Bundles. — NTE: Neverness to Everness Bundles: manual boosting & carries by Neonsect, escrow held until you confirm
Neverness to Everness bundles for players who want 1.0 opened rather than ground out. They run from a starter push past the early-game wall to full exploration of every 1.0 region — Unheard Shores, Illusion Town, Miguel District, New Herland — and the complete story, with cinematics, codex and achievements left unlocked on your account.
- We boost on PC
- We boost on PS
- We boost on MOBILE
- 100% SecureYour account stays protected.
- ProfessionalsCompleted by senior runners.
- On-time deliveryFast, or we make it right.
- Live support24/7 Discord & live chat.
- Starting price
- From $29.99
- Avg ETA
- 15 min pickup · 1 – 48h
- Payment methods
- Card · PayPal · Crypto
- Delivery type
- Manual
- Regions
- EU · NA · Asia · OCE
- Protection
- Escrow-protected
- The full narrative of Neverness to Everness 1.0, delivered.
- Everything Neverness to Everness 1.0 has to offer, completed by a…
Browse the rest.
Same game, different objective — same verified crew, same escrow protection.
What is in Bundles
4 services for NTE: Neverness to Everness, starting at $29.99: Starter Bundle 1.0 from $29.99; Story Bundle 1.0 from $69.99; Exploration Bundle 1.0 from $109.99; All Content Bundle 1.0 from $164.99.
Every price above is the real entry point for that service, read straight from the catalogue — the configurator on each page quotes the rest from the options you pick.
How the order runs
Each order is played by hand on a connection matched to your region, never by a bot or a script. Your payment sits in escrow from checkout and is released only when you confirm the delivered result; if it falls short of what you configured, it is re-run at no charge. You keep access to the account throughout — we use it only during the windows agreed with your assigned pro.
Looking for something else in this game? All NTE: Neverness to Everness services.
Built for trust on every Bundles order.
Played by hand
No bots, no scripts, no exploits. Real players on your account, the same crew since 2016 — the progress is there because the game was played.
Region-matched sessions
We play from the region your account plays in — EU, NA, Asia or OCE — rather than from wherever a booster happens to sit.
Escrow on every order
Your money is held from checkout and released only after you have signed in, looked at the result and confirmed it. If we cannot deliver what was promised, you get it back.
Access, and its limits
Where an order needs your account, credentials move through a private channel, are used for that order only, and the session ends when the work does. Where it does not, we never ask.