{"id":5180,"date":"2026-09-09T19:15:12","date_gmt":"2026-09-09T12:15:12","guid":{"rendered":"https:\/\/neonsect.com\/bodycam\/bodycam-patch-3-earnings\/"},"modified":"2026-09-09T19:15:12","modified_gmt":"2026-09-09T12:15:12","slug":"bodycam-patch-3-earnings","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/bodycam\/bodycam-patch-3-earnings\/","title":{"rendered":"Bodycam Patch 3: Private Lobby Earnings Cut to 50%"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Bodycam&#8217;s V0.8 Patch 3 fixes a host-crash exploit and rolls back private lobby currency earnings to half rate. Here&#8217;s what changed and what it costs you.<\/p>","protected":false},"author":4,"featured_media":5181,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[875],"tags":[],"blog_tag":[19],"class_list":["post-5180","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bodycam","blog_tag-patch-notes"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p><a href=\"\/bodycam\/\">Bodycam<\/a>'s V0.8 Patch 3, released September 8, 2026, patches out an exploit that let a session host crash every other player's game, restores private lobby currency earnings to 50% of the normal rate, and cuts weapon attachment prices by 25\u201330%. It's the second time in five days that Reissad Studio has rewritten how you earn currency in this game, after a September 4 patch already boosted Reissad Points multipliers across every mode. This piece walks through what actually happened, what the studio has and hasn't confirmed about player data, and what the economy changes mean for how long you're grinding before you can afford the guns you want.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul>\n<li>A session host could crash other players' games by spawning hundreds of entities; the abusers are banned and the hole is patched.<\/li>\n<li>Reissad Studio says it found <strong>no evidence<\/strong> the exploit touched personal data \u2014 not that data is confirmed safe, just that nothing else was found.<\/li>\n<li>Private lobby currency earnings are back, capped at 50% of the standard rate.<\/li>\n<li>Attachment prices dropped 25\u201330%, and a separate exploit that inflated Versus mode earnings is closed.<\/li>\n<li>This is the second currency\/economy patch in five days, after Reissad Points multipliers went up across modes on September 4.<\/li>\n<\/ul><\/div>"},{"acf_fc_layout":"title","heading":"What Happened With Bodycam's Host Crash Exploit","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>On September 8, Reissad Studio confirmed that a session host could remote crash other players' games by spawning hundreds of entities. The studio says it has banned the players identified as abusing it and released a patch addressing the issue in this latest update.<\/p>\n<p>What stood out was the delay. Reissad Studio went roughly a day without a public statement while reports circulated, and it addressed that directly rather than pretending the silence didn't happen. In its own words, the team wanted to establish the facts before making a public statement, and explained that it contacted the players involved, investigated the reports, and reviewed our network code to understand how the exploit was being used, which took the entire day, and during that time, we could not confidently confirm or dismiss the claims circulating online. The studio also admitted the communication itself was a mistake, saying we should have let you know that we were investigating, even before we had all the answers, and we apologize for leaving you without clear updates during that time.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Bodycam Patch 3 Economy Changes: Private Lobbies, Attachments and Reissad Points","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>The exploit fix is one half of the patch. The other half is a currency and pricing rollback, and it's the part with actual staying power for anyone still grinding. According to the patch notes, this update restores private lobby earnings at 50% of the standard rate, and lowers attachment prices by 25\u201330%, alongside closing an exploit that had been inflating earnings inside Versus matches specifically.<\/p>\n<p>None of this happened in a vacuum. Reissad Studio used the same post to admit the underlying economy has been broken for a while, stating plainly that weapon attachments cost too much, and earning currency takes too long, which pushed players turning to currency farming and exploits to progress at a reasonable pace. The studio's own diagnosis of its earlier fix was blunt too: it says it addressed that problem in the wrong way and that progression felt too slow as a result.