{"id":2667,"date":"2026-08-01T08:21:42","date_gmt":"2026-08-01T01:21:42","guid":{"rendered":"https:\/\/neonsect.com\/marvel-tokon\/tokon-starter-characters\/"},"modified":"2026-08-01T08:21:42","modified_gmt":"2026-08-01T01:21:42","slug":"tokon-starter-characters","status":"publish","type":"post","link":"https:\/\/neonsect.com\/es\/marvel-tokon\/tokon-starter-characters\/","title":{"rendered":"MARVEL Tokon: Con qu\u00e9 personajes empezar y por qu\u00e9"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>Un an\u00e1lisis pr\u00e1ctico de los personajes iniciales m\u00e1s f\u00e1ciles de MARVEL Tokon: Fighting Souls, c\u00f3mo funcionan las clasificaciones de dificultad y por qu\u00e9 tu primera elecci\u00f3n apenas te limita.<\/p>","protected":false},"author":4,"featured_media":2668,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[669],"tags":[],"blog_tag":[],"class_list":["post-2667","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marvel-tokon"],"acf":{"redactor":[{"acf_fc_layout":"text","text":"<p>The best MARVEL Tokon: Fighting Souls character to start with is whichever one has the highest Ease of Use rating on the select screen and matches a playstyle you already like, because the game is built so your first pick never locks you into a single fighter for the whole match. This guide breaks down which launch <a href=\"https:\/\/neonsect.com\/marvel-tokon\/marvel-tokon-roster\/\">characters<\/a> forgive mistakes, which demand precision, and how your first choice should actually shape who you draft next once your team expands from 2v2 to 4v4.<\/p>"},{"acf_fc_layout":"text","text":"<div class=\"post-tldr\"><p class=\"post-tldr__h\">TL;DR<\/p><ul>\n<li>Your first pick matters less than in a normal fighter \u2014 the roster expands mid-match and the whole team shares one health bar<\/li>\n<li>Captain America, Ms. <a href=\"https:\/\/neonsect.com\/marvel-tokon\/marvel-tokon-combat-explained\/\">Marvel<\/a>, Iron Man, Spider-Man and Wolverine are the characters currently flagged as easiest to learn<\/li>\n<li>Storm and Danger are explicitly called out as the more advanced, technical picks<\/li>\n<li>Team building matters more than raw power \u2014 you want your second and third picks to cover gaps, not duplicate your starter's role<\/li>\n<li>There is no settled competitive meta before launch, so treat any tier list right now as a guess, this one included<\/li>\n<\/ul><\/div>"},{"acf_fc_layout":"title","heading":"Why Your First Character Choice Isn't a Life Sentence","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>In a traditional one-on-one fighter, picking a character you're bad at can sink an entire session. Tokon softens that pressure by design. You select four fighters for every match, though only two are active at the start \u2014 the full squad unlocks through Wall Breaks and round losses. That means a rough opening exchange with your starter isn't a lost match, it's the trigger that brings your next two characters into the fight.<\/p>\n<p>The other reason the first pick matters less here than in something like a classic versus fighter is the shared resource pool. The team fights on one collective health total rather than separate life bars per character, and losing a round feeds directly into the comeback mechanic rather than eliminating a fighter outright \u2014 a system covered in more detail in our <a href=\"https:\/\/neonsect.com\/marvel-tokon\/marvel-tokon-combat-explained\/\">breakdown of why losing a round makes you stronger<\/a>. Practically, that means an early mistake with an unfamiliar character costs you tempo, not the match.<\/p>\n\n"},{"acf_fc_layout":"title","heading":"Starting Characters Ranked by Difficulty to Learn","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Ahead of launch, the clearest public signal on difficulty comes from the game's own character select screen. When selecting a character, the EASE OF USE rating on the character select screen shows how many stars a fighter has, and the more stars a character has, the easier they are to use, making them a great choice for newcomers. Some of the most beginner-friendly characters include Captain America, Ms. <a href=\"https:\/\/neonsect.com\/marvel-tokon\/marvel-tokon-release-date\/\">Marvel<\/a>, and Wolverine, while Iron Man and Spider-Man are also relatively easy to learn. On the technical end, characters such as Storm and Danger offer more advanced playstyles that may take additional time to master.