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Helldivers 2 · 11 services

HELLDIVERS 2 Boosting & Carries

Devoid of Liberty

Helldivers 2 boosting covers Helldive-difficulty Major Order missions, Super Credit farms, sample collections, ship-module unlocks, stratagem completions and weekly Warbond tier clears under live Automaton, Terminid and Illuminate pressure. Samples and Major Order credit are extraction-gated, so a squad that wipes at the end of a flawless mission brings home nothing at all.

  • We boost on PC
  • We boost on PS
  • We boost on XBOX
Starting price
From $4.99
Avg ETA
15 min pickup · 1 – 48h
Payment methods
Card · PayPal · Crypto
Delivery type
Manual
Regions
EU · NA · Asia · OCE
Protection
Escrow-protected

Most Wanted Helldivers 2 services

Leveling
  • Your level and primary weapons pushed together
  • Unlocks gear and ship slots as it goes
  • Ground out in live operations
from $9.99 Configure

Leveling

Your level and primary weapons pushed together through live operations, unlocking gear and ship slots as they go.

Super Credits
  • Super Credits earned in-mission, not bought around
  • Spend them in the Superstore or on Warbonds
20 min from $4.99 Configure

Super Credits

Super Credits earned in-mission on your account rather than bought around the game, to spend in the Superstore or on Warbonds.

Samples Packages
  • Common, Rare and Super Samples farmed
  • Funds the ship module upgrades they gate
  • Stratagem unlocks handled alongside
from $14.99 Configure

Samples Packages

Common, Rare and Super Samples farmed to fund ship module upgrades, with Stratagem unlocks handled along the way. Samples are extraction-gated.

Service catalogue
Bundles3
  • Bundle
  • 15 min pickup
  • Escrow-protected
Cadet Drop For a first week $29.99
Account
1 → 50
Primaries
one at mastery 25
Warbond Medals
3,000
Super Credits
1,000
Samples
250 of each
1 hour delivery Escrow held Add to cart →
Popular choice Liberty Run The usual choice $99.99
Account
1 → 100
Primaries
five at mastery 25
Warbond Medals
5,000
Super Credits
10,000
Samples
600 of each
3 hours delivery Escrow held Add to cart →
Super Citizen Everything at once $259.99
Account
1 → 150
Primaries
all 51 at mastery 25
Warbond Medals
20,000
Super Credits
20,000
Samples
1,200 of each
6 hours delivery Escrow held Add to cart →
Services7
  • Hand-played
  • 15 min pickup
  • Escrow-protected

Starting prices — the final total depends on your current progress and the options you pick, set in the configurator on each service page. Every run is played by hand, and payment stays in escrow until you confirm the result.

Answered. — Helldivers 2 FAQ

// Helldivers 2 FAQ

Questions specific to Helldivers 2. Anything else — live chat or Discord, we answer 24/7.

01 Is Helldivers 2 boosting safe in 2026?
Yes. We default to drop-in selfplay where your account stays in your hands, use region-matched VPNs on account-share, and never touch exploits or save edits. Helldivers 2 is co-op only on the server side, so legitimate carries don't get flagged.
02 How long does a Super Helldive carry take?
A single Difficulty 10 mission is 30 to 45 minutes including extract. A full Super Helldiver medal grind usually takes 15 to 25 hours of focused drops depending on Major Order rewards and your sample needs.
03 Can you complete the Warhammer 40K Warbond for me?
Yes, once it's live. We'll farm Super Credits and medals ahead of the release window, then run the unlocks across the Warbond pages. Tell us your starting Super Credit balance and we'll quote.
04 Do you farm Super Credits legitimately?
Yes. The only safe route is in-mission Super Credit drops on certain biomes and POIs. We don't use generators or third-party shops, and we don't claim "fast" Super Credit numbers that would imply something shady.
05 What if Arrowhead drops a patch mid-order?
We adapt. A balance pass like Optimizing Liberty is exactly the kind of thing our boosters watch for. If a stratagem gets nerfed mid-run, we swap loadouts and keep going. The order doesn't pause for a patch.
06 Can I drop in with my booster?
That's the default for selfplay orders. You join the squad, you bring your Helldiver, the team drops together. Most regulars actually like the Major Order missions this way because the calls and stratagem timing get coached live.
07 Do you offer refunds?
Yes. If we can't start on time, or if a time-limited Major Order closes before we finish, you get a refund on the unfinished portion. No fine-print runaround.

Why us in Helldivers 2

SINCE 2016

A decade of boosting. 50+ games on the menu. Players who actually log the hours in Helldivers 2, not resellers parked on a Discord.

MANUAL PLAY

Every Helldivers 2 order is hands-on keyboard. No exploits, no save edits, no third-party tools — just clean drops and clean clears.

MONEY-BACK

If we can't start your Helldivers 2 order on time or a Major Order closes before we finish, you get a refund on the unfinished portion. No fine-print.

// About Helldivers 2 boosting

Helldivers 2 leveling, samples and credits

Read the full brief

Every service on this page is one of those three things, and that is the whole honest catalogue for this game. There is no rank to climb and no market to trade on, so what is left is the three things that gate a loadout — levels, samples and currency — and they are sold as packages rather than as a vague “boost”.

Character and weapon leveling

One order covering both tracks, with the size and the target picked inside it. Buying the span you are short of rather than a fixed block is the point: on this game the last stretch of a track costs far more time than the first, and a flat package would charge everyone for the worst case.

Samples

Samples are sold in packages by type. They are the real bottleneck on a loadout — the levels arrive on their own if you play at all, the samples do not — which is why they sit on their own shelf rather than being folded into the leveling order.

Super credits and warbond medals

  • Super credits — in packages, for the store side of the account.
  • Warbond medals — the separate currency, for the pass side.

Two currencies, two orders, because almost nobody needs both in the same proportion.

Farmed, not injected

Everything on this page is played. A booster drops in and runs missions on your account until the count is where you paid for it to be — nothing is edited into the save, nothing is duplicated, and nothing is transferred in from another account. There is no version of this that is a delivery, and any seller offering one is offering something else.

// Why Neonsect

Built for trust on every Helldivers 2 order.

Played by hand

No bots, no scripts, no exploits. Real players in real missions, the same crew since 2016 — the progress is there because the game was played.

Region-matched sessions

We play from the region your account plays in, rather than from wherever a booster happens to sit.

Escrow on every order

Your money is held from checkout and released only after you have signed in, looked at the result and confirmed it. If we cannot deliver what was promised, you get it back.

Access, and its limits

Where an order needs your account, credentials move through a private channel, are used for that order only, and the session ends when the work does. Where it does not, we never ask.

// Helldivers 2

Ready to play Helldivers 2?

Pick a service, configure the run, hand it off. 11 Helldivers 2 services, one cart, handled by verified pros on a protected connection.

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