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The Deep North update for Valheim added more than thirty named crafting materials, and this checklist sorts every one of them — Frostcore, Bloodgold, Moose Hide, Timberwood and the rest — by category, alongside the two new production stations and three station extensions the patch notes name. Valheim 1.0 launched on 9 September 2026 from developer Iron Gate and publisher Coffee Stain Publishing, and this list is built directly from what the official patch notes say, with anything the notes don’t cover flagged as unconfirmed rather than guessed at.

En resumen

  • The 1.0 crafting section names 30+ new materials, 11 trophies and four plantables — Kale, Oats, Poteitr and Timberwood.
  • Two new production stations (Frigid Kiln, Frost Foundry) and three extensions (Smith’s Aprons, Smoker, Standing Loom) were added, each extension tied to an existing station.
  • The patch notes confirm four Bloodgold ammunition types and a dedicated storage stack; they do not state that Bloodgold is used to craft the Nord, Frostfire, or Thunderblood weapon lines, nor where to find or refine it — any weapon-line link is a community inference, not a stated recipe.
  • The station recipes and the Frostcore link are documented from the live game by PC Gamer (both stations cost 10 Frostcore; Ice unlocks the kiln, Frostcore the foundry); Bloodgold comes from Gammeltrolls and is used with a Mould to make a Cast — per the same guide, not the notes.
  • Hotfixes 1.0.10 and 1.0.12 touched snow clearing, the Timberwood Drawbridge, and item-stand durability — with one bug still only partly fixed.

What Are the Deep North Materials in Valheim?

The Deep North materials are the new crafting-item category Iron Gate added with Valheim 1.0, covering everything from frozen ores to animal parts to purchasable seasonings. The official patch notes list Bloodgold, Crown Jewel, Dead Pulp, Elaking Hair Bundle, Embers, Frostcore, Frostfire Essence, Frozen Branch, Hook, Ice, Leather Straps, Liquid Frost, Long Claws, Moose Hide, Moose Meat, Moose Sinew, Molds & Casts, Nornathread, Petrified Tissue, Seal Blubber, Seal Pelt, a purchaseable Seasoning of the Gourd, Thunderblood Essence, Timberwood and Writhan Roots under the Crafting section, alongside eleven new creature trophies including Barka, Elaking, Eyeless One, Frost Blob, Hexen, Krigen, Lava Blob, Moose, Pulp, Seal and Writhan Trophies. Players care about this list because it’s effectively the recipe backbone for the entire new biome — every Nord, Frostfire and Thunderblood weapon in the update draws on some combination of these materials, even though the patch notes themselves don’t spell out which recipe uses what.

30+new crafting materials
11new trophy types
4new plantable crops

For the wider rundown of everything the update shipped — weapons, armour sets, dungeons — the Deep North update overview covers the full patch beyond just materials.

Scale of new content by category (per the abbreviated patch notes)

Building pieces80+
Armas40+
Crafting materials30+
Food items20+
Trophy materials11
ItemQty for a first baseConseguirTool / stationUnlocks or feedsEstado
Frostcore20 (10 per station)Winding Tunnels, overhead depositsPickaxe; the Frost Foundry recipe appears when you first touch oneFrigid Kiln and Frost Foundry recipesPress guide (PC Gamer, 9 Sep), in-game screenshots
Ice5 for the kiln, then more as fuelSlippery ice patches on frozen waterBlack metal pickaxe; the Frigid Kiln recipe appears when you pick Ice upLiquid Frost (in the kiln)Press guide (PC Gamer)
Stone40 (20 per station) + 5 for a campfireAnywherePickaxeBoth stationsPress guide (PC Gamer)
Iron15Swamp crypts (Scrap Iron → Smelter)Pickaxe, SmelterFrost FoundryPress guide (PC Gamer)
Liquid Frost1 per cast in the foundryFrigid Kiln, from IceFrigid KilnCasting Deep North items, incl. the Intricate KeyPress guide (PC Gamer)
Mould1 per CastWinding Tunnels lootCast (with Bloodgold)Press guide (PC Gamer)
Bloodgold5 per CastGammeltrolls (per PC Gamer); also named as an ammunition materialCast → Intricate Key at the Frost FoundryPress guide; ammunition use per notes
Intricate Key1 per Mörkhalla doorCrafted: Mould + 5 Bloodgold → Cast, then Cast + Liquid Frost in the Frost Foundry (about a minute)Frost FoundryMörkhalla accessPress guide (PC Gamer) — it is crafted, not found
Embers2 for the Snow ShovelEternal Pyre (placed with the Fader Relic)Level-3 Black Forge (Snow Shovel: 5 Fine Wood, 4 Flametal, 2 Embers)Snow ShovelCommunity guides, consistent
TimberwoodPiece costs not publishedDeep North wood; plantable per the notesCultivator to plant; axe to fellTimber, Decorated Timber and Timberwood Drawbridge setsOfficial (named, plantable); quantities not published
Also named in the notes, no quantities publishedFrostfire Essence, Thunderblood Essence, Crown Jewel, Nornathread, Petrified Tissue; creature parts (Elaking Hair Bundle, Hook, Long Claws, Moose Hide/Meat/Sinew, Seal Blubber/Pelt, Writhan Roots, Dead Pulp, Frozen Branch, Leather Straps); 11 trophies (Barka, Elaking, Eyeless One, Frost Blob, Hexen, Krigen, Lava Blob, Moose, Pulp, Seal, Writhan); plantables Kale, Oats, Poteitr; purchasable Seasoning of the GourdDeep North gear, food and build setsOfficial names; recipes not in the notes

