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Mortal Shell 2

Weapons. — Mortal Shell 2 Weapons: manual, account-safe boosting & carries by Neonsect

Mortal Shell 2 hands you one weapon and makes you earn the rest: every primary carries its own progression track, and each secondary is a separate unlock again. A build you want to play can sit two long grinds behind the one weapon that makes it work. These runs put the weapon on the account and take its track as far as you ask, so the fight you are practising is the fight you meant to practise.

  • We boost on PC
Starting price
From $0.99 per level
Avg ETA
15 min pickup · 1 – 48h
Payment methods
Card · PayPal · Crypto
Delivery type
Manual
Regions
EU · NA · Asia · OCE
Protection
Escrow-protected
More Mortal Shell 2 services

Browse the rest.

Same game, different objective — same verified crew, same escrow protection.

// About Weapons in Mortal Shell 2 From $0.99

What is in Weapons

5 services for Mortal Shell 2, starting at $0.99: Weapon Leveling — Per Level from $0.99; Weapon Progression — Max from $5.99; Weapon Upgrades ×100 from $11.99; Unlock All Secondary Weapons from $18.99; Unlock All Weapons from $20.99.

Every price above is the real entry point for that service, read straight from the catalogue — the configurator on each page quotes the rest from the options you pick.

// Process All runs manual

How the order runs

Each order is played by hand on a connection matched to your region, never by a bot or a script. Your payment sits in escrow from checkout and is released only when you confirm the delivered result; if it falls short of what you configured, it is re-run at no charge. You keep access to the account throughout — we use it only during the windows agreed with your assigned pro.

Looking for something else in this game? All Mortal Shell 2 services.

// Why Neonsect

Built for trust on every Weapons order.

Played by hand

No bots, no scripts, no exploits. Real players on your account, the same crew since 2016 — the progress is there because the game was played.

Region-matched sessions

We play from the region your account plays in — EU, NA, Asia or OCE — rather than from wherever a booster happens to sit.

Escrow on every order

Your money is held from checkout and released only after you have signed in, looked at the result and confirmed it. If we cannot deliver what was promised, you get it back.

Access, and its limits

Where an order needs your account, credentials move through a private channel, are used for that order only, and the session ends when the work does. Where it does not, we never ask.