{"id":9000,"date":"2026-11-14T03:37:41","date_gmt":"2026-11-13T20:37:41","guid":{"rendered":"https:\/\/neonsect.com\/bodycam\/bodycam-zombies-guide\/"},"modified":"2026-11-14T03:58:26","modified_gmt":"2026-11-13T20:58:26","slug":"bodycam-zombies-guide","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/bodycam\/bodycam-zombies-guide\/","title":{"rendered":"Bodycam Zombies Guide: Trenches, Village, Asylum and RP"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Play Bodycam Zombies in v0.9. Learn to host four-player co-op, survive Trenches, read Village and Asylum wave cues, and use Loadout boxes.<\/p>","protected":false},"author":4,"featured_media":8997,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[875],"tags":[],"blog_tag":[],"class_list":["post-9000","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bodycam"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p>Bodycam Zombies returned on 13 November 2026 in v0.9, <em>The Dead &amp; Damned<\/em>. Host up to four players in Custom. Choose Zombie Trenches for a 10-minute survival match, or Village and Asylum for waves. Zombies matches now award Reissad Points.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul>\n<li><strong>Availability.<\/strong> Zombies is live in v0.9. Reissad\u2019s current Steam announcement lists no end date.<\/li>\n<li><strong>Co-op.<\/strong> Create a Zombies match from Custom with up to four players total, including the host.<\/li>\n<li><strong>Maps.<\/strong> Survive 10 minutes in Zombie Trenches, react to Village\u2019s bell wave, and prepare for Asylum\u2019s blackout every fifth wave.<\/li>\n<li><strong>Gear and rewards.<\/strong> Weapon boxes roll attachments. The Loadout box gives your equipped primary and secondary. Matches earn RP, and Reissad has yet to publish payout rates.<\/li>\n<\/ul><\/div>"},{"acf_fc_layout":"title","heading":"Is Bodycam Zombies Out? Release and Availability","tag":"h2"},{"acf_fc_layout":"text","text":"<p>Yes. Zombies returned with <a href=\"https:\/\/steamcommunity.com\/games\/2406770\/announcements\/detail\/697654700310266477\">Bodycam v0.9 on 13 November 2026<\/a>. Reissad\u2019s <a href=\"https:\/\/steamcommunity.com\/games\/2406770\/announcements\/detail\/707788525180813651\">second devlog<\/a> scheduled the release for 17:00 UTC. A separate 24-hour playtest ran on 11\u201312 November.<\/p>\n<p><strong>Availability update, 14 November.<\/strong> The original announcement listed 15 February 2027 as an end date. The current Steam announcement omits that deadline. A <a href=\"https:\/\/www.reddit.com\/r\/BodycamGame\/comments\/1xviwis\/the_people_have_won\/\">community repost of a message attributed to Reissad co-founder Luca<\/a> says the studio decided to keep Zombies available.<\/p>\n<p>The mode comes with the <a href=\"https:\/\/store.steampowered.com\/app\/2406770\/Bodycam\/\">Windows Early Access game on Steam<\/a>. The store lists no separate Zombies DLC.<\/p>"},{"acf_fc_layout":"title","heading":"How to Play Bodycam Zombies With Friends","tag":"h2"},{"acf_fc_layout":"text","text":"<p>One player hosts. Gather your friends in the lobby first, then open <strong>Custom<\/strong>, create a <strong>Zombies<\/strong> game and choose Trenches, Village or Asylum. The cap is four players total, including the host. Solo players can fill remaining slots.<\/p>\n<p>Quick Play and Server Browser queue players individually in v0.9. Reissad recommends a full squad of four for Zombie Trenches.<\/p>"},{"acf_fc_layout":"title","heading":"The Three Zombie Maps: Trenches, Village and Asylum","tag":"h2"},{"acf_fc_layout":"text","text":"<h3>Zombie Trenches (new)<\/h3>\n<p>A timed survival mission on the Trenches map: hold out for <strong>10 minutes<\/strong>, with the timer on screen. A radio announcer calls the start, then 5, 2 and 1 minute left. The night is the point: heavy rain, lightning, fog, a lit church and its bell. Trenches has its own zombie roster with new models, clothing and helmets, including gas-mask zombies with muffled screams. Weapon crates and loadout crates sit in random spots every match, and you can jump and vault on this map in Zombies.<\/p>\n<p><strong>Squad tip.