{"id":4204,"date":"2026-08-22T01:50:56","date_gmt":"2026-08-21T18:50:56","guid":{"rendered":"https:\/\/neonsect.com\/call-of-duty-modern-warfare-4\/mw4-beta-maps-modes\/"},"modified":"2026-08-22T02:09:45","modified_gmt":"2026-08-21T19:09:45","slug":"mw4-beta-maps-modes","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/call-of-duty-modern-warfare-4\/mw4-beta-maps-modes\/","title":{"rendered":"Mapas y modos de la beta de MW4: los seis mapas, Hijack y Arms Deal"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Todos los mapas y modos confirmados de la beta de Modern Warfare 4: explicaci\u00f3n de Rooftops, Lithium, Hijack, Arms Deal, Frontline, Kill Block y Ground War.<\/p>","protected":false},"author":4,"featured_media":4213,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[716],"tags":[],"blog_tag":[],"class_list":["post-4204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty-modern-warfare-4"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p>The Modern <a href=\"https:\/\/neonsect.com\/call-of-duty-modern-warfare-4\/mw4-beta-code-guide\/\">Warfare<\/a> 4 beta runs across two separate weekends, and right now you're in Weekend One: early access by pre-order or code, live until August 25 at 10am PT, with the fully open Weekend Two starting August 28. This is a straight rundown of what's actually in the build \u2014 six 6v6 maps, five classic modes plus three new ones, and two systems that mess with your habits more than any single map does.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul>\n<li>Six core 6v6 maps split across both weekends: Rooftops, Silkworm, Transit 213, Cachette, Lotus, Lithium<\/li>\n<li>Classic modes confirmed: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search and Destroy<\/li>\n<li>New modes: Hijack's Weekend One availability is disputed across sources (some tie it strictly to Weekend Two), Inflation is in the beta, Arms Deal and Frontline are announced for launch but not confirmed live in the beta build<\/li>\n<li>Kill Block reshuffles its own layout and weather every match; Ground War: Combat Outpost arrives Weekend Two on two Hajin maps<\/li>\n<li>Weekend One (early <a href=\"https:\/\/neonsect.com\/call-of-duty-modern-warfare-4\/mw4-beta-preload-start-times\/\">access<\/a>) ends August 25, 10am PT; Weekend Two (open to everyone) runs August 28 to September 1<\/li>\n<\/ul><\/div>"},{"acf_fc_layout":"title","heading":"What Are the MW4 Beta Maps and Modes?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>The MW4 beta is Infinity Ward's two-weekend public test of Modern <a href=\"https:\/\/neonsect.com\/call-of-duty-modern-warfare-4\/mw4-beta-rewards-reset\/\">Warfare<\/a> 4's multiplayer, campaign mission, and a slice of Warzone ahead of the October 23 launch. For the maps specifically, you're not getting the full launch roster \u2014 you deploy across Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium, six 6v6 maps total, though not all six are live in both weekends at once. That's on top of Kill Block, the beta's rotating dynamic map, and two Ground War: Combat Outpost maps that only unlock in Weekend Two.<\/p>\n\n\n\n<p>That last swap is worth flagging directly: Lotus gets swapped out for Lithium in the second weekend, so only Early Access players get a chance to play on that map ahead of launch. At launch the map pool grows well beyond these six \u2014 Infinity Ward has said the full game ships with twelve new 6v6 maps, spanning settings including Korea, New York, Paris and Mumbai, so what's in the beta is a taste of one launch region cluster, not the whole set. For the fuller breakdown of what dropped at the NEXT showcase, the <a href=\"https:\/\/neonsect.com\/call-of-duty-modern-warfare-4\/cod-next-mw4-beta-august-21\/\">Call of Duty NEXT and MW4 beta recap<\/a> covers the campaign mission and Warzone side of things this guide doesn't touch.<\/p>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"Map"},{"header_text":"Setting"},{"header_text":"Beta status (Activision)"}],"rows":[{"cells":[{"cell_text":"Rooftops"},{"cell_text":"Snow-lined rooftops of New York\u2019s \"Hotel Times West\""},{"cell_text":"Available during the Beta"}]},{"cells":[{"cell_text":"Silkworm"},{"cell_text":"Dense South Korean shopping district"},{"cell_text":"Available during the Beta"}]},{"cells":[{"cell_text":"Transit 213"},{"cell_text":"Overgrown bus lot in western India"},{"cell_text":"Available during the Beta"}]},{"cells":[{"cell_text":"Cachette"},{"cell_text":"Converted armoury by a French rail terminal"},{"cell_text":"Available during the Beta"}]},{"cells":[{"cell_text":"Lotus"},{"cell_text":"Korean fishing village after an amphibious assault"},{"cell_text":"Available during the Beta"}]},{"cells":[{"cell_text":"Lithium"},{"cell_text":"Lithium refinery in rural Mexico"},{"cell_text":"Available during the Beta"}]}],"size":"small"},{"acf_fc_layout":"text","text":"\n<p><strong>On the per-weekend lists going around:<\/strong> Activision\u2019s own multiplayer blog marks all six of these maps simply as available during the Beta, with no split between Weekend One and Weekend Two. Some outlets have published a weekend-by-weekend schedule anyway; that split is not in the official post, so treat it as unconfirmed rather than as the rotation you plan your evening around.