Where the grind outlasts the interest, Boosting de Valheim picks it up from wherever the account already stands.

Where to Get Deep North Materials in Valheim

A snow-dusted plot of young timberwood saplings growing near a wooden outpost.
Illustration: Cultivating Timberwood instead of hauling it from the wild

Some sources are stated plainly in the patch notes and some are not. The four new plantables — Kale, Oats, Poteitr and Timberwood — are grown rather than looted, and Timberwood is plantable, which lets you farm the tier’s building material instead of hauling it, and it feeds the new Scalewood structures, according to third-party reporting on the update. The eleven trophies line up with named new enemies — Barka, Elaking, Eyeless One, Hexen, Krigen, Moose, Seal, Writhan and the various Pulp variants all appear in the same patch notes’ creature list, which strongly implies each trophy drops from its namesake creature, though the notes never state that link directly. Two trophies break that pattern: Frost Blob and Lava Blob are listed as materials with no matching enemy entry in the same notes, so their actual source is unstated. Bloodgold is the trickiest of the bunch — the patch notes confirm what it’s for but not where it comes from. The official notes are clear about what Bloodgold is for — four Bloodgold ammunition types (Arrow, Bolt, Missile, Payload) and a dedicated storage stack — but just as clear by omission about what they don’t cover: no mining location, no refining process, no confirmed smelting station, and no numeric stats. Third-party guides have filled that gap with a specific chain involving frozen troll enemies and dungeon loot, but it’s worth treating as unverified until Iron Gate documents it directly, since even those guides don’t fully agree with each other on the exact station.

Consejo

The patch notes mention a rare-drop rework aimed at cutting down on kills that never produce a reward, so grinding named Deep North creatures for their trophies should feel less like a slot machine than earlier biomes did — though no specific drop rate is given.

ConseguirQué incluyeRequirement (per patch notes, where stated)Who it suits
Farming plotsKale, Oats, Poteitr, TimberwoodPlantable status confirmed; growing conditions and seed sources not statedPlayers who'd rather grow than grind
Named new creatures (Moose, Seal, Elaking, Hexen, Krigen, etc.)Matching trophy + associated parts (Hide, Sinew, Blubber, Pelt, Hair Bundle)Combat; exact drop chances not statedCombat-focused players
Dungeons (Winding Tunnels, Mörkhalla)Frostcore and Moulds (the Intricate Key is not loot — it is cast at the Frost Foundry from a Mould, 5 Bloodgold and Liquid Frost)Dungeon access; a Mörkhalla door needs an Intricate Key you cast first; internal loot tables not statedExplorers willing to clear structures
Haldor / purchasable slotsSeasoning of the Gourd, inventory upgradesNamed as purchaseable in the notes; price not statedPlayers skipping the farm for a specific item

Best Deep North Materials Farming Methods

The patch notes don’t publish drop rates or recipe costs; the two station recipes are documented from the live game by PC Gamer (Frigid Kiln 10 Frostcore, 20 Stone, 5 Ice — unlocked by picking up Ice; Frost Foundry 10 Frostcore, 15 Iron, 20 Stone — unlocked by touching a Frostcore), so “best method” here means matching effort to those two builds and to what the notes confirm exists.

On the time cost: the patch notes don’t give a recipe list, so there’s no way to state a total hour count for a “finished Nord loadout” honestly — what’s known is that the checklist itself spans 30+ materials, 11 trophies and four plantables before any station is even built, which is the longest single-update ingredient list we have seen in the game’s patch notes — the Valheim 1.0 overview covers the rest of the update.

