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Stratagems are the support calls you bind to arrow-key combos and drop from orbit mid-mission: airstrikes, turrets, resupply pods, and the heavy weapons you carry down to the surface. They sit at the center of how Helldivers 2 plays, because your rifle alone will not clear a bug nest or drop a Hulk — the stratagem you picked in the loadout screen does that work. Before each deployment, you choose four stratagems from your unlocked pool, split into categories: Patriotic Administration Centre (PAC) weapons and support, Orbital strikes, Eagle aircraft, and various Engineering Bay items. New players only have a handful unlocked at the start, so every early requisition purchase is a real decision, not a formality.
En resumen
- You start with two free stratagems from finishing the tutorial, then buy the rest with Requisition Slips at the Ship Management terminal
- The Eagle Airstrike is the near-universal first buy: cheap, unlocked at a low level, useful on every front
- A dedicated anti-armor support weapon should come before a second Eagle or Orbital, especially against Automatons
- The heaviest hitters (500kg Bomb, Orbital Laser) unlock around level 15 and cost far more, so they belong later, not first
- There is no single correct order — Terminids, Automatons and Illuminate missions each punish a different early mistake
| Category | What it covers |
|---|---|
| Patriotic Administration Center | Support weapons you call down and carry around with you |
| Orbital | Ship-fired strikes with no ammo limit but slower cooldowns |
| Eagle | Fast air support with multiple charges before it needs to rearm |
| Engineering Bay | Sentries, shields and defensive emplacements |
Where to Get Requisition Slips in Helldivers 2
The primary way to unlock new Stratagems in Helldivers 2 is by spending requisition slips, which you earn by completing missions, fulfilling side objectives, and generally kicking alien butt across the galaxy. New accounts get a small head start too: finishing the tutorial unlocks two basic Stratagems, the Machine Gun and the Orbital Precision Strike, so you are not starting from zero. Beyond that, everything runs through the ship. To spend your requisition slips, you head to the Ship Management terminal on your Super Destroyer, into the Ship Modules menu, where you can browse the available Stratagems, view descriptions, and see requisition costs.
Mission difficulty and thoroughness both move the needle. Higher difficulty missions reward you with more requisition slips per completion, and completing side objectives can also significantly boost your requisition slip earnings. That matters for new players deciding whether to push difficulty early — the same call you’re making when picking a target on the Helldivers 2 difficulty ladder.
| Conseguir | Qué incluye | Requirement | Who it suits |
|---|---|---|---|
| Tutorial completion | Machine Gun and Orbital Precision Strike, free | Finish onboarding | Every new player |
| Mission completion | Requisition Slips | Any difficulty | Everyone, baseline income |
| Side objectives | Bonus Requisition Slips | Optional map objectives | Completionists, solo grinders |
| Higher difficulty runs | More Requisition Slips per clear | Gear and squad ready for the jump | Experienced squads pushing income |
Fastest Ways to Earn Requisition Slips Early
| Method | Speed | Effort | Best For |
|---|---|---|---|
| Full clears on a comfortable difficulty | Steady | Low risk | New solo players still learning enemy types |
| Side-objective sweeps | Slower per mission, higher total | Low | Players who want every Requisition Slip on the map |
| Difficulty jump with a full squad | Fast | Higher risk | Coordinated groups sharing objectives |
| Objective rush, skip side content | Fast for level XP, slow for slips | Low | Players prioritizing rank over currency |

Recommended Stratagem Unlock Order
Treat this as a starting checklist, not a script. It leans on what actually shows up early and cheap versus what’s genuinely expensive, and it assumes you’re playing a mix of fronts rather than committing to one enemy type from level one.
