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The Modern Warfare 4 beta runs across two separate weekends, and right now you’re in Weekend One: early access by pre-order or code, live until August 25 at 10am PT, with the fully open Weekend Two starting August 28. This is a straight rundown of what’s actually in the build — six 6v6 maps, five classic modes plus three new ones, and two systems that mess with your habits more than any single map does.

TL;DR

  • Six core 6v6 maps split across both weekends: Rooftops, Silkworm, Transit 213, Cachette, Lotus, Lithium
  • Classic modes confirmed: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search and Destroy
  • New modes: Hijack’s Weekend One availability is disputed across sources (some tie it strictly to Weekend Two), Inflation is in the beta, Arms Deal and Frontline are announced for launch but not confirmed live in the beta build
  • Kill Block reshuffles its own layout and weather every match; Ground War: Combat Outpost arrives Weekend Two on two Hajin maps
  • Weekend One (early access) ends August 25, 10am PT; Weekend Two (open to everyone) runs August 28 to September 1

What Are the MW4 Beta Maps and Modes?

The MW4 beta is Infinity Ward’s two-weekend public test of Modern Warfare 4’s multiplayer, campaign mission, and a slice of Warzone ahead of the October 23 launch. For the maps specifically, you’re not getting the full launch roster — you deploy across Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium, six 6v6 maps total, though not all six are live in both weekends at once. That’s on top of Kill Block, the beta’s rotating dynamic map, and two Ground War: Combat Outpost maps that only unlock in Weekend Two.

That last swap is worth flagging directly: Lotus gets swapped out for Lithium in the second weekend, so only Early Access players get a chance to play on that map ahead of launch. At launch the map pool grows well beyond these six — Infinity Ward has said the full game ships with twelve new 6v6 maps, spanning settings including Korea, New York, Paris and Mumbai, so what’s in the beta is a taste of one launch region cluster, not the whole set. For the fuller breakdown of what dropped at the NEXT showcase, the Call of Duty NEXT and MW4 beta recap covers the campaign mission and Warzone side of things this guide doesn’t touch.

MapSettingBeta status (Activision)
RooftopsSnow-lined rooftops of New York’s "Hotel Times West"Available during the Beta
SilkwormDense South Korean shopping districtAvailable during the Beta
Transit 213Overgrown bus lot in western IndiaAvailable during the Beta
CachetteConverted armoury by a French rail terminalAvailable during the Beta
LotusKorean fishing village after an amphibious assaultAvailable during the Beta
LithiumLithium refinery in rural MexicoAvailable during the Beta

On the per-weekend lists going around: Activision’s own multiplayer blog marks all six of these maps simply as available during the Beta, with no split between Weekend One and Weekend Two. Some outlets have published a weekend-by-weekend schedule anyway; that split is not in the official post, so treat it as unconfirmed rather than as the rotation you plan your evening around.

How the New MW4 Beta Modes Actually Work

The classic rotation is unchanged in structure: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy are joined by new ways to compete. What’s actually new this beta is Inflation, plus Hijack (whose Weekend One availability is disputed across sources), and two modes — Arms Deal and Frontline — that Infinity Ward has confirmed for the full game without confirming they’re live in either beta weekend.

Hijack is an objective-carry mode: fight for control of a Data Spike, carrying, throwing, or passing it between teammates as you advance toward the enemy Comm Station. Once it’s down, plant the Spike to score over time and defend it through detonation for a bonus. Inflation turns kills into currency: it turns every elimination into a cash bounty, building your team’s total while staying alive, because being eliminated leaves some of your collected cash behind. Arms Deal and Frontline were confirmed at the same event — NEXT showcased the new Inflation mode, with Hijack, Arms Deal, and Frontline also joining the launch lineup — but as of this beta window, neither shows up on any confirmed beta mode list, so treat them as launch-bound rather than something you can queue into right now.

Worth noting one genuine conflict in the reporting: the official multiplayer blog lists Hijack as available during the beta without carving out a weekend, while other outlet listings put it strictly in the Weekend Two open beta alongside Combat Outpost. If Hijack isn’t in your Weekend One playlist rotation, that’s the likely reason — check back once Weekend Two opens.

Note

Sources disagree on whether Hijack is live in Weekend One or arrives strictly with the Weekend Two open beta. Don’t assume it’s queueable yet if you don’t see it in your playlist.

ModeFormatWhat you actually doIn the beta?
Team Deathmatch6v6Highest kill count winsYes
Domination6v6Capture and hold three zonesYes
Hardpoint6v6Hold a rotating zone for scoreYes
Kill Confirmed6v6Collect dog tags from killsYes
Search and Destroy6v6, round-basedPlant/defuse, one life per roundYes
Hijack6v6Carry, throw or pass a Data Spike into the enemy Comm StationYes, though some listings tie it to Weekend Two specifically
Inflation6v6Kills bank cash for your team; dying drops some of itYes
Arms Deal5v5, round-basedEarn in-match money from kills and objective play, spend it each round on weapons; one life, lose your loadout on deathNot confirmed for this beta
Frontline6v6Respawn only from your own base; extra points for kills made outside the enemy baseNot confirmed for this beta
Call Of Duty Modern Warfare 4 — in-game screenshot

Kill Block and Ground War: Combat Outpost Explained

These two don’t add a map to memorize — they change how a map behaves every time you load in. Kill Block is a living arena: with more than 500 combinations, no two Kill Block deployments play out the same, as the living map reconfigures its layout and sightlines from match to match, with weather conditions ranging from clear skies, rain to snow. It also pulls in familiar pieces — look out for Slabs featuring recognizable elements from Modern Warfare favorites including Crash, Highrise, and Shoot House, appearing in randomized placements each match. It runs as its own mode and also hosts 3v3 and 10v10 Gunfight.