<\/p>\n<p>A few of these get more specific detail from hands-on beta coverage. Ms. Marvel has good footsie tools and range, can chase down enemies when needed, has extra defensive tools with her Unique, and a surprise command throw she can use in a pinch for mixups. Iron Man flies and uses Repulsor Blasts with his Unique button, and can cancel into Free Flight mode after either move, which makes him a mobile air character good for getting into an opponent's space. Separately, coverage of the wider cast notes that Doctor Doom, Magneto, and Loki are the kinds of characters that tend to reward technical players in Arc System Works titles \u2014 worth flagging if you're drawn to villains but want to know what you're signing up for.<\/p>\n\n\n\n<div class=\"post-callout post-callout--note\"><p class=\"post-callout__label\">Note<\/p><p>No public tier list or competitive meta exists yet \u2014 the game hasn't launched. Difficulty ratings above come from the game's own Ease of Use system and beta impressions, not from ranked results. Treat anything calling itself a launch-day tier list, including sections of this guide, as an educated guess until real match data exists.<\/p><\/div>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"Character"},{"header_text":"Role in team"},{"header_text":"Difficulty"},{"header_text":"Who it suits"}],"rows":[{"cells":[{"cell_text":"Captain America"},{"cell_text":"All-rounder \/ point character"},{"cell_text":"Easy"},{"cell_text":"Anyone who wants a straightforward, no-gimmicks fighter to learn the basics on"}]},{"cells":[{"cell_text":"Ms. Marvel"},{"cell_text":"Mid-range footsies, defensive Unique"},{"cell_text":"Easy"},{"cell_text":"Players who like spacing and want a safety net against rushdown"}]},{"cells":[{"cell_text":"Wolverine"},{"cell_text":"Rushdown \/ pressure"},{"cell_text":"Easy"},{"cell_text":"Players who want to get in close and stay aggressive"}]},{"cells":[{"cell_text":"Iron Man"},{"cell_text":"Mobile aerial zoner"},{"cell_text":"Easy to medium"},{"cell_text":"Players who like flight-based neutral and air combos"}]},{"cells":[{"cell_text":"Spider-Man"},{"cell_text":"Agile mixups"},{"cell_text":"Easy to medium"},{"cell_text":"Players comfortable with mobility over raw power"}]},{"cells":[{"cell_text":"Storm"},{"cell_text":"Elemental zoner"},{"cell_text":"Advanced"},{"cell_text":"Players ready to spend extra time in training mode"}]},{"cells":[{"cell_text":"Danger"},{"cell_text":"Technical mechanic-heavy"},{"cell_text":"Advanced"},{"cell_text":"Players coming from other Arc System Works fighters"}]},{"cells":[{"cell_text":"Doctor Doom \/ Magneto \/ Loki"},{"cell_text":"Technical, reward precise execution"},{"cell_text":"Advanced (expected)"},{"cell_text":"Players who enjoy a steeper learning curve for higher ceiling"}]}],"size":"default"},{"acf_fc_layout":"text","text":"<figure class=\"blog-img\"><img src=\"https:\/\/media.rawg.io\/media\/screenshots\/f85\/f851ab9abb5970625c7dfa17418ae68b.jpg\" alt=\"Marvel Tokon \u2014 in-game screenshot\" loading=\"lazy\"><\/figure>"},{"acf_fc_layout":"title","heading":"How Your First Pick Shapes the Rest of Your Team","tag":"h2"},{"acf_fc_layout":"text","text":"\n<p>Because the match expands from 2v2 to 4v4, the real decision isn't \"who is strongest,\" it's \"what do my other three characters need to cover.\" The 4v4 tag format sets the game apart, since each player picks 4 characters who dynamically swap in and out during combat, forcing you to think about synergies between all 4 rather than a single pick, and the point character in the first slot defines the dominant playstyle of the whole team. Pick an easy all-rounder like Captain America and you'll want your second or third pick to add something he doesn't have \u2014 range, air control, or a mixup tool \u2014 rather than another close-range brawler.<\/p>\n<p>The base roster is already organized into five preset teams of four, each led by a marquee character, though you are not locked into these groups. Two of those groupings are confirmed as the Unbreakable X-Men pulling together Storm, Magik, Wolverine, and Danger, and the Amazing Guardians made up of Spider-Man, Ms. Marvel, Star-Lord, and Peni Parker. The other three confirmed team names \u2014 Fighting Avengers, Knights of Doom, and Samurai Outriders \u2014 exist, but full member lists for those weren't broken down clearly enough here to state as fact, so don't assume a character belongs to a given team without checking the roster yourself.