Advertencia
Some of the more expensive Stratagems in the game, like the various Eagle Bombs, cost many thousands of Requisition Slips, so buying one at low level can leave you with nothing left for the anti-armor support weapon you’ll actually need on the next few missions.
| Stratagem | What it does | Level and cost | When to buy |
|---|---|---|---|
| Eagle Airstrike | Closes bug holes, wounds armored targets, clears light waves | Level 1–2 depending on source, 4,000 Requisition Slips | Buy immediately, no reason to wait |
| A dedicated anti-armor support weapon (e.g. GR-8 Recoilless Rifle) | Gives you a real answer to Chargers, Hulks and other armored units | Level 5, 6,000 Requisition Slips | Second or third purchase, before a second Eagle |
| EAT-17 Expendable Anti-Tank | A disposable launcher on a short cooldown, so it covers armor long before you can afford a permanent answer | Level 3, 3,000 Requisition Slips | The cheapest bridge to anti-armor, worth it while you save |
| Eagle 500kg Bomb | Single-target heavy kill, strong against the biggest threats on any front | Level 15, 10,000 Requisition Slips | Save for it, don't rush it at low level |
| Orbital Laser | Automated heavy damage on a fixed area, frees you up mid-fight | Level 15, 10,000 Requisition Slips | Same tier as the 500kg — pick one first based on playstyle |
What Every Early Stratagem Costs
The order above is a judgement call, but the prices behind it are not. Below is the full early ladder, so you can see exactly where your slips go and which purchases are genuinely out of reach for now. Two things are worth reading off it directly: the cheapest useful Eagle and the cheapest useful Orbital both sit at 1,500 slips, and the jump to the 10,000-slip tier at level 15 costs more than everything below it combined.
One caveat on the Eagle Airstrike line. Community references disagree on whether it opens at level 1 or level 2 — the price of 4,000 slips is the same either way, and the difference amounts to a single mission. The Ship Management terminal shows the live requirement for your account, and that is the number to trust over any list, including this one.
Read the ladder in tiers rather than line by line. The 1,500-slip tier — Eagle Strafing Run and Orbital Gatling Barrage — is cheap enough to buy on a whim, but both are light-damage tools that stop mattering once armor shows up. The 3,000 to 6,000 band is where the purchases that carry you for the next twenty levels live, and it is worth spending the whole band before reaching above it. The 7,000-plus tier is specialist gear: the Autocannon and the Guard Dog are excellent, but neither fixes a problem the Recoilless Rifle has not already fixed more cheaply.
Consejo
Do not bank slips waiting for the level 15 tier. The 500kg Bomb and the Orbital Laser are gated by level, not by money, so a saved balance sits idle while you are under-equipped for the very missions that would earn you those levels. Spend down to a working loadout first, then rebuild.
| Stratagem | Category | Unlock level | Requisition Slips |
|---|---|---|---|
| Orbital Precision Strike | Orbital | 1 | Free, from the tutorial |
| MG-43 Machine Gun | Support weapon | 1 | Free, from the tutorial |
| Eagle Strafing Run | Eagle | 1 | 1,500 |
| Orbital Gatling Barrage | Orbital | 1 | 1,500 |
| EAT-17 Expendable Anti-Tank | Support weapon | 3 | 3,000 |
| M-105 Stalwart | Support weapon | 1 | 3,500 |
| Eagle Airstrike | Eagle | 1–2, sources disagree | 4,000 |
| Eagle Cluster Bomb | Eagle | 3 | 4,000 |
| Orbital Airburst Strike | Orbital | 5 | 4,000 |
| APW-1 Anti-Materiel Rifle | Support weapon | 1 | 5,000 |
| GR-8 Recoilless Rifle | Support weapon | 5 | 6,000 |
| GL-21 Grenade Launcher | Support weapon | 5 | 6,000 |
| AC-8 Autocannon | Support weapon | 10 | 7,000 |
| AX/AR-23 Guard Dog | Backpack | 10 | 7,500 |
| Eagle 500kg Bomb | Eagle | 15 | 10,000 |
| Orbital Laser | Orbital | 15 | 10,000 |
| SH-32 Shield Generator Pack | Backpack | 20 | 10,000 |
How the Best First Stratagems Change by Front
There’s no universal answer here because Terminids, Automatons and Illuminate punish different mistakes. This is the part of the decision that a flat checklist can’t cover, and it’s worth thinking about before you spend your first few thousand slips.