MethodSpeedEffortBest for
Plant and harvest Kale/Oats/Poteitr/TimberwoodSlow to start, passive afterLow once establishedLong-term bases and food/build stockpiling
Hunt named creatures for trophies and partsDepends on spawn density (not stated)Moderate to highPlayers building the new armour sets
Clear Winding Tunnels / Mörkhalla for Frostcore and Molds & CastsSlow, dungeon-boundHighPlayers chasing the two new stations
Track the Bloodgold chain (per third-party guides only)UnverifiedUnverifiedPlayers comfortable acting on unconfirmed info

Deep North Materials Rewards and What You Unlock

Two new timber and stone crafting structures standing in a snowy clearing, one glowing faintly blue and the other faintly orange.
Illustration: New stations standing ready in the frozen north

The payoff for gathering these materials is access to the two new production stations and three station extensions, plus the weapon and ammunition lines tied to Bloodgold, Frostfire Essence and Thunderblood Essence by name.

Frostfire and Thunderblood essences

Deep North progression introduces a completely new collection of metals, creature drops, essences, plants, crafting components, and production stations, and the patch notes list a full Frostfire weapon line (Sword through Crossbow) and an identical Thunderblood line next to their matching essence materials. The naming pattern is obvious, but the notes never state that Frostfire Essence is literally the crafting cost for a Frostfire Sword — that’s an inference from shared names, not a confirmed recipe.

Bloodgold ammunition

The patch notes list Bloodgold Arrow, Bloodgold Bolt, Bloodgold Missile and Bloodgold Payload as new ammunition types, plus a separate Bloodgold Stack for storage. None of the four ammo types have a stated crafting cost in the notes, so treat any specific Bloodgold count you see quoted elsewhere as an estimate rather than an official figure.

RewardHow you get it (per patch notes)Why it matters
Frigid KilnNew production station, named in patch notes; build cost not statedThird-party guides tie it to Liquid Frost production, unconfirmed officially
Frost FoundryNew production station, named in patch notes; build cost not statedWidely described in guides as the finishing station for Nord-tier gear, unconfirmed officially
Smith's ApronsBlack Forge extension, per patch notesExtends existing weapon/armour crafting rather than adding a new bench
SmokerCauldron extension, per patch notesExtends food cooking off the existing Cauldron
Standing LoomGaldr Table extension, per patch notesExtends the Galdr Table's existing crafting role

Common Misconceptions About Deep North Materials

“Frostcore automatically unlocks the Frost Foundry”

This claim shows up across third-party crafting guides, but it isn’t in the official patch notes. The notes confirm Frostcore exists as a material and confirm the Frost Foundry exists as a station — they don’t state that collecting one unlocks the other. Treat that link as a community claim until Iron Gate documents it.

“Bloodgold is smelted at the Black Forge”

Guides disagree on this point. One widely shared walkthrough describes finding physical molds in dungeons, filling those molds with Bloodgold, and hardening them with liquid ice in a dedicated station, which implies a different refining chain than a straight Black Forge smelt. Since the official notes don’t name a refining station for Bloodgold at all, there’s no way to confirm which version is right — or whether either is complete.

“Every trophy matches a named enemy in the patch notes”

Mostly true, but not entirely. Nine of the eleven trophies — Barka, Elaking, Eyeless One, Hexen, Krigen, Moose, Pulp, Seal and Writhan — line up with creatures named elsewhere in the same notes. Frost Blob and Lava Blob don’t have a matching creature entry in the Creatures section, so assuming they drop from an obvious source is a guess, not a confirmed fact.

Advertencia

Items no longer lose durability and upgrade level when removed from armour stands and item stands, but only if the world has not been loaded since 1.0 released — Iron Gate’s own hotfix text explicitly warns not to remove high-level fish, weapons or armour from stands without a backup if you’ve already been playing on 1.0, since the fix doesn’t retroactively cover worlds that were already loaded.

What the 1.0.10 and 1.0.12 Hotfixes Changed

Two hotfixes landed two days after launch and both touch things that matter for a materials run. Punching snow no longer removes it, while landing on a snowy area without directly walking over it now causes the snow to disappear, which changes how you clear space before placing Timberwood or Scalewood structures. Separately, players had discovered a couple of days earlier that the new Timberwood drawbridges were too narrow to fit a cart across, and the fix for that shipped in this same patch. Greydwarf Shamans in the Deep North were also dealing and healing too much, and that’s now fixed. On the platform split: 1.0.10 is listed for all platforms, while 1.0.12 is listed as Steam-only, with its fixes planned for other platforms through an upcoming hotfix whose release date has not been communicated. That means console players are still exposed to the pre-1.0.12 Forge of Potential recipe bug and the unloaded-zone crash until Iron Gate ships a follow-up on those platforms. Anyone running mods or a long-lived world should back up character and world saves before updating, given both the scale of new content and the item-stand bug above — and if you’ve used dev commands anywhere near your build, the devcommand cheat-flag guide covers how that flag interacts with achievements.

