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New Game Plus in Mortal Shell 2 keeps almost everything tied to your character and wipes almost everything tied to the world: it’s a second, harder cycle where your level, Shells, weapons, and upgrades all come with you, but dungeons, beacons, and quests reset. This guide covers what happens right after the final boss, exactly what transfers into the next cycle, what changes once you’re in it, and whether you should even bother going in versus staying in free roam.

Mortal Shell 2 is developed by Cold Symmetry and published by Playstack, and it doesn’t hand you a difficulty slider at all. Instead, difficulty is baked into three separate systems you find or unlock in the world itself, and New Game Plus is one of them.

There are three distinct ways to adjust how hard the game is: the Slayer Seal for players who want a lighter experience, Night Mode for those who want a significantly tougher one, and New Game Plus for players who have finished the game and want to carry their progress into a harder second run. None of them are mandatory on their own.

En resumen

  • Beating the final boss doesn’t force NG+ — you get a free roam window to mop up anything missed first
  • NG+ is triggered manually by visiting the Gloom Siphon in Marrow Keep and selecting Send Ova
  • Level, Shells, weapons, Tarstones, and currencies all carry over; dungeons, beacons, and quests reset
  • Enemies hit harder in NG+, and you get a cosmetic reward for starting it
  • Full completion (the “Seeking the Past” achievement) needs more than one extra cycle
SistemaWhat it doesHow you access it
Slayer SealSoftens the challenge for players who want an easier runFound early in the game inside Marrow Keep
Night ModeMakes the base game noticeably tougherOptional modifier, available from the start
New Game Plus (New Purpose)Carries your full build into a harder second playthroughUnlocks after you finish the main story

Cómo funciona de verdad el New Game Plus tras el jefe final

The important part most players get wrong: finishing the game doesn’t automatically dump you into NG+. Beating the final boss doesn’t roll credits on its own and doesn’t force a new cycle — NG+ does not start automatically after you beat the final boss. The game leaves you free to keep exploring and finishing any unfinished business. The cycle only ends when you personally choose to begin it. That free roam window is exactly where you go back for any missed Shells or gear you skipped during the main run, since your first playthrough’s map, inventory, and progress are all still fully intact until you commit.

The actual trigger has a specific name and location. New Game Plus in Mortal Shell 2 is called New Purpose. You reach it by visiting the Gloom Siphon in Marrow Keep and selecting Send Ova. Nothing about the naming is subtle in-game either — the transition screen opens with a plain welcome message once you confirm.

Advertencia

Treat Send Ova as the real ending trigger. There is no confirmation prompt attached to it, so one wrong button press moves you into the ending cutscene and the next cycle immediately. If you still have loose ends in free roam, don’t approach the Gloom Siphon menu casually.

EstadoWhat's true
Free roam (before Send Ova)World, inventory, and progress from your run are all still there; nothing has reset yet
After Send Ova (NG+ active)World systems reset, character build carries over, enemies scale up

Tabla de NG+ en Mortal Shell 2: qué se lleva y qué se reinicia

This is the part everyone actually searches for. Across the character-tied systems, the pattern is consistent: all character progress including level and shell points, all unlocked Shells and memories, all inventory items including seals, materials, and keys as well as permanent pickups, weapons, and sidearms with any upgrades that have been made, and all Tarstones with upgrades come with you. All current currencies, including Glimpse, Gloom, and gold carry over too, along with your Tarforge upgrade progress — worth knowing if you’ve been leaning on the Tarforge upgrade system to build a specific weapon.

World-tied systems are the ones that get wiped. Dungeons, beacons, Corrupted Gates, NPC quests, and your Ova count all reset. Map exploration is a partial exception: all revealed map areas carry over, though map markers are reset. NPCs you killed also come back alive, since killed NPCs are reset when starting New Game Plus.

Note

Sources disagree on one detail: at least one outlet lists one unlocked beacon in Fainweald and one in Mammon as staying active through the reset, while others describe beacons resetting across the board with no exception. Treat that specific claim as unconfirmed until you’ve checked it in your own run.

CategoryCarries over?Notes
Character level & Shell PointsYesHarbinger level and all spent Shell Points stay banked
Shells, Bond tiers & MemoriesYesAll unlocked Shells and their unlocked memories persist
Weapons & SidearmsYes, with upgradesDo not respawn at their old pickup spots — replaced with upgrade materials instead
TarstonesYes, with upgradesSame rule as weapons: no duplicates, just materials at old spots
Currencies (Glimpse, Gloom, gold)YesWhatever you banked stays with you
Mether's Pulse & permanent pickupsYes, and more become availableRevered Glands, Synaptic Vessels, and permanent pickups reappear in New Game Plus for further upgrades
Dungeons, Corrupted Gates, questsNoReset for a fresh clear and fresh rewards
BeaconsMostly noSee note above — one or two exceptions are disputed
Map markersNoRevealed terrain stays, but markers wipe
Ovum / Ova countNoResets to zero at the start of the cycle
Mortal Shell 2 — in-game screenshot

Paso a paso: Cómo prepararse para el modo New Game Plus de Mortal Shell 2

Sigue estos pasos para hacerlo rápidamente.