Ground War: Combat Outpost is the beta’s large-scale mode, arriving in Weekend Two only. It brings 24v24 vehicle and infantry combat to expansive play spaces — establish Outposts to earn resources, put those resources toward completing further objectives, and contend with powerful airborne killstreaks across two maps available during the beta: Imjin Farmland and Wolves Stadium. Both maps sit in the same Hajin location but are built as distinct spaces, one leaning open terrain, the other built around a stadium’s indoor and structural objectives.

500+Kill Block layout combos
24v24Combat Outpost player count
19+weapons unlockable in beta

The honest time cost of seeing all of this yourself: six core maps, five classic modes, Hijack, Inflation, Kill Block’s mode-within-a-mode Gunfight variants, and — only from Weekend Two — Combat Outpost on two maps. Running each of those once, without grinding levels, is realistically a half-day-plus commitment, and closer to several sessions if you want to actually see a handful of Kill Block’s 500-plus layout rolls rather than just one.

Step-by-Step: Getting Into the MW4 Beta Right Now

Warning

Weekend One access closes August 25 at 10am PT. If you’re relying on a pre-order code rather than the open window, that’s a hard cutoff — miss it and you wait for Weekend Two like everyone else.

Follow this sequence to get it done fast.

  1. 1

    Check your access window

    Weekend One (early access) runs through August 25 at 10am PT and needs a pre-order or beta code; Weekend Two is open to everyone from August 28 through September 1, no code required.

  2. 2

    Redeem or confirm your code

    digital pre-orders on console or PC storefronts are usually registered automatically, while physical editions come with a separate code you redeem manually.

  3. 3

    Download the beta client

    search the beta by name on your platform's store and install it before your access window opens, since preload times are announced separately from launch times.

  4. 4

    Pick a mode from what's actually live

    stick to the confirmed list above rather than assuming Arms Deal or Frontline will show up; they're launch-lineup modes, not confirmed beta ones.

  5. 5

    Carry progress forward

    Weekend One progression is expected to carry into Weekend Two, so leveling up early access isn't wasted time even with the level cap rising later.

Smartstreaks and Gunny: What Else Changes This Beta

Two smaller systems are worth knowing before you queue up. Smartstreaks change how killstreaks accumulate — rather than counting kills alone, progress toward a streak is expected to build from objective play too, so a Domination or Hardpoint match should feel less punishing for players focused on the objective instead of racking up kills. And loadout building gets an assist: the optional Gunnery Sergeant, nicknamed Gunny, works as a weapon build recommender within Create a Class, aimed at players who don’t want to manually tune every attachment slot before their first match.

Common Misconceptions About MW4 Beta Maps and Modes

Myth: all six maps are playable every weekend

They’re not. Rooftops, Silkworm, Transit 213 and Cachette run both weekends, but Lotus is Weekend One only and Lithium replaces it for Weekend Two — you don’t get all six at once in a single beta window.

Myth: Arms Deal and Frontline are queueable right now

Both were confirmed as joining the full game’s launch lineup at the same event that showed off Inflation, but neither appears on any confirmed beta mode list for either weekend. Treat them as launch content until stated otherwise.

Myth: Kill Block is just one more fixed map with a gimmick name

It’s not a map in the normal sense — it’s a system that assembles a new layout and weather state from over 500 combinations every time it loads, including chunks pulled from older Modern Warfare maps. No two rounds are guaranteed to look the same.

Our Take: Are the MW4 Beta Maps and Modes Worth Your Weekend?

Our Take

Worth the download, mainly for Kill Block and Combat Outpost — the parts that aren’t just a preview of a map you’ll see again in October.

Six maps and five classic modes is a normal-sized beta slice, and there’s no honest way to say yet how any of those maps play competitively since the beta has barely opened. What actually matters here is structural: Kill Block and Smartstreaks are habit changes that will carry into the full game regardless of which maps ship at launch, and Combat Outpost is the first real look at how Ground War scales this time around. If Arms Deal and Frontline stay out of the beta entirely, that’s a real gap for anyone specifically curious about the economy-based mode — you’ll be waiting for launch.

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FAQ

Is Arms Deal in the MW4 beta?
Not confirmed as of this beta window. It was announced alongside Hijack and Frontline as part of the full game's launch mode lineup, but no beta mode list currently includes it.
When does MW4 Weekend One end and Weekend Two start?
Weekend One (early access, pre-order or code required) runs through August 25 at 10am PT. Weekend Two, the open beta available to everyone, runs August 28 through September 1.
Is Hijack playable in Weekend One or only Weekend Two?
Reporting conflicts here. Official multiplayer materials list it as available during the beta without specifying a weekend, while some outlet coverage places it strictly in the Weekend Two open beta. Check your in-game playlist to confirm.
How many maps will MW4 have at launch compared to the beta?
The beta offers six core 6v6 maps across both weekends. The full game is expected to launch with twelve new 6v6 maps spanning multiple regions, so the beta represents roughly half the eventual roster.
What is Ground War: Combat Outpost and when can I play it?
It's a large-scale 24v24 mode where teams establish Outposts to earn resources and push toward further objectives, backed by airborne killstreaks. It's only available starting Weekend Two, on two maps set in Hajin: Imjin Farmland and Wolves Stadium.
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