{"id":5514,"date":"2026-09-14T04:05:12","date_gmt":"2026-09-13T21:05:12","guid":{"rendered":"https:\/\/neonsect.com\/wardogs\/wardogs-leveling-guide\/"},"modified":"2026-09-14T06:00:37","modified_gmt":"2026-09-13T23:00:37","slug":"wardogs-leveling-guide","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/wardogs\/wardogs-leveling-guide\/","title":{"rendered":"WARDOGS Leveling Guide: Season 1 XP Curve Explained"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>How Career and role-track XP works in WARDOGS, the full Season 1 XP band table, what changed, milestone unlocks, and the ban risks tied to fast leveling.<\/p>","protected":false},"author":1,"featured_media":5538,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[720],"tags":[],"blog_tag":[],"class_list":["post-5514","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wardogs"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p>WARDOGS is built, per outside trackers who have mapped the progression system and the changelog's own track-by-track unlock headers, on two levels at once: an account-wide Career (Wardog) level, and the role tracks \u2014 five named in the changelog (Medic, Support, Driver, Pilot, Recon) plus a sixth that outside trackers call Assault \u2014 that level up based on what you're playing as in a given life. Season 1, published as a Pre-Load changelog on 9 September 2026 \u2014 the day before the 10 September Early Access launch \u2014 rewrote the XP curve so that levels 10 \u2013 20 take noticeably longer and the climb flattens out from level 35 onward. This guide covers how that curve actually reads, which unlocks moved, what's genuinely fast to level toward, and what BULKHEAD still hasn't told anyone.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul>\n<li>Career (Wardog) level is the account-wide level; the role tracks (Medic, Support, Driver, Pilot, Recon named by BULKHEAD, plus Assault per outside trackers) level separately based on your loadout in a given life \u2014 how Career relates to them is not published<\/li>\n<li>Season 1 slowed levels 10 \u2013 20 and flattened the curve from 35 onward, with BULKHEAD targeting a median player around level 20 at 20 \u2013 25 hours of play<\/li>\n<li>Only two per-action XP values were published as changed: air-vehicle kills (300 to 250 XP) and cheap supply-crate sales (25 to 1 XP) \u2014 everything else is unpublished<\/li>\n<li>Several unlocks moved level in Season 1, including Artillery Tank to Career level 90 and Heavy Tank to Driver level 35<\/li>\n<li>Joining a server BULKHEAD tracks as an XP farm for more than a few minutes is a permanent ban, separate from the timed ban and reset for cash-exploit abuse<\/li>\n<\/ul><\/div>"},{"acf_fc_layout":"title","heading":"What Is the WARDOG Level and the Role Tracks in WARDOGS?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Your account-wide Career level, often called your Wardog level, sits alongside the role tracks, which level up according to what you're carrying or driving during a match rather than a class you pick from a menu. Outside trackers describe Career as the combined total of the tracks; BULKHEAD's changelog gives Career unlock levels (Deagle 85, Artillery Tank 90) and a role-track XP table and no formula between them, so treat the \"sum of the tracks\" reading as community modelling, not a published rule. This structure is how outside trackers who have mapped the progression system describe it, and BULKHEAD's own changelog headers line up with it: unlock changes are listed under Career, Medic, Support and Driver, with Pilot appearing as the track a specific item moved out of. Players care about this because unlocks are gated by whichever track (or the Career total) actually reaches the required level, so the track you play the most is the one that unlocks fastest.<\/p> <p>For a deeper breakdown of how each track actually levels during a match, the site's <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-role-tracks\/\">role tracks explainer<\/a> covers what loadout choices push which track.<\/p> "},{"acf_fc_layout":"table","headers":[{"header_text":"Track"},{"header_text":"What It Covers"},{"header_text":"Confirmed Season 1 Example"}],"rows":[{"cells":[{"cell_text":"Career (Wardog)"},{"cell_text":"Account-wide total; gates the biggest sidearms and vehicles"},{"cell_text":"Deagle moved to level 85, Artillery Tank to level 90"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Ground vehicles"},{"cell_text":"Heavy Tank now unlocks at Driver level 35, moved from Career"}]},{"cells":[{"cell_text":"Pilot"},{"cell_text":"Air vehicles"},{"cell_text":"Music Tape H moved out of Pilot and into the Driver track"}]},{"cells":[{"cell_text":"Medic"},{"cell_text":"Healing-focused loadout gear"},{"cell_text":"PP-19 50-round drum