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WARDOGS role tracks are separate XP ladders. BULKHEAD named all six in its 15 September launch-weekend stats: Infantry, Medic, Recon, Support, Pilot and Driver. Career, the Wardog level, is a separate ladder with its own unlocks, and “Assault” is a community name for Infantry. This update checks the guide against every BULKHEAD post up to 6 October 2026 and puts the three tracks players ask about most, Driver, Recon and Pilot, first: what feeds them, the official XP curve, the Season 1 gates, and the ban rules from Patch 0.11 and Update 0.1.2. Season 1 has been live since 10 September 2026. The season’s numbers were published in the 9 September Season 1 changelog.

En resumen

  • Six role tracks, named by BULKHEAD on 15 September: Infantry, Medic, Recon, Support, Pilot and Driver. Career is separate; “Assault” is a community name for Infantry.
  • Season 1 slowed levels 10 – 20. A role track now needs 250,000 XP for level 20 and 1,000,000 for level 50, per BULKHEAD’s official Season 1 changelog.
  • BULKHEAD says role XP is based on item usage, not fixed classes. Which action with which item pays how much XP isn’t published.
  • Driver was reshuffled. The Heavy Tank is now Driver 35, and the URAL is Driver 3 at $35,000.
  • Joining a known XP-farming server for more than a few minutes gets you a permanent ban, per the official Patch 0.11 post.
  • Update 0.1.2 (30 September) closed several cash and XP exploits and ended leniency for first offenders: exploit abuse or real-money trading now means a cash and progression reset and a risk of a permanent ban without warning.
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What Are Role Tracks in WARDOGS?

A recon sniper prone on a rocky ridge overlooking a village at dawn
Illustration: A recon soldier on a ridge above a dusty village at dawn.

WARDOGS is a squad shooter from BULKHEAD. There is no class-select screen. BULKHEAD’s February 2026 FAQ puts it plainly: roles are “totally player-defined”, and you earn XP across six progression tracks by buying specialist items for your loadout. Its 15 September launch-weekend stats name the six role tracks: Infantry, Medic, Recon, Support, Pilot and Driver. Career is the separate Wardog ladder. The Season 1 changelog sorts unlock changes under Career, Medic, Support, Driver, Pilot and Recon; it has no Infantry header. The community progression page reports role-track caps of 50 and a Career/Wardog cap of 150; these are not official cap statements. See MetaBot’s progression page. Unlocks also cost in-game cash on top of the level gate. The URAL, for example, is Driver level 3 and costs $35,000 to unlock. The Season 1 changelog lists vendor prices separately from track unlock prices. Per-life loadout purchasing rules are not stated in that document. For the cash side, see the WARDOGS progression guide to levels, cash and unlocks.

PistaNamed in the Season 1 changelog?Example Season 1 gate
Career (Wardog level, separate from the six)YesArtillery Tank at level 90
ReconYes6-10x MRAD scope, $40,000 unlock
SoporteYesLarge Hammer at level 8
MedicYesPP-19 50-round drum at level 29
PilotYesLittle Bird with miniguns, $50,000 unlock
DriverYesHeavy Tank at level 35
Infantry (community: Assault)No header; named by BULKHEAD in the 15 September statsNot covered in the changelog

How a Role Track Gets XP: The Official Part and the Observed Part

This is the section most guides overstate. BULKHEAD’s official Season 1 changelog gives the XP curve and two XP events. Killing a player with an air vehicle now pays 250 XP (down from 300), and selling a supply-crate item priced under $75 now pays 1 XP (down from 25). Neither event is tied to a track by name. The changelog also says the supply-crate curve was rescaled so low-value items “cannot be abused.”

The rule itself is BULKHEAD’s: its February 2026 FAQ says buying specialist items for your loadout earns XP across six progression tracks. Its 15 September launch-weekend stats add that role XP is based on item usage, not fixed classes. On that weekend, earned XP split Infantry 20%, Medic 20%, Recon 19%, Support 21%, Pilot 9% and Driver 11%. What the studio hasn’t published is which action with which item pays how much XP; that part is community-observed. The changelog’s layout fits that reading, since every unlock is filed under the track it belongs to. A third-party equipment guide reports XP tags on item tooltips, including Recon on binoculars and Medic on bandages; we have not checked these in the client.

What we could not establish: which item feeds which track, and per-track XP values for actions like revives or spotting. No later BULKHEAD Steam post checked through 6 October 2026 changed these XP curves or unlock levels. Update 0.1.2 (30 September) capped and scaled some exploitable rewards (vehicle fly-throughs, buildables destroyed before completion, pallets deposited into a FOB outside the zone) without publishing new XP values.

