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A PoE campaign speedrun means clearing the ten acts as fast as possible on a new character while still grabbing every passive skill point quest, every Labyrinth trial, and enough resistance gear to survive Cruel and Merciless difficulty. This guide lists exactly which quests you cannot skip, which side content costs you nothing to ignore, and which twink items — gear handed down from a stronger character — turn a slow first clear into a much faster one. If you’re asking whether GGG will ever let you skip the acts outright, the answer is no, and the misconceptions section below covers why; everything else here is about what you can do right now, in the client, on your own.
En resumen
- Never skip the passive point quests or the Labyrinth trials — they’re worth up to 24 skill points and every Ascendancy point you have.
- The Act 2 bandit quest and its resistance/attribute reward matter more early than most builds admit.
- Most optional side quests (hidden bosses, extra lore areas, non-passive bonus quests) can be skipped with zero mechanical loss beyond flavor and a bit of loot.
- Twink gear — Tabula Rasa, Wanderlust, Goldrim, a cheap unique belt — removes the early-game gear grind almost entirely.
- Any “three hours” style time estimate depends heavily on your build, your gear, and how many times you’ve run the acts before.
Orbes Divinos
20 Orbes Divinos en un intercambio dentro del juego, Liga de Desafío Hardcore
What Is a PoE Campaign Speedrun?
A campaign speedrun is a leveling run through Acts 1 through 10 where you skip everything that doesn’t advance your character’s power or unlock the next zone. It sits on top of the normal leveling loop and the league start prep most players already do — the difference is intent: you’re not exploring, you’re routing. Players care about this because Ascendancy points are among the strongest character upgrades in Path of Exile, and delaying Labyrinth completion can leave a character much weaker than expected for its level, so a badly planned first run can burn hours for nothing.
| Labyrinth Tier | Trials Required | Ascendancy Points Granted |
|---|---|---|
| Normal Labyrinth | Six trials, Acts 1 – 3 | Primeros 2 puntos |
| Cruel Labyrinth | Three more trials, roughly Acts 6 – 8 | 2 more (4 total) |
| Merciless Labyrinth | Three final trials, late campaign | 2 more (6 total) |
| Eternal (Uber) Labyrinth | Offering to the Goddess, no trial | Final 2 (8 total) |
Where the grind outlasts the interest, Boosting de Path of Exile picks it up from wherever the account already stands.
Which Quests You Cannot Skip: Passives, Lab Trials, Resistances
Two categories are non-negotiable. First, the passive point quests: there are only 23 such quests because the final one grants two Passive Skill points at once, adding up to a total of 123 points across the Passive Tree at level 100. Skipping any of these means permanently building a weaker character on that tree — you can’t buy the points back. Confirmed early ones include The Dweller of the Deep, found and defeated in the Flooded Depths, and The Marooned Mariner, which has you bring the Allflame to Captain Fairgraves in Act 1, followed in Act 2 by The Way Forward, completed after defeating Captain Arteri in the Western Forest, and in Act 3 by Through Sacred Ground, which requires finding the Golden Hand in Crypt Level 2.
Second, the Labyrinth trials. There are 12 Lab locations you have to visit during the campaign in order to specialize your class into an Ascendancy, and the useful part for a speedrun is that completion of these trials is tied to your account per league, so once your league starter runs them, you don’t need to run them again on any subsequent character — a huge deal for twink leveling. The trials cluster roughly as Act 1’s first trial in the Lower Prison, then two more in Act 2’s Crypt Level 1 and Chamber of Sins Level 2, with the final three for the Normal Lab in Act 3’s Crematorium, Catacombs and Imperial Garden. Later tiers continue into Acts 6 through 10.
The third unskippable item isn’t a quest, it’s a decision: the Act 2 bandit quest. You can choose to help one of the three Bandit leaders for a specific reward, or slay all of them for a Passive Skill point, and this is a popular choice on league starts because it helps undergeared characters cap their resistances earlier, though the reward can be changed later but is fairly expensive early into a league. Decide once, based on whether your build needs early resistances more than the raw passive point, and move on.

Side Quests You Can Skip Without Losing Progress
Everything that isn’t a passive point quest, a Lab trial, or the bandit choice is optional in a strict speedrun sense. That includes most lore-only quests, hidden unique-monster hunts that don’t feed a passive quest, and any side objective the game flags as a bonus without a skill point attached. The table below separates what’s actually optional from what looks optional but quietly gates something you’ll want later.
Advertencia
Skipping a passive-point quest by accident is one of the most common ways a league-start character ends up under-leveled for its own gear. Check your quest log against a passive-point checklist before you leave an act, not after.
| Side Content | Safe to Skip? | What You Actually Lose |
|---|---|---|
| Pure lore/side quests with no passive reward | Yes | Nothing mechanical, just dialogue and minor loot |
| Optional hidden bosses unrelated to a passive quest | Yes | Some drops and currency, no character power |
| Full zone exploration / backtracking for maps | Yes | Extra loot and waypoints you don't strictly need mid-campaign |
| Act 6 Pantheon god quests (Kitava's Body and similar) | No | Passive points and a Pantheon power slot most players don't want to give up |
Twink Gear: Passed-Down Items That Cut Ten Hours to Three
Twink leveling means handing down items from an existing character’s stash to a fresh one, skipping the early gear-upgrade grind entirely. A small, reusable kit covers most of the campaign.
Body Armor and Boots
Tabula Rasa is the most important investment for leveling, due to the sheer firepower it gives to any build by offering six linked sockets from level one with no other stats to fight over. On the feet, Wanderlust is the most accessible and prolific boot choice, offering freeze immunity plus a movement speed roll that most rare boots can’t match this early.