magazine now unlocks at level 29"}]},{"cells":[{"cell_text":"Support"},{"cell_text":"Building and repair tools"},{"cell_text":"Large Hammer now unlocks at level 8"}]},{"cells":[{"cell_text":"Assault \/ Recon"},{"cell_text":"Primary weapons and optics"},{"cell_text":"No Season 1 unlock-level changes were listed for these tracks in the published changelog"}]}],"size":"small"},{"acf_fc_layout":"title","heading":"How XP Works: The Season 1 XP Curve","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>BULKHEAD explained the reasoning for the rebalance directly in the changelog: \"we have decided to slow levels down around 10 to 20, and flatten the curve from 35 onward. This means our median players, at 20 to 25 hours, will be around level 20, and those wanting the big ticket items, the top 5%, will need to grind.\" That's the studio's own framing for why the numbers below look the way they do \u2014 levels below 6 were left untouched, and each season is expected to run its own curve and its own item order going forward, so Season 1's numbers are not meant to be permanent.<\/p> <div class=\"post-stat-row\">\n<div class=\"post-stat post-stat--bad\"><span class=\"post-stat__v\">+124%<\/span><span class=\"post-stat__l\">XP required to reach level 20<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">9,250<\/span><span class=\"post-stat__l\">XP needed for level 6<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">1M<\/span><span class=\"post-stat__l\">XP needed for level 50<\/span><\/div>\n<\/div> <p>Two readings of that table matter more than the headline. First, \"% slower\" in the changelog means <em>more XP required<\/em>: level 20 now needs 250,000 cumulative XP instead of 111,500 (+124.2%). Whether it takes 124% longer depends on how fast you earn XP, and the same patch also changed XP rewards \u2014 so treat the percentage as a requirement change, not a stopwatch. Second, the cost is not evenly spread: from the published thresholds, 15 \u2192 20 costs 140,000 XP, 20 \u2192 25 costs 75,000, 25 \u2192 30 costs 75,000, 30 \u2192 35 costs 100,000, 35 \u2192 40 and 40 \u2192 45 cost 150,000 each, 45 \u2192 50 costs 200,000. The five levels after 20 are <em>cheaper<\/em> than the five before it; the wall is 15 \u2192 20, and the long stretch starts at 35. BULKHEAD's \"median player around level 20 at 20\u201325 hours\" is the studio's reference point for a typical player on one track \u2014 it is not a target you owe anyone, and how the Career level accrues relative to the tracks is not published. Level 50 is the highest row published; no track cap has been confirmed.<\/p>\n<span data-nsx-cta-anchor=\"grinding past level 20 toward the top unlocks\"><\/span> <p>The full breakdown of exactly which bands moved and by how much is covered in more depth in the site's <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-season-1-xp-curve\/\">Season 1 XP curve write-up<\/a>, which focuses specifically on the 10 \u2013 20 slowdown.<\/p> "},{"acf_fc_layout":"table","headers":[{"header_text":"Level"},{"header_text":"Old Cumulative XP"},{"header_text":"New Cumulative XP"},{"header_text":"XP requirement increase"}],"rows":[{"cells":[{"cell_text":"Below 6"},{"cell_text":"Unchanged"},{"cell_text":"\u2014"},{"cell_text":"\u2014"}]},{"cells":[{"cell_text":"6"},{"cell_text":"8,750"},{"cell_text":"9,250"},{"cell_text":"5.7%"}]},{"cells":[{"cell_text":"10"},{"cell_text":"25,000"},{"cell_text":"35,000"},{"cell_text":"40.0%"}]},{"cells":[{"cell_text":"15"},{"cell_text":"54,750"},{"cell_text":"110,000"},{"cell_text":"100.9%"}]},{"cells":[{"cell_text":"20"},{"cell_text":"111,500"},{"cell_text":"250,000"},{"cell_text":"124.2%"}]},{"cells":[{"cell_text":"25"},{"cell_text":"192,000"},{"cell_text":"325,000"},{"cell_text":"69.3%"}]},{"cells":[{"cell_text":"30"},{"cell_text":"293,750"},{"cell_text":"400,000"},{"cell_text":"36.2%"}]},{"cells":[{"cell_text":"35"},{"cell_text":"416,500"},{"cell_text":"500,000"},{"cell_text":"20.0%"}]},{"cells":[{"cell_text":"40"},{"cell_text":"551,250"},{"cell_text":"650,000"},{"cell_text":"17.9%"}]},{"cells":[{"cell_text":"45"},{"cell_text":"689,500"},{"cell_text":"800,000"},{"cell_text":"16.0%"}]},{"cells":[{"cell_text":"50"},{"cell_text":"838,000"},{"cell_text":"1,000,000"},{"cell_text":"19.3%"}]}],"size":"default"},{"acf_fc_layout":"image","image":5574,"caption":"Chart: XP each five-level step costs on a role track \u2014 old curve vs Season 1. The wall is 15\u219220; the long stretch starts at 35.","alt":"Bar chart: XP needed for each five-level step on a WARDOGS role track, old curve vs Season 1 \u2014 15\u219220 costs 140,000 XP, 20\u219225 and 25\u219230 75,000 each, 45\u219250 200,000"},{"acf_fc_layout":"title","heading":"Which Actions Earn XP in WARDOGS?