En esta página

The Agitator is a Cyborg that commands nearby Automatons, and the Shredder Tank is an Annihilator Tank variant built around a four-barrel fusion turret. Arrowhead Game Studios introduced the Agitator with the Cyborg subfaction on 10 February 2026, and patch 6.2.2 (28 April 2026) changed how every Automaton tank takes damage. This Helldivers 2 guide gives the official facts first, then the weak points and counters listed on helldivers.wiki.gg, labelled as wiki data.

En resumen

  • Agitator: official text calls it heavily armoured, and it can take control of enemy squads. The wiki classes its armour as Light and lists a 750 Main health value.
  • Agitator kill routes on the wiki: R-63 Diligence for helmet then head, an overcharged RS-422 Railgun shot to the leg, a direct GP-31 hit, or a K-2 Throwing Knife to the head.
  • Shredder Tank after 6.2.2 (28 April 2026): main body 4000 HP, hull back vents 1500 HP at Heavy armour (4), turret turns slower.
  • The turret vent is a separate part from the hull back vents. The wiki lists the turret vent as vulnerable to Medium armor-piercing weapons.
Warbond weapons for Shredder counters Helldivers 2

Medallas de Warbond

Medallas de Warbond y muestras

Medals earned through operations, unlocking Warbond pages and the weapons, armour and boosters sitting on them.

Pago retenido hasta que confirmes

What Are the Agitator and the Shredder Tank in Helldivers 2?

Both are Automaton-front enemies, and they are very different fights. Arrowhead’s Machinery of Oppression announcement says Agitators command the Automaton legion in the field, are heavily armored and can take control of enemy squads. The same post lists the Agitator as one of three new enemy types in the Cyborg subfaction. The Shredder Tank is, per helldivers.wiki.gg, a very large Automaton vehicle and a variant of the Annihilator Tank whose main armament is a Quad-linked Heavy Fusion Cycler turret.

750Agitator Main HP (wiki)
4,000tank main body HP, 6.2.2
1,500hull back vent HP, 6.2.2

Advertencia

The tank numbers here are the official 6.2.2 figures. They have not been re-checked against later patches.

EnemyWhat it isLabel
AgitatorCyborg that commands the Automaton legion, is heavily armored and can take control of enemy squads.Official, Steam announcement, 10 February 2026
Agitator, armour classThe wiki says its armour is Light, not Heavy, despite appearances.Wiki data
Shredder TankAnnihilator Tank variant with a Quad-linked Heavy Fusion Cycler turret.Wiki data
Shredder Tank, health changesCovered by the tank changes in patch 6.2.2, 28 April 2026.Official

Players short on time can put Boosting de Helldivers 2 alongside a normal playthrough rather than in place of one.

How to Kill the Agitator: Weak Points and Counters

Everything in this section is wiki data from helldivers.wiki.gg unless marked official, and none of it was tested by us.

What the Agitator does to nearby Automatons

The wiki says Agitators can take charge of nearby light humanoid Automatons such as Troopers, along with Berserkers and any type of Devastator. Affected units get a movement speed increase, shown by glowing yellow eyes, and the command continues as long as the Agitator is alive. The wiki says the Agitator can continue commanding while it is alive; whether an already-applied movement-speed effect ends immediately on its death is not stated in the cited description.

Weak points by part

The wiki also says the Agitator’s Light armour must be stripped away before the flesh underneath can take damage, similar to how Overseer body armour works.

Laser weapons: the 6.1.0 fix

Arrowhead’s 6.1.0 patch (17 March 2026) fixed an issue where the Agitator’s and Radicals’ armour did not break properly under laser weaponry. Official 6.1.0 announcement. Older guides written before that date may describe laser armour-breaking that no longer applies.

PartWiki data
HelmetThe R-63 Diligence can take it off in 2 – 3 shots.
HeadOnce the helmet is off, the R-63 Diligence one-hits the exposed head. A precise K-2 Throwing Knife to the head silently dispatches an Agitator.
Torso circuitsThe torso has a higher health value than the Main health of 750, which the wiki calls likely a bug. It makes no gameplay difference because the torso circuits are never destroyed before Main health hits 0.
LegsA single overcharged RS-422 Railgun shot to the leg will take down an Agitator.
Limbs (explosives)Agitators have multiple limbs that can take explosion damage. The wiki names the SG-8P Punisher Plasma and PLAS-101 Purifier as exceptional counters.
Whole bodyA single GP-31 Grenade Pistol shot can take one down on direct impact.

