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Arknights: Endfield progression stops being about your reroll the moment you clear the opening missions — from there, the thing actually slowing you down is Sanity, Authority Level, and how you spend both. This guide picks up exactly where “how do I start” ends and covers what to open, what to level, and where the map’s exploration system fits into your resource income. It’s written against Version 1.4 (live since July 16, 2026); Hypergryph patches this game on a fast cycle, so treat specific thresholds as accurate for now and expect some numbers to shift in later updates.

TL;DR

  • After the reroll, Sanity and Authority Level — not your operator lineup — decide how fast you actually progress.
  • Sanity has no overflow, so spending it daily matters more than banking a “good” roster.
  • Wuling and other later regions run on separate resource pools from your starting area, so finishing one region doesn’t carry material progress into the next.
  • Closing out a region’s collectibles is a real currency source (Orundum, gear materials), not a side quest you can skip.
  • Don’t dump premium currency into emergency Sanity refills or pull without a banner plan in your first few days — both choices get worse, not better, as you level.

What Actually Gates Progression After the Reroll in Arknights: Endfield

Arknights: Endfield is a real-time 3D RPG developed by Hypergryph and published by Gryphline, and it officially launched worldwide on January 22, 2026, as a spinoff of Hypergryph’s 2019 tower defense game Arknights. Once you’re past the reroll decision, the game hands you two account-level metrics that matter more than any single operator: Authority Level, your account level, and Exploration Level, tied to story and trial completion. Authority Level gates almost everything — story chapters, equipment blueprints, character level caps, and premium currency sources, which is why a strong reroll stops mattering much after the first week: you can only push operators as far as your account-wide gates allow.

125starting Sanity cap
360Sanity cap by Lv. 60
43Authority Lv. for Wuling

Sanity is the resource that turns Authority Level into materials: it’s the stamina system that gates progression through Protocol Spaces, instanced missions that reward operator experience, promotion materials, weapon materials, and skill upgrade items. It regenerates at a fixed rate of 1 point every 7 minutes and 12 seconds, and critically, the game doesn’t feature an overcapping system — any regeneration past your current cap is lost forever, making daily Sanity spending crucial for progression. Players start with a max Sanity of 125 but can raise it to a total of 360 by climbing Authority Level.

ResourceWhat It GatesHow You Get It
Authority LevelStory chapters, blueprints, level caps, premium currency sourcesMissions, exploration, daily commissions
SanityProtocol Space runs and most farmable materialsPassive regen, capped by Authority Level
OrundumGacha pulls for operators and weaponsChests, Aurylenes, events, commissions
OrigeometryEmergency Sanity refillsPremium currency; conversion cost rises with each daily use
Operator / weapon materialsElite Level promotions, skill ranks, weapon tiersProtocol Space, exploration, AIC Quota Exchange, Arsenal Issue

What to Open, What to Level, and What Order to Play Endfield's Content

Early Endfield doesn’t explain its own pacing well. When you first start, the game doesn’t explain how Sanity works — you have to complete story missions through Through The Haze, which unlocks the first Protocol Space and lets you spend Sanity as you wish. Before that point, there’s genuinely nothing to farm, so rushing dialogue is correct. After it unlocks, the priority flips: side content becomes the thing that keeps the story moving. The game doesn’t tell you explicitly that you’re about to hit a wall — it’s a soft lock, and the design wants you to stop rushing the narrative and actually engage with factory building and exploration instead.

Step-by-Step: Early Progression Walkthrough

StageWhat It OpensWhere Players Usually Stall
Early Valley IV storyBase combat loop, first Protocol SpaceNot realizing Sanity spending is locked until a specific story beat
Mid Valley IV, side contentAIC factory, Elite Level access, gear craftingStory soft-locks behind Authority Level and players don't know exploration raises it
Wuling unlock (Authority Lv. 43)New region, new operators, a second resource poolArriving under-leveled since Valley IV materials don't transfer
Version-specific Wuling sub-areasExtra Orundum, gear materials, later story chaptersMissing the trigger quest since these are gated behind version-specific main story steps
Daily loop / endgameWeapon banners, Potential upgrades, sustained incomeSanity cap becomes the real ceiling, not gear or roster quality

Follow this sequence to get it done fast.

  1. 1

    Push story to the first Protocol Space

    nothing else opens up until you clear it, so don't waste time on side content before this point.