Our Take: Are the Deep North Materials Worth Farming Now?

Nuestra opinión

The material list is genuinely deep, but the patch notes read like an inventory audit, not a crafting wiki.

Thirty-plus materials, eleven trophies and two brand-new stations is a real expansion of what there is to collect in Valheim, and the naming alone (Frostfire Essence next to a Frostfire weapon line, Bloodgold next to Bloodgold ammunition) makes the intended pairings obvious even without a stated recipe. The honest gap is that Iron Gate’s own notes stop at naming things — no build costs, no drop sources, no station recipes — so anyone farming Deep North material right now is relying on community guesswork for the exact chain, and those guides don’t even agree with each other on stations like the Bloodgold refine. That’s not a reason to skip the biome; it’s a reason to gather broadly (plant the crops, hunt the named creatures, clear the dungeons) rather than farming one specific material toward a weapon recipe the notes do not print — Deep North gear is cast at the Frost Foundry from a Mould, Bloodgold and Liquid Frost, per PC Gamer’s Intricate Key guide, and per-weapon costs are read in the client. If you’re weighing whether the wider grind is worth the time investment at all, the skills and death penalty breakdown is worth reading alongside this, since losing gear mid-farm carries its own cost in this update.

Sources and Confidence

This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.

ClaimWhere it comes fromEstado
1.0 patch notes list 30+ named crafting materials including Bloodgold and FrostcoreSteam Community (official announcements)Official
Patch notes list 11 named trophy materials from Barka to WrithanSteam Community (official announcements)Official
Bloodgold is confirmed only for four ammunition types and a storage stack; any link to the weapon lines is a community inferenceSteam Community (official announcements) (Crafting section) — weapon-line claims circulate in third-party guides onlyOfficial / Unconfirmed
Timberwood is plantable and Bloodgold’s exact refining station is disputed among guidescirculates in third-party crafting guides (e.g. All Things How)Unconfirmed
Hotfix 1.0.10 is on all platforms while 1.0.12 is Steam-only pending rolloutSteam Community (official hotfix post)Official
Official hotfix text warns against removing high-level items from stands without backupsValheim (official site)Official

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Preguntas frecuentes

What is Bloodgold used for in Valheim 1.0?
The patch notes confirm four Bloodgold ammunition types — Bloodgold Arrow, Bolt, Missile and Payload — plus a dedicated Bloodgold storage stack. They do not say Bloodgold is used to craft the Nord, Frostfire or Thunderblood weapons; that link appears only in community guides, and the notes give no mining location, refining station or numbers.
Where do I find Frostcore in Valheim?
Frostcore is named as a material in the official patch notes with no location given. PC Gamer's in-game guide places it in the Winding Tunnels — "they look like glowing blue ice and are typically overhead" — and says touching your first Frostcore unlocks the Frost Foundry recipe; picking up Ice unlocks the Frigid Kiln. Both stations cost 10 Frostcore each (plus 20 Stone and 5 Ice for the kiln; 15 Iron and 20 Stone for the foundry).
What are the two new production stations in the Deep North update?
The Frigid Kiln and Frost Foundry, both named in the 1.0 patch notes. The notes give no cost; PC Gamer's guide written in the live game does: Frigid Kiln 10 Frostcore, 20 Stone, 5 Ice (unlocked by picking up Ice); Frost Foundry 10 Frostcore, 15 Iron, 20 Stone (unlocked by touching a Frostcore). The kiln turns Ice into Liquid Frost; the foundry casts items from a Mould plus Liquid Frost.
Which stations do the three new extensions attach to?
Smith's Aprons attaches to the Black Forge, Smoker attaches to the Cauldron, and Standing Loom attaches to the Galdr Table — all three pairings are stated directly in the patch notes.
Is the item-stand durability bug fully fixed?
Only partially. The fix in 1.0.12 only prevents the durability and upgrade-level loss on worlds that had not yet loaded under 1.0 before the fix landed. If your world was already running 1.0, Iron Gate's own hotfix notes say not to remove high-level items from stands without a backup, since a better fix is still in progress.