Helmet, Rings, and Belt
Goldrim is excellent due to immediate usability and the large injection of resistances it grants from level one, buying time before your gear can cap resistances properly. For rings, a pair of unique rings such as Berek’s Grip or Perandus Signets covers early damage or utility, and for the belt slot one of the cheap unique belts — Darkness Enthroned, Meginord’s Girdle, or Wurm’s Molt — rounds out the kit.
None of this needs to be expensive. If your main character isn’t sitting on spares, our efficient farming guide covers currency methods that make picking up a Tabula Rasa or a cheap unique belt for an alt a non-issue.
How Long Does the Path of Exile Campaign Take?
The spread is wide, and treat every figure here as a rough range. Veterans race Acts 1–10 in five or six hours, and racers who have memorised the layouts and run a meta league-starter build get under five. Most players need at least double that: around 8–12 hours on a second or third league character. A first character played blind, or an unfamiliar build with league mechanics and side zones along the way, can run to 15–25 hours. Every league reset asks for the same time again regardless of account progression, and most characters finish Act 10 around level 65–70.
The gap between those numbers comes almost entirely from zone-layout knowledge and build efficiency, not from a shortcut through the story quests.
Consejo
Track your campaign time each league. Layout knowledge is the single biggest time-saver, and players typically shave 30–60 minutes per cycle as the routes sink in.
Step-by-Step: First Speedrun Walkthrough
Sigue estos pasos para hacerlo rápidamente.
-
1
Twink your stash before you start
send Tabula Rasa, Wanderlust, Goldrim, a spare belt and rings to the new character before you even create it.
-
2
Clear Acts 1 – 3 in a straight line
grab the confirmed passive quests as you pass through, and pick up all six Normal Lab trials on the way; don't detour for anything without a passive reward.
-
3
Make the bandit call early
decide once whether you need the resistance/attribute reward or the flat passive point, based on how exposed your build feels.
-
4
Run the Normal Labyrinth once trials are done
do it as soon as the six trials are complete rather than saving it, since the Ascendancy points compound your damage and survivability for every act after.
-
5
Repeat the pattern through Acts 6 – 10
keep collecting passive quests and Cruel/Merciless trials, running each Lab tier the moment it unlocks instead of stockpiling trials.
-
6
Check your resistances before Merciless
swap in any twinked resistance pieces you saved, since Merciless-difficulty monsters punish uncapped resistances hard.
Laberinto
Tu segundo par de puntos de ascendencia, ganado
Common Misconceptions About Skipping the PoE Campaign
Myth: You can skip Lab trials and just farm them later
You can technically delay them, but every trial you postpone is Ascendancy points you’re not using while leveling through content that assumes you have them. The trials themselves are quick; the real cost is playing acts 4 through 10 without an Ascendancy class.
Myth: The bandit reward doesn’t matter if you’re going to respec anyway
Changing the bandit reward later is possible but fairly expensive early into a league, so treating it as a throwaway choice on a fresh character usually costs more currency than just picking correctly the first time.
Myth: A twinked character skips the campaign, not just speeds it up
Passed-down gear removes gear-upgrade downtime, not the acts themselves. You still walk through every zone and complete every mandatory quest — twink gear just means you’re never under-geared while doing it.
Myth: GGG will add a campaign skip like Diablo 4
It has said the opposite, repeatedly. Every league still means clearing all ten acts before the Atlas, and PC Gamer has reported that Grinding Gear Games still refuses to implement a campaign skip. Game director Mark Roberts said skipping the campaign makes you “have a lot less care for your character” and “just genuinely makes the game worse—the work to get there is the satisfaction”; he knows the shortcut first-hand, because the developers use tools to skip it internally. Rather than a skip, Roberts wants new leagues to freshen the campaign up so it stays relevant, and called dropping it a “very, very bad way to go.” Path of Exile 2 director Jonathan Rogers has made similar statements, so the sequel is no exception.
There is no hidden skip either. Party power-leveling lets a high-level player carry you through zones faster, but you still progress act by act; the tools developers use internally are not available to players, and third-party automation violates Path of Exile’s Terms of Service.
Our Take: Is a Full Speedrun Worth It?
Nuestra opinión
For a second or third character in the same league, yes; for your very first character ever, don’t force it.
The passive quests and Lab trials aren’t optional in any real sense — they’re the difference between a character that can survive Merciless and one that can’t, so “speedrunning” them isn’t really skipping anything, it’s just not wasting time on the parts that were always optional. The actual time saved comes almost entirely from cutting side content and twinking gear, not from finding some secret shortcut through the mandatory story quests.
Where this genuinely helps is exactly the situation most searchers are in: a league is a few weeks old, your main character is geared, and you want an alt or a hardcore restart without repeating the slow parts. Where it doesn’t help is a brand-new player’s first-ever character — learning the acts, the bandit trade-offs and the Lab traps properly the slow way pays off every league after. Once you’re through the campaign, the actual decisions move to what to prioritize in the endgame, where the leveling shortcuts stop mattering and map and currency strategy take over.
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Servicios de Path of Exile
Challenge League · Subida de nivel
Subida de nivel — rango a elegir (1-100)
Pick your start and target level, 1 to 100 · Full act completion and three Labyrinths
Standard · Atlas y jefes
Atlas completado — los 118 mapas
All 118 Atlas maps completed · Unlocks the full Atlas passive tree and bonuses
Challenge League · Subida de nivel
Subida de nivel 1-70 + los 10 actos + 3 labs + 24/24 puntos de habilidad
Levels 1 to 70 with all ten acts cleared · Three Labyrinth runs completed