  2. 2

    Automate your first mining point

    build the Electric Mining Rig as soon as possible to eliminate manual collection and start feeding your factory loop passively.

  3. 3

    Spend Sanity every day instead of banking it

    because regeneration stops dead at cap, letting it sit full for even a few hours quietly wastes points you can't get back.

  4. 4

    Clear daily commissions before pulling

    daily challenges provide Activity Levels that reward Operational EXP and Headhunting Materials, and the Event Center has Weekly Routine Challenges on top.

  5. 5

    Raise Authority Level toward the next region gate

    Wuling unlocks once you reach Authority Level 43 and begin the Arrival at Wuling main mission, so keep raising Authority Level through exploration and side content as you push the story.

  6. 6

    Decide your banner plan before you pull anything else

    figure out which operator or weapon banner you actually want before spending currency you've stockpiled from the early game.

Map Exploration and Closing a Region: Cosmetic Checklist or Real Resource Source?

It checks out: region exploration in Endfield is a resource system, not a completionist side task. Talos-II is built so collectibles, resources, and Authority Level feed back into each other, starting in Valley IV and moving into Wuling, and each new region adds the same underlying loop rather than a fresh set of rules. TP Points are fast-travel nodes that also clear nearby fog, let your team rest and heal, grant experience, and serve as the place where you submit Aurylenes for rewards, which makes them worth activating even before you loot everything nearby. Prioritize activating TP Points to clear fog, then gather Aurylenes and open chests along the way — Gear Template Crates and Rare Growths are high value for gear crafting and Operator progression.

The part that actually confirms this isn’t cosmetic: region resource pools don’t carry over. Resources do not carry over between regions — Wuling and Valley IV run on separate pools, meaning fully clearing your starting zone gives you nothing extra once you reach the next one. That’s also why later region expansions gate their rewards behind actual investment rather than just walking around: to fully explore the newest 1.4 areas, you need to max out the level of the Xiranite Nexus and craft different tiers of Aero-Salvage devices in advance using materials from the AIC. Exploration and the factory system aren’t separate tracks — they gate each other.

Orundum available from newly added exploration areas, by patch

1.2 Test Areaabout 1,500
1.3 Sword Vault Daleabout 2,000
1.4 new areas (combined)about 5,550

Those figures come from roughly 1,500 Orundum obtainable from fully exploring the 1.2 Test Area, around 2,000 Orundum from the 1.3 Sword Vault Dale, and at least 5,550 Orundum from the two areas added in 1.4. Each new map has been worth more free gacha currency than the last, which is a strong signal that later exploration content isn’t a cosmetic afterthought — it’s how the game keeps pull income growing alongside the story.

SourceWhat You GetRequirementWho It Suits
TP PointsFast travel, fog clearing, rest/heal, minor EXPNone — found while exploringEveryone, activate first
Chests & AurylenesOrundum for gacha pullsExplore fully / defeat area enemiesPlayers saving for a specific banner
Gear Template Crates / Rare GrowthsGear crafting, operator progression materialsFound at specific points of interestPlayers gearing operators past early tiers
Mining points / AIC nodesPassive material generation for the factoryRequires base AIC unlocked and builtPlayers who want steady income with less manual grinding

Best Ways to Spend Sanity and Materials Early

MethodSpeedEffortBest For
Protocol Space (Sanity)Steady, capped dailyLow once cleared onceOperator promotion and skill materials
Full region explorationSlow, one-time per areaHigh initiallyFree Orundum and gear crafting materials
Daily commissionsFast, short sessionsVery lowConsistent Authority Level EXP and Headhunting Materials
AIC factory automationPassive, compounds over timeSetup cost, then hands-offLong-term material income without active play
Arsenal Issue weapon bannersDepends on pull budgetNone beyond currencyPlayers chasing specific weapon tiers

What You Unlock As Authority Level and Elite Levels Climb

Elite Levels Control Your Stat Ceiling, Not Just Character Level

Leveling is done via Operator Materials, and level caps are tied to Elite Levels — materials come from Protocol Space combat simulations, exploration, or the AIC Quota Exchange, and increasing Elite Levels also unlocks Talent Nodes and increases Skill Ranks. This means an operator “capped out” at their current level isn’t actually finished — they’re waiting on Elite Level materials, which routes right back to Sanity and exploration.