<\/p>\n<p>There's a small cosmetic reward for experimenting here too. The game generates a custom team name based on your personal four-character selection, working off your point character in the first slot for the first word and the remaining three for the second word. It changes nothing mechanically, but it's a decent way to test lineups without committing.<\/p>\n\n\n\n<div class=\"post-stat-row\">\n<div class=\"post-stat\"><span class=\"post-stat__v\">20<\/span><span class=\"post-stat__l\">launch characters<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">5<\/span><span class=\"post-stat__l\">preset launch teams<\/span><\/div>\n<div class=\"post-stat\"><span class=\"post-stat__v\">4<\/span><span class=\"post-stat__l\">Year 1 pass fighters<\/span><\/div>\n<\/div>\n\n<p>That last number matters for planning ahead: Arc System Works has confirmed that at least four more characters are coming as post-launch DLC, and Phoenix Cyclops has been confirmed as the first DLC character. If your starter and second pick don't overlap in role today, a future DLC fighter is a reasonable way to fill whatever's still missing rather than reworking your whole lineup.<\/p>\n\n"},{"acf_fc_layout":"table","headers":[{"header_text":"If your starter is"},{"header_text":"Gap it usually leaves"},{"header_text":"Look for a second\/third pick that adds"}],"rows":[{"cells":[{"cell_text":"An all-rounder (Captain America)"},{"cell_text":"No answer to zoning or air pressure"},{"cell_text":"A ranged or aerial character"}]},{"cells":[{"cell_text":"A rushdown fighter (Wolverine)"},{"cell_text":"Struggles if the opponent keeps distance"},{"cell_text":"A projectile or mid-range tool user"}]},{"cells":[{"cell_text":"A mid-range fighter (Ms. Marvel)"},{"cell_text":"Can get out-aggressed at point-blank"},{"cell_text":"A close-range assist to punish rushdown"}]},{"cells":[{"cell_text":"A mobile flyer (Iron Man)"},{"cell_text":"Weaker grounded neutral"},{"cell_text":"A solid grounded anchor for when you land"}]}],"size":"small"},{"acf_fc_layout":"title","heading":"Step-by-Step: Your First Evening With MARVEL Tokon","tag":"h2"},{"acf_fc_layout":"text","text":"\n\n\n<h3>Myth: An Easy Character Is a Weak Character<\/h3>\n<p>Ease of Use measures how forgiving the inputs and timing are, not how strong the character is in a real match. A high-star fighter like Captain America or Ms. Marvel is rated simple because the tools are direct, not because they're capped in ceiling. Conflating the two is a common mistake carried over from other fighting games, and it doesn't hold up the same way in a tag system where team synergy matters as much as any single character's numbers.<\/p>\n\n<h3>Myth: You Need a \"Meta\" Team on Day One<\/h3>\n<p>There's no ranked history, no patch data, and no tournament results for this game yet. Any claim about a definitive best team right now is a guess dressed up as analysis. What actually helps on day one is picking a starter you can execute consistently and building outward from the gaps it leaves, not chasing a tier list that will likely look different a few patches in.<\/p>\n\n<h3>Myth: Switching Characters Mid-Combo Is Mandatory Early On<\/h3>\n<p>The advanced assist-to-switch technique looks flashy in beta footage, but the official beginner material itself frames assists as the easier entry point before switching. Trying to force manual switches before you're comfortable with basic chains and assists tends to cost more rounds than it wins early on.