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Palworld progression order is the sequence in which you should tackle the game’s systems so that early decisions actually pay off instead of boxing you in later. The short version: build a working base first, then chase the tower bosses in level order, because each tower boss falls in a clean level ladder — 10, 20, 30, 40, 50, 55, 60, 68, 80, and every first clear hands you Ancient Technology Points that unlock gear you cannot get any other way. Most beginner frustration in Palworld isn’t about difficulty, it’s about not knowing which of the twenty systems thrown at you in the first hour deserves attention now versus in fifty hours.
TL;DR
- Base building and a handful of starter Pals come before anything combat-related
- Tower bosses are the real progression spine — they gate the story and the fast-travel network
- Ancient Technology Points from those bosses unlock gear no crafting bench can give you
- Breeding, full base optimization and cosmetic Hard Mode towers can wait for dozens of hours
- Fighting towers out of level order is the single most common way new bases get wiped
Where to Start: Palworld Beginner Priorities in the First Few Hours
The first few hours should be about infrastructure, not combat. Drop a base near a resource-rich starting zone, capture a small spread of early Pals that cover the basic work types, and get a crafting bench and a few storage boxes up before wandering far. Leveling itself is secondary early on — passive capture experience does more heavy lifting than most new players realize, which is worth understanding through the catch bonus XP mechanic rather than grinding kills. Once the base is self-sufficient, point yourself at the nearest tower — for most starts that’s the lowest-level faction tower — because clearing it is what actually opens the rest of the map’s fast-travel network and story gating, not exploring on foot.
Base Pal assignment matters more than people expect this early; a base with the wrong work suitability spread stalls production no matter how many Pals you throw at it, and that’s a separate rabbit hole covered in the base Pal work suitability guide. For the first stretch, though, the only thing that matters is having enough Handiwork and Kindling coverage to keep crafting queues moving while you go fight the first tower.
Step-by-Step: Palworld Early-Game Walkthrough
Warning
Tower fights got sharper in the full release — the fight timer was cut in half and boss HP lowered to match, so walking into a tower without the right elemental counter and a level buffer wastes the attempt fast.
Follow this sequence to get it done fast.
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1
Plant your first base near mixed resources
pick a spot with ore, wood and water nearby so you're not relocating within the first ten levels.
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2
Catch a small spread of work-type Pals
cover Handiwork, Kindling and Watering before anything else; combat Pals can wait.
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3
Clear the lowest-level tower boss first
it's built as the tutorial fight and opens the first chunk of fast travel and Ancient Technology Points.
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4
Spend Ancient Technology Points on mobility and utility gear
items like the grappling tool or egg-related structures compound every hour after you unlock them.
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5
Push to the next tower only near its recommended level
use the gap between towers to level, upgrade gear, and expand the base rather than rushing ahead undergeared.

Best Approaches to Palworld Tower Boss Order
There isn’t one single correct pace, but the approaches below trade speed against risk in predictable ways. A hard rush skips base development to bank Ancient Technology Points early; a balanced approach treats each tower as a checkpoint rather than a race.
There’s no quick way to farm Ancient Technology Points outside of specific bosses, but leveling efficiently makes those boss fights faster to clear, which is why the balanced ladder tends to outperform a blind rush for most players — you arrive at each tower actually able to survive it.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Tower rush (fight each boss the moment you hit its level) | Fast | Medium | Players who want Ancient Tech gear unlocked quickly |
| Balanced ladder (level, upgrade base, then tower) | Moderate | Low risk | Most players, especially solo |
| Alpha Pal hunting between towers | Slow | Medium | Extra Ancient Technology Points and civilization parts |
| Full-map exploration before first tower | Very slow | Low combat risk | Players prioritizing base variety over story pace |
What Tower Bosses and Ancient Technology Points Actually Unlock
Faction Towers Unlock the Ancient Technology Tree
Each first clear pays 5 Ancient Technology Points, adding up to 40 across the eight faction towers, and those points are the only currency for a separate branch of the tech tree. Ancient Technology Points are used to research items in the Ancient Technology section, including the Grappling Gun and essential breeding structures like the Egg Incubator — gear that shortcuts travel and breeding for the entire rest of the run. Where those points sit relative to Palworld’s other currencies is worth understanding on its own, covered in the currencies breakdown comparing Gold, Dog Coins and Ancient Tech Points.
Alpha Pals Are a Slower, Optional Top-Up
Alpha Pals found in the open world reward one Ancient Technology Point the first time they’re defeated or captured, but a repeat kill gives no extra points. They’re worth hitting on the way to a tower, not worth detouring far for early on — the faction towers are the efficient path to the same currency.
The World Tree Finale Is Locked Behind Every Other Tower
Reaching the World Tree finale means beating all eight tower bosses and clearing a gating quest built around capturing a whale Pal to craft a special item, and the boss waiting inside has no elemental weakness at all, so it’s purely a gear and Pal-quality check. Getting your active team’s stats to that point is a separate long-term project best handled through the Trust mechanic and its effect on Pal stats, which matters far more once you’re staring down a typeless endgame boss than it does on tower one.
Common Misconceptions About Palworld Progression Order
Myth: You Should Level to the Cap Before Fighting Any Tower
This isn’t how the ladder is built. The 1.0 boss levels of 10, 20, 30, 40, 50, 55, 60, 68 and 80 are confirmed for the current release, and each tower is tuned to be beatable near its listed level with the right elemental counter, not at the level cap. Waiting until level 80 to fight the tutorial boss just wastes the early Ancient Technology Points you could be spending on utility gear for dozens of hours.
Myth: Base Optimization Has to Happen Before You Fight Anything
A base only needs to be functional, not optimized, before your first tower run. Chasing a perfect work-suitability spread or fixing every idle Pal issue up front eats hours that are better spent clearing the first two or three towers. If Pals are sitting idle instead of working, that’s usually a fixable setup problem rather than something to solve before you ever leave the base — worth checking against a guide on Pals not working at base rather than assuming the whole base needs a redesign.
Myth: Hard Mode Towers and Cosmetics Are Part of Core Progression
Hard Mode Towers only unlock after clearing all eight regular Tower Bosses, and reward cosmetic hats plus Legendary Schematics rather than Ancient Technology Points. They’re a genuine endgame loop, not something to chase before the World Tree — treat them as a long-tail goal, not a beginner priority.
Our Take: Is Rushing Tower Bosses Worth It?
Our Take
Rushing the tower ladder is worth it, but only once your base can run itself.
The tower boss chain is genuinely the backbone of Palworld’s structure, not just one system among many — it gates the story, hands out Ancient Technology Points, and unlocks fast-travel points across the map. That’s a rare case in a survival-crafting game where one specific loop unlocks almost everything else downstream, and it’s why beginners who wander into breeding or full base optimization before touching a single tower end up stuck without the mobility and utility items that make the rest of the game less tedious.
Where the rush can bite you is level discipline. Walking a level 25 squad into a level 50 tower isn’t ambition, it’s a wasted attempt against a shortened timer. The honest order is: functional base, first tower, spend the points, level toward the next tower, repeat. Breeding, cosmetic Hard Mode runs and full stat optimization are real systems worth your time eventually, just not before the ladder that unlocks the tools to do them properly.