<\/strong> Crate locations change between runs. Use the on-screen timer and radio calls to regroup. When time is low, stay together instead of splitting up to look for a box.<\/p>\n<h3>Village<\/h3>\n<p>Back with reworked lighting and volumetric fog, lantern lights that cast shadows, and restored ambient sound. The new <strong>special wave<\/strong> is sprinters only, with the church bell ringing non-stop. Crows were reworked too: your operator shields their face when attacked, and the crows can now be killed. Reissad also removed two misleading dead ends near the cemetery.<\/p>\n<p><strong>Squad tip.<\/strong> When the church bell signals the sprinter wave, regroup and call reloads so someone is watching for the next rush.<\/p>\n<h3>Asylum<\/h3>\n<p>The <strong>special wave now comes every 5 waves<\/strong> instead of every 6: all generators shut down, an alarm sounds, the lights go red and only sprinters come. From wave 2, a few sprinters can appear in normal waves as well. Generators now show when they are available again, and two possible loadout crate spots were added.<\/p>\n<p><strong>Squad tip.<\/strong> Check the tablet wave counter. Before each fifth wave, pick a spot where the team can regroup when power cuts. Check the generator indicators before sending someone back.<\/p>"},{"acf_fc_layout":"table","headers":[{"header_text":"Map"},{"header_text":"Goal"},{"header_text":"What to expect"}],"rows":[{"cells":[{"cell_text":"Zombie Trenches"},{"cell_text":"Survive 10 minutes"},{"cell_text":"Night, rain, gas-mask zombies; hardest map per Reissad"}]},{"cells":[{"cell_text":"Village"},{"cell_text":"Wave survival"},{"cell_text":"Sprinters-only special wave with the church bell; killable crows"}]},{"cells":[{"cell_text":"Asylum"},{"cell_text":"Wave survival"},{"cell_text":"Blackout special wave every 5 waves; sprinters from wave 2"}]}],"size":"small"},{"acf_fc_layout":"image","image":9003,"caption":"Nighttime ruins in Bodycam Zombies. In-game capture by Reissad Studio.","alt":"A flashlight illuminates a ruined stone arch in Bodycam Zombies at night"},{"acf_fc_layout":"title","heading":"Weapon Boxes and the New Loadout Box","tag":"h2"},{"acf_fc_layout":"text","text":"<p><strong>Standard weapon box.<\/strong> You get a weapon with random attachments. Reissad says most box weapons come with a flashlight.<\/p>\n<p><strong>Loadout box.<\/strong> You get the primary and secondary from your equipped loadout. Before hosting, select the two weapons you want the box to provide. A side-mounted flashlight can help keep the beam clear of your attachments.<\/p>\n<p>v0.9 raises saved loadouts from five to seven. It adds the TK-9 machine pistol as a secondary and makes the Crossbow available in the loadout. The Crossbow previously came from the Village secret.<\/p>"},{"acf_fc_layout":"title","heading":"How Zombies Fight Now","tag":"h2"},{"acf_fc_layout":"text","text":"<p>The zombies themselves changed more than any map. The main points from the changelist:<\/p>\n<ul>\n<li><strong>No more health scaling.<\/strong> Zombie health no longer grows with waves. Base health is lower, with damage multipliers per limb and a reworked head hitbox.<\/li>\n<li><strong>Sprinters die to one shot<\/strong> from any weapon.<\/li>\n<li><strong>New speed mix:<\/strong> many slow zombies early, fewer later, and a few slow ones until the end.<\/li>\n<li><strong>Ragdolls:<\/strong> Zombies now use the ragdoll system.<\/li>\n<li><strong>Fairer spawns:<\/strong> zombies should no longer spawn right behind or in front of you, get stuck on corpses, or despawn as soon as you are out of reach.<\/li>\n<li><strong>Clearer feedback:<\/strong> a grunt and camera shake when you are hit, the current wave on the tablet scoreboard, and a &#8220;respawning next wave&#8221; indicator while you spectate.