ConseguirQué incluyeRequirementWho it suits
Air-vehicle player kill250 XP per kill, official; track not namedAn air vehicle and a killPlayers flying attack aircraft
Selling a crate item under $751 XP, officialA supply crate item under $75Players selling low-value supply-crate items; XP per hour is not stated
Using a track's specialist gearTrack XP from item usage (BULKHEAD); which item pays how much is community-observedThat track's items in your loadoutRecon, Support, Medic players
Operating vehiclesDriver or Pilot XP, community-observedThe matching vehicle classTransport and vehicle crews

Driver, Recon, Pilot, Support, Medic and Infantry: Track by Track

A driver beside an armoured vehicle and a pilot walking to a helicopter at sunrise
Illustration: A driver by an armoured vehicle and a pilot heading to a helicopter.

For each track: what feeds it, what BULKHEAD says about in-match XP, and the Season 1 gates the changelog names. BULKHEAD hasn’t published XP values for individual actions on any track, so the actions below are community-observed. Driver, Recon and Pilot come first because they are the tracks players search for most.

Driver

WardogsHub reports that Driver has no carryable gear and comes only from operating ground vehicles, for example moving teammates around; this is a community observation. BULKHEAD’s official changelog says Driver was “rejigged” to escalate through attack vehicles. The Driver unlocks moved by the Season 1 changelog are listed in the rewards section below; this is not a complete unlock catalogue.

Recon

WardogsHub reports that sniper and marksman rifles and the bow feed Recon progression; these are community observations. A separate report lists binoculars as Recon-tagged; the XP-triggering action and its value are not stated in the Season 1 changelog. See MetaBot’s gear-to-XP explanation for the general association. Named Season 1 gates: the 6-10x MRAD scope unlock rose from $25,000 to $40,000, and the 6-10x MOA scope from $30,000 to $45,000, per BULKHEAD’s official Season 1 changelog. The changelog gives no Recon level moves for these scopes. One Recon-relevant item changed since: BULKHEAD’s 2 October hotfix disabled IR Rangefinders in the vendor until Season 02, when they will need batteries (IR Goggles & CIWS Balance Hotfix).

Pilot

WardogsHub reports that Pilot also has no carryable gear, and transporting teammates feeds it; this is a community observation. Official Season 1 Pilot price changes: Little Bird with miniguns went from $25,000 to $50,000, Z20 Lakota from $50,000 to $35,000, and the small armoured supply crate from $5,000 to $10,000. Music Tape H left Pilot 28 and is now Driver 23.

Soporte

WardogsHub reports that building and hammers feed Support, and lists C4 and AT mines as Support-tagged; these are community observations. Per BULKHEAD’s official Season 1 changelog, the Large Hammer moved from Support 7 to Support 8 and its unlock cost rose from $25,000 to $75,000. The Medium Hammer’s unlock cost rose from $10,000 to $25,000. Building is covered in the WARDOGS FOB guide to building, supplies and defense.

Medic

WardogsHub reports that revives feed Medic, and lists bandages, the Adrenaline Pen and the Medical Bag as Medic-tagged; these are community observations. The only Medic change in the official changelog is the PP-19 50-round drum magazine, which moved from level 33 to level 29.

Infantry (Community Name: Assault)

Infantry is one of the six role tracks BULKHEAD named in its 15 September launch-weekend stats; some community sites call it Assault. Community sources report that rifles, pistols and items like the M67 frag grenade feed it, but BULKHEAD hasn’t published that mapping. The Season 1 changelog has no Infantry header, so it doesn’t say which Infantry unlocks moved. For rifle unlocks, check the Unlock tab in-game.

Season 1 XP Curve: XP Needed per Level

These are cumulative role-track XP totals, per BULKHEAD’s official Season 1 changelog. BULKHEAD also says each season will have a different XP curve with different item orders, so these are Season 1 figures. Levels below 6 didn’t change.

Level 20 is where the grind bites. It went from 111,500 to 250,000 XP, which the changelog lists as 124.2% slower. BULKHEAD says median players at 20–25 hours will be around level 20, while players pursuing big-ticket items—described as the top 5%—will need to grind. BULKHEAD doesn’t say whether that means one track or all of them, and XP pace isn’t constant, so we don’t turn it into hours for higher levels. For scale, 250,000 ÷ 250 = 1,000 air-vehicle player kills, and 1,000,000 ÷ 250 = 4,000. These are numerical comparisons, not confirmed role-track levelling routes: the changelog does not say which track receives that XP.

