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The Deep North update for Valheim added more than thirty named crafting materials, and this checklist sorts every one of them — Frostcore, Bloodgold, Moose Hide, Timberwood and the rest — by category, alongside the two new production stations and three station extensions the patch notes name. Valheim 1.0 launched on 9 September 2026 from developer Iron Gate and publisher Coffee Stain Publishing, and this list is built directly from what the official patch notes say, with anything the notes don’t cover flagged as unconfirmed rather than guessed at.
En resumen
- The 1.0 crafting section names 30+ new materials, 11 trophies and four plantables — Kale, Oats, Poteitr and Timberwood.
- Two new production stations (Frigid Kiln, Frost Foundry) and three extensions (Smith’s Aprons, Smoker, Standing Loom) were added, each extension tied to an existing station.
- The patch notes confirm four Bloodgold ammunition types and a dedicated storage stack; they do not state that Bloodgold is used to craft the Nord, Frostfire, or Thunderblood weapon lines, nor where to find or refine it — any weapon-line link is a community inference, not a stated recipe.
- The station recipes and the Frostcore link are documented from the live game by PC Gamer (both stations cost 10 Frostcore; Ice unlocks the kiln, Frostcore the foundry); Bloodgold comes from Gammeltrolls and is used with a Mould to make a Cast — per the same guide, not the notes.
- Hotfixes 1.0.10 and 1.0.12 touched snow clearing, the Timberwood Drawbridge, and item-stand durability — with one bug still only partly fixed.
What Are the Deep North Materials in Valheim?
The Deep North materials are the new crafting-item category Iron Gate added with Valheim 1.0, covering everything from frozen ores to animal parts to purchasable seasonings. The official patch notes list Bloodgold, Crown Jewel, Dead Pulp, Elaking Hair Bundle, Embers, Frostcore, Frostfire Essence, Frozen Branch, Hook, Ice, Leather Straps, Liquid Frost, Long Claws, Moose Hide, Moose Meat, Moose Sinew, Molds & Casts, Nornathread, Petrified Tissue, Seal Blubber, Seal Pelt, a purchaseable Seasoning of the Gourd, Thunderblood Essence, Timberwood and Writhan Roots under the Crafting section, alongside eleven new creature trophies including Barka, Elaking, Eyeless One, Frost Blob, Hexen, Krigen, Lava Blob, Moose, Pulp, Seal and Writhan Trophies. Players care about this list because it’s effectively the recipe backbone for the entire new biome — every Nord, Frostfire and Thunderblood weapon in the update draws on some combination of these materials, even though the patch notes themselves don’t spell out which recipe uses what.
For the wider rundown of everything the update shipped — weapons, armour sets, dungeons — the Deep North update overview covers the full patch beyond just materials.
| Item | Qty for a first base | Conseguir | Tool / station | Unlocks or feeds | Estado |
|---|---|---|---|---|---|
| Frostcore | 20 (10 per station) | Winding Tunnels, overhead deposits | Pickaxe; the Frost Foundry recipe appears when you first touch one | Frigid Kiln and Frost Foundry recipes | Press guide (PC Gamer, 9 Sep), in-game screenshots |
| Ice | 5 for the kiln, then more as fuel | Slippery ice patches on frozen water | Black metal pickaxe; the Frigid Kiln recipe appears when you pick Ice up | Liquid Frost (in the kiln) | Press guide (PC Gamer) |
| Stone | 40 (20 per station) + 5 for a campfire | Anywhere | Pickaxe | Both stations | Press guide (PC Gamer) |
| Iron | 15 | Swamp crypts (Scrap Iron → Smelter) | Pickaxe, Smelter | Frost Foundry | Press guide (PC Gamer) |
| Liquid Frost | 1 per cast in the foundry | Frigid Kiln, from Ice | Frigid Kiln | Casting Deep North items, incl. the Intricate Key | Press guide (PC Gamer) |
| Mould | 1 per Cast | Winding Tunnels loot | — | Cast (with Bloodgold) | Press guide (PC Gamer) |
| Bloodgold | 5 per Cast | Gammeltrolls (per PC Gamer); also named as an ammunition material | — | Cast → Intricate Key at the Frost Foundry | Press guide; ammunition use per notes |
| Intricate Key | 1 per Mörkhalla door | Crafted: Mould + 5 Bloodgold → Cast, then Cast + Liquid Frost in the Frost Foundry (about a minute) | Frost Foundry | Mörkhalla access | Press guide (PC Gamer) — it is crafted, not found |