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>BULKHEAD published exactly two per-action XP changes in the Season 1 changelog: a player kill using an air vehicle dropped from 300 XP to 250 XP, and selling a supply-crate item worth under $75 dropped from 25 XP down to just 1 XP, closing off a low-value farming loop. Beyond those two changes, BULKHEAD has not published what any individual action \u2014 a revive, a spot, a Control Zone tick, a ground-vehicle kill \u2014 is actually worth in XP. The published table is a list of cumulative level thresholds, not a rate of earning: this changelog changed two rewards, and the remaining per-action values we have not verified in the current build. The Career level has no published XP table; BULKHEAD has not said how it accrues, and the community reading that it is the sum of the track levels is unverified.<\/p>\n<p>Team17's own page says teamplay actions \u2014 reviving allies, transporting teammates, spotting, kills and holding the Control Zone \u2014 are rewarded; our <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-money-guide\/\">money guide<\/a> covers the cash side. No official source ties a specific XP number to any of those actions, and cash rewards are not evidence of XP rewards: the two are separate counters.<\/p> "},{"acf_fc_layout":"title","heading":"Step-by-Step: Working Toward Level 20 in Season 1","tag":"h2"},{"acf_fc_layout":"image","image":5515,"caption":"Illustration: tracks level from what you carry into a life \u2014 a squad moving on the objective","alt":"A squad of soldiers moves cautiously through a foggy village street at dawn."},{"acf_fc_layout":"text","text":" <div class=\"post-callout post-callout--warning\"><p class=\"post-callout__label\">Warning<\/p><p>BULKHEAD says it tracks every server an account enters and knows which ones exist purely to farm XP. If your account is tracked joining one of those servers for more than a few minutes, the ban is permanent \u2014 there's no warning tier for this one, unlike the timed ban and cash\/XP reset applied to cash-exploit abuse.<\/p><\/div> "},{"acf_fc_layout":"steps","intro":"Two different goals, two different plans. Pick yours first; the steps below cover both. Everything here is built on the published changelog and Team17's description of what pays \u2014 where an action is our reading rather than a documented XP source, it says so.","steps":[{"title":"Decide: one item on one track, or the Career total?","description":"If you want a specific unlock (Heavy Tank at Driver 35, URAL Attack at Driver 25, PP-19 drum at Medic 29), you level that one track and nothing else matters. If you want the Career (Wardog) number itself, remember that BULKHEAD has not published how it accrues (outside trackers model it as the sum of the tracks) \u2014 and the first levels of every track are the cheapest in the table (below level 6 unchanged, level 6 at 9,250 XP). Spreading early sessions across two or three tracks is our reading of that maths, not a measured \"fastest\" route.","image":""},{"title":"Load out for the track you are levelling","description":"Tracks level from what you carry or drive in a life (per the changelog's track-by-track unlock headers and our <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-role-tracks\/\">role tracks explainer<\/a>). Driver: take the wheel of a URAL (Driver 3) or Kodiak Assault (Driver 6) and move squads; Pilot: fly transport before you chase air kills (250 XP each after Season 1); Medic: defibrillator and revives; Support: hammer and Forward Operating Base builds, resupply; Recon: spot with binoculars; Assault: rifle and the objective. Which of these actions pays how much XP is not published \u2014 what is documented is that teamplay actions are rewarded at all.","image":""},{"title":"Play inside the Control Zone, and treat the Hot Zone as a tactical call","description":"Holding the zone is on Team17's list of rewarded actions. The Hot Zone doubles team presence and cash per BULKHEAD; nothing published says it doubles XP, so go there for the win and the money, not on the assumption it levels you faster.","image":""},{"title":"Skip the two nerfed shortcuts","description":"Selling supply-crate items under $75 now pays 1 XP (was 25) and air-vehicle kills pay 250 (was 300). Neither is worth building a session around any more.","image":""},{"title":"Check the result on the armoury screen, not the scoreboard","description":"Locked items show the track and level that unlocks them; note your track levels before a session and after it. Three sessions give you your own rate \u2014 the only XP-per-hour figure that is real, because BULKHEAD does not publish one.","image":""},{"title":"Level only on official servers or community servers you know","description":"BULKHEAD tracks every server you enter; more than a few minutes on a server it classes