What the Shredder Tank Is and How It Fights

Per the wiki, the Quad Heavy Fusion Cycler turret hits ground targets hard and can pour a heavy volume of bolts onto infantry. Once it spots a Helldiver, it switches between two firing patterns: a short, roughly one-second focused burst, or a longer, roughly two-second burst that sweeps across an area.

The wiki says Shredder Tanks first appear on Medium with a low spawn chance, in specific medium-to-large Automaton Outposts. From Challenging they can spawn from Bot Drops, in patrols and guarding Outposts, Fortresses and Minor Places of Interest. They share a spawn chance with Annihilator Tanks, and both are occasionally replaced by Barrager Tanks from Suicide Mission upward.

How to Kill the Shredder Tank After Patch 6.2.2

Official changes first, then the counters the wiki lists.

Official 6.2.2 changes (28 April 2026)

Arrowhead’s Machinery of Oppression 6.2.2 announcement raised all tanks’ main health pool from 3000 to 4000. It raised back vent health from 750 to 1500 and back vent armour from Medium to Heavy (3 to 4). It also reduced the Shredder Tank turret’s turn speed. The amount of the turn-speed reduction is not stated in that line.

The same announcement changed the tracks: their damage zone is removed once it is dead, the damage cap that carried through to main health was removed, and durable resistance on tracks went from 1.0 to 0.8.

Hull back vents versus the turret vent

Do not swap these two rows. The 6.2.2 vent change is on the hull’s back vents, and the 750 and Medium figures belong to the turret’s own vent.

Counters the wiki lists

  • EAT-17 Expendable Anti-Tank and LAS-99 Quasar Cannon — the wiki says two hits on the turret bring it down, or a single hit lands the kill if it strikes near the rear-facing vent from the side.
  • FAF-14 Spear and G-123 Thermite — one Spear shot to the hull, or two Thermites, can destroy the Tank.
  • APW-1 Anti-Materiel Rifle, AC-8 Autocannon, R-36 Eruptor — the rear chassis is vulnerable to these, and tracks can be destroyed with Medium armor-piercing weapons to immobilise a tank.

Specific Eagle and orbital counters are not stated in the cited patch notes.

Press guides add more advice. GamesRadar’s tank guide points players at the orange heat sinks on the back of the turret. The guide is not dated against 6.2.2, so treat it as general advice. GamesRadar tank guide. Weapon picks change with patches, so check the Helldivers 2 weapon tier list for patch 7.1.1 for the current state of the support weapons above.

PartHealth and armourLabel
Main body (all tanks)3000 to 4000 HPOfficial, 6.2.2
Hull back vents (all tanks)750 to 1500 HP; Medium to Heavy armour (3 to 4)Official, 6.2.2
Shredder turret heatsink vent (separate part)The wiki lists 750 HP and says it is vulnerable to Medium armor-piercing weapons.Wiki data

Step-by-Step: Taking Down a Shredder Tank (Wiki Routes)

The wiki reports the following routes, but their shot counts and part vulnerabilities have not been verified here for 6.2.2 or later builds. It says the tank fires either a 1-second precision burst or a 2-second sweeping burst once it notices you, that destroying the tracks makes it immobile (Medium armor-piercing weapons can do that), and that destroying the back engine or turret disables it, followed by an explosion. Listed kill routes include EAT-17 or Quasar hits at the turret, Thermite or Spear hits at the hull, or rear-chassis weapons.

Shots, Not Minutes: What One Kill Costs

Going by the wiki lines above, the cost per tank is 2 EAT-17 or Quasar shots at the turret, 2 Thermites, or 1 Spear hit to the hull. Patch 6.2.2 doubled hull back-vent health from 750 to 1500, so any vent shot count written before 28 April 2026 is out of date. We have no measured time-to-kill for either enemy, so this article gives shots and not minutes.

If you would rather have Automaton missions run with you than grind the levels alone, our Helldivers 2: Subida de nivel puts a booster in your squad. It is a paid service run by us, not an Arrowhead feature.

Stratagems for anti-tank loadouts Helldivers 2

Módulos de nave 30/30 + todos los estratagemas

Nave y Warbonds

All 30 ship modules upgraded to maximum with the full stratagem list unlocked, widening which anti-tank weapons are available.

Pago retenido hasta que confirmes

Which Weapon Handles Both Vents?