<\/p>\n\n<div class=\"post-stat-row\">\n<div class=\"post-stat post-stat--warn\"><span class=\"post-stat__v\">50%<\/span><span class=\"post-stat__l\">private lobby earn rate<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">5d<\/span><span class=\"post-stat__l\">between economy patches<\/span><\/div>\n<div class=\"post-stat post-stat--good\"><span class=\"post-stat__v\">+100%<\/span><span class=\"post-stat__l\">top mode multiplier<\/span><\/div>\n<\/div>\n\n<p>Five days earlier, the September 4 update had already tried to fix the same complaint from the other direction, by boosting how many Reissad Points public matches pay out. Multipliers rose across the board: Gun Game: +25% \u2022 Team Deathmatch: +50% \u2022 Deathmatch: +50% \u2022 Hardpoint: +75%, with Wingman and Versus reportedly pushed to +100% in the same pass. Stack that against a bar chart of the six modes and Versus and Wingman are doing double duty as the fastest public routes to currency right now, at least until the next balance pass changes the numbers again.<\/p>\n\n<div class=\"post-bars\"><p class=\"post-bars__h\">Reissad Points multiplier boost by mode (Sept 4 patch)<\/p>\n<div class=\"post-bar post-bar--25\"><span class=\"post-bar__l\">Gun Game<\/span><span class=\"post-bar__n\">+25%<\/span><\/div>\n<div class=\"post-bar post-bar--50\"><span class=\"post-bar__l\">Team Deathmatch<\/span><span class=\"post-bar__n\">+50%<\/span><\/div>\n<div class=\"post-bar post-bar--50\"><span class=\"post-bar__l\">Deathmatch<\/span><span class=\"post-bar__n\">+50%<\/span><\/div>\n<div class=\"post-bar post-bar--75\"><span class=\"post-bar__l\">Hardpoint<\/span><span class=\"post-bar__n\">+75%<\/span><\/div>\n<div class=\"post-bar post-bar--100\"><span class=\"post-bar__l\">Wingman<\/span><span class=\"post-bar__n\">+100%<\/span><\/div>\n<div class=\"post-bar post-bar--100\"><span class=\"post-bar__l\">Versus<\/span><span class=\"post-bar__n\">+100%<\/span><\/div>\n<\/div>\n\n<p>Reissad Studio hasn't published the actual Reissad Points value of a single match or the price of any named attachment before or after the cut, so there's no honest way to turn this into a total hour count \u2014 anyone telling you a fully kitted loadout takes exactly X hours is guessing past what the studio has said. What is known: this is the second time in five days the studio has touched the same problem, private lobby income is deliberately capped below the public-match rate, and the stated reason is that public matches need to stay the main draw or, in the studio's framing, there's nobody left to fill the queue.<\/p>\n<span data-nsx-cta-anchor=\"farming Reissad Points across public matches for attachments\"><\/span>\n\n\n\n<div class=\"post-callout post-callout--warning\"><p class=\"post-callout__label\">Warning<\/p><p>Reissad Studio's exact phrasing is no evidence that this exploit has been used for any other purpose or to access players' personal data \u2014 that's an \"we didn't find anything\" statement, not a guarantee that nothing happened. Treat it as the honest limit of what's been checked, not a closed case.<\/p><\/div>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"What's confirmed"},{"header_text":"Where it's said"},{"header_text":"Status"}],"rows":[{"cells":[{"cell_text":"Host crash exploit patched, abusers banned"},{"cell_text":"V0.8 Patch Notes #3"},{"cell_text":"Confirmed"}]},{"cells":[{"cell_text":"No evidence exploit accessed personal data"},{"cell_text":"V0.8 Patch Notes #3"},{"cell_text":"Stated, not a closed investigation"}]},{"cells":[{"cell_text":"Private lobby earnings at 50% of standard rate"},{"cell_text":"V0.8 Patch Notes #3"},{"cell_text":"Confirmed"}]},{"cells":[{"cell_text":"Attachment prices cut 25\u201330%"},{"cell_text":"V0.8 Patch Notes #3"},{"cell_text":"Confirmed, exact prices not listed"}]},{"cells":[{"cell_text":"Versus earnings exploit closed"},{"cell_text":"V0.8 Patch Notes #3"},{"cell_text":"Confirmed"}]},{"cells":[{"cell_text":"Reissad Points multipliers raised up to +100%"},{"cell_text":"V0.8 Patch Notes #2 (Sept 4)"},{"cell_text":"Confirmed"}]},{"cells":[{"cell_text":"Number of banned accounts"},{"cell_text":"Not stated"},{"cell_text":"Unconfirmed"}]}],"size":"default"},{"acf_fc_layout":"title","heading":"What This Means for Bodycam Players","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Practically, three things change starting with this patch. First, the entity-spam crash exploit is dead \u2014 if you saw a lobby host suddenly flood the map with objects right before everyone's game locked up, that specific trick no longer works, and the accounts caught doing it are already banned. Second, private-lobby grinding is back but deliberately weaker than public matches; if you were parking bots in a custom lobby to farm currency overnight, you're now earning half of what a real match pays, by design. Third, attachments got cheaper across the board, which softens the blow of the earlier \"progression felt too slow\" problem the studio itself named, even without an exact price list to point to.