| Embers | 2 for the Snow Shovel | Eternal Pyre (placed with the Fader Relic) | Level-3 Black Forge (Snow Shovel: 5 Fine Wood, 4 Flametal, 2 Embers) | Snow Shovel | Community guides, consistent |
| Timberwood | Piece costs not published | Deep North wood; plantable per the notes | Cultivator to plant; axe to fell | Timber, Decorated Timber and Timberwood Drawbridge sets | Official (named, plantable); quantities not published |
| Also named in the notes, no quantities published | — | Frostfire Essence, Thunderblood Essence, Crown Jewel, Nornathread, Petrified Tissue; creature parts (Elaking Hair Bundle, Hook, Long Claws, Moose Hide/Meat/Sinew, Seal Blubber/Pelt, Writhan Roots, Dead Pulp, Frozen Branch, Leather Straps); 11 trophies (Barka, Elaking, Eyeless One, Frost Blob, Hexen, Krigen, Lava Blob, Moose, Pulp, Seal, Writhan); plantables Kale, Oats, Poteitr; purchasable Seasoning of the Gourd | — | Deep North gear, food and build sets | Official names; recipes not in the notes |
Where the grind outlasts the interest, Boosting de Valheim picks it up from wherever the account already stands.
Where to Get Deep North Materials in Valheim

Some sources are stated plainly in the patch notes and some are not. The four new plantables — Kale, Oats, Poteitr and Timberwood — are grown rather than looted, and Timberwood is plantable, which lets you farm the tier’s building material instead of hauling it, and it feeds the new Scalewood structures, according to third-party reporting on the update. The eleven trophies line up with named new enemies — Barka, Elaking, Eyeless One, Hexen, Krigen, Moose, Seal, Writhan and the various Pulp variants all appear in the same patch notes’ creature list, which strongly implies each trophy drops from its namesake creature, though the notes never state that link directly. Two trophies break that pattern: Frost Blob and Lava Blob are listed as materials with no matching enemy entry in the same notes, so their actual source is unstated. Bloodgold is the trickiest of the bunch — the patch notes confirm what it’s for but not where it comes from. The official notes are clear about what Bloodgold is for — four Bloodgold ammunition types (Arrow, Bolt, Missile, Payload) and a dedicated storage stack — but just as clear by omission about what they don’t cover: no mining location, no refining process, no confirmed smelting station, and no numeric stats. Third-party guides have filled that gap with a specific chain involving frozen troll enemies and dungeon loot, but it’s worth treating as unverified until Iron Gate documents it directly, since even those guides don’t fully agree with each other on the exact station.
Consejo
The patch notes mention a rare-drop rework aimed at cutting down on kills that never produce a reward, so grinding named Deep North creatures for their trophies should feel less like a slot machine than earlier biomes did — though no specific drop rate is given.
| Conseguir | Qué incluye | Requirement (per patch notes, where stated) | Who it suits |
|---|---|---|---|
| Farming plots | Kale, Oats, Poteitr, Timberwood | Plantable status confirmed; growing conditions and seed sources not stated | Players who'd rather grow than grind |
| Named new creatures (Moose, Seal, Elaking, Hexen, Krigen, etc.) | Matching trophy + associated parts (Hide, Sinew, Blubber, Pelt, Hair Bundle) | Combat; exact drop chances not stated | Combat-focused players |
| Dungeons (Winding Tunnels, Mörkhalla) | Frostcore and Moulds (the Intricate Key is not loot — it is cast at the Frost Foundry from a Mould, 5 Bloodgold and Liquid Frost) | Dungeon access; a Mörkhalla door needs an Intricate Key you cast first; internal loot tables not stated | Explorers willing to clear structures |
| Haldor / purchasable slots | Seasoning of the Gourd, inventory upgrades | Named as purchaseable in the notes; price not stated | Players skipping the farm for a specific item |
Best Deep North Materials Farming Methods
The patch notes don’t publish drop rates or recipe costs; the two station recipes are documented from the live game by PC Gamer (Frigid Kiln 10 Frostcore, 20 Stone, 5 Ice — unlocked by picking up Ice; Frost Foundry 10 Frostcore, 15 Iron, 20 Stone — unlocked by touching a Frostcore), so “best method” here means matching effort to those two builds and to what the notes confirm exists.