<\/p>\n"},{"acf_fc_layout":"title","heading":"How the New MW4 Beta Modes Actually Work","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>The classic rotation is unchanged in structure: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy are joined by new ways to compete. What's actually new this beta is Inflation, plus Hijack (whose Weekend One availability is disputed across sources), and two modes \u2014 Arms Deal and Frontline \u2014 that Infinity Ward has confirmed for the full game without confirming they're live in either beta weekend.<\/p>\n<p>Hijack is an objective-carry mode: fight for control of a Data Spike, carrying, throwing, or passing it between teammates as you advance toward the enemy Comm Station. Once it's down, plant the Spike to score over time and defend it through detonation for a bonus. Inflation turns kills into currency: it turns every elimination into a cash bounty, building your team's total while staying alive, because being eliminated leaves some of your collected cash behind. Arms Deal and Frontline were confirmed at the same event \u2014 NEXT showcased the new Inflation mode, with Hijack, Arms Deal, and Frontline also joining the launch lineup \u2014 but as of this beta window, neither shows up on any confirmed beta mode list, so treat them as launch-bound rather than something you can queue into right now.<\/p>\n\n\n\n<p>Worth noting one genuine conflict in the reporting: the official multiplayer blog lists Hijack as available during the beta without carving out a weekend, while other outlet listings put it strictly in the Weekend Two open beta alongside Combat Outpost. If Hijack isn't in your Weekend One playlist rotation, that's the likely reason \u2014 check back once Weekend Two opens.<\/p>\n\n<div class=\"post-callout post-callout--note\"><p class=\"post-callout__label\">Note<\/p><p>Sources disagree on whether Hijack is live in Weekend One or arrives strictly with the Weekend Two open beta. Don't assume it's queueable yet if you don't see it in your playlist.<\/p><\/div>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"Mode"},{"header_text":"Format"},{"header_text":"What you actually do"},{"header_text":"In the beta?"}],"rows":[{"cells":[{"cell_text":"Team Deathmatch"},{"cell_text":"6v6"},{"cell_text":"Highest kill count wins"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Domination"},{"cell_text":"6v6"},{"cell_text":"Capture and hold three zones"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Hardpoint"},{"cell_text":"6v6"},{"cell_text":"Hold a rotating zone for score"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Kill Confirmed"},{"cell_text":"6v6"},{"cell_text":"Collect dog tags from kills"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Search and Destroy"},{"cell_text":"6v6, round-based"},{"cell_text":"Plant\/defuse, one life per round"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Hijack"},{"cell_text":"6v6"},{"cell_text":"Carry, throw or pass a Data Spike into the enemy Comm Station"},{"cell_text":"Yes, though some listings tie it to Weekend Two specifically"}]},{"cells":[{"cell_text":"Inflation"},{"cell_text":"6v6"},{"cell_text":"Kills bank cash for your team; dying drops some of it"},{"cell_text":"Yes"}]},{"cells":[{"cell_text":"Arms Deal"},{"cell_text":"5v5, round-based"},{"cell_text":"Earn in-match money from kills and objective play, spend it each round on weapons; one life, lose your loadout on death"},{"cell_text":"Not confirmed for this beta"}]},{"cells":[{"cell_text":"Frontline"},{"cell_text":"6v6"},{"cell_text":"Respawn only from your own base; extra points for kills made outside the enemy base"},{"cell_text":"Not confirmed for this beta"}]}],"size":"default"},{"acf_fc_layout":"text","text":"<figure class=\"blog-img\"><img src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/4435490\/ff17c14e86dff06ccdd4ecb29f46758bf24694f3\/ss_ff17c14e86dff06ccdd4ecb29f46758bf24694f3.1920x1080.jpg?t=1787327331\" alt=\"Call Of Duty Modern