<\/p>\n<p>The Versus and Wingman multiplier boost from the September 4 patch is still the standout for anyone who wants public-match income without touching a private lobby at all, at least until the next patch note resets the meta. Since the multipliers and the lobby cap were both live changes tied to a specific patch, check the current in-game mode list before assuming last week's numbers still hold.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Our Take: Did Bodycam Actually Fix Its Currency Problem","tag":"h2"},{"acf_fc_layout":"text","text":"\n<div class=\"post-verdict\"><p class=\"post-verdict__h\">Our Take<\/p><p class=\"post-verdict__lead\">The fix is honest, but it's the studio's second attempt at the same problem inside a single week.<\/p>\n<p>Publicly admitting that weapon attachments cost too much, and earning currency takes too long is the right instinct \u2014 most studios dodge that sentence for months. But going from a multiplier buff on September 4 to a lobby-rate rollback and a price cut on September 8 says the first pass didn't land, or landed somewhere the team didn't expect, like private-lobby farming. For a game still in Early Access, that's not alarming on its own. What matters is whether Patch 3 is the actual fix or just the more careful version of the same guess, and that's only answerable a few weeks out, once the next set of patch notes shows whether the studio touches this economy again.<\/p><\/div>\n\n"},{"acf_fc_layout":"text","text":"<h2>Sources and Confidence<\/h2>\n<p>This table separates what the studio has confirmed from what comes out of press previews, and what is still just circulating. Every link below was fetched before publishing.<\/p>\n<table><thead><tr><th>Claim<\/th><th>Where it comes from<\/th><th>Status<\/th><\/tr><\/thead><tbody><tr><td>Host could remote crash other players' games by spawning hundreds of entities<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/2406770\/view\/707782088403716427\" target=\"_blank\" rel=\"noopener nofollow\">Steam (Bodycam official patch notes)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Studio found no evidence the exploit was used to access players' personal data<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/2406770\/view\/707782088403716427\" target=\"_blank\" rel=\"noopener nofollow\">Steam (Bodycam official patch notes)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Private lobby earnings restored at 50% of standard rate, attachment prices cut 25-30%<\/td><td><a href=\"https:\/\/store.steampowered.com\/news\/app\/2406770\/view\/707782088403716427\" target=\"_blank\" rel=\"noopener nofollow\">Steam (Bodycam official patch notes)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Sept 4 patch raised Reissad Points multipliers up to +100% in some modes<\/td><td><a href=\"https:\/\/player.gg\/explore\/games\/248994-bodycam\" target=\"_blank\" rel=\"noopener nofollow\">player.gg (relaying Steam patch notes)<\/a><\/td><td>Official<\/td><\/tr><tr><td>Bodycam is developed and published by Reissad Studio, founded by two French brothers<\/td><td><a href=\"https:\/\/en.wikipedia.org\/wiki\/Bodycam_(video_game)\" target=\"_blank\" rel=\"noopener nofollow\">Wikipedia<\/a><\/td><td>Named only<\/td><\/tr><tr><td>Bodycam has been in Steam Early Access since June 7, 2024<\/td><td><a href=\"https:\/\/store.steampowered.com\/app\/2406770\/Bodycam\/\" target=\"_blank\" rel=\"noopener nofollow\">Steam store page<\/a><\/td><td>Official<\/td><\/tr><\/tbody><\/table>"},{"acf_fc_layout":"faq","items":[{"question":"What does Bodycam V0.8 Patch 3 actually change?","answer":"It fixes a session-host exploit that could crash other players' games, restores private lobby currency earnings at 50% of the standard rate, cuts weapon attachment prices by 25\u201330%, and closes a separate exploit that had been inflating earnings in Versus mode."},{"question":"Was player data affected by the Bodycam exploit?","answer":"The only confirmed use identified is a host causing other players' games to crash within their session, and the studio found no evidence the exploit was used for any other purpose or to access players' personal data. That's not the same as confirming data was never at risk \u2014 it's what the investigation found so far."},{"question":"Are private lobby earnings worth farming in Bodycam now?","answer":"They're active again but capped at half the rate of a normal match, so public matches remain the faster route to Reissad Points, particularly in modes carrying the higher multipliers from the September 4 patch."},{"question":"Why has Bodycam changed its currency economy twice in one week?","answer":"The September 4 patch raised Reissad Points multipliers to speed up public-match earning. Four days later, the studio rolled back private lobby income and cut attachment prices instead, after acknowledging its first attempt left progression felt too slow."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":"Bodycam's V0.8 Patch 3 fixes a host-crash exploit and rolls back private lobby currency earnings to half rate. 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