On the time cost: the patch notes don’t give a recipe list, so there’s no way to state a total hour count for a “finished Nord loadout” honestly — what’s known is that the checklist itself spans 30+ materials, 11 trophies and four plantables before any station is even built, which is the longest single-update ingredient list we have seen in the game’s patch notes — the Valheim 1.0 overview covers the rest of the update.
| Method | Speed | Effort | Best for |
|---|---|---|---|
| Plant and harvest Kale/Oats/Poteitr/Timberwood | Slow to start, passive after | Low once established | Long-term bases and food/build stockpiling |
| Hunt named creatures for trophies and parts | Depends on spawn density (not stated) | Moderate to high | Players building the new armour sets |
| Clear Winding Tunnels / Mörkhalla for Frostcore and Molds & Casts | Slow, dungeon-bound | High | Players chasing the two new stations |
| Track the Bloodgold chain (per third-party guides only) | Unverified | Unverified | Players comfortable acting on unconfirmed info |
Deep North Materials Rewards and What You Unlock

The payoff for gathering these materials is access to the two new production stations and three station extensions, plus the weapon and ammunition lines tied to Bloodgold, Frostfire Essence and Thunderblood Essence by name.
Frostfire and Thunderblood essences
Deep North progression introduces a completely new collection of metals, creature drops, essences, plants, crafting components, and production stations, and the patch notes list a full Frostfire weapon line (Sword through Crossbow) and an identical Thunderblood line next to their matching essence materials. The naming pattern is obvious, but the notes never state that Frostfire Essence is literally the crafting cost for a Frostfire Sword — that’s an inference from shared names, not a confirmed recipe.
Bloodgold ammunition
The patch notes list Bloodgold Arrow, Bloodgold Bolt, Bloodgold Missile and Bloodgold Payload as new ammunition types, plus a separate Bloodgold Stack for storage. None of the four ammo types have a stated crafting cost in the notes, so treat any specific Bloodgold count you see quoted elsewhere as an estimate rather than an official figure.
| Reward | How you get it (per patch notes) | Why it matters |
|---|---|---|
| Frigid Kiln | New production station, named in patch notes; build cost not stated | Third-party guides tie it to Liquid Frost production, unconfirmed officially |
| Frost Foundry | New production station, named in patch notes; build cost not stated | Widely described in guides as the finishing station for Nord-tier gear, unconfirmed officially |
| Smith's Aprons | Black Forge extension, per patch notes | Extends existing weapon/armour crafting rather than adding a new bench |
| Smoker | Cauldron extension, per patch notes | Extends food cooking off the existing Cauldron |
| Standing Loom | Galdr Table extension, per patch notes | Extends the Galdr Table's existing crafting role |
Common Misconceptions About Deep North Materials
“Frostcore automatically unlocks the Frost Foundry”
This claim shows up across third-party crafting guides, but it isn’t in the official patch notes. The notes confirm Frostcore exists as a material and confirm the Frost Foundry exists as a station — they don’t state that collecting one unlocks the other. Treat that link as a community claim until Iron Gate documents it.
“Bloodgold is smelted at the Black Forge”
Guides disagree on this point. One widely shared walkthrough describes finding physical molds in dungeons, filling those molds with Bloodgold, and hardening them with liquid ice in a dedicated station, which implies a different refining chain than a straight Black Forge smelt. Since the official notes don’t name a refining station for Bloodgold at all, there’s no way to confirm which version is right — or whether either is complete.