Fighting Terminids: Prioritize Crowd Clear Over Precision
Bugs come in waves, and the early frustration is armor, not numbers. One of the earliest problems you’ll encounter, at least on the bug side of the conflict, is armored enemies — you don’t begin with a weapon that can break through armor directly, meaning you’ll have to flank them to reach their weak spots, or use grenades or orbital strikes. That makes the Eagle Airstrike do double duty here: it clears trash bugs and chips Chargers at the same time, which is why it’s worth grabbing before anything more specialized.
Fighting Automatons: Buy Anti-Armor Before a Second Offensive Stratagem
Automatons lean on ranged fire and armored units at range, so a bare Eagle Airstrike loadout runs out of answers faster than it does against bugs. This is where the anti-armor support weapon pick matters more than a second bomb — you want something you can fire repeatedly at a Hulk or a tank, not just a big one-time strike. It’s also where squad composition starts to matter, which ties into how your SEAF squad and support modifiers work on harder automaton drops.
Fighting Illuminate: Expect the Priority List to Shift Again
The Illuminate front behaves differently from the other two, with its own enemy patterns and threats. Exact anti-Illuminate stratagem priorities aren’t something this guide can pin down with confidence beyond general play — if you’re planning your first requisition spend specifically around Illuminate missions, check the current in-game descriptions before committing, since specifics here shift with patches faster than the bug and bot matchups do.
Step-by-Step: Spending Your First Requisition Slips
Realistically, getting through this whole first-purchase list — Eagle Airstrike, one support weapon, and either the 500kg Bomb or Orbital Laser at level 15 — adds up to roughly 20,000 Requisition Slips on top of the level 15 requirement itself. That’s not a one-sitting unlock; expect it to stretch across several play sessions of mixed-difficulty missions, longer if you’re skipping side objectives.
Sigue estos pasos para hacerlo rápidamente.
-
1
Finish the tutorial first
it unlocks the Machine Gun and Orbital Precision Strike for free, so you don't spend slips duplicating what you already have.
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2
Check the Ship Management terminal
this is where every stratagem purchase happens, and it shows you the exact cost and level requirement before you commit.
-
3
Buy the Eagle Airstrike as soon as it unlocks
cheap, effective against every faction, and the closest thing to a mandatory first purchase.
-
4
Save toward one anti-armor support weapon next
resist the urge to buy a second offensive stratagem before you have an answer to armored enemies.
-
5
Hold the rest for level 15
the 500kg Bomb and Orbital Laser both land there, and buying either earlier just isn't possible.
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6
Adjust based on the front you're actually playing
a loadout tuned for Terminids is not the one you want walking into an Automaton stronghold.
Common Misconceptions About Stratagem Unlock Order
Myth: The Biggest Bomb Is Always the Best First Buy
New players see the 500kg Bomb’s damage numbers and want to save every slip for it. In practice you can’t reach it until level 15 anyway, and going in with only a Machine Gun and Orbital Precision Strike for a dozen levels means you’re under-equipped for exactly the missions that would earn you the slips faster.
Myth: Premium Warbond Stratagems Are Required Early
None of the requisition-based unlock order depends on cosmetic or warbond content. Warbond weapons and armor are a separate system entirely — worth evaluating on their own terms, as covered in the Warhammer warbond breakdown, but not something you need to touch to build a solid stratagem loadout.
Myth: One Recommended Order Works for Every Squad
A four-player squad that already has someone running heavy anti-armor doesn’t need a second player buying the same support weapon first. Coordinate with whoever you’re regularly playing with before assuming the “standard” order applies to you — duplicate coverage on offense while nobody can crack an armored enemy’s weak point is a common early-game gap.
Our Take: Is There a Right First Stratagem to Buy?
Nuestra opinión
The Eagle Airstrike is the one purchase that’s hard to get wrong; everything after it depends on who you’re fighting.
The reason this question keeps coming up is that Helldivers 2 gives new players a real resource constraint with almost no in-game guidance on how to spend it. That’s not a flaw exactly — figuring out your own priorities is part of the game’s identity — but it does mean the first few purchases feel worse than they should if you buy on vibes instead of on what the mission actually threw at you. Lean cheap and flexible early, save the level-15 heavy hitters for when you can actually afford the level requirement and the cost at the same time.
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