On this page
ARC Raiders Trials Season 5 rank is built entirely from your single best score on each of the week’s five trials, and that score only counts if you make it out alive on that run. Gaming coverage keeps circling the outfit at the end of the ladder, but almost nobody has laid out the one rule that actually decides how fast you climb: dying wipes the run’s progress completely, no matter how good the numbers looked before you went down. This guide breaks down that rule, the twelve-week season structure behind it, and exactly what the rank ladder pays out.
TL;DR
- Only your best score per trial counts toward rank, and it only banks if you extract successfully — a dead run is worth zero, regardless of score.
- Season 5 runs July 7 to September 30, 2026, roughly twelve weeks, with five new trials dropping every Monday.
- The Scorta armor set is handed out in pieces tied to your final rank; the Hotshot and Cantina Legend tiers are the only ones that unlock the Red and Blue color variants.
- You do not need dedicated Trials sessions — the same clean-extraction habit that pays experience also pays trial score, so it folds into normal raids.
- The specific five challenges rotate every week, so any named objective in this guide is only accurate for the week it was checked — always confirm the current list in the in-game Trials tab.
What Are Trials in ARC Raiders?
Trials are the weekly competitive layer sitting on top of ARC Raiders’ normal extraction loop. Once a Raider hits the account level required to unlock the mode, a Trials tab appears with five objectives that refresh every Monday — things like damaging specific ARC types, surviving map conditions, or completing objective chains inside a single raid. Players care because Trials feed a season-long rank ladder that runs independently of gear or loot: it is a leaderboard built on skill and consistency inside a fixed pool of 100 players per division, and it is the only system in the game that hands out the Scorta armor set.
| Rank Band | Roughly Where It Sits | What Changes |
|---|---|---|
| Rookie I – III | Entry tiers | Starting point after unlocking Trials; easiest to promote out of |
| Mid tiers (Tryhard and around it) | Middle of the 14-tier ladder | Base Scorta outfit unlocks once you clear the Tryhard II threshold |
| Upper tiers | Approaching the top of the ladder | Additional Scorta pieces, toggles and attachments unlock as you climb |
| Hotshot / Cantina Legend | Top of the ladder, Cantina Legend reserved for a small global pool | Only tiers that unlock the Red and Blue Scorta color variants |
How ARC Raiders Trials Season 5 Rank Actually Works
The mechanic that changes how you should play is simple but easy to miss: rank is built from your personal best on each individual trial, tracked within a single raid, and that best only registers if you extract. A run that racks up a huge score and then ends in death contributes nothing — the game does not average attempts or give partial credit for a good run that didn’t make it home. That flips the usual extraction-shooter instinct. Instead of farming volume, the efficient approach is to go in with a plan for each objective, take the safer route once the score is locked, and prioritize the walk to extraction over chasing one more point.
Season 5 itself runs from July 7 to September 30, 2026, which works out to about twelve weeks — longer than earlier seasons. Every Monday the five trials reset and a new set appears in the Trials tab; your combined personal bests across all five, banked only on successful extractions, are what the division leaderboard actually measures. Division standing then decides how far you move up the 14-tier ladder that week, with players finishing near the top of their 100-player group promoting fastest and those in the bottom bracket stalling in place rather than dropping.
Warning
Death during a trial-eligible raid wipes that run’s trial progress entirely, even if you were about to three-star every objective. There is no partial credit for an unextracted run, so treat the walk to extraction as part of the score, not an afterthought.
| What Builds Rank | What It Unlocks | When It's Too Late to Catch Up |
|---|---|---|
| Your single best, extracted score per trial, each week | Weekly promotion inside your 100-player division | Nothing — a bad week just means no promotion, not a drop, so you always have next Monday |
| Cumulative division placement over the full season | Your final tier at season close, from Rookie through Cantina Legend | The closer you get to September 30, the fewer weekly resets remain to climb further |
| Crossing named rank thresholds (like Tryhard II) | Specific Scorta pieces and color variants tied to that exact rank | Once the season ends on September 30, 2026, unclaimed higher tiers are gone — there's no post-season top-up |

Best Ways to Rank Up in Trials Season 5
Because only your best extracted score matters, the fastest path to rank is not more raids — it’s fewer, cleaner ones. Some methods lean on map conditions that boost point totals, others lean on stacking multiple objectives into a single efficient route. The table below sorts the common approaches by how quickly they move rank versus how much setup they demand.
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Raiding during a major map condition (reported to boost trial points) | Fast | Medium — requires checking live map conditions first | Players chasing top-30 division placement |
| Stacking 2 – 3 trial objectives into one planned route | Moderate | Low once you know the week's list | Players who only have time for a couple of raids a week |
| Grinding volume of attempts on one objective | Slow relative to effort | High | Only worth it if your current best is genuinely low and you have spare time |
| Ignoring Trials and just playing normal raids | Very slow | None | Casual players who don't care about the Scorta ladder |
Fitting Trials Into Normal Raids Instead of Grinding Them Separately
You don’t need to set aside dedicated sessions for Trials. The scoring rule — get a good result, then extract cleanly — is functionally the same principle that governs account experience gains, which is broken down in the leveling and XP guide: survival and a successful evac are what the game actually pays for, not kill count or loot volume alone. That means a normal raid, planned around whatever loot or blueprint runs you were already doing, can bank a trial score for free as long as you glance at the week’s five objectives before you drop and route toward one or two of them along the way.
