"Very quick response time and service time, so far used them twice and have been responsive and helpful with the service."
WARDOGS Rent a Booster Services
- We boost on PC
Not everything that goes wrong in WARDOGS is a progression problem. A squad short of a driver loses the vehicle and a squad short of a pilot never gets height, and no amount of cash fixes either. These are booked by the hour, played alongside you, and you set what the hour is for.
- Starting price
- From $12.00
- Avg ETA
- 8–24h
- Payment methods
- Card · PayPal · Crypto
- Delivery type
- Manual
- Regions
- EU · NA
- Guarantee
- Money-back
Starting prices — the final total depends on your current progress and the options you pick, set in the configurator on each service page. Every run is played by hand, and we hold your payment until you confirm the result.
Browse the rest
Same game, different objective — same verified crew, same money-back guarantee.
Rent a Booster in Wardogs
Time on the job rather than an outcome. You say what the hour is for — a stretch of the map, a role you cannot make work, a squad short of a body — and one of our players is in the game with you for it.
Why an hour and not a result
Every other category on this page ends in something you can point at: a level, a balance, a class. This one does not, and that is deliberate. On a shooter where three teams fight over one zone, what an hour returns depends on who else turns up — quoting a fixed result for it would mean charging every customer for the worst version of that hour.
What it is good for
The jobs that do not reduce to a number. Learning a map at the pace of someone who already knows it, filling a squad that is one player short, or getting through the part of the game you keep bouncing off without buying a whole progression track to solve it.
Opening at launch
Nothing is listed yet and nothing is charged. Rates are set once our players have hours in the game rather than trailers — an hourly price written before anyone has played is a guess, and the guess is always the customer’s problem later.