  1. 1

    Clear the final boss

    this unlocks free roam and the option to start NG+, but doesn't force you into it right away.

  2. 2

    Sweep any missed Shells

    hit remaining Corrupted Gates before you commit, since unclaimed Shells are far easier to grab now than after the reset. Check the Shell locations guide if you're not sure what you skipped.

  3. 3

    Finish your weapon collection

    old pickup spots stop dropping the actual weapons once NG+ starts, so grab anything you're missing now using a full weapon locations guide .

  4. 4

    Push Shell Bonds toward max tier

    spend leftover Glimpses on Bond progress for any Shell you care about, since Bond tier gates how many memories you can unlock.

  5. 5

    Grab remaining permanent pickups

    Synaptic Vessels and Revered Glands boost Mether's Pulse permanently, and it's cleaner to collect what's left now than to hunt for the overlap later.

  6. 6

    Head to the Gloom Siphon and select Send Ova

    this is the actual, deliberate trigger. There's no undo once you confirm it.

¿Qué cambia una vez que estás en NG+?

The headline change is combat difficulty. Enemies hit harder and have more health in NG+ across the board, so a loadout that coasted through the first run can suddenly feel underpowered. If you haven’t settled on a build yet, it’s worth comparing that scaling against the game’s other difficulty options in a dedicated Slayer Seal vs Night Mode breakdown before you commit to Send Ova.

There’s also a cosmetic hook for going in at all: you earn the Cosmic Harbinger skin as a reward for reaching New Game+, and you equip it by resting at a Beacon and selecting Change Shades. Beyond that, exclusive content is thin — NG+ isn’t adding new areas or bosses, it’s re-running the existing world at a harder pace with your build intact.

8Total playable Shells
5Memories per Shell
2+Runs for full completion

Full completion is where NG+ stops being optional. There is one achievement that requires engaging with New Game Plus: Seeking the Past. It’s earned by watching all Shell memories, and it requires more Glimpses than you can get in a single playthrough. In fact, the earliest you can earn it is NG++, and it’s likely to be the last one most players receive before reaching 100%. One detailed breakdown pegs the math at eight Shells holding five Memories each for a total of 40, with each Shell needing 27 Glimpses to reach max Bond tier, 216 Glimpses total, against an income of roughly enough per cycle to fully max three Shells — figures worth treating as one outlet’s estimate rather than confirmed math, since Cold Symmetry hasn’t published an official NG+ breakdown.

That grind math translates directly into hours. The minimum path to full completion is two full playthroughs plus a partial NG++ run, and one estimate puts the build from a single playthrough at around 40 hours before it walks into NG+ fully intact. Stack that against a second full clear plus a partial third, and you’re realistically looking at somewhere north of 90 hours to see Seeking the Past pop — not a weekend project, and Glimpse farming across cycles (similar in spirit to Gloom farming for the currencies you’ll also be burning) becomes the actual bottleneck, not the boss fights.

Common Misconceptions About Mortal Shell 2 New Game Plus

Myth: You lose your build when NG+ starts

No — your Harbinger level, Shell Points, Bond progress, weapons, sidearms, and Tarstones all transfer with their upgrades intact. The reset hits the world, not your character.

Myth: NG+ begins the moment you kill the final boss

False. You get a free roam period first, and the cycle only actually starts once you manually select Send Ova at the Gloom Siphon. Skipping straight there without cleaning up is the single most common mistake.

Myth: You have to re-find every weapon and Shell from scratch

Also false. Weapons, sidearms, and Tarstones carry over instead of respawning, and their old pickup spots just hand out upgrade materials instead — there’s no reason to hoard duplicates going in.

Is Mortal Shell 2 New Game Plus Worth It?

Nuestra opinión

Go in only if you actually want the harder fight or the 100%, not because you feel obligated.

NG+ isn’t required to finish the story, and it doesn’t unlock new areas or a different ending path — it’s a harder replay of the same world with your build intact. If you just want to see the credits and move on, staying in free roam to finish missed Shells and weapons gets you everything the base game has to offer. If you want the Cosmic Harbinger skin, a genuinely tougher fight, or you’re chasing Seeking the Past and full completion, NG+ (and eventually NG++) is the only path there, and it’s a real time investment rather than a quick lap.

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FAQ

Do you have to start NG+ right after beating the final boss?
No. You get a free roam window where the boss is dead but the world and your inventory haven't reset yet. NG+ only begins once you manually select Send Ova at the Gloom Siphon in Marrow Keep.
What carries over into Mortal Shell 2 NG+?
Your character level, Shell Points, unlocked Shells and their memories, weapons and sidearms with upgrades, Tarstones with upgrades, and your currencies (Glimpse, Gloom, gold) all transfer.
What resets when you start NG+?
Dungeons, Corrupted Gates, quests, most beacons, map markers, your Ovum count, and any NPCs you killed all reset back to their starting state.
Is New Game Plus required to finish Mortal Shell 2?
It is not required simply to finish the story. It becomes necessary for full completion goals that extend beyond the Glimpses and Shell memories available during one playthrough.
Does difficulty actually increase in NG+?
Yes. Enemies hit harder and have noticeably more health than they did in your first run, so a loadout that worked fine before can start feeling weak fast.
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