as an XP farm is a permanent ban. Our <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-community-servers-guide\/\">community servers guide<\/a> covers how to tell them apart.","image":""}]},{"acf_fc_layout":"title","heading":"Milestone Unlocks Worth Leveling For in Season 1","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Season 1 moved a long list of unlock levels around, and a few of them are worth knowing before you decide which track to grind first. The table below lists every confirmed move from the changelog. Read the level as the gate, not the price: reaching it makes the item available in the armoury; most items are then bought with cash each life at the vendor price (the <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-money-guide\/\">money guide<\/a> lists the Season 1 prices).<\/p> "},{"acf_fc_layout":"table","headers":[{"header_text":"Track"},{"header_text":"Item"},{"header_text":"Season 1 Level"}],"rows":[{"cells":[{"cell_text":"Career"},{"cell_text":"Sports Parachute"},{"cell_text":"35 (was 36)"}]},{"cells":[{"cell_text":"Career"},{"cell_text":"Large Backpack"},{"cell_text":"55 (was 56)"}]},{"cells":[{"cell_text":"Career"},{"cell_text":"762x54mm AP ammo"},{"cell_text":"82 (was 83)"}]},{"cells":[{"cell_text":"Career"},{"cell_text":"556mm AP ammo"},{"cell_text":"83 (was 85)"}]},{"cells":[{"cell_text":"Career"},{"cell_text":"Deagle"},{"cell_text":"85 (was 90)"}]},{"cells":[{"cell_text":"Career"},{"cell_text":"Artillery Tank"},{"cell_text":"90 (was 55)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"URAL"},{"cell_text":"3 (was 4)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Kodiak Assault"},{"cell_text":"6 (was 8)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Dune Buggy"},{"cell_text":"8 (was 10)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Kodiak Flatbed"},{"cell_text":"10 (was 2)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Large Supply Crate"},{"cell_text":"16 (was 20)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"URAL Covered"},{"cell_text":"18 (was 30)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Music Tape H (moved from Pilot)"},{"cell_text":"23 (was Pilot 28)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"URAL Attack"},{"cell_text":"25 (was 40)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Humvee with minigun"},{"cell_text":"30 (was 35)"}]},{"cells":[{"cell_text":"Driver"},{"cell_text":"Heavy Tank (moved from Career)"},{"cell_text":"35 (was Career 35)"}]},{"cells":[{"cell_text":"Medic"},{"cell_text":"PP-19 50-round drum magazine"},{"cell_text":"29 (was 33)"}]},{"cells":[{"cell_text":"Support"},{"cell_text":"Large Hammer"},{"cell_text":"8 (was 7)"}]}],"size":"default"},{"acf_fc_layout":"title","heading":"Myth-Busting: What Isn't Actually Confirmed About Leveling","tag":"h2"},{"acf_fc_layout":"text","text":" <h3>\"Role tracks cap at level 100 and the account caps at 600\"<\/h3>\n<p>This number circulates on community wikis and guide sites, but it is not in BULKHEAD's own changelog. At least one community hub directly disputes it, pointing to unlock tables that list items up to Wardog level 150 with role-track unlocks stopping at 50 in their own data \u2014 a level cap simply hasn't been published, and the 100\/600 figure should be treated as unconfirmed rather than fact.<\/p> <h3>\"The Patch 0.11 5% bonus speeds up leveling\"<\/h3>\n<p>Patch 0.11 \u2014 announced 12 September 2026 and applied during the 14 September 08:00 UTC maintenance \u2014 added a community-server bonus described in the official post as a 5% end-of-match cash bonus. Nothing in that post ties the bonus to XP \u2014 it's cash only, as written.<\/p> <h3>\"Bulkhead has published exact XP values for every action\"<\/h3>\n<p>Only two per-action XP changes made it into the Season 1 notes: the air-vehicle kill nerf and the cheap supply-crate sale nerf. Everything else \u2014 revives, spots, ground kills, FOB ticks \u2014 has no published number attached to it.<\/p> "},{"acf_fc_layout":"title","heading":"Our Take: Is the Season 1 Grind Worth Pushing Through?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<div class=\"post-verdict\">\n<p class=\"post-verdict__h\">Our Take<\/p>\n<p class=\"post-verdict__lead\">The wall is 15 \u2192 20, not 20 onward: the five levels after 20 are cheaper than the five before it, and the long game starts at 35.<\/p>\n<p>BULKHEAD said the quiet part out loud in the changelog: the top-tier gear is meant for players willing to grind, and the curve is built to sort casual players from that top 5% rather than hide the difference. That's an honest design choice, even if it means the back half of a role track's XP requirements sit well past what a median player will see in their first few weeks. Whether that pacing feels fair or just slow depends entirely on how much you enjoy the moment-to-moment matches, since nothing here rewards grinding a mode you don't actually like playing.