The hull back vents are Heavy armour (4) after 6.2.2, and the wiki lists the turret vent as Medium. A weapon that penetrates Heavy armour also covers Medium, so only Heavy-penetrating weapons handle both vents by armour class alone. A Medium-penetration weapon does not automatically cover the hull vent. Heavy-armour penetration is the relevant requirement for penetrating those hull vents under the 6.2.2 values. A current-build list of qualifying weapons is not stated in the cited patch notes.

Two Mix-Ups That Get Squads Killed

“Heavily armored” does not mean Heavy armour

Arrowhead’s announcement says heavily armored, while the wiki puts the Agitator’s armour class at Light. Those are different things, so bring something that breaks Light armour cleanly and aim for the helmet and head.

Turret vent numbers are not hull vent numbers

The 750 HP, Medium figure applies to the turret vent, while the 6.2.2 hull vents are 1500 HP, Heavy. Armour that helps you survive the Shredder’s bursts is a separate question, covered in the Helldivers 2 armor passives guide.

What Is Official and What Is Wiki Data

Official: the Agitator description (10 February 2026), the 6.1.0 laser armour fix and the 6.2.2 tank changes, linked above. Wiki data: everything from the Agitator page y the Shredder Tank page, community-reported and not verified against a primary source. We did not test any of it in-game. The per-part health and armour numbers for the Agitator’s head, helmet, torso circuits and legs were not retrieved, so only the 750 Main health and the Light armour class are given.

Our Take: Which One Is Harder?

Nuestra opinión

Two different fights with wiki-reported, unverified counters.

The Agitator has precise wiki-listed single-target counters, but whether killing it ends an already-applied command buff is not stated in the source. Patch 6.2.2 increased tank main health and hull back-vent health; the cited notes do not establish how every listed kill route changed. We have not measured either fight.

Sources and Confidence

This table separates what the studio has confirmed and what is not confirmed yet. Each claim below is tied to the post and the game version it describes.

ClaimWhere it comes fromEstado
Agitators command Automatons, are heavily armored, can take control of squadsSteam Community (official announcements)Official
6.1.0 fixed Agitator and Radical armour not breaking under lasersSteam Community (official announcements)Official
6.2.2: tank body 3000 to 4000, back vents 750 to 1500, Heavy armourSteam Community (official announcements)Official
Agitator Main health 750, Light armour, helmet and head countershelldivers.wiki.gg (Agitator page)Community-reported; primary source not verified
Shredder Tank parts and listed countershelldivers.wiki.gg (Shredder Tank page)Community-reported; primary source not verified
Burst patterns and engine/turret destruction behaviourdivershub.app (Shredder Tank)Community report; not current-build verified
Turret-vent vulnerabilityhelldiversstats.com (Shredder Tank)Community report; not current-build verified

¿Te ha resultado útil esta guía?

SKIP THE GRIND

Servicios de Helldivers 2

ALL 10 SERVICES →

Nave y Warbonds

Desbloqueo y subida de nivel de Warbond

The number of Warbonds you set on the slider, each opened and completed to the last page · Done when every ordered…

Warbond Unlock & Level

Subida de nivel

Subida de nivel

Your level and primary weapons pushed together · Unlocks gear and ship slots as it goes

Leveling

Medallas de Warbond y muestras

Paquetes de muestras

Common, Rare and Super Samples farmed · Funds the ship module upgrades they gate

Samples Packages
10 % de descuento en tu primer pedidoCopy the code, paste it at checkout
Use on Helldivers 2 boosting →

Preguntas frecuentes

Where do you hit the Agitator?
The wiki lists the helmet then the head (R-63 Diligence: 2 – 3 shots to the helmet, then a one-hit kill), the leg (overcharged RS-422 Railgun), or a direct GP-31 Grenade Pistol hit.
Is the Agitator Heavy armour?
Arrowhead's announcement calls it heavily armored, while the wiki says its armour is Light.
Did 6.2.2 change the Shredder Tank?
Yes. It raised all tanks' main body from 3000 to 4000 HP and hull back vents from 750 to 1500 HP at Heavy armour (4), and it reduced the Shredder turret's turn speed.
Is the turret vent the same as the back vent?
No. The wiki lists the turret vent as vulnerable to Medium armor-piercing weapons, and the 6.2.2 change applies to the hull's back vents.
What does the wiki say kills a Shredder Tank?
Two EAT-17 or Quasar shots at the turret (one near the vent from the side), two G-123 Thermites, or one FAF-14 Spear shot to the hull.