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Bodycam‘s v0.8 “Locked and Loaded” update replaced the old random-kit system with a real loadout builder: you start with one base weapon and unlock everything else — around 400 attachments across every weapon and category — by spending Reissad Points earned in matches. This guide covers the eight stats every attachment can affect, the full category tree as Reissad lists it, how compatibility works between parts, and a way to choose parts for a starter weapon by the problem you are trying to fix.

What this guide does not have yet

The patch notes we used do not include a full table of stat values and prices. We have not yet verified the cost and compatibility of specific builds in the current version, so this is a system overview with a selection framework — not a tested build list. Tested builds will be added when we have them.

En resumen

  • You start with a base weapon and unlock the rest with Reissad Points; around 400 attachments exist across all weapons and categories.
  • Every attachment can touch up to eight effects: ADS Speed, Switch Speed, Reload Speed, Horizontal Recoil, Vertical Recoil, Spread, Kick and Ammo Capacity — defined by Reissad in the update post; the values themselves are shown in-game, not in the notes.
  • The tree has 14 categories; only Barrels, Muzzle, Optics and Stocks have subcategories, and Reticle and Canted Optic are their own categories, not part of Optics.
  • Compatibility is per weapon, and the studio says it could not test every combination — expect some parts not to mount and some clipping.
  • Patch #3 cut attachment RP prices by 25–30 % and set private-lobby earnings to 50 % of the standard rate; Bodybomb is gone (Wingman replaced it) and Zombie Mode is temporarily disabled.

What Are Attachments in Bodycam?

Attachments are the parts you mount on a weapon inside the loadout builder to change how it handles in a fight. Before v0.8, weapons came with whatever the mode handed you. Now every weapon has its own pool of compatible parts, and the studio tracks each attachment’s impact across eight named effects rather than a single generic “recoil” number.

Reissad Studio’s own definitions for the eight effects, taken directly from the update post, are in the table below. The per-attachment numbers behind them appear on the in-game Tactical Tablet; the notes do not print them. Current RP prices after the Patch #3 cut are covered in our Reissad Points and unlock cost breakdown.

~400attachments across all weapons (Reissad: “around 400”)
8tracked gameplay effects
25–30%RP price cut in Patch #3
EffectStudio's definitionWhat it means in a fight
ADS Speedspeed at which you aim down sightsHow fast you're ready to shoot after raising the gun
Switch Speedspeed at which you switch between weaponsHow fast you can drop to your secondary after your primary runs dry
Reload Speedspeed at which you reloadTime spent exposed while topping off a magazine
Horizontal Recoilhorizontal recoilHow much the gun drifts left and right during sustained fire
Vertical Recoilvertical recoilHow fast the sight climbs up the screen
Spreadbullet spreadHow consistently shots land where you're aiming at range
Kickvisual weapon kickThe visible jolt of the model on-screen, separate from actual recoil
Ammo Capacitynumber of rounds in the magazineHow long you can fight before reloading

The Full Attachment Category Tree

Diagram of the 14 Bodycam attachment categories from the v0.8 update
The 14 attachment categories exactly as Reissad lists them in the v0.8 post: only Barrels, Muzzle, Optics and Stocks have subcategories; Reticle and Canted Optic stand on their own.

The category tree the studio shipped with v0.8 has 14 top-level categories. Four of them — Barrels, Muzzle, Optics and Stocks — have subcategories; the rest are single slots. Note where Reticle and Canted Optic sit: the post lists them as their own categories, not inside Optics, which matters when you are hunting for a part in the builder.

Not every entry in that tree changes performance: the studio labels attachments that carry no gameplay effect as cosmetic, so the game tells you up front which parts are purely visual.

CategorySubcategories (as listed)Notes
BarrelsBarrel · Short Barrel · Long BarrelLength trade-offs on a given weapon
MuzzleSuppressor · Flash Hider · CompensatorSuppressor ships with dedicated audio layers per weapon
Upper BarrelOwn mount point
Side RailSeparate slot from Optic Mounts
Optic MountsGoverns which optics a weapon can accept
OpticsIron Sights · Close Range · Medium Range · Long RangeRange tiers only — Reticle and Canted Optic are separate categories
ReticleTop-level category in the post, not an Optics sub-item
Canted OpticTop-level category; switchable with the primary optic
MagazineTied to the Ammo Capacity effect
TriggerOwn slot
GripsOwn slot
StocksStock · Light Stock · Heavy StockWeight trade-off between the two named stock types
Ammo TypesOwn category
StickersCosmetic slot

How Attachment Compatibility Works

Compatibility rules are set per weapon rather than per category, so an optic or barrel that fits one gun won’t necessarily mount on another that looks similar. With roughly 400 attachments spread across dozens of weapons, that adds up fast. The developer note attached to the system is blunt about the scale of it: “This system introduces thousands of possible combinations for each weapon, so we were not able to test every single one. Please report any compatibility or clipping issues you find.”