<\/p>\n<\/div> "},{"acf_fc_layout":"text","text":"<h2>Sources and Confidence<\/h2>\n<p>This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.<\/p>\n<table><thead><tr><th>Claim<\/th><th>Where it comes from<\/th><th>Status<\/th><\/tr><\/thead><tbody><tr><td>Season 1 slows levels 10 \u2013 20 and flattens the curve from 35 onward<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/1867240\/view\/1843481262690549\" target=\"_blank\" rel=\"noopener nofollow\">Steam Community (official announcements)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Full Season 1 XP band table for levels 6 through 50, old vs new<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/1867240\/view\/1843481262690549\" target=\"_blank\" rel=\"noopener nofollow\">Steam Community (official announcements)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Median players expected around level 20 after 20 \u2013 25 hours<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/1867240\/view\/1843481262690549\" target=\"_blank\" rel=\"noopener nofollow\">Steam Community (official announcements)<\/a><\/td><td>Developer quote<\/td><\/tr><tr><td>XP-farm servers are tracked and draw a permanent ban after a few minutes<\/td><td><a href=\"https:\/\/steamcommunity.com\/app\/1867240\/announcements\/\" target=\"_blank\" rel=\"noopener nofollow\">Steam Community (official announcements)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Patch 0.11 (announced 12 Sep, applied 14 Sep 08:00 UTC): community-server bonus is a 5% end-of-match cash bonus \u2014 see our <a href=\"https:\/\/neonsect.com\/wardogs\/wardogs-patch-0-11-maintenance\/\">Patch 0.11 breakdown<\/a><\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/1867240\/view\/1843481262698449\" target=\"_blank\" rel=\"noopener nofollow\">Steam Community (official WARDOGS announcement)<\/a><\/td><td>Official<\/td><\/tr><tr><td>No official level cap has been published; some trackers assume 100\/track<\/td><td><a href=\"https:\/\/wardogshub.gg\/blog\/wardogs-how-to-level-up\/\" target=\"_blank\" rel=\"noopener nofollow\">WardogsHub community guide<\/a><\/td><td>Unconfirmed<\/td><\/tr><\/tbody><\/table>"},{"acf_fc_layout":"faq","items":[{"question":"What's the difference between my Wardog level and my role track level?","answer":"Your Career (Wardog) level is the account-wide level with its own unlocks (Deagle at 85, Artillery Tank at 90). How it accrues relative to the role tracks \u2014 Medic, Support, Driver, Pilot and Recon in BULKHEAD's changelog, plus Assault per outside trackers \u2014 has not been published; the \"sum of the tracks\" description comes from community trackers, not the studio."},{"question":"How much XP do I need to hit level 20 in Season 1?","answer":"250,000 cumulative XP on a role track, up from 111,500 pre-Season 1 \u2014 a 124.2% increase, and the single biggest jump anywhere in the published table."},{"question":"Does the Patch 0.11 bonus give extra XP?","answer":"No. The official Patch 0.11 post describes the community-server bonus as a 5% end-of-match cash bonus; it isn't stated to affect XP at all."},{"question":"Can I get banned for using an XP-farming server?","answer":"Yes. BULKHEAD tracks every server an account joins and says being tracked on a known XP-farm server for more than a few minutes results in a permanent ban \u2014 a separate, harsher penalty than the timed ban and cash\/XP reset applied to cash-exploit abuse. The site's Patch 0.11 maintenance and ban rules article covers all three enforcement tiers in full."},{"question":"Will Season 2 use the same XP curve as Season 1?","answer":"No indication of that. BULKHEAD stated directly that each season will run a different XP curve with a different item order, meaning the Season 1 table above is expected to be replaced rather than carried forward."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":""},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/5514","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/comments?post=5514"}],"version-history":[{"count":1,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/5514\/revisions"}],"predecessor-version":[{"id":5521,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/5514\/revisions\/5521"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media\/5538"}],"wp:attachment":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media?parent=5514"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/categories?post=5514"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/tags?post=5514"},{"taxonomy":"blog_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/blog_tag?post=5514"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}