Nivel del track de rolSeason 1 XP (cumulative)Before Season 1
69,2508,750
1035,00025,000
15110,00054,750
20250,000111,500
25325,000192,000
30400,000293,750
35500,000416,500
40650,000551,250
45800,000689,500
501,000,000838,000

How to Level Role Tracks Fast Without Risking a Ban

BULKHEAD hasn’t published XP-per-hour figures, so these methods are ranked by source strength, not by measured speed.

You wantWhat to doSource statusLimit
XP from air-vehicle kills; receiving track not statedKills from an air vehicle, 250 XP eachOfficial value; track not namedLittle Bird with miniguns costs $50,000 to unlock
Recon, Support or Medic levelsCarry and use that track's specialist items every lifeOfficial rule; item-to-track mapping community-observedNo official per-action XP values
Driver or Pilot levelsOperate the vehicle class, move squadsCommunity-observedNo carryable gear feeds these tracks
XP from cheap crate salesSelling items under $75Official: now 1 XPRescaled so it "cannot be abused"

Step-by-Step: Levelling One Role Track in Season 1

Use this sequence to plan progression toward a chosen unlock.

  1. 1

    Pick one track

    pick the track whose next gate you actually want, like the URAL at Driver 3 or the Large Hammer at Support 8.

  2. 2

    Check the unlock cost too

    save up the cash for the unlock, because the level alone isn't enough (the Large Hammer, for example, is $75,000).

  3. 3

    Build the loadout around that track

    carry and use that track’s items, or get in the matching vehicle for Driver or Pilot. BULKHEAD says role XP comes from item usage; which item pays how much is community-observed.

  4. 4

    Stay on normal servers

    play official or ordinary community servers and leave any server you suspect of farming XP straight away.

  5. 5

    Report bugs, don't repeat them

    report a bug instead of using it again: abusing an exploit gets a timed ban and resets your cash and XP to 0 (Patch 0.11).

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Role Track Rewards and What You Unlock in Season 1

Driver got the biggest reshuffle. This is the Season 1 ladder from BULKHEAD’s official changelog, with unlock levels where it lists them.

Career Track Gates

Career moves in Season 1, per the official changelog: Sports Parachute from 36 to 35, Large Backpack from 56 to 55, 762x54mm AP from 83 to 82, 556mm AP from 85 to 83, and Deagle from 90 to 85. The Artillery Tank went from Career 55 to Career 90, and its unlock cost rose from $400,000 to $500,000. A separate Career XP curve is not stated in the Season 1 changelog. Community sources describe Wardog level as the sum of role levels, but that relationship is not stated in the BULKHEAD posts checked through 26 September 2026. For how the Career level fits into the wider grind, see the WARDOGS leveling guide to the Season 1 XP curve.

What Changes on 15 October

BULKHEAD has scheduled Season 02 for 15 October 2026 but hasn’t released content details. Because each season gets its own XP curve and item order, the tables above describe Season 1 only. The WARDOGS Season 2 release date guide tracks the launch.

Driver unlockSeason 1 levelAntes
URAL34
Kodiak Assault68
Dune Buggy810
Kodiak Flatbed102
Large Supply Crate1620
URAL Covered1830
Music Tape H23Pilot 28
URAL Attack2540
Humvee with minigun3035
Heavy Tank35Career 35

Published Driver unlock-price changes: URAL $35,000; Dune Buggy $25,000; Kodiak Flatbed $35,000; Music Tape H $2,500. Other Driver prices are not stated in the Season 1 changelog.

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Patch 0.11 and Update 0.1.2: The Hard Limit on Levelling Fast

BULKHEAD’s official Patch 0.11 post (12 September 2026) sets three separate penalties. Abusing a cash exploit or bug gets a timed ban, with the length based on previous bans, and your cash and XP are reset to 0. Making content that teaches an economy exploit without reporting it counts as advertising cheats and gets a permanent ban. If your account is tracked joining a known XP-farming server for more than a few minutes, it’s banned permanently. BULKHEAD says it tracks every server you enter. The post also says it doesn’t want people to stop posting about bugs on social media or Discord. What it’s drawing a line against is promoting an exploit. The WARDOGS community servers guide covers which servers are safe to join.

Update 0.1.2 (30 September 2026) went further. It fixed several cash and XP exploits: revive checks are now fully server-authoritative, vehicle fly-through rewards are capped, rewards for destroying buildables scale with their build progress, and pallets deposited into a FOB outside the zone pay less. BULKHEAD says anyone caught abusing cash and XP exploits, or real-money trading, has had cash and progression reset, that the leniency shown to first-time offenders is over, and that repeat exploit abuse now risks a permanent ban without warning. The same update added a DEPLOY screen that points players to Official, Community, Infantry Mode and Low-Level servers; BULKHEAD gives no XP rates for any of them. Source: BULKHEAD, “WARDOGS | Update 0.1.2 (Minor Patch)”, Steam.

