HELLDIVERS 2 Boosting & Carries
Devoid of Liberty
Helldivers 2 boosting covers Helldive-difficulty Major Order missions, Super Credit farms, sample collections, ship-module unlocks, stratagem completions and weekly Warbond tier clears under live Automaton, Terminid and Illuminate pressure. Samples and Major Order credit are extraction-gated, so a squad that wipes at the end of a flawless mission brings home nothing at all.
- We boost on PC
- We boost on PS
- We boost on XBOX
- Starting price
- From $4.99
- Avg ETA
- 15 min pickup · 1 – 48h
- Payment methods
- Card · PayPal · Crypto
- Delivery type
- Manual
- Regions
- EU · NA · Asia · OCE
- Protection
- Escrow-protected
Most Wanted Helldivers 2 services
- Your level and primary weapons pushed together
- Unlocks gear and ship slots as it goes
- Ground out in live operations
Leveling
Your level and primary weapons pushed together through live operations, unlocking gear and ship slots as they go.
- Super Credits earned in-mission, not bought around
- Spend them in the Superstore or on Warbonds
Super Credits
Super Credits earned in-mission on your account rather than bought around the game, to spend in the Superstore or on Warbonds.
- Common, Rare and Super Samples farmed
- Funds the ship module upgrades they gate
- Stratagem unlocks handled alongside
Samples Packages
Common, Rare and Super Samples farmed to fund ship module upgrades, with Stratagem unlocks handled along the way. Samples are extraction-gated.
- Bundle
- 15 min pickup
- Escrow-protected
- Account
- 1 → 50
- Primaries
- one at mastery 25
- Warbond Medals
- 3,000
- Super Credits
- 1,000
- Samples
- 250 of each
- Account
- 1 → 100
- Primaries
- five at mastery 25
- Warbond Medals
- 5,000
- Super Credits
- 10,000
- Samples
- 600 of each
- Account
- 1 → 150
- Primaries
- all 51 at mastery 25
- Warbond Medals
- 20,000
- Super Credits
- 20,000
- Samples
- 1,200 of each
- Hand-played
- 15 min pickup
- Escrow-protected
Starting prices — the final total depends on your current progress and the options you pick, set in the configurator on each service page. Every run is played by hand, and payment stays in escrow until you confirm the result.