Warfare 4 \u2014 in-game screenshot\" loading=\"lazy\"><\/figure>"},{"acf_fc_layout":"title","heading":"Kill Block and Ground War: Combat Outpost Explained","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>These two don't add a map to memorize \u2014 they change how a map behaves every time you load in. Kill Block is a living arena: with more than 500 combinations, no two Kill Block deployments play out the same, as the living map reconfigures its layout and sightlines from match to match, with weather conditions ranging from clear skies, rain to snow. It also pulls in familiar pieces \u2014 look out for Slabs featuring recognizable elements from Modern Warfare favorites including Crash, Highrise, and Shoot House, appearing in randomized placements each match. It runs as its own mode and also hosts 3v3 and 10v10 Gunfight.<\/p>\n<p>Ground War: Combat Outpost is the beta's large-scale mode, arriving in Weekend Two only. It brings 24v24 vehicle and infantry combat to expansive play spaces \u2014 establish Outposts to earn resources, put those resources toward completing further objectives, and contend with powerful airborne killstreaks across two maps available during the beta: Imjin Farmland and Wolves Stadium. Both maps sit in the same Hajin location but are built as distinct spaces, one leaning open terrain, the other built around a stadium's indoor and structural objectives.<\/p>\n\n<div class=\"post-stat-row\">\n<div class=\"post-stat post-stat--good\"><span class=\"post-stat__v\">500+<\/span><span class=\"post-stat__l\">Kill Block layout combos<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">24v24<\/span><span class=\"post-stat__l\">Combat Outpost player count<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">19+<\/span><span class=\"post-stat__l\">weapons unlockable in beta<\/span><\/div>\n<\/div>\n\n<p>The honest time cost of seeing all of this yourself: six core maps, five classic modes, Hijack, Inflation, Kill Block's mode-within-a-mode Gunfight variants, and \u2014 only from Weekend Two \u2014 Combat Outpost on two maps. Running each of those once, without grinding levels, is realistically a half-day-plus commitment, and closer to several sessions if you want to actually see a handful of Kill Block's 500-plus layout rolls rather than just one.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Step-by-Step: Getting Into the MW4 Beta Right Now","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n\n<div class=\"post-callout post-callout--warning\"><p class=\"post-callout__label\">Warning<\/p><p>Weekend One access closes August 25 at 10am PT. If you're relying on a pre-order code rather than the open window, that's a hard cutoff \u2014 miss it and you wait for Weekend Two like everyone else.<\/p><\/div>\n\n"},{"acf_fc_layout":"steps","intro":"Follow this sequence to get it done fast.","steps":[{"title":"Check your access window","description":"Weekend One (early access) runs through August 25 at 10am PT and needs a pre-order or beta code; Weekend Two is open to everyone from August 28 through September 1, no code required.","image":null},{"title":"Redeem or confirm your code","description":"digital pre-orders on console or PC storefronts are usually registered automatically, while physical editions come with a separate code you redeem manually.","image":null},{"title":"Download the beta client","description":"search the beta by name on your platform's store and install it before your access window opens, since preload times are announced separately from launch times.","image":null},{"title":"Pick a mode from what's actually live","description":"stick to the confirmed list above rather than assuming Arms Deal or Frontline will show up; they're launch-lineup modes, not confirmed beta ones.","image":null},{"title":"Carry progress forward","description":"Weekend One progression is expected to carry into Weekend Two, so leveling up early access isn't wasted time even with the level cap rising later.","image":null}]},{"acf_fc_layout":"title","heading":"Smartstreaks and Gunny: What Else Changes This Beta","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Two smaller systems are worth knowing before you queue up. Smartstreaks change how killstreaks accumulate \u2014 rather than counting kills alone, progress toward a streak is expected to build from objective play too, so a Domination or Hardpoint match should feel less punishing for players focused on the objective instead of racking up kills. And loadout building gets an assist: the optional Gunnery Sergeant, nicknamed Gunny, works as a weapon build recommender within Create a Class, aimed at players who don't want to manually tune every attachment slot before their first match.