“Every trophy matches a named enemy in the patch notes”
Mostly true, but not entirely. Nine of the eleven trophies — Barka, Elaking, Eyeless One, Hexen, Krigen, Moose, Pulp, Seal and Writhan — line up with creatures named elsewhere in the same notes. Frost Blob and Lava Blob don’t have a matching creature entry in the Creatures section, so assuming they drop from an obvious source is a guess, not a confirmed fact.
Advertencia
Items no longer lose durability and upgrade level when removed from armour stands and item stands, but only if the world has not been loaded since 1.0 released — Iron Gate’s own hotfix text explicitly warns not to remove high-level fish, weapons or armour from stands without a backup if you’ve already been playing on 1.0, since the fix doesn’t retroactively cover worlds that were already loaded.
What the 1.0.10 and 1.0.12 Hotfixes Changed
Two hotfixes landed two days after launch and both touch things that matter for a materials run. Punching snow no longer removes it, while landing on a snowy area without directly walking over it now causes the snow to disappear, which changes how you clear space before placing Timberwood or Scalewood structures. Separately, players had discovered a couple of days earlier that the new Timberwood drawbridges were too narrow to fit a cart across, and the fix for that shipped in this same patch. Greydwarf Shamans in the Deep North were also dealing and healing too much, and that’s now fixed. On the platform split: 1.0.10 is listed for all platforms, while 1.0.12 is listed as Steam-only, with its fixes planned for other platforms through an upcoming hotfix whose release date has not been communicated. That means console players are still exposed to the pre-1.0.12 Forge of Potential recipe bug and the unloaded-zone crash until Iron Gate ships a follow-up on those platforms. Anyone running mods or a long-lived world should back up character and world saves before updating, given both the scale of new content and the item-stand bug above — and if you’ve used dev commands anywhere near your build, the devcommand cheat-flag guide covers how that flag interacts with achievements.
Our Take: Are the Deep North Materials Worth Farming Now?
Nuestra opinión
The material list is genuinely deep, but the patch notes read like an inventory audit, not a crafting wiki.
Thirty-plus materials, eleven trophies and two brand-new stations is a real expansion of what there is to collect in Valheim, and the naming alone (Frostfire Essence next to a Frostfire weapon line, Bloodgold next to Bloodgold ammunition) makes the intended pairings obvious even without a stated recipe. The honest gap is that Iron Gate’s own notes stop at naming things — no build costs, no drop sources, no station recipes — so anyone farming Deep North material right now is relying on community guesswork for the exact chain, and those guides don’t even agree with each other on stations like the Bloodgold refine. That’s not a reason to skip the biome; it’s a reason to gather broadly (plant the crops, hunt the named creatures, clear the dungeons) rather than farming one specific material toward a weapon recipe the notes do not print — Deep North gear is cast at the Frost Foundry from a Mould, Bloodgold and Liquid Frost, per PC Gamer’s Intricate Key guide, and per-weapon costs are read in the client. If you’re weighing whether the wider grind is worth the time investment at all, the skills and death penalty breakdown is worth reading alongside this, since losing gear mid-farm carries its own cost in this update.
Sources and Confidence
This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.
| Claim | Where it comes from | Estado |
|---|---|---|
| 1.0 patch notes list 30+ named crafting materials including Bloodgold and Frostcore | Steam Community (official announcements) | Official |
| Patch notes list 11 named trophy materials from Barka to Writhan | Steam Community (official announcements) | Official |
| Bloodgold is confirmed only for four ammunition types and a storage stack; any link to the weapon lines is a community inference | Steam Community (official announcements) (Crafting section) — weapon-line claims circulate in third-party guides only | Official / Unconfirmed |
| Timberwood is plantable and Bloodgold’s exact refining station is disputed among guides | circulates in third-party crafting guides (e.g. All Things How) | Unconfirmed |
| Hotfix 1.0.10 is on all platforms while 1.0.12 is Steam-only pending rollout | Steam Community (official hotfix post) | Official |
| Official hotfix text warns against removing high-level items from stands without backups | Valheim (official site) | Official |
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