Potential Runs on Duplicates, Not Currency

Operator Tokens from duplicates pulled in the gacha unlock the Potential upgrade tree for stat boosts and exclusive artwork. It’s a separate track from Elite Level and materials, which is why two players with the “same” operator can perform noticeably differently.

RewardHow You Get ItWhy It Matters
Higher Sanity capAuthority Level upsMore daily Protocol Space runs before hitting a wall
Elite Level promotionsOperator materials from Protocol Space, exploration, AIC Quota ExchangeRaises level caps and unlocks Talent Nodes
Higher Skill RanksElite Level increasesStronger active skills without needing new operators
Potential upgradesOperator Tokens from duplicatesStat boosts and exclusive artwork on existing operators
Weapon tiersArsenal Issue bannersMeaningful damage and utility upgrades outside the gacha for operators

Common Misconceptions About Endfield's Progression Curve

“A Better Reroll Means a Faster Account”

Endfield guarantees a 6-star character through the beginner event, and rerolling is only really necessary if you’re chasing a specific meta operator from launch banners. Past the first couple of weeks, Authority Level and material income matter more than roster quality. If you haven’t settled the reroll question yet, that decision belongs in a dedicated reroll guide — this article assumes you’ve already made that call.

“Leftover Resources Carry Into the Next Region”

They don’t. As covered above, Wuling and Valley IV run on separate resource pools, so fully clearing your starting area buys you nothing extra once the next region opens.

“Banking Sanity for a Weekend Session Is Efficient”

It’s the opposite. Endfield has no overcapping system, so any regeneration past your current cap is simply lost — a full weekend of untouched Sanity is a full weekend of wasted regen, not saved-up value.

What Not to Do in Your First Few Days

Warning

Converting premium currency into emergency Sanity refills early feels productive but isn’t — the conversion cost for Origeometry increases with each daily use, so it’s better saved for banner pulls unless you desperately need Sanity for limited-time content.

Beyond that, avoid pulling before you’ve settled a banner plan. The safer approach is to hold currency until you’ve claimed your progression-based permits, then spend with a clear banner plan instead of impulse rolling. Weapon pulls are similarly structured to punish impatience: a 6-star weapon is guaranteed within 4 Arsenal Issue pulls and a rate-up weapon within 8, but each issue gives 10 weapons at once — spending piecemeal against a banner you haven’t researched can burn currency for a guarantee you didn’t need yet. Finally, don’t skip daily commissions and Database entries to “save time” for exploration — the in-game Database under the Menu contains tutorials and lore entries that reward Credits for Headhunting when read, and those rewards don’t come back once claimed.

Tip

Check your Sanity before you log off, not when you log back in — since regeneration stops completely once you hit cap, letting it sit full overnight is the single easiest way to waste progression without noticing.

Our Take: Where the Real Bottleneck Is After You Reroll

Our Take

The reroll decides your first week; resource management decides everything after it.

Once the initial roster question is settled, Endfield’s pacing is closer to a factory game wearing gacha clothes — Sanity, Authority Level, and exploration income compound on each other, and none of them respond to how good your operators are on paper. Players who treat exploration as a checkbox and hoard currency waiting for a “perfect” pull tend to stall harder than players who spend Sanity daily and clear regions as they open. Given the game’s fast patch cadence, expect specific thresholds like the Authority Level for new regions to shift over future versions, so treat the structure here as durable and the exact numbers as current-version snapshots.

FAQ

Does my reroll still matter after a few weeks of play?
Less than most players expect. Team composition helps early, but Sanity, Authority Level, and Elite Level materials become the actual pace-setters once you're past the opening story chapters.
Why does the story suddenly stop progressing?
That's a soft lock tied to Authority Level. Authority Level determines your maximum Sanity and, most importantly, acts as a gatekeeper for the main story, so grinding side content and exploration is the fix, not waiting.
Is it worth fully exploring old regions after moving on?
Only for the collectibles you missed. Since resource pools don't carry between regions, there's no ongoing material benefit to revisiting Valley IV once you're deep into Wuling — go back for leftover chests and Aurylenes, not for farming.
Should I convert premium currency into Sanity to catch up faster?
Generally no. The conversion cost climbs with each use, so it's better reserved for genuinely time-limited content than used as a routine progression shortcut.
What should I prioritize building first in the AIC factory?
An automated mining setup, since it removes manual collection and starts compounding resource income immediately, which matters more early than any single production upgrade.
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