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New Game Plus in Mortal Shell 2 keeps almost everything tied to your character and wipes almost everything tied to the world: it’s a second, harder cycle where your level, Shells, weapons, and upgrades all come with you, but dungeons, beacons, and quests reset. This guide covers what happens right after the final boss, exactly what transfers into the next cycle, what changes once you’re in it, and whether you should even bother going in versus staying in free roam.
Mortal Shell 2 is developed by Cold Symmetry and published by Playstack, and it doesn’t hand you a difficulty slider at all. Instead, difficulty is baked into three separate systems you find or unlock in the world itself, and New Game Plus is one of them.
There are three distinct ways to adjust how hard the game is: the Slayer Seal for players who want a lighter experience, Night Mode for those who want a significantly tougher one, and New Game Plus for players who have finished the game and want to carry their progress into a harder second run. None of them are mandatory on their own.
En resumen
- Beating the final boss doesn’t force NG+ — you get a free roam window to mop up anything missed first
- NG+ is triggered manually by visiting the Gloom Siphon in Marrow Keep and selecting Send Ova
- Level, Shells, weapons, Tarstones, and currencies all carry over; dungeons, beacons, and quests reset
- Enemies hit harder in NG+, and you get a cosmetic reward for starting it
- Full completion (the “Seeking the Past” achievement) needs more than one extra cycle
| Sistema | What it does | How you access it |
|---|---|---|
| Slayer Seal | Softens the challenge for players who want an easier run | Found early in the game inside Marrow Keep |
| Night Mode | Makes the base game noticeably tougher | Optional modifier, available from the start |
| New Game Plus (New Purpose) | Carries your full build into a harder second playthrough | Unlocks after you finish the main story |
Cómo funciona de verdad el New Game Plus tras el jefe final
The important part most players get wrong: finishing the game doesn’t automatically dump you into NG+. Beating the final boss doesn’t roll credits on its own and doesn’t force a new cycle — NG+ does not start automatically after you beat the final boss. The game leaves you free to keep exploring and finishing any unfinished business. The cycle only ends when you personally choose to begin it. That free roam window is exactly where you go back for any missed Shells or gear you skipped during the main run, since your first playthrough’s map, inventory, and progress are all still fully intact until you commit.
The actual trigger has a specific name and location. New Game Plus in Mortal Shell 2 is called New Purpose. You reach it by visiting the Gloom Siphon in Marrow Keep and selecting Send Ova. Nothing about the naming is subtle in-game either — the transition screen opens with a plain welcome message once you confirm.
Advertencia
Treat Send Ova as the real ending trigger. There is no confirmation prompt attached to it, so one wrong button press moves you into the ending cutscene and the next cycle immediately. If you still have loose ends in free roam, don’t approach the Gloom Siphon menu casually.
| Estado | What's true |
|---|---|
| Free roam (before Send Ova) | World, inventory, and progress from your run are all still there; nothing has reset yet |
| After Send Ova (NG+ active) | World systems reset, character build carries over, enemies scale up |
Tabla de NG+ en Mortal Shell 2: qué se lleva y qué se reinicia
This is the part everyone actually searches for. Across the character-tied systems, the pattern is consistent: all character progress including level and shell points, all unlocked Shells and memories, all inventory items including seals, materials, and keys as well as permanent pickups, weapons, and sidearms with any upgrades that have been made, and all Tarstones with upgrades come with you. All current currencies, including Glimpse, Gloom, and gold carry over too, along with your Tarforge upgrade progress — worth knowing if you’ve been leaning on the Tarforge upgrade system to build a specific weapon.
World-tied systems are the ones that get wiped. Dungeons, beacons, Corrupted Gates, NPC quests, and your Ova count all reset. Map exploration is a partial exception: all revealed map areas carry over, though map markers are reset. NPCs you killed also come back alive, since killed NPCs are reset when starting New Game Plus.
Note
Sources disagree on one detail: at least one outlet lists one unlocked beacon in Fainweald and one in Mammon as staying active through the reset, while others describe beacons resetting across the board with no exception. Treat that specific claim as unconfirmed until you’ve checked it in your own run.
| Category | Carries over? | Notes |
|---|---|---|
| Character level & Shell Points | Yes | Harbinger level and all spent Shell Points stay banked |
| Shells, Bond tiers & Memories | Yes | All unlocked Shells and their unlocked memories persist |
| Weapons & Sidearms | Yes, with upgrades | Do not respawn at their old pickup spots — replaced with upgrade materials instead |
| Tarstones | Yes, with upgrades | Same rule as weapons: no duplicates, just materials at old spots |
| Currencies (Glimpse, Gloom, gold) | Yes | Whatever you banked stays with you |
| Mether's Pulse & permanent pickups | Yes, and more become available | Revered Glands, Synaptic Vessels, and permanent pickups reappear in New Game Plus for further upgrades |
| Dungeons, Corrupted Gates, quests | No | Reset for a fresh clear and fresh rewards |
| Beacons | Mostly no | See note above — one or two exceptions are disputed |
| Map markers | No | Revealed terrain stays, but markers wipe |
| Ovum / Ova count | No | Resets to zero at the start of the cycle |

Paso a paso: Cómo prepararse para el modo New Game Plus de Mortal Shell 2
Sigue estos pasos para hacerlo rápidamente.