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Common Misconceptions About MW4 Beta Maps and Modes","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n<h3>Myth: all six maps are playable every weekend<\/h3>\n<p>They're not. Rooftops, Silkworm, Transit 213 and Cachette run both weekends, but Lotus is Weekend One only and Lithium replaces it for Weekend Two \u2014 you don't get all six at once in a single beta window.<\/p>\n\n<h3>Myth: Arms Deal and Frontline are queueable right now<\/h3>\n<p>Both were confirmed as joining the full game's launch lineup at the same event that showed off Inflation, but neither appears on any confirmed beta mode list for either weekend. Treat them as launch content until stated otherwise.<\/p>\n\n<h3>Myth: Kill Block is just one more fixed map with a gimmick name<\/h3>\n<p>It's not a map in the normal sense \u2014 it's a system that assembles a new layout and weather state from over 500 combinations every time it loads, including chunks pulled from older Modern Warfare maps. No two rounds are guaranteed to look the same.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Our Take: Are the MW4 Beta Maps and Modes Worth Your Weekend?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<div class=\"post-verdict\"><p class=\"post-verdict__h\">Our Take<\/p><p class=\"post-verdict__lead\">Worth the download, mainly for Kill Block and Combat Outpost \u2014 the parts that aren't just a preview of a map you'll see again in October.<\/p><p>Six maps and five classic modes is a normal-sized beta slice, and there's no honest way to say yet how any of those maps play competitively since the beta has barely opened. What actually matters here is structural: Kill Block and Smartstreaks are habit changes that will carry into the full game regardless of which maps ship at launch, and Combat Outpost is the first real look at how Ground War scales this time around. If Arms Deal and Frontline stay out of the beta entirely, that's a real gap for anyone specifically curious about the economy-based mode \u2014 you'll be waiting for launch.<\/p><\/div>\n\n"},{"acf_fc_layout":"faq","items":[{"question":"Is Arms Deal in the MW4 beta?","answer":"Not confirmed as of this beta window. It was announced alongside Hijack and Frontline as part of the full game's launch mode lineup, but no beta mode list currently includes it."},{"question":"When does MW4 Weekend One end and Weekend Two start?","answer":"Weekend One (early access, pre-order or code required) runs through August 25 at 10am PT. Weekend Two, the open beta available to everyone, runs August 28 through September 1."},{"question":"Is Hijack playable in Weekend One or only Weekend Two?","answer":"Reporting conflicts here. Official multiplayer materials list it as available during the beta without specifying a weekend, while some outlet coverage places it strictly in the Weekend Two open beta. Check your in-game playlist to confirm."},{"question":"How many maps will MW4 have at launch compared to the beta?","answer":"The beta offers six core 6v6 maps across both weekends. The full game is expected to launch with twelve new 6v6 maps spanning multiple regions, so the beta represents roughly half the eventual roster."},{"question":"What is Ground War: Combat Outpost and when can I play it?","answer":"It's a large-scale 24v24 mode where teams establish Outposts to earn resources and push toward further objectives, backed by airborne killstreaks. It's only available starting Weekend Two, on two maps set in Hajin: Imjin Farmland and Wolves Stadium."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":"Every confirmed Modern Warfare 4 beta map and mode: Rooftops to Lithium, Hijack, Arms Deal, Frontline, Kill Block and Ground War explained."},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/4204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/comments?post=4204"}],"version-history":[{"count":1,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/4204\/revisions"}],"predecessor-version":[{"id":4210,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/4204\/revisions\/4210"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media\/4213"}],"wp:attachment":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media?parent=4204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/categories?post=4204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/tags?post=4204"},{"taxonomy":"blog_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/blog_tag?post=4204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}