for promotion. Eternus thresholds recalculate daily on a percentile basis instead, so your position depends on the current top-of-ladder pool, not a fixed number.
Can I party queue with friends who aren't Eternus?
Not once you're in Eternus. You can only queue with another Eternus player within three subranks of your own; below Eternus the limit is one full rank apart for a duo.
Does hitting Eternus once guarantee I keep that rank?
No, and that's the core mechanic to understand: the daily percentile system means you can be pushed down a subrank without losing a game if others perform better that day. Your highest rank for the season is what gets saved to your history regardless.
When does Deadlock's current ranked season end?
Beta Season 1 runs through October 7, 2026, after which whatever rank you peaked at is saved permanently to your rank history.
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