{"id":793,"count":7,"description":"Oro, Penumbra, Vislumbres, resina y Tarpiedras son cinco grinds distintos en Mortal Shell 2, y ninguno cae donde te pille de pie. Cada pila se farmea en runs en vivo en la cuenta, nunca se edita en la partida, porque una pila duplicada es lo primero que un parche quita. Fija la cantidad que quieres y el precio la sigue, de una recarga inicial a un vaciado completo.","link":"https:\/\/neonsect.com\/es\/mortal-shell-2\/currency-resources\/","name":"Oro y recursos","slug":"currency-resources","taxonomy":"product_cat","parent":792,"meta":{"rank_math_description":"Mortal Shell 2 gold &amp; resources: Gold \u2014 by the 100,000, All Resources, Ore &amp; Materials, Gloom \u2014 25,000 \u2014 {services} services played by hand, escrow-protected.","rank_math_focus_keyword":"","rank_math_title":"Gold &amp; Resources \u2014 Mortal Shell 2 Boosting | Neonsect"},"menu_order":0,"acf":{"nsx_hero_show":false,"nsx_hero_order":10,"nsx_hero_hue":"","nsx_hero_image":null,"nsx_hero_title":"","nsx_hero_pitch":"","nsx_hero_chips":"","nsx_overlay_tone":"dark","nsx_hero_pos":"center center","nsx_hero_zoom":1,"nsx_hero_eyebrow_top":"","nsx_hero_eyebrow_until":null,"nsx_hero_eyebrow_bottom":"","nsx_qf_eta":"","nsx_qf_services":"","nsx_qf_regions":"","nsx_platforms":"","nsx_hub_eyebrow":"","nsx_card_caption":"","nsx_description_short":"","nsx_featured_products":null,"nsx_why_us":null,"nsx_cat_pills":null,"nsx_rail_promo":false,"nsx_hub_offer":false,"nsx_hub_offer_title":"","nsx_hub_offer_body":"","nsx_hub_offer_from":"","nsx_hub_offer_until":"","nsx_hub_offer_price":"","nsx_hub_offer_cta":"","nsx_hub_offer_pid":null,"nsx_rail_promo_title":"","nsx_rail_promo_body":"","nsx_rail_promo_cta":"","nsx_rail_promo_url":"","nsx_seo_text":"<h2>Mortal Shell 2 gold and resources<\/h2>\n<p>Gloom, shell points and the upgrade currencies behind them. In a souls-like, currency is not convenience \u2014 it is how many attempts you can afford at the thing that keeps killing you.<\/p>\n<h3>Losing your currency is part of the design<\/h3>\n<p>Dying costs you what you were carrying, and dying twice costs you the recovery. That loop is why buying currency here changes the experience more than it would in most games.<\/p>\n<h3>Shell points gate the build<\/h3>\n<p>They decide which shell is playable at all, and they are the slower of the two currencies to accumulate.<\/p>\n<h3>Delivered in game<\/h3>\n<p>Handed over in a session, no login required.<\/p>\n<p>We hold your payment until the currency is on your character and counted by you.<\/p>\n<h3>Currency is delivered, not farmed on your character<\/h3><p>Nothing is played on your account for these listings \u2014 the handover happens in a session and your character is left exactly where you parked it.<\/p>"},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/product_cat\/793","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/product_cat"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/taxonomies\/product_cat"}],"up":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/product_cat\/792"}],"wp:post_type":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/product?product_cat=793"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}