Advertencia

Spending more than a few minutes on a known XP-farming server results in a permanent ban. Abusing a cash exploit results in a timed ban and resets cash and XP to 0. Both rules are in the official Patch 0.11 post on Steam.

Myth-Busting: Assault, Career and Crate XP

Myth: Assault is an official track

Not under that name. BULKHEAD’s 15 September stats call it Infantry; “Assault” is a community name. Career isn’t one of the six role tracks either: it’s the separate Wardog ladder.

Myth: Selling supply-crate items under $75 still pays 25 XP

That was true before Season 1, when it paid 25 XP. It now pays 1 XP per the official Season 1 changelog on Steam.

Our Take: Is Grinding Role Tracks Worth It?

Nuestra opinión

Push one track to the gate you actually want, then decide whether to go further.

Driver is the easiest track to plan, because its listed unlocks and several prices are official. Recon, Support and Medic still depend on community observations for how XP is earned. With permanent bans on the table for XP farming and Season 02 bringing a new curve, there’s little reason to cut corners on a ladder that’s set to change.

Sources and Confidence

Where each claim comes from, and how far to trust it.

ClaimWhere it comes fromEstado
Roles are player-defined; buying specialist items earns XP across six progression tracksBULKHEAD, “WARDOGS – TOP QUESTIONS”, Steam announcements, 18 February 2026Official
Season 1 role-track XP curve, air-kill and crate-sale XP, unlock moves and prices by trackBULKHEAD, “Pre-Load Live & Season 1 Changelog”, Steam announcements, 9 September 2026Official
XP-farm servers: permanent ban; cash exploits: timed ban and cash/XP resetBULKHEAD, “Scheduled Maintenance & Patch 0.11”, Steam announcements, 12 September 2026Official
Exploit fixes, end of leniency, permanent-ban risk; DEPLOY screen with Infantry Mode and Low-Level serversBULKHEAD, “WARDOGS | Update 0.1.2 (Minor Patch)”, Steam announcements, 30 September 2026Official
IR Rangefinders disabled in the vendor until Season 02BULKHEAD, “IR Goggles & CIWS Balance Hotfix”, Steam announcements, 2 October 2026Official
Season 02 on 15 October 2026BULKHEAD, “WARDOGS | Season 02 Teaser”, Steam announcements, 22 September 2026Official
Which items feed Recon, Support, Medic, Infantry; Driver and Pilot fed by vehicles; “Assault” as a name for Infantry; track caps 50 and Career 150Community wikis (WardogsHub, MetaBot)Community data
Six role tracks named: Infantry, Medic, Recon, Support, Pilot, Driver; role XP based on item usage, not fixed classes; launch-weekend XP splitBULKHEAD, “2 MILLION COPIES SOLD”, Steam announcements, 15 September 2026 (launch-weekend stats image)Official

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Preguntas frecuentes

How many role tracks does WARDOGS have?
Six: Infantry, Medic, Recon, Support, Pilot and Driver, as BULKHEAD named them in its 15 September 2026 launch-weekend stats. Career, the Wardog level, is a separate ladder with its own unlocks.
Can I switch which role track I'm leveling mid-match?
Yes. Role XP follows the items you use, so changing your loadout on the next respawn changes which track earns XP. The limit isn’t a cooldown, it’s your cash balance.
Is this the same as picking a class in a game like Battlefield?
Not really. In a fixed-class shooter you select a role and it defines your access to gear. In WARDOGS it runs the other way: the gear you can afford defines which role you're effectively playing, and that role can change every life.
How does the Career (Wardog) level relate to the role tracks?
BULKHEAD has not published a formula. The changelog gives Career unlock levels (Deagle 85, Artillery Tank 90) and a role-track XP curve, and nothing that says one is the sum or a function of the others — treat any such formula as unconfirmed.
Is Assault the same as Infantry?
Yes. BULKHEAD calls the track Infantry; some community sites call it Assault.
What is the fastest way to level Driver, Recon or Pilot?
BULKHEAD publishes no XP-per-hour figures. Driver and Pilot are reported to level only from operating vehicles and moving your squad; Recon from using Recon gear such as scoped rifles. Air-vehicle player kills pay an official 250 XP each, but the changelog does not say which track receives it. XP-farming servers and exploits risk a permanent ban.