<\/p>\n\n"},{"acf_fc_layout":"steps","intro":"Follow this sequence to get it done fast.","steps":[{"title":"Run the tutorial battle first","description":"the built-in Startup Battle walks you through the Light, Medium and Heavy chain inputs before you touch a real match.","image":null},{"title":"Pick an Easy-rated point character","description":"check the Ease of Use stars on the select screen and start with Captain America, Ms. Marvel, or another high-star fighter rather than the flashiest name.","image":null},{"title":"Lean on assists before manual switching","description":"new players tend to find assists easier to use than direct character switching, so get comfortable calling assists before trying assist-to-switch techniques.","image":null},{"title":"Drill the universal combo route in training","description":"practice the universal chain of Light into Medium into Heavy into Skill into a follow-up until it's consistent under pressure, before branching into character-specific routes.","image":null},{"title":"Test two or three point characters in custom lineups","description":"swap who leads your four-character team and see how the playstyle shifts before locking anything in.","image":null},{"title":"Read up on the round-loss comeback system","description":"understanding how a lost round strengthens your team changes how aggressively you should play your first matches.","image":null}]},{"acf_fc_layout":"title","heading":"Our Take: Is There Already a Best Starter?","tag":"h2"},{"acf_fc_layout":"text","text":"\n<div class=\"post-verdict\">\n<p class=\"post-verdict__h\">Our Take<\/p>\n<p class=\"post-verdict__lead\">Pick the Easy-rated character whose playstyle you actually enjoy \u2014 the \"best\" starter is the one you'll keep playing past week one.<\/p>\n<p>Given how forgiving the structure is \u2014 shared health, mid-match roster expansion, comeback-oriented round losses \u2014 agonizing over a launch-day tier list is wasted effort. The gap between the easiest and hardest starters closes fast once you understand the shared systems like the Skill Gauge and assist mechanics, covered in the <a href=\"https:\/\/neonsect.com\/marvel-tokon\/marvel-tokon-combat-explained\/\">combat system breakdown<\/a>. The bigger decision is whether your first three picks cover different roles, and that's something you can only judge honestly after a few evenings with the roster, not from a spreadsheet built before the servers open.<\/p>\n<\/div>\n\n"},{"acf_fc_layout":"faq","items":[{"question":"Which character should I start with in MARVEL Tokon: Fighting Souls?","answer":"Pick a character with a high Ease of Use star rating that matches a playstyle you like. Captain America, Ms. Marvel, Wolverine, Iron Man, and Spider-Man are currently the characters flagged as easiest to learn."},{"question":"Does my first character pick affect the rest of the match?","answer":"Less than in a standard fighter. The match starts 2v2 and expands to 4v4 as the fight goes on, the team shares one health bar, and a lost round strengthens the comeback rather than ending your run with that character."},{"question":"What does the Ease of Use rating actually measure?","answer":"It's an in-game star rating shown on the character select screen that reflects how simple a fighter's inputs and timing are, not how strong they are in a real match."},{"question":"Is there a confirmed best team or meta yet?","answer":"No. The game hasn't launched, so there's no ranked data or patch history to base a real tier list on. Any list claiming a settled meta right now is speculation, including difficulty-based rankings like this one."},{"question":"Can I change my team after choosing my starting characters?","answer":"Yes. The base roster is organized into five preset teams, but you can freely mix your own four-character lineup, and the game even generates a custom cosmetic team name based on whoever you put in the point slot."}]}],"bottom":[{"acf_fc_layout":"more_articles","heading":"","posts":[],"count":10},{"acf_fc_layout":"chat","heading":""}],"meta_description":"A practical breakdown of easiest MARVEL Tokon: Fighting Souls starter characters, how difficulty ratings work, and why your first pick barely locks you in."},"_links":{"self":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/2667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/comments?post=2667"}],"version-history":[{"count":0,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/posts\/2667\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media\/2668"}],"wp:attachment":[{"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/media?parent=2667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/categories?post=2667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/tags?post=2667"},{"taxonomy":"blog_tag","embeddable":true,"href":"https:\/\/neonsect.com\/es\/wp-json\/wp\/v2\/blog_tag?post=2667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}