<\/li>\n<\/ul>\n"},{"acf_fc_layout":"image","image":9004,"caption":"Infected soldiers in Bodycam Zombies. In-engine render by Reissad Studio.","alt":"Helmeted infected soldiers emerging from a dark forest in Bodycam Zombies"},{"acf_fc_layout":"title","heading":"Do Bodycam Zombies Earn Reissad Points?","tag":"h2"},{"acf_fc_layout":"text","text":"<p>Yes. The v0.9 changelist states that Zombies matches now earn <strong>Reissad Points<\/strong>, the currency for weapons and attachments since Locked &amp; Loaded. Reissad has not published how many points a match pays, or whether waves, time survived or kills change the amount, so we are not quoting a rate. For context, our <a href=\"\/bodycam\/bodycam-reissad-points-loadout-unlocks\/\">Reissad Points guide<\/a> covers how RP works in the PvP modes and what unlocks cost.<\/p>\n"},{"acf_fc_layout":"title","heading":"What Reissad Has Not Said","tag":"h2"},{"acf_fc_layout":"text","text":"<p>Reissad confirms that Zombies matches earn RP. The v0.9 changelist gives no payout formula, total wave count for Village or Asylum, or party-system release date. Use the tablet scoreboard to track the wave you reached.<\/p>"},{"acf_fc_layout":"text","text":"<p>For a first run, try Village or Asylum to get used to the wave cues. For a fixed goal, host Zombie Trenches and aim to finish the ten-minute timer with a full squad.<\/p>"},{"acf_fc_layout":"text","text":"<h2>Sources and Confidence<\/h2><ul>\n<li><a href=\"https:\/\/steamcommunity.com\/games\/2406770\/announcements\/detail\/697654700310266477\">Reissad\u2019s v0.9 release post and detailed changelist<\/a> for the live update, co-op, map rules, boxes and RP.<\/li>\n<li><a href=\"https:\/\/steamcommunity.com\/games\/2406770\/announcements\/detail\/707788525180813651\">Reissad\u2019s second devlog<\/a> for the scheduled release hour and <a href=\"https:\/\/store.steampowered.com\/news\/app\/2406770\/view\/1849192144177820\">the playtest announcement<\/a> for the four-player Trenches recommendation.<\/li>\n<li><a href=\"https:\/\/www.reddit.com\/r\/BodycamGame\/comments\/1xviwis\/the_people_have_won\/\">Community repost of Luca\u2019s message<\/a> for the reported reversal of the original removal plan.<\/li>\n<li><a href=\"https:\/\/store.steampowered.com\/app\/2406770\/Bodycam\/\">Bodycam\u2019s Steam listing<\/a> for the platform and Early Access status.<\/li>\n<\/ul>"},{"acf_fc_layout":"faq","items":[{"question":"When did Bodycam Zombies return?","answer":"Zombies returned with The Dead & Damned on 13 November 2026. Reissad scheduled v0.9 for 17:00 UTC."},{"question":"How long will Bodycam Zombies be available?","answer":"Reissad\u2019s current Steam announcement lists no end date. A community repost of a message attributed to Luca says the studio decided to keep the mode available."},{"question":"Is Bodycam Zombies free?","answer":"It comes with the v0.9 update to Bodycam. The Steam store lists no separate DLC for it."},{"question":"How many players can play Bodycam Zombies?","answer":"Up to four total, including the host. Gather your friends in the lobby and create a Zombies game from Custom."},{"question":"Is Bodycam Zombies on PS5 or Xbox?","answer":"No. Bodycam is on Steam for Windows, and the v0.9 posts do not mention a console version."},{"question":"Do you get Reissad Points in Zombies?","answer":"Yes, since v0.9. Reissad has not published how many points a match pays."},{"question":"How long does Zombie Trenches last?","answer":"The survival goal is 10 minutes. The on-screen timer and radio calls tell you how much time is left."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":"Play Bodycam Zombies in v0.9. Learn to host four-player co-op, survive Trenches, read Village and Asylum wave cues, and use Loadout boxes."},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/9000","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/comments?post=9000"}],"version-history":[{"count":1,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/9000\/revisions"}],"predecessor-version":[{"id":9002,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/9000\/revisions\/9002"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media\/8997"}],"wp:attachment":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media?parent=9000"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/categories?post=9000"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/tags?post=9000"},{"taxonomy":"blog_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/blog_tag?post=9000"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}