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Coming soon — 20 August · pre-orders open

MORTAL SHELL 2 Boosting & Carries

Gold & Unlocks

Mortal Shell 2 without the grind: gold and resin farmed in live runs, the Tarforge opened, the map lifted, Harbinger levels spent for you and weapons taken to the cap. The packs contain one another, so the only question is how far in you want to be when you sit down.

  • We boost on PC
Starting price
From $0.99 per level
Avg ETA
15 min pickup · 1 – 48h
Payment methods
Card · PayPal · Crypto
Delivery type
Manual
Regions
EU · NA · Asia · OCE
Protection
Escrow-protected
Service catalogue
Bundles3
  • Bundle
  • 15 min pickup
  • Escrow-protected
All services13
  • Hand-played
  • 15 min pickup
  • Escrow-protected
Gold & Resources6
MS2-04 All Resources, Ore & Materials Every crafting material the game drops, topped up on your account. Gold & Resources $2.99 View → MS2-15 Shell Points ×50 Fifty Shell Points, the currency your shells upgrade with. Gold & Resources $10.99 View → MS2-16 Glimpses ×50 Fifty Glimpses, collected for shell upgrades rather than bought from a menu. Gold & Resources $10.99 View → MS2-03 Resin Stones ×100,000 Resin stones in bulk, gathered by hand rather than duplicated. Gold & Resources $11.99 View → MS2-13 Gloom — 25,000 Twenty-five thousand Gloom on your account, farmed in live runs. Gold & Resources $11.99 View → MS2-14 Gloom — 50,000 Fifty thousand Gloom — enough to carry a Harbinger tree well past the early tiers. Gold & Resources $22.99 View →
Progression3
MS2-06 Tarforge Unlock The Tarforge opened on your save so upgrades stop being gated. Progression $5.99 View → MS2-07 Map Opening The world map uncovered, played through rather than edited in. Progression $11.99 View → MS2-18 Shell — Full Upgrade One shell taken to its maximum upgrade, Glimpses and Shell Points spent for you. Progression $22.99 View →
Weapons4
MS2-19 Weapon Leveling Any weapon, one level at a time. Set the quantity to the number of levels you want. Weapons $0.99 View → MS2-10 Weapon Progression — Max One weapon and its secondary taken to maximum progression. Weapons $5.99 View → MS2-20 Weapon Upgrades ×100 A hundred weapon upgrade materials across all types, farmed by hand. Weapons $11.99 View → MS2-09 Unlock All Secondary Weapons The full secondary arsenal, unlocked the same way. Weapons $18.99 View →

Starting prices — the final total depends on your current progress and the options you pick, set in the configurator on each service page. Every run is manual and account-safe.

Answered. — Mortal Shell 2 FAQ

// Mortal Shell 2 FAQ

Questions specific to Mortal Shell 2. Anything else — live chat or Discord, we answer 24/7.

01 The game is not out yet — when do you start?
Mortal Shell 2 launches 20 August 2026 on PC, PS5 and Xbox Series. Devout Edition early access opened on 17 August, so orders on accounts that own it start immediately. Everything else is queued for launch day and begins as soon as servers are up.
02 Do you farm gold and resin by playing, or by editing the save?
By playing. Gold, resin stones, ore and materials are farmed in live runs. We do not touch save files and we do not use duplication glitches — a stack of currency that appeared out of nothing is the first thing an anti-cheat pass reverses.
03 What does “Harbinger — 15 levels” actually give me?
Fifteen levels of the Harbinger progression, paid for in Gloom: health, shell health, damage and crit. We farm the Gloom and spend it, so you come back to the levels rather than to the currency.
04 Can I keep playing while an order runs?
Not on the same account at the same time — two sessions kick each other. We agree a window before we start, and long orders are split so you get the account back overnight. Ask in live chat and we will schedule around you.
05 Is a launch patch going to undo the work?
Balance patches change what things cost, not what you own. If a day-one patch resets or devalues something we delivered, we redo it at no charge — that is what the guarantee is for on a game this new.
06 How does payment and handoff work?
Payment goes into escrow on order and releases only after you confirm the deliverable. Credentials are shared once, used on a region-matched connection, and you change the password when the order closes.

Why us in Mortal Shell 2

SINCE 2016

A decade of boosting across 50+ games. Mortal Shell 2 is new; the people playing it for you are not.

MANUAL PLAY

Every order is hands on keyboard. No trainers, no save editing, no duplicated resources — the things that get a souls-like account flagged.

MONEY-BACK

If we cannot start on time or deliver what was promised, you get your money back. Launch-week orders included.

// About Mortal Shell 2 boosting

Mortal Shell 2 boosting, gold and unlocks

Read the full brief

20 services, and they exist because Mortal Shell 2 asks for two things at once: time in the Gloom and patience with the Tarforge. Gold and resin stones are farmed in live runs, Harbinger levels are spent for you rather than handed over as raw currency, and weapon progression is played to the cap on the weapon you actually use.

The two bundles are for players who want the game opened rather than ground: All Items puts every item in the game on the account, and Everything In The Game adds every weapon, resource and unlock on top. Both are played, not injected — no save editing, no duplication, nothing that a later patch can quietly take back.

Orders start from $5.69, run on region-matched connections, and are covered by escrow until you confirm the work. The game launches 20 August 2026 on PC, PlayStation 5 and Xbox Series X|S; we take orders on PC, which is where we can deliver.

// Why Neonsect

Built for trust on every Mortal Shell 2 order.

Played by hand

No bots, no scripts, no exploits. Real players on your account, the same crew since 2016 — the progress is there because the game was played.

Region-matched sessions

We play from the region your account plays in — EU, NA, Asia or OCE — rather than from wherever a booster happens to sit.

Escrow on every order

Your money is held from checkout and released only after you have signed in, looked at the result and confirmed it. If we cannot deliver what was promised, you get it back.

Access, and its limits

Where an order needs your account, credentials move through a private channel, are used for that order only, and the session ends when the work does. Where it does not, we never ask.

// Mortal Shell 2

Ready to play Mortal Shell 2?

Pick a service, configure the run, hand it off. 20 Mortal Shell 2 services, one cart, handled by verified pros on a protected connection.

Get your gold