-
1
Clear the final boss
this unlocks free roam and the option to start NG+, but doesn't force you into it right away.
-
2
Sweep any missed Shells
hit remaining Corrupted Gates before you commit, since unclaimed Shells are far easier to grab now than after the reset. Check the Shell locations guide if you're not sure what you skipped.
-
3
Finish your weapon collection
old pickup spots stop dropping the actual weapons once NG+ starts, so grab anything you're missing now using a full weapon locations guide .
-
4
Push Shell Bonds toward max tier
spend leftover Glimpses on Bond progress for any Shell you care about, since Bond tier gates how many memories you can unlock.
-
5
Grab remaining permanent pickups
Synaptic Vessels and Revered Glands boost Mether's Pulse permanently, and it's cleaner to collect what's left now than to hunt for the overlap later.
-
6
Head to the Gloom Siphon and select Send Ova
this is the actual, deliberate trigger. There's no undo once you confirm it.
¿Qué cambia una vez que estás en NG+?
The headline change is combat difficulty. Enemies hit harder and have more health in NG+ across the board, so a loadout that coasted through the first run can suddenly feel underpowered. If you haven’t settled on a build yet, it’s worth comparing that scaling against the game’s other difficulty options in a dedicated Slayer Seal vs Night Mode breakdown before you commit to Send Ova.
There’s also a cosmetic hook for going in at all: you earn the Cosmic Harbinger skin as a reward for reaching New Game+, and you equip it by resting at a Beacon and selecting Change Shades. Beyond that, exclusive content is thin — NG+ isn’t adding new areas or bosses, it’s re-running the existing world at a harder pace with your build intact.
Full completion is where NG+ stops being optional. There is one achievement that requires engaging with New Game Plus: Seeking the Past. It’s earned by watching all Shell memories, and it requires more Glimpses than you can get in a single playthrough. In fact, the earliest you can earn it is NG++, and it’s likely to be the last one most players receive before reaching 100%. One detailed breakdown pegs the math at eight Shells holding five Memories each for a total of 40, with each Shell needing 27 Glimpses to reach max Bond tier, 216 Glimpses total, against an income of roughly enough per cycle to fully max three Shells — figures worth treating as one outlet’s estimate rather than confirmed math, since Cold Symmetry hasn’t published an official NG+ breakdown.
That grind math translates directly into hours. The minimum path to full completion is two full playthroughs plus a partial NG++ run, and one estimate puts the build from a single playthrough at around 40 hours before it walks into NG+ fully intact. Stack that against a second full clear plus a partial third, and you’re realistically looking at somewhere north of 90 hours to see Seeking the Past pop — not a weekend project, and Glimpse farming across cycles (similar in spirit to Gloom farming for the currencies you’ll also be burning) becomes the actual bottleneck, not the boss fights.
Common Misconceptions About Mortal Shell 2 New Game Plus
Myth: You lose your build when NG+ starts
No — your Harbinger level, Shell Points, Bond progress, weapons, sidearms, and Tarstones all transfer with their upgrades intact. The reset hits the world, not your character.
Myth: NG+ begins the moment you kill the final boss
False. You get a free roam period first, and the cycle only actually starts once you manually select Send Ova at the Gloom Siphon. Skipping straight there without cleaning up is the single most common mistake.
Myth: You have to re-find every weapon and Shell from scratch
Also false. Weapons, sidearms, and Tarstones carry over instead of respawning, and their old pickup spots just hand out upgrade materials instead — there’s no reason to hoard duplicates going in.
Is Mortal Shell 2 New Game Plus Worth It?
Nuestra opinión
Go in only if you actually want the harder fight or the 100%, not because you feel obligated.
NG+ isn’t required to finish the story, and it doesn’t unlock new areas or a different ending path — it’s a harder replay of the same world with your build intact. If you just want to see the credits and move on, staying in free roam to finish missed Shells and weapons gets you everything the base game has to offer. If you want the Cosmic Harbinger skin, a genuinely tougher fight, or you’re chasing Seeking the Past and full completion, NG+ (and eventually NG++) is the only path there, and it’s a real time investment rather than a quick lap.
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