This also lines up with how other timed content in the game behaves. The Phantom Targets event rewards the same clean-run mentality, and if you’re already planning routes around night raid map conditions for their loot or point bonuses, that’s frequently the same map state that boosts trial scoring. Treat Trials as a checklist layered on top of raids you were taking anyway, not a separate grind.
Tip
Check the Trials tab before you queue, not after. Knowing which one or two objectives your planned route already satisfies costs nothing and can bank a personal best without changing what you were doing.
Trials Season 5 Rewards: The Scorta Armor Set and What Else Is on Offer
The headline reward is The Scorta, a heavy armor-themed outfit handed out in pieces as you cross rank thresholds rather than all at once at the finish line. Alongside it, the season lists a handful of smaller cosmetics that come with hitting the season’s rank milestones.
Why the base Scorta unlocks mid-ladder, not at the top
Reaching the Tryhard II threshold is reportedly all it takes to unlock the base outfit — you don’t need to reach the very top of the ladder to get the armor itself, just to reach a solid mid-to-upper rank. Everything above that point adds pieces, toggles and eventually the two exclusive colors, but the core cosmetic is achievable without a season-long marathon.
Why the top ranks are worth chasing even after you have the base outfit
Rewards stack rather than replace each other — reaching a higher tier keeps everything unlocked below it and adds what’s new at that tier. That’s the practical case for not stopping once the base Scorta drops: the Red and Blue variants sit specifically at Hotshot and Cantina Legend, and Cantina Legend is described across multiple trackers as a top-of-leaderboard tier reserved for a very small slice of the population, so it’s a genuine stretch goal rather than a guaranteed finish line.
| Reward | How You Get It | Why It Matters |
|---|---|---|
| The Scorta outfit (base + additional pieces) | Base piece unlocks at the Tryhard II rank threshold; further pieces and toggles unlock at higher tiers | The season's signature cosmetic and the reason most players engage with Trials at all |
| Scorta Red / Blue color variants | Exclusive to reaching Hotshot or Cantina Legend | The only way to get these colors — no store, no separate unlock path |
| Green Bruiser Backpack, Pressure Gauge Charm, Hydraulic Pump attachment | Distributed alongside Scorta rank rewards over the season | Cosmetic bonus pieces tied to the same climb, not separate grinds |
| "Come at me" emote | Season-end reward tied to rank progression | Personality cosmetic, no gameplay effect |
How to Build a Clean Trial-Scoring Raid
Follow this sequence to get it done fast.
-
1
Check the week's five objectives first
open the Trials tab before queuing so you know exactly which challenges are live this week, since the list changes every Monday.
-
2
Pick a loadout that covers 2 – 3 objectives at once
matching weapons or ARC types to what the week asks for avoids running the same map twice.
-
3
Prioritize any active major map condition
raids under boosted conditions have been widely reported to score trial points at a higher rate than standard runs.
-
4
Bank the objective, then play conservative
once you've hit a score you're happy with on a given trial, stop pushing risk on that objective and shift focus to surviving.
-
5
Extract before anything else
a trial score with no extraction is worth exactly nothing, so treat the evac as the actual final objective of the run.
-
6
Only re-run a trial to beat your own personal best
repeating a trial you've already scored well on and then dying gains nothing and risks nothing you needed to risk.
Common Misconceptions About Trials Rank
“More attempts always means more rank”
Only the single best score per trial counts. Running the same objective five times doesn’t stack results — it just gives you five chances to set one personal best, and the four worse attempts are discarded entirely.
“A good run that dies still counts for something”
It doesn’t. The extraction requirement is absolute — trial progress from an unextracted raid is wiped, full stop, regardless of how high the in-run score was.
“Falling behind mid-season means you can’t get the Scorta”
Because rank is cumulative across roughly twelve weekly resets rather than a single cutoff, a slow start doesn’t lock you out. Reaching the Tryhard II threshold at any point before September 30, 2026 still unlocks the base outfit — the risk is running out of weeks, not being permanently behind.
Our Take: Is Chasing Trials Rank Worth It?
Our Take
Worth doing casually if you’re already raiding; not worth restructuring your week around unless you specifically want the top-tier colors.
The best-score-and-extract rule means Trials cost almost nothing extra if you fold them into raids you were already running for loot, blueprints, or leveling — the checklist habit pays off with basically no downside. Chasing Hotshot or Cantina Legend specifically is a different commitment, since it demands consistently placing near the top of a 100-player division for most of a twelve-week season, and that’s a genuine grind rather than a side effect of normal play. Do the math on how many Mondays are left before deciding how hard to push.