Note

If a part simply won’t mount, that’s the compatibility system doing its job, not a bug by default — though the studio’s own note admits some genuine clipping issues are still out there untested.

Where Attachments Come From in Bodycam

Every attachment in the loadout builder is unlocked with Reissad Points, the progression currency earned by playing matches. There is no real-money path to attachments inside the game: v0.8 turned the real-money cosmetics shop (Operator Skins) off entirely — anything already bought stays owned and is restored on first connect after the update. The table lists the in-game routes as the patch notes describe them.

In-game sourceQué incluyeCondition (patch notes)
Public matches in any live modeReissad Points toward any unlockStandard RP rate; Patch #2 raised the per-mode multipliers
Private lobbies (friends or bots)Reissad Points50 % of the standard rate since Patch #3
Spending RP in the loadout builderA specific attachment for a specific weaponEnough RP for that item; compatibility rules per weapon

RP Reward Changes by Mode (Patch #2 and #3)

RP comes from playing matches; Patch #2 raised the per-mode multipliers and Patch #3 cut attachment prices by 25–30 % and set private lobbies to half rate. Which modes are live matters more than the percentages: Bodybomb has been retired and replaced by Wingman 2v2 (Major Update) and Zombie Mode is temporarily disabled (Patch #1). How RP is earned, what it costs and the farming routes are the Reissad Points guide‘s job — this table only records what each mode’s reward change was.

ModoRP multiplier increase (Patch #2)Status on 15 Sep 2026
Wingman 2v2+100 %Live — default competitive mode, replaced Bodybomb
Versus+100 %Live — currency exploit fixed in Patch #3
Hardpoint+75 %Live
Team Deathmatch+50 %Live
Deathmatch+50 %Live
Gun Game+25 %Live
Private lobbies50 % of the standard rate (Patch #3)
BodybombRetired (Major Update)
Modo ZombisTemporarily disabled (Patch #1)

New and Reworked Weapons Alongside the Attachment System

The attachment overhaul did not land on the old weapon roster. v0.8 added the BK-101 shotgun, the Rivington sniper rifle, the SG9-X and Veaper machine pistols, a reintroduced SG5-X machine pistol and the CR-75 pistol, and every weapon model was reworked so individual parts can be customised in the loadout.

Whether a freshly unlocked weapon starts bare or with a default attachment set is not stated in the update post — check the weapon’s card on the tablet before spending RP on it.

New Magnified Optics and the Canted Optic Switch

Optics got their own dedicated overhaul inside the same update. “A new Picture-in-Picture magnified optics system has been added, bringing proper magnified scopes to the game for the first time”. Alongside that, canted optics arrived with their own dedicated reticles, plus a dedicated switch action to toggle between your primary optic and the canted one mid-fight.

The category tree lists Close Range, Medium Range, and Long Range optics as separate entries, but the update post doesn’t pair any specific range to any specific map — Trenches versus the game’s tighter interior maps included. Matching optic range to map is a judgment call based on how open a map’s sightlines are, not something Reissad has published a chart for.

New Sound Propagation System: Organic Reverb and Positional Audio

v0.8 also overhauled how sound works alongside the attachment system. Reissad added a new sound propagation system built around Organic Reverb, which analyses the surrounding environment in real time, together with shockwave propagation that carries gunfire through corridors, stairwells and openings, distance- and volume-based occlusion on gunshots, and improved vertical audio between floors. The muzzle category is the one attachment choice that touches this system directly: the Suppressor ships with dedicated audio layers per weapon.

Weapon Category Comes Before Attachments

Which weapon category to unlock first is a separate decision from attachments, and the notes do not rank categories. Use the map’s shape — Trenches is “intense close quarters fights inside the trench network and longer range engagements across the open areas” — and the mode you queue to pick the range you fight at most, then compare the categories the tablet offers for that range; a weapon-by-weapon guide is a separate piece.

How to Choose Attachments for a Starter Weapon: by Problem, Not by Tier List

Without a published stat table, a universal “buy this first” list would be a guess, so this is a frame: name the problem that is getting you killed, then compare only the attachments whose effect addresses it, reading the values on the tablet card for your specific weapon.

What is getting in your wayWhat to compare on the tablet
Hard to see the targetThe sight picture and an optic tier that matches your usual range (Close / Medium / Long), plus a Reticle you can read
Hard to hold a burst on targetParts whose card shows a Horizontal or Vertical Recoil change, and Spread for anything past close range
Slow into the sightsADS Speed on the candidate part — and the ADS penalty the parts you already mounted may be adding
Running dry too oftenAmmo Capacity (Magazine) against the Reload Speed and handling trade-off that comes with it
Getting heardSuppressor — per-weapon audio layers — weighed against what it costs you in the other effects

The same route is available as Boosting de Bodycam for anyone who would rather not sit the grind out twice.

Common Misconceptions About Bodycam Attachments

“Attachments are basically reskins”

Attachments are not skins — a suppressor that changes the audio profile is an information tool in a game about hearing, and a long barrel that changes handling is a real choice, not a cosmetic swap. Only the entries the studio labels cosmetic carry no gameplay effect.

“A new weapon unlocks fully kitted”

The update post does not say either way — check the weapon on the tablet before assuming it is bare or pre-built.

“Opening the tablet pauses the match”

Press hands-on reports say it does not; Reissad has not documented it either way. Until that is confirmed, treat the tablet as something to open before the match or between rounds, in cover.

Our Take: Is the New Attachment System Worth Learning?

Nuestra opinión

The system is deep enough to matter, and the tree and definitions above are the studio’s own.

Eight tracked effects, around 400 attachments and explicit cosmetic labelling are a real step up from the old randomised kits. Read the tablet card for your weapon before spending RP, decide by the problem you have rather than by a tier list, and expect the studio to keep tuning prices — Patch #3 already moved them once.

Neonsect services — a third-party option, not part of the game

If you would rather not grind the RP yourself, we sell that work as a piloted service: a booster signs in to your account, earns the Reissad Points in normal matches and spends them on the unlocks you ordered. This is our service, not a Reissad product, and it uses the same RP economy as everyone else — nothing is bought around the game. Full Weapon Kit (every attachment plus a sticker on one weapon), Desbloqueo de categoría de armas y Desbloqueo de ranuras de equipamiento; scope and current prices are on each page.

Sources and Confidence

Each claim below is tied to the post it comes from and the game version it describes (v0.8, patches #1–#4).

ClaimWhere it comes fromEstado
v0.8 replaced random kits with a loadout system unlocked via Reissad Points; around 400 attachments; eight effects and their definitions; the 14-category treeBodycam Major Update OUT NOW! (Steam, 2 Sep 2026)Official
Bodybomb retired and replaced by Wingman 2v2 as the default competitive modeBodycam Major Update OUT NOW!Official
Zombie Mode temporarily disabledPATCH NOTES · V0.8 #1 (3 Sep 2026)Official
RP gain multipliers raised per mode (Gun Game +25 % … Wingman and Versus +100 %); attachment and equipment mesh fixes, including broken or incorrect meshes fixed on the Glock, AKS-74U, MP5, RaiderX and SVD — presentation/asset fixes rather than balance changesPATCH NOTES · V0.8 #2 (4 Sep 2026)Official
Attachment prices cut 25–30 %; private-lobby earnings restored at 50 % of the standard rate; Versus currency exploit fixedPATCH NOTES · V0.8 #3 (8 Sep 2026)Official
Patch #4 reworked the SCAR model to fix its scale (the old model was about 24% smaller than intended) and adjusted M4 barrel sockets, F88 optic aimpoint alignment and the EOTech optic socket — model/socket corrections, not stat rebalancesPATCH NOTES · V0.8 #4 (11 Sep 2026)Official
The Tactical Tablet does not pause a live match when opened mid-roundPower Up Gaming (hands-on)Unconfirmed
Per-attachment stat values and RP prices; whether a new weapon starts bare; tested buildsNot in the posts above — requires in-game verificationNot verified by us yet

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Preguntas frecuentes

What are the eight attachment effects in Bodycam?
ADS Speed, Switch Speed, Reload Speed, Horizontal Recoil, Vertical Recoil, Spread, Kick, and Ammo Capacity, each defined directly by the studio in the update post.
How many attachments does Bodycam have after v0.8?
Around 400 across all weapons and categories, per the official Locked and Loaded update post — "around", not "more than".
Can I see an attachment's stats before I unlock it?
The patch notes do not publish a stat table, and we have not yet verified whether a locked attachment's card on the Tactical Tablet shows its full effects before you spend RP. Open the card for the part on your weapon and read it before buying; if the values are hidden until unlock, that is a gap this guide will note once checked.
Are all attachments functional, or are some just cosmetic?
Some are cosmetic only, and the game labels those specifically so you know which parts in the list carry no gameplay effect.
Did Patch #3 make attachments cheaper?
Yes — Patch #3 (8 September 2026) cut attachment RP prices by 25–30 %, restored private-lobby earnings at 50 % of the standard rate and fixed a Versus currency exploit. Current